Fergus never breaks stride, he does not enter battle like a thief in the night. Spying the wolf, he smiles and says to no one "Now a wolf is honorable sport!" He stashes his flail on its belt loop and pulls his spear. Once that is done he breaks into a full sprint straight toward the wolf, shouting as he goes "Dwarf! Take the vermin scum, Rain Man and I will dispatch this mangy beast!"
This post has potentially manipulated dice roll results.
Krisnen can't help but chuckle to himself as stealth turns to to charging at the drop of a hat. He mutters to himself something about not getting stabbed again as he draws his mace from it's loop on his waist and charges at the Goblin.
OOC: I will move to attack the goblin on my turn, first with my mace and then with an unarmed strike.
Initiative: 14
Attack 1 [Mace]: 19
In Case of Advantage/Disadvantage: 22
Damage 1 [Mace]: 8 - Bludgeoning
In Case of Critical Hit: 6
Attack 2 [Unarmed]: 19
In Case of Advantage/Disadvantage: 5
Damage 2 [Unarmed] : 3 - Bludgeoning
In Case of Crititcal Hit: 2
AC: 14 / HP: 6/12 / Speed: 25 / Saving Throws: S: 17 / D: 10 / C: 5 / I: 14 / W: 3 / C: 2
Edit: My HP should be 12/12 instead of 6/12, thanks.
This post has potentially manipulated dice roll results.
Fergus charges the work with as much speed as he can muster, thrusting his spear at the worg. He will also keep his shield ready, if the worg attacks anyone else within 5 ft. of him, he will use his reaction to place his shield in the way of the worg thus creating a Disadvantage for the worg's attack (protection style fighting).
To hit: 5
Damage: 8
Rollback Post to RevisionRollBack
As for me, I choose to believe that an extinct thunder lizard is running a game of Dungeons & Dragons via Twitter!
OOG ( You are able to move and make a melee attack. When the party tried to sneak up, I assumed some movement toward the homestead and hence toward the worg and the goblin. Sorry if sometimes I am not clear.)
oog: No it's fine, no problem at all! I was hoping to be actually out of range this turn, so I could use Sacred Flame on my way in, but if I'm able to close in to melee range this turn I'll definitely do that. That's just the sort of guy Stormbreaker is, he's all about getting in the thick of it and cracking some skulls.
This post has potentially manipulated dice roll results.
"ARGHHH!" the slice from the scimitar leaves a trail of blood dripping across Krisnen's chest. "Blasted beast!" Krisnen shouts a curse in Dwarven as he swings his mace in an overhead arc and then follows the attack swiftly with a kick to the beasts midsection.
Fergus never breaks stride, he does not enter battle like a thief in the night. Spying the wolf, he smiles and says to no one "Now a wolf is honorable sport!" He stashes his flail on its belt loop and pulls his spear. Once that is done he breaks into a full sprint straight toward the wolf, shouting as he goes "Dwarf! Take the vermin scum, Rain Man and I will dispatch this mangy beast!"
Initiative: 19
(Ooc: hopefully this roll thingy works)
As for me, I choose to believe that an extinct thunder lizard is running a game of Dungeons & Dragons via Twitter!
ooc: before any applause is given it only took me six exits to get the die roll thingy to work. Now you know why I hate die rolls.
As for me, I choose to believe that an extinct thunder lizard is running a game of Dungeons & Dragons via Twitter!
Krisnen can't help but chuckle to himself as stealth turns to to charging at the drop of a hat. He mutters to himself something about not getting stabbed again as he draws his mace from it's loop on his waist and charges at the Goblin.
OOC: I will move to attack the goblin on my turn, first with my mace and then with an unarmed strike.
Initiative: 14 Attack 1 [Mace]: 19 In Case of Advantage/Disadvantage: 22 Damage 1 [Mace]: 8 - Bludgeoning In Case of Critical Hit: 6 Attack 2 [Unarmed]: 19 In Case of Advantage/Disadvantage: 5 Damage 2 [Unarmed] : 3 - Bludgeoning In Case of Crititcal Hit: 2 AC: 14 / HP: 6/12 / Speed: 25 / Saving Throws: S: 17 / D: 10 / C: 5 / I: 14 / W: 3 / C: 2
Edit: My HP should be 12/12 instead of 6/12, thanks.
Krisnen 21 Fergus 19 Lorreak 19 Enog 17 Worg 10 Goblin 6
Edit: Updated
OOC: Whoops. Sorry. Looks like I missed the entirety of a conversation between fights.
Initiative: 7
Krisnen your turn.
[Krisnen hit the goblin only with the mace] [Goblin 6 damage taken]
Fergus your turn.
Fergus charges the work with as much speed as he can muster, thrusting his spear at the worg. He will also keep his shield ready, if the worg attacks anyone else within 5 ft. of him, he will use his reaction to place his shield in the way of the worg thus creating a Disadvantage for the worg's attack (protection style fighting).
To hit: 5
Damage: 8
As for me, I choose to believe that an extinct thunder lizard is running a game of Dungeons & Dragons via Twitter!
ooc: I really hate dit rolls.
As for me, I choose to believe that an extinct thunder lizard is running a game of Dungeons & Dragons via Twitter!
Fergus misses. Lorreak your turn.
occ: what's our distance when we were spotted and had to roll initiative? I'd assume aprox 100 feet?
OOG ( You are able to move and make a melee attack. When the party tried to sneak up, I assumed some movement toward the homestead and hence toward the worg and the goblin. Sorry if sometimes I am not clear.)
oog: No it's fine, no problem at all! I was hoping to be actually out of range this turn, so I could use Sacred Flame on my way in, but if I'm able to close in to melee range this turn I'll definitely do that. That's just the sort of guy Stormbreaker is, he's all about getting in the thick of it and cracking some skulls.
Lorreak attempts to flash freeze on of the goblins.
Ray of Frost
To Hit: 22
Damage: 5
Lorreak's Ray of frost passes just over the goblin's head, missing the target. Enog, it is your turn.
Enog charges in warhammer raised "By the wrath of the storm!" He roars as he brings his hammer down on the worg. (attack:15 damage:6bludgeoning)
Worg (6 damage) attacks Enog. (to hit: 10, miss)
Goblin (6 damage) attacks Krisnen with scimitar. (to hit: 15, damage: 7)
"From the brushwood on the other side of the farmer land, another goblin appears"
[The farmer land is 50 feet wide and is difficult terrain]
Goblin2 initiative: 13
Krisnen 21 Fergus 19 Lorreak 19 Enog 17 Goblin2 13 Worg 10 Goblin1 6
"ARGHHH!" the slice from the scimitar leaves a trail of blood dripping across Krisnen's chest. "Blasted beast!" Krisnen shouts a curse in Dwarven as he swings his mace in an overhead arc and then follows the attack swiftly with a kick to the beasts midsection.
Attack 1 [Mace]: 12
In Case of Advantage/Disadvantage: 21
Damage 1 [Mace]: 8 - Bludgeoning
In Case of Critical Hit: 2
Attack 2 [Unarmed]: 20
In Case of Advantage/Disadvantage: 20
Damage 2 [Unarmed] : 3 - Bludgeoning
In Case of Crititcal Hit: 3
AC: 14 / HP: 7/12 / Speed: 25 / Saving Throws: S: 6 / D: 18 / C: 10 / I: 8 / W: 12 / C: 15
Krisnen hits Goblin1 with a kick in the chest. (Goblin1 unconscious).
Fergus your turn.
Fergus moves to close ranks with the half-orc and then thrust his spear toward the worg.
To Hit: 18
Damage (if hit): 4
As for me, I choose to believe that an extinct thunder lizard is running a game of Dungeons & Dragons via Twitter!