"Good idea," Incantis says as he catches the rope, tying it around his waist and tossing the excess back to Dario to take any slack out. Cautiously, he begins creeping around the edge of the pit, thinking to himself and wondering how the rest of the party's ruse with the Redbrands went.
Acrobatics: 22
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Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Dekhan, you, along with Strix, Zoria, Varinth and Scupper make your way back through the town, past the Town Green where Soodi is happily dozing, and eastwards along the road. You pass the Sleeping Giant, and Grista, who has been following you, turns to head into her place. Don't get killed, she says.
You head up the winding path and see the same ruins, and the same steps headed down, as Dario and Incantis saw before you. If you're heading down, please let me know a general marching order.
Incantis, you make your way around the pit easily. You and Dario are now standing in front of a large wooden door with a carved image of a mournful angel.
Zoria trots behind Dekhan and Scupper (and Strix/Vaz?) heading to the manor where Dario and Incantis are.....assuming we know the location? I can't remember who knows where it is lol
The manor itself isn't easy to see because it's ruined and on a raised mound of earth. The mound, and the path leading up to it, are very visible and the road to the Sleeping Giant continues up to the manor. The ruins are creepy in the moonlight, and the stairs lead down into further darkness. Let me know if you're using a light source to help those without Darkvision.
As they are passing, Vaz will retrieve his Staff of Declining Interest, rope and 3 remaining flasks of oil from the snoring Soodi.
Back to our conversatioN from before Miss Zoria; Shod as in past tense of "To shoe" too whit (diD I use that right?) are you wearing horsesHoes nailed to your hooves and did iT hurt?
Incantis, you don't find any sign of traps on the wooden door and as you search it, you feel it give slightly; it is clearly not locked.
You've read extensively about the burial and other death customs of many cultures across Faerun, and in particular the Sword Coast. You don't know anything about the noble family that once occupied the ruined manor above you, but this image of an angel suggests that this door leads to a crypt, probably the family's own crypt. The angel itself is not a family symbol, though it suggests that the family was human or perhaps half-elf. The art style also suggests that it is over a hundred years old at the very least.
That would be a Religion check, but still a natural 20.
As they are passing, Vaz will retrieve his Staff of Declining Interest, rope and 3 remaining flasks of oil from the snoring Soodi.
Back to our conversatioN from before Miss Zoria; Shod as in past tense of "To shoe" too whit (diD I use that right?) are you wearing horsesHoes nailed to your hooves and did iT hurt?
"Oh," she says with a laugh. "I'm sorry, I've never heard it put that way before, but no, I am not shod. [OOC: After an extensive google search] Most horse hooves do not need horseshoes, especially ones that roam free. However, I may end up getting some at some point, just for the appearance."
"It's not a family emblem or anything, but i've seen this sort of thing before," Incantis whispers, still unsure of whether they're fully alone. "There's a crypt past this door, unless I'm mistaken. Probably a family of nobles, over a century old."He pauses thoughtfully. "Didn't that bandit we captured say something about weird 'eye monsters'? What kind of things might lie in wait in an ancient crypt repurposed by bandits and creatures? It's not locked though, should we take a peep?"
This post has potentially manipulated dice roll results.
Scupper pulls one his few remaining coppers and turns to Dekhan. "You still have that trick with the light?" Scupper will take the lead and stealth as best he can with light.
This post has potentially manipulated dice roll results.
Of course, Scup. Dekhan casts light on Scuppers coin. He draws his sword and shield and follows at a distance from Scupper close enough to act but far enough to remain quiet. stealth15Lead the way, Captain, ill hang back, but give me the signal and I’ll come running.
Scupper keeps the coin on his fist like he were ready to flip the coin and uses his thumb to cover and uncover it a bit to control the amount of light. He'll sneak out ahead a touch from the group. He'll try to look for traps or guards or crewmates, but little else concerns him til the team is whole.
He mutters his fears to himself, "Jest my luck we'll have put the baddies in jail only to find our scouts captured. It's too bad eyeball monsters don't drink at taverns."
Scupper, you go ahead with the group following at a short distance. You descend the second flight of steps and find yourself in front of a door; it's ajar, and peeking through you can see a well-lit room with barrels stacked on the sides and a pool of still water on the far wall. You are still at the door and have not yet entered the room, and the others are coming up behind you.
Scupper, you enter the room. It's well lit with oil lamps stuck in nooks and crannies in the walls. There's a door to the west, and another to the north.
"Good idea," Incantis says as he catches the rope, tying it around his waist and tossing the excess back to Dario to take any slack out. Cautiously, he begins creeping around the edge of the pit, thinking to himself and wondering how the rest of the party's ruse with the Redbrands went.
Acrobatics: 22
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Dekhan, you, along with Strix, Zoria, Varinth and Scupper make your way back through the town, past the Town Green where Soodi is happily dozing, and eastwards along the road. You pass the Sleeping Giant, and Grista, who has been following you, turns to head into her place. Don't get killed, she says.
You head up the winding path and see the same ruins, and the same steps headed down, as Dario and Incantis saw before you. If you're heading down, please let me know a general marching order.
Incantis, you make your way around the pit easily. You and Dario are now standing in front of a large wooden door with a carved image of a mournful angel.
Zoria trots behind Dekhan and Scupper (and Strix/Vaz?) heading to the manor where Dario and Incantis are.....assuming we know the location? I can't remember who knows where it is lol
Published Subclasses
The manor itself isn't easy to see because it's ruined and on a raised mound of earth. The mound, and the path leading up to it, are very visible and the road to the Sleeping Giant continues up to the manor. The ruins are creepy in the moonlight, and the stairs lead down into further darkness. Let me know if you're using a light source to help those without Darkvision.
Varinth will happily take up the rear (ooer).
As they are passing, Vaz will retrieve his Staff of Declining Interest, rope and 3 remaining flasks of oil from the snoring Soodi.
Back to our conversatioN from before Miss Zoria; Shod as in past tense of "To shoe" too whit (diD I use that right?) are you wearing horsesHoes nailed to your hooves and did iT hurt?
"Funny, I didn't take the Redbrands for religious types, must've been the previous occupant's." Incantis examines the door and the sigil closely.
Investigation: 10 (Searching for traps)
Insight: 23 (examining the symbol)
"I'm starting to get worried about the rest, we should consider checking in with them soon if this door indeed yields intrigue.
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Incantis, you don't find any sign of traps on the wooden door and as you search it, you feel it give slightly; it is clearly not locked.
You've read extensively about the burial and other death customs of many cultures across Faerun, and in particular the Sword Coast. You don't know anything about the noble family that once occupied the ruined manor above you, but this image of an angel suggests that this door leads to a crypt, probably the family's own crypt. The angel itself is not a family symbol, though it suggests that the family was human or perhaps half-elf. The art style also suggests that it is over a hundred years old at the very least.
That would be a Religion check, but still a natural 20.
"Oh," she says with a laugh. "I'm sorry, I've never heard it put that way before, but no, I am not shod. [OOC: After an extensive google search] Most horse hooves do not need horseshoes, especially ones that roam free. However, I may end up getting some at some point, just for the appearance."
Published Subclasses
Dario scratches his chin looking at the angel etched in the door. "So... what does it mean?" he asks Incantis.
"It's not a family emblem or anything, but i've seen this sort of thing before," Incantis whispers, still unsure of whether they're fully alone. "There's a crypt past this door, unless I'm mistaken. Probably a family of nobles, over a century old." He pauses thoughtfully. "Didn't that bandit we captured say something about weird 'eye monsters'? What kind of things might lie in wait in an ancient crypt repurposed by bandits and creatures? It's not locked though, should we take a peep?"
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Scupper pulls one his few remaining coppers and turns to Dekhan. "You still have that trick with the light?" Scupper will take the lead and stealth as best he can with light.
8 stealth
Scupper, you head down the stairs, and come to the bare ruined cellar with a door to steps leading further down.
(If you all want to sneak in as a group, please give me Stealth checks.)
Stealth : 6
Of course, Scup. Dekhan casts light on Scuppers coin. He draws his sword and shield and follows at a distance from Scupper close enough to act but far enough to remain quiet. stealth 15 Lead the way, Captain, ill hang back, but give me the signal and I’ll come running.
Scupper keeps the coin on his fist like he were ready to flip the coin and uses his thumb to cover and uncover it a bit to control the amount of light. He'll sneak out ahead a touch from the group. He'll try to look for traps or guards or crewmates, but little else concerns him til the team is whole.
He mutters his fears to himself, "Jest my luck we'll have put the baddies in jail only to find our scouts captured. It's too bad eyeball monsters don't drink at taverns."
Scupper, you go ahead with the group following at a short distance. You descend the second flight of steps and find yourself in front of a door; it's ajar, and peeking through you can see a well-lit room with barrels stacked on the sides and a pool of still water on the far wall. You are still at the door and have not yet entered the room, and the others are coming up behind you.
Stealth 18 and darkvision if there are shadows left to stick to, cover formation with Scupper
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Scupper nods to Strix before the shifter disappears into shadows. If there's no threat, he moves in and looks for other doors or exits
Scupper, you enter the room. It's well lit with oil lamps stuck in nooks and crannies in the walls. There's a door to the west, and another to the north.
Do I hear anything? Still inspecting the door, but my passive perception is 13.
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3