Ah, no, there's a bit of time delay here. They are about half an hour behind you, because it took some time to get the Redbrands drunk and then store them in the jail. You won't be hearing them any time soon. :)
Scupper, you move to the door that heads west, and check for traps, but don't find anything. This door is also ajar, and you can see some beds and barrels in the room ahead of you.
(Please tell me where you all are on the map, if this isn't correct)
Varinth, you dunk your head into the water, disturbing the image of the handsome paladin next to you and splashing a little water onto Dekhan. The water is cool, clear and refreshing, and after the initial shock you feel pretty good about this choice. Then you think you see something move in the depths of the pool and you jerk your head out suddenly.
Incantis, you swing the large, heavy doors open and unlike the doors you previously opened, this one creaks loudly as it opens. On the other side, you see (as expected) a crypt. The room is dusty and the air is stale. There are three large stone sarcophagi in the crypt, and propped against each one is a human skeleton wearing bits of rusty mail, but unmoving; they almost look like discarded toys that have been dropped here, though they are full human size. Along the walls are faux columns decorating the crypt with carvings of spreading oak trees. You can see more wooden doors, one in the north wall, one in the east wall but at the north end of the room.
Incantis, no, you don't hear anything through the door.
Stealth: 12
Published Subclasses
No, I mean from behind us (the party)
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Ah, no, there's a bit of time delay here. They are about half an hour behind you, because it took some time to get the Redbrands drunk and then store them in the jail. You won't be hearing them any time soon. :)
OOC: When we had Dario on the roof did we have verbal call or something to that effect?
Oh OK! And here I was thinking about how best to reunite in a cool way without meta-gaming lol.
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
OOC: No it was nonverbal (Arrow)
Scupper moves to a door and listens while checking for traps
Scupper, you move to the door that heads west, and check for traps, but don't find anything. This door is also ajar, and you can see some beds and barrels in the room ahead of you.
(Please tell me where you all are on the map, if this isn't correct)
Seeing nothing that meets his goals, he'll continue to creep over and check the remaining door
Dekhan will examine the pool of water. Investigation 10
Dekhan, you don't see anything in the pool.
With a resolute nod to his elven companion, Incantis opens the door but does not step through. He looks forward.
Perception: 18
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Except a handsome Paladin *finger guns*
OOC: "Who brings the light? This guy!"
OOC: loool
Varinth tries to resist the urge to dunk his head in the pool of water;
[ability]Wisdom[/ability] : 5
OOC: Oh dear.
Varinth, you dunk your head into the water, disturbing the image of the handsome paladin next to you and splashing a little water onto Dekhan. The water is cool, clear and refreshing, and after the initial shock you feel pretty good about this choice. Then you think you see something move in the depths of the pool and you jerk your head out suddenly.
Incantis, you swing the large, heavy doors open and unlike the doors you previously opened, this one creaks loudly as it opens. On the other side, you see (as expected) a crypt. The room is dusty and the air is stale. There are three large stone sarcophagi in the crypt, and propped against each one is a human skeleton wearing bits of rusty mail, but unmoving; they almost look like discarded toys that have been dropped here, though they are full human size. Along the walls are faux columns decorating the crypt with carvings of spreading oak trees. You can see more wooden doors, one in the north wall, one in the east wall but at the north end of the room.
After jerking his head out of the pool;
WHOA! Okay good news and bad. Good news: I may have just sobered up. Bad news: I think I just pee'd a little. There is something in there!
He points to the water, backing up.