(if i knew what i wanted to do i wouldn't need d&d! But i can't help but want to hurricane kick across those 3 zombies..... Is it possible to climb the wall at M8 and jump off to kick Z6 into the well?)
(if i knew what i wanted to do i wouldn't need d&d! But i can't help but want to hurricane kick across those 3 zombies..... Is it possible to climb the wall at M8 and jump off to kick Z6 into the well?)
Yes, that's a shove attack. Make an Athletics check. I think we agreed that Strix could use DEX instead of STR for shove attacks, right?
This post has potentially manipulated dice roll results.
11
Strix scales the wall and takes a moment to adjust his position. Then he leaps, twisting as he moves through the air and his feet connect with Zombie 6, pushing it against the well hard and knocking it off balance. It struggles to recover itself but fails, and falls head first down the well. You hear the splash quite clearly.
Group I: Kosst, Jukk and Vroh
The orcs follow their chief's orders; using their natural abilities to hunt prey, they run north and rapidly close on the fleeing zombies.
Group J: Zombies 9 and 12 (Zombies 10 and 11 are destroyed).
These two zombies continue to move as fast away from the battle as they can, but the chasing orcs will catch them soon.
Group A: Incantis Group B: Oggor, Morg and Fekar Group C: Zoria Group D: Zombies 1 and 4 (both turned and running) Group E: Zombies 5 and 8 (Zombie 6 is down the well, Zombie 7 is dead). Group F: Dekhan Group G: Harun Kost (dead) Group H: Scupper, Strix and Vaz Group I: Kosst, Jukk and Vroh Group J: Zombies 9 and 12 (both turned and running)
The bolt of energy hits the zombie and knocks one of its arms off, though it remains upright. Incantis speeds off after the zombies and orcs, headed north.
Group B: Oggor, Morg and Fekar
Oggor nods to Dekhan, and his group also start headed north at breakneck speed.
Group C: Zoria is up.
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Scupper aims his Frostbite at Zombie 6: CON save 13
but
missesthe zombie seems to quite like the chilly blast. It moans, possibly happily.It's a CON save right? So it always hits but it doesn't faze the zombie? Like frost forms on it but doesn't slow it down.
I guess that makes sense. I didn't really think about it. I was expecting zombies might have resistance to cold damage, but apparently not.
Gotta get my hits in (even totally unsuccessful ones).
"Ye like that ye dead feck? Who's a good zombie? Yes you are."
(ooc : how do the walls work if you're not already on one? Difficult terrain?)
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
(Let me know what you want to do, and we'll figure it out.)
(if i knew what i wanted to do i wouldn't need d&d! But i can't help but want to hurricane kick across those 3 zombies..... Is it possible to climb the wall at M8 and jump off to kick Z6 into the well?)
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Varinth will turn to Vroh. Oh Hi! ShAll I bUrn thaTeNt? he asks, waggling his fingers at the tent, little popping flames fizzling off his hands.
Yes, that's a shove attack. Make an Athletics check. I think we agreed that Strix could use DEX instead of STR for shove attacks, right?
20 + something depending on what Tool tip was not found!
If it's Athletics that's +3, Str+1.
We agreed using Dex for Kung Fu judo throws costs a ki, which would be a waste in the mop up i think.
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
11
Strix scales the wall and takes a moment to adjust his position. Then he leaps, twisting as he moves through the air and his feet connect with Zombie 6, pushing it against the well hard and knocking it off balance. It struggles to recover itself but fails, and falls head first down the well. You hear the splash quite clearly.
Group I: Kosst, Jukk and Vroh
The orcs follow their chief's orders; using their natural abilities to hunt prey, they run north and rapidly close on the fleeing zombies.
Group J: Zombies 9 and 12 (Zombies 10 and 11 are destroyed).
These two zombies continue to move as fast away from the battle as they can, but the chasing orcs will catch them soon.
Round Three (after resumption):
Group A: Incantis
Group B: Oggor, Morg and Fekar
Group C: Zoria
Group D: Zombies 1 and 4 (both turned and running)
Group E: Zombies 5 and 8 (Zombie 6 is down the well, Zombie 7 is dead).
Group F: Dekhan
Group G:
Harun Kost(dead)Group H: Scupper, Strix and Vaz
Group I: Kosst, Jukk and Vroh
Group J: Zombies 9 and 12 (both turned and running)
Group A: Incantis is up.
At Vaz "No! There's still good stuff inside!"
Still perched on top of the wall, Incantis lets loose an eldritch blast at one of the zombies, letting Zhudun decide its ultimate target.
Fate roll for target: 1 (Z5 = 1,2 Z8 = 3,4)
Attack: 11 Damage: 11
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
So that's Z5 for target, but it ****ed up my roll, I can reroll if you want.
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
The half-elf warlock slips down off the wall and runs in pursuit of the fleeing zombies.
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Yes, please reroll (in a new post).
Attack: 18 Damage: 12
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
The bolt of energy hits the zombie and knocks one of its arms off, though it remains upright. Incantis speeds off after the zombies and orcs, headed north.
Group B: Oggor, Morg and Fekar
Oggor nods to Dekhan, and his group also start headed north at breakneck speed.
Group C: Zoria is up.