Serak: Scouting the narrow goblin path for the best ambush position for himself, Serak prioritizes elevation, cover and line of sight along the path.
"My only worry is that the horn was not for us at all. The goblin seemed almost surprised to hear it. My concern is that the war party is heading for the dig site after interrogating Rockseeker."
Rollback Post to RevisionRollBack
"Not all those who wander are lost." - J.R.R. Tolkien
"Serak that is an excellent point I had not really considered" Beetle says, "however we are kind of committed to this now so we might as well give it an hour and see if they come this way. If not then we probably need to move fast on our way."
With that said Beetle find a spot roughly 15-20 feet from Serak that is well covered so he is not seen but can assist if Serak gets into trouble.
OOC: if Serak would like to take a short rest during this ambush I’ll allow that at no cost. His sentry duties will be unaffected and he’ll regain some HP provided the rest lasts at least an hour
OOC: Just clarifying positions, if anything is incorrect let me know
Serak and Beetle position themselves at either side of the Goblin trail. The bard has a perfect view down the path until it dips and turns about 100feet away. Beetles view is shorter than Seraks due to him lagging slightly behind but his view is still fairly acceptable. Syna is close to Beetle and eager to hunt down the other Goblins. Zyltris has returned to secure the Oxen and cart away from the road and out of danger. He is still within earshot and returns to the group within the first hour of rest.
The group rests silently below the trees, nobody dares to speak. Sounds of local wildlife slowly come back to life after the eruption of noise caused by the earlier conflict. The sun slowly drifts towards the western horizon, sending golden streams of light through the spored air of the forest. As the evening wears on the temperature slowly begins to drop. While the group concentrate on activity coming from the north a slight noise behind him causes Syna to turn around. Movement to the south! He whistles to Beetle and Serak to alert them. Weapons draw. A strange vague figure outlined against the dark green forest behind it, Zyltris emerges from the gloom. He has returned from hiding the safety of the cart. The company breathe a sigh of relief and turn once more to the northern trail. The remnants of the hour pass without incident.
OOC: I'm keeping track Hiker and updating if they need updated. But please feel free to update your own character sheets if you'd prefer I left them alone
Beetle says "I am starting to think Serak may have been correct in his assumption earlier. We all heard the war horns, I would think that we would have seen or heard something by now if it was coming this way. The goblins may have gotten the information they needed from the prisoners and are now moving on the camps position."
"I believe it is time for us to move further down this trail and try to locate our employer. We've kept his cart safe so far and I don't like the idea of missing out on my payday. Who's ready to follow me down this path?"
Serak: After an hour of sitting idle, Serak is ready to get moving once more. Standing from his resting place, he turns to Zyltris.
"While I respect your zeal, I fear the dig site may be under attack as we speak. That goblin war band was out here for a reason. If not for us, the only other logical target nearby is the dig site.
"We must decide whether to track the goblins back to their camp or move forward to the dig site and see if our assistance is required.
"With the warband away from their camp, it would make it an easier target. Then we can follow the war band's trail from their camp. A tough decision, to be sure."
*EDIT: Forgot to roll to regain HP from short rest. 8
"I think if the goblins were coming this way we would have seen some sign by now. They already have an hour lead on us if they are marching on the dig site and those people there will need help." Beetle says, a little disappointed more of these foul creatures didn't wander down the path to be eradicated from this plane.
Serak: While the others prepare the wagon for travel, Serak takes a short walk back down the road from where they came and carves, "DANGER GOBLINS AHEAD!" into a tree along the road.
Action: Serak will stay hidden off the path and scout 30ft ahead of the group for danger as we travel.
Stealth: 22
Rollback Post to RevisionRollBack
"Not all those who wander are lost." - J.R.R. Tolkien
The cart once more trundles down the narrow path. Stones and potholes litter the way causing it to bound violently as the track drifts farther from the High Road. The oxen stir slightly but are easily calmed by their handler. Trees loom overhead on the north side. In the south, trees thin out and make way for the lower rolling foothills of the Sword Mountains. Two or so hours down the trail another path emerges, signposted for “Phandalin”, the parties intended destination. Zyltris turns the cart onto the Phandalin road, two deep cartwheel tracks carved into the grass.
Evening slowly turns darker, the few whispy clouds disappear and stars blink into existence. It’s a beautiful night despite the potential for danger. A creature screams in the wood and takes off into the distance, startled by the passing heroes.
Up ahead Serak spots the dim glow of fire light. One faint spot becomes two, becomes three.... lamp lights in the wilderness.The rutted track emerges from the wooded hillside, and the company catch there first glimpse of the small prospecting town of Phandalin.
The town consists of forty or fifty simple log buildings, some built on old fieldstone foundations. More old ruins-crumbling stone walls covered in ivy and briars-surround the newer houses and shops, showing how this must have been a much larger town in centuries past. Most of the newer buildings are set on the sides of the cart track, which widens into a muddy main street of sorts as it climbs toward a ruined manor house on a hillside at the east side of town.
As you approach, you see children playing on the town green, townsfolk heading homewards after their long working days and shopkeepers closing up for the night. People look up as you approach, but all return to their business as you go by. The activity of the town is lacking one thing however. There is no evidence of any goblin war party - neither here nor since the ambush.
Zyltris brings the cart to a halt beside the first building they pass on the muddy main street. On his left a sign reads “BARTHENS PROVISIONS - Phandalins Best Stocked Trading Post”. A lean, balding man, surely in his fifties emerges from the front door and carefully begins to lock the door.
Behind this particulare store sits a small wooden home, presumably the store owners. A few feet along the street a sign hangs for “STONE HILL INN - Rooms Available”. Across the street a closed smithy. At the end of the road before the square opens up to the rest of the frontier town, sits a small shrine seemingly built from stone salvaged from the remains of the old town.
As the darkness grows ever deeper, a few gentle raindrops fall onto Beetles chain mail. Pinging subtly in the quietening streets.
Beetle takes a look around at all the innocent people and children “Well we finally made it here. I don’t see signs of goblins though, I am going to look around see if the have a local militia or peacekeeping force and see if they know anything about goblins, and make them aware of the situation.”
Beetlejuice walks towards the town square, leaving the group at the cart. The hard mud on the ground softening slightly with the light rain.
From the town square flow a number of other roads.
Straddling the southernmost road are two large buildings. The first, a trading post smaller than Barthens, painted blue with the sigil of a rampant blue lion swinging freely on its shield shaped signage. Across from here, a grand stonewalled building, possibly the home of the towns governing body. At the end of the southern road lies a Woodworkers cottage. The road splits here and both ends disappear out of site.
To the east of the square, the main street winds its way up the hill towards a large derelict manor house. Both side of this road are clustered with houses and Inns. On the corner of the square sits the Stonehill Inn, the sound of its many patrons laughing, singing and drinking the night away burst from within as a drunk bursts out from the front doorway. Further up the otherwise featureless street, a more rundown establishment, smashed windows, its door hanging limply from its hinges - above its door hangs an old peeling painted sign of a sleeping giant.
Other smaller streets and alleys fork away from the square here and there but don't seem to hold anything of any interest for the time being.
The few people that hang around the square are going about their nightly business, a elderly couple shuffling by greet the paladin kindly before heading on their way. "Good evening Sir Knight. The weather's changing for the worse again!"
The square slowly empties. Not a soldier in sight. A group of hooded men appear from behind the woodworkers cottage. One kicks over an elegantly made oaken figurine at the front of the store, his red cloak flapping behind him. The men laugh loudly, one yells out, "See you again tomorrow Morthen!", before they head eastwards, up the street and away from the square.
Rollback Post to RevisionRollBack
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Serak: Scouting the narrow goblin path for the best ambush position for himself, Serak prioritizes elevation, cover and line of sight along the path.
"My only worry is that the horn was not for us at all. The goblin seemed almost surprised to hear it. My concern is that the war party is heading for the dig site after interrogating Rockseeker."
"Not all those who wander are lost." - J.R.R. Tolkien
"Serak that is an excellent point I had not really considered" Beetle says, "however we are kind of committed to this now so we might as well give it an hour and see if they come this way. If not then we probably need to move fast on our way."
With that said Beetle find a spot roughly 15-20 feet from Serak that is well covered so he is not seen but can assist if Serak gets into trouble.
OOC: if Serak would like to take a short rest during this ambush I’ll allow that at no cost. His sentry duties will be unaffected and he’ll regain some HP provided the rest lasts at least an hour
Serak: Resting against a tree while keeping watch on the goblin path, Serak checks his crude bandages and prepares for anything.
He's taken cover in some thicket overlooking the trail and will stay silent and hidden, awaiting danger.
Stealth: 13
"Not all those who wander are lost." - J.R.R. Tolkien
OOC: so are we waiting for more goblins? Also, are you, BrownBeard, updating our HP, etc?
OOC: Just clarifying positions, if anything is incorrect let me know
Serak and Beetle position themselves at either side of the Goblin trail. The bard has a perfect view down the path until it dips and turns about 100feet away. Beetles view is shorter than Seraks due to him lagging slightly behind but his view is still fairly acceptable. Syna is close to Beetle and eager to hunt down the other Goblins. Zyltris has returned to secure the Oxen and cart away from the road and out of danger. He is still within earshot and returns to the group within the first hour of rest.
The group rests silently below the trees, nobody dares to speak. Sounds of local wildlife slowly come back to life after the eruption of noise caused by the earlier conflict. The sun slowly drifts towards the western horizon, sending golden streams of light through the spored air of the forest. As the evening wears on the temperature slowly begins to drop. While the group concentrate on activity coming from the north a slight noise behind him causes Syna to turn around. Movement to the south! He whistles to Beetle and Serak to alert them. Weapons draw. A strange vague figure outlined against the dark green forest behind it, Zyltris emerges from the gloom. He has returned from hiding the safety of the cart. The company breathe a sigh of relief and turn once more to the northern trail. The remnants of the hour pass without incident.
OOC: Wait an hour for a short rest and see if any show up?
"Not all those who wander are lost." - J.R.R. Tolkien
OOC: Yes the positioning seemed correct
OOC: I'm keeping track Hiker and updating if they need updated. But please feel free to update your own character sheets if you'd prefer I left them alone
Beetle says "I am starting to think Serak may have been correct in his assumption earlier. We all heard the war horns, I would think that we would have seen or heard something by now if it was coming this way. The goblins may have gotten the information they needed from the prisoners and are now moving on the camps position."
"I believe it is time for us to move further down this trail and try to locate our employer. We've kept his cart safe so far and I don't like the idea of missing out on my payday. Who's ready to follow me down this path?"
Serak: After an hour of sitting idle, Serak is ready to get moving once more. Standing from his resting place, he turns to Zyltris.
"While I respect your zeal, I fear the dig site may be under attack as we speak. That goblin war band was out here for a reason. If not for us, the only other logical target nearby is the dig site.
"We must decide whether to track the goblins back to their camp or move forward to the dig site and see if our assistance is required.
"With the warband away from their camp, it would make it an easier target. Then we can follow the war band's trail from their camp. A tough decision, to be sure."
*EDIT: Forgot to roll to regain HP from short rest. 8
"Not all those who wander are lost." - J.R.R. Tolkien
"I think if the goblins were coming this way we would have seen some sign by now. They already have an hour lead on us if they are marching on the dig site and those people there will need help." Beetle says, a little disappointed more of these foul creatures didn't wander down the path to be eradicated from this plane.
"The dig site, then, seems the most prudent path."
With all speed...
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Serak: While the others prepare the wagon for travel, Serak takes a short walk back down the road from where they came and carves, "DANGER GOBLINS AHEAD!" into a tree along the road.
Action: Serak will stay hidden off the path and scout 30ft ahead of the group for danger as we travel.
Stealth: 22
"Not all those who wander are lost." - J.R.R. Tolkien
Knowing the oxen need to be quiet and responsive Zyltris tries to calm the oxen with Animal Handling 6
The cart once more trundles down the narrow path. Stones and potholes litter the way causing it to bound violently as the track drifts farther from the High Road. The oxen stir slightly but are easily calmed by their handler. Trees loom overhead on the north side. In the south, trees thin out and make way for the lower rolling foothills of the Sword Mountains. Two or so hours down the trail another path emerges, signposted for “Phandalin”, the parties intended destination. Zyltris turns the cart onto the Phandalin road, two deep cartwheel tracks carved into the grass.
Evening slowly turns darker, the few whispy clouds disappear and stars blink into existence. It’s a beautiful night despite the potential for danger. A creature screams in the wood and takes off into the distance, startled by the passing heroes.
Up ahead Serak spots the dim glow of fire light. One faint spot becomes two, becomes three.... lamp lights in the wilderness.The rutted track emerges from the wooded hillside, and the company catch there first glimpse of the small prospecting town of Phandalin.
The town consists of forty or fifty simple log buildings, some built on old fieldstone foundations. More old ruins-crumbling stone walls covered in ivy and briars-surround the newer houses and shops, showing how this must have been a much larger town in centuries past. Most of the newer buildings are set on the sides of the cart track, which widens into a muddy main
street of sorts as it climbs toward a ruined manor house on a hillside at the east side of town.
As you approach, you see children playing on the town green, townsfolk heading homewards after their long working days and shopkeepers closing up for the night. People look up as you approach, but all return to their business as you go by. The activity of the town is lacking one thing however. There is no evidence of any goblin war party - neither here nor since the ambush.
Zyltris brings the cart to a halt beside the first building they pass on the muddy main street. On his left a sign reads “BARTHENS PROVISIONS - Phandalins Best Stocked Trading Post”. A lean, balding man, surely in his fifties emerges from the front door and carefully begins to lock the door.
Behind this particulare store sits a small wooden home, presumably the store owners. A few feet along the street a sign hangs for “STONE HILL INN - Rooms Available”. Across the street a closed smithy. At the end of the road before the square opens up to the rest of the frontier town, sits a small shrine seemingly built from stone salvaged from the remains of the old town.
As the darkness grows ever deeper, a few gentle raindrops fall onto Beetles chain mail. Pinging subtly in the quietening streets.
Beetle takes a look around at all the innocent people and children “Well we finally made it here. I don’t see signs of goblins though, I am going to look around see if the have a local militia or peacekeeping force and see if they know anything about goblins, and make them aware of the situation.”
Beetlejuice walks towards the town square, leaving the group at the cart. The hard mud on the ground softening slightly with the light rain.
From the town square flow a number of other roads.
Straddling the southernmost road are two large buildings. The first, a trading post smaller than Barthens, painted blue with the sigil of a rampant blue lion swinging freely on its shield shaped signage. Across from here, a grand stonewalled building, possibly the home of the towns governing body. At the end of the southern road lies a Woodworkers cottage. The road splits here and both ends disappear out of site.
To the east of the square, the main street winds its way up the hill towards a large derelict manor house. Both side of this road are clustered with houses and Inns. On the corner of the square sits the Stonehill Inn, the sound of its many patrons laughing, singing and drinking the night away burst from within as a drunk bursts out from the front doorway. Further up the otherwise featureless street, a more rundown establishment, smashed windows, its door hanging limply from its hinges - above its door hangs an old peeling painted sign of a sleeping giant.
Other smaller streets and alleys fork away from the square here and there but don't seem to hold anything of any interest for the time being.
The few people that hang around the square are going about their nightly business, a elderly couple shuffling by greet the paladin kindly before heading on their way. "Good evening Sir Knight. The weather's changing for the worse again!"
The square slowly empties. Not a soldier in sight. A group of hooded men appear from behind the woodworkers cottage. One kicks over an elegantly made oaken figurine at the front of the store, his red cloak flapping behind him. The men laugh loudly, one yells out, "See you again tomorrow Morthen!", before they head eastwards, up the street and away from the square.