While Henry is able to follow the trail without making a sound, Nas has more difficultly staying quiet. After a few minutes of walking, the two of you begin to hear a dull, vaguely-humanoid chatter. Henry is able to catch a few glimpses of brightly colored cloth a little farther into the jungle. Both of you notice a thick plume of smoke as well as the faint smell of herbs, spices and roasting meat.
Once he's a little closer, Nas is able to see around twenty or thirty masked halflings in a small village. He can see one large tent-like hut (which the smoke is coming from) and five smaller ones. While none of the halflings are speaking a language Nas can understand, Nas does hear a human speaking. This seems to be coming from a cage on the opposite side of the village. When he approaches the village, Nas sees a makeshift tripwire made from shells and skulls.
Nas thinks he could probably use the help of those other people he saw back at the camp. He turns around planning to head back and jumps at the sight of Henry, that he didn’t notice was following!
Oh! You’re here! Listen, my friend is probably in that camp.. I’m going in to save him! Are you with me?
He then quickly adds, pointing at the trap:
Oh and watch out! There’s a tripwire right there!
I’m thinking there are two options.. One, I go in with my Warhammer and my shield and get to my friend.. either by intimidation or by knocking them all out! Two, I could cast Fog Cloud and with your help, we might be able to discretely get him out. What say you?
"We will stay here and keep watch whilst Fizz goes and gets the others." Henry says before turning to Fizz and giving him a command in Ignan, to which Fizz nods and scurries off.
We are running out of time. I have to act now! Hunferho is out of his cage, I have faith that he will know what to do next...
Nas then brings his hands together and recited a small prayer to Talos: Bring me fog!
Nas casts Fog Cloud centered on where Hunferho is now. He then tries to create a distraction by letting out a loud roar, if possible also trying to scare the halfling beings.
If Hunferho isn't too surprised at the sudden fog cloud, and if he recognizes the voice doing the yelling nearby (Nas), then he will:
start running towards Nas's yelling (30 ft movement), and
use his action to cast minor illusion behind him, away from the direction he is running. It will be his voice, but mumbling nonsense in elvish and sylvan. (Hopefully the ewoks halfling guards will converge on the noise, and not on him.)
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
(Since both of you are taking actions that will most likely result in conflict, roll initiative.)
The combination of Nas' fog cloud and roar cause chaos in the halfling camp. Some of the smaller halflings run into the jungle, while the adult halflings circle around the central hut. However, Nas doesn't see Hunferho escape from his captors.
Unfortunately, Hunferho isn't able to recognize the voice as Nas. (Roll Wisdom save against Nas' Intimidation roll)
This post has potentially manipulated dice roll results.
(I was hoping that the illusion of Hunferho's voice inside the fog cloud would keep the halflings occupied, enough for a clean get-away... but so be it.)
Hunferho initiative: 9, WIS save: 20
Since Hunferho doesn't recognize the angry yells, he doesn't run towards it. Find the shortest route out of the village, away from the smoking hut, and that's where he is going.
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
(Sorry i have been slow as of late, I am heading into my university exam period, so my posting is getting sporadic)
In case you need initiative from Henry who is observing what Nas does. If he can see Nas's companion dash off in the other direction, he will try and circle around the camp to intercept.
Hunferho is able to escape the halflings restraining him and nearly make it to the jungle. However, 4 of the halflings that were not caught in the fog cloud notice Hunferho and chase after him. None of these halflings are close enough attack.
Henry needs to roll a Stealth check if he wants to stay hidden from Nas' companion and/or the halflings
Check your PMs for the map because my computer has issues
(The 4 ewoks halflings are east of him on the map, correct? And there are a few big trees just south of the black arrow that is Hunferho?)
Hunferho moves SW, to use that big tree next to him to break line-of-sight with the guards. He then casts Minor Illusion (the voice illusion in the fog cloud ends), and makes an image of himself sprawled face down on the ground behind the tree. When the halflings go around this tree, they will think that he tripped, and hopefully spend some time beating up the illusion.
Hunferho uses his remaining movement to go SW to get behind that other big tree (more cover from the chasing guards), and then head west.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Henry will follow Nas down the track to see what might be that way.
Stealth: 22
While Henry is able to follow the trail without making a sound, Nas has more difficultly staying quiet. After a few minutes of walking, the two of you begin to hear a dull, vaguely-humanoid chatter. Henry is able to catch a few glimpses of brightly colored cloth a little farther into the jungle. Both of you notice a thick plume of smoke as well as the faint smell of herbs, spices and roasting meat.
Nas will approach slowly trying to see what is going on there. He also tries to call out for Hunferho, but it comes out more as a whisper..
Perception: 21
Dungeon Master – MelGon's Tales from the Yawning Portal
Hawk of the Night (Hawk) – Level 2 Tabaxi Ranger – Swift's Storm King's Thunder
Lavandula Angustia – Level 1 Tiefling Rogue – LMoP campaign, DM: novaskyr
Once he's a little closer, Nas is able to see around twenty or thirty masked halflings in a small village. He can see one large tent-like hut (which the smoke is coming from) and five smaller ones. While none of the halflings are speaking a language Nas can understand, Nas does hear a human speaking. This seems to be coming from a cage on the opposite side of the village. When he approaches the village, Nas sees a makeshift tripwire made from shells and skulls.
Nas thinks he could probably use the help of those other people he saw back at the camp. He turns around planning to head back and jumps at the sight of Henry, that he didn’t notice was following!
Oh! You’re here! Listen, my friend is probably in that camp.. I’m going in to save him! Are you with me?
He then quickly adds, pointing at the trap:
Oh and watch out! There’s a tripwire right there!
I’m thinking there are two options.. One, I go in with my Warhammer and my shield and get to my friend.. either by intimidation or by knocking them all out! Two, I could cast Fog Cloud and with your help, we might be able to discretely get him out. What say you?
Dungeon Master – MelGon's Tales from the Yawning Portal
Hawk of the Night (Hawk) – Level 2 Tabaxi Ranger – Swift's Storm King's Thunder
Lavandula Angustia – Level 1 Tiefling Rogue – LMoP campaign, DM: novaskyr
(Are the others with me? Otherwise Nas will just have to go in on his own!)
Dungeon Master – MelGon's Tales from the Yawning Portal
Hawk of the Night (Hawk) – Level 2 Tabaxi Ranger – Swift's Storm King's Thunder
Lavandula Angustia – Level 1 Tiefling Rogue – LMoP campaign, DM: novaskyr
(Gimdir is in the other camp...)
"We will stay here and keep watch whilst Fizz goes and gets the others." Henry says before turning to Fizz and giving him a command in Ignan, to which Fizz nods and scurries off.
Back at the camp, Musharib is getting restless.
"I agree with Gimdir. We need to get going if we be reaching the mine."
From his spot in the jungle, Nas can see the halflings bring Hunferho out of his cage and toward the smoking tent.
Nas turns to Henry:
We are running out of time. I have to act now! Hunferho is out of his cage, I have faith that he will know what to do next...
Nas then brings his hands together and recited a small prayer to Talos: Bring me fog!
Nas casts Fog Cloud centered on where Hunferho is now. He then tries to create a distraction by letting out a loud roar, if possible also trying to scare the halfling beings.
Intimidation: 14
Dungeon Master – MelGon's Tales from the Yawning Portal
Hawk of the Night (Hawk) – Level 2 Tabaxi Ranger – Swift's Storm King's Thunder
Lavandula Angustia – Level 1 Tiefling Rogue – LMoP campaign, DM: novaskyr
If Hunferho isn't too surprised at the sudden fog cloud, and if he recognizes the voice doing the yelling nearby (Nas), then he will:
ewokshalfling guards will converge on the noise, and not on him.)Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
(Since both of you are taking actions that will most likely result in conflict, roll initiative.)
The combination of Nas' fog cloud and roar cause chaos in the halfling camp. Some of the smaller halflings run into the jungle, while the adult halflings circle around the central hut. However, Nas doesn't see Hunferho escape from his captors.
Unfortunately, Hunferho isn't able to recognize the voice as Nas. (Roll Wisdom save against Nas' Intimidation roll)
Halfling guards against Intimidation: 5
Halfling Initiative: 8
(I was hoping that the illusion of Hunferho's voice inside the fog cloud would keep the halflings occupied, enough for a clean get-away... but so be it.)
Hunferho initiative: 9, WIS save: 20
Since Hunferho doesn't recognize the angry yells, he doesn't run towards it. Find the shortest route out of the village, away from the smoking hut, and that's where he is going.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Nas Initiative: 13
Dungeon Master – MelGon's Tales from the Yawning Portal
Hawk of the Night (Hawk) – Level 2 Tabaxi Ranger – Swift's Storm King's Thunder
Lavandula Angustia – Level 1 Tiefling Rogue – LMoP campaign, DM: novaskyr
(Sorry i have been slow as of late, I am heading into my university exam period, so my posting is getting sporadic)
In case you need initiative from Henry who is observing what Nas does. If he can see Nas's companion dash off in the other direction, he will try and circle around the camp to intercept.
Initiative: 11
Round One
Hunferho is able to escape the halflings restraining him and nearly make it to the jungle. However, 4 of the halflings that were not caught in the fog cloud notice Hunferho and chase after him. None of these halflings are close enough attack.
Henry needs to roll a Stealth check if he wants to stay hidden from Nas' companion and/or the halflings
Check your PMs for the map because my computer has issues
Hunferho is up first in round two
(The 4
ewokshalflings are east of him on the map, correct? And there are a few big trees just south of the black arrow that is Hunferho?)Hunferho moves SW, to use that big tree next to him to break line-of-sight with the guards. He then casts Minor Illusion (the voice illusion in the fog cloud ends), and makes an image of himself sprawled face down on the ground behind the tree. When the halflings go around this tree, they will think that he tripped, and hopefully spend some time beating up the illusion.
Hunferho uses his remaining movement to go SW to get behind that other big tree (more cover from the chasing guards), and then head west.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Stealth: 7
Second roll in case i get advantage due to fog: 3