Halben, Fawn, and Bear Cypress charge forward onto the platform. You almost squint your eyes as you make your way up the steps expecting for the arrows to begin raining down once more bringing back painful memories from before. To your surprise, no arrows or screams meet your return to the castle. On the platform you can now clearly see the remnants of the last battle. Arrows, scorched earth, and cracked stone, and still wet blood covers the platform. You can see bloodstains where the corpses once laid where they appear to have been drug back into the castle.
Conway now looks at the arrow slits. He sees no movement. Every single person in the party has now examined the arrow slits and you are now fairly confident that there appears to be nothing in the arrow slits.
Fawn peaks around the corner as Cypress approaches the opening. Together you see doors stand closed to the north and south, with a crumbling mound of rubble partially obscuring the southern hall. To the east, a broad corridor ends in two more doors leading south and east. The corridor is cluttered with dusty rubble and fallen plaster from a partial collapse of the ceiling overhead.
Your eyes follow the blood trail from outside to this room. Laid on the ground carelessly are some charred and some bloodied corpses. There are four hobgoblins and six goblins lying dead on the ground.
OOC: Updated map below. Please be specific regarding where you move by telling what square you are going to.
This post has potentially manipulated dice roll results.
Conway provides overwatch looking onto the Castle ready with an Eldritch Blast in case he spies anything in these Arrow Slits he has not taken his eyes off of.
Halben moves to Q,19 and checks to see if they are locked. He notices the doors are made of wood reinforced with iron bands. They have neither locks nor keyholes. They are not locked.
Fawn begins to go from body to body carefully and silently. Stealthily searching these bodies takes around 15 minutes(45 min remaining on wild shape now) but when she is finished she finds.
When Fawn is finished Cypress charges head long into the door. He makes it and lets out a large roar but as he does he feels something go across his bear shins. Suddenly a wire flings out as Cypress has triggered a tripwire. Wooden beans and heavy stones begin to fall from the rotten ceiling. Cypress must make a Dex Save of 10 or suffer 8 Bludgeoning Damage!
Cypress Dex Save: 18
Cypress is taken by surprise and is unable to dodge the rubble, he has now taken 8 damage. In his charge he was able to slightly hit the door but it does not budge. It also does not have a lock or keyhold on it.
With the large roar and the crash of rubble you hear the familiar goblin chatter begin throughout the castle.
Halben slowly steps backwards a few feet keeping his eyes on the door. A hand appears and grabs the handle easily opening the door. From what Halben can see so far is another room with part of a bed visible, more rubble, which goes about 15 feet before there is a wall. There appears to room seems to expand to the east and the west. The chatter coming from the room seems to become louder and then quieter moments after the door is opened.
This post has potentially manipulated dice roll results.
Halben wants to attempt to make a crude design real quick using his javelin and his red cloak. He will drape the cloak over the javelin and try to make it look as human figured as possible and will then grab the base of the javelin with his mage hand and have it "walk" towards the bed at Y,19.
Deception (+5)? 6
OOC: I am not sure which check to use but you can adjust the roll accordingly.
This post has potentially manipulated dice roll results.
6
OOC: Goblins aren't the smartest and are pretty on edge. I would have a DC 5(Easy) for this so even with your natty 1 it will work but not for long. Mainly for creativity.
As the Red Cloak moves forward you see two goblins appear wearing aprons and wielding a butcher's knife in each hand. One goblins dives forward and sails through the cloak. The second sees what happens and looks through the open door locking eyes with Halben.
Halben backs up and releases a flying firebolt directly into the Goblins face. It's eyes turn to liquid and streaming down it's face is it is defeated!
One goblin raises his knife and charges out and Dash at Halben moving to A,19 screeching along the way.
More goblins pour out with aprons and knives into the hallway. However, they used their actions to dash so they are unable to attack this round.
Fawn steps up with her short swords and slices a goblin across the throat. It drops its knife clutching it's neck as Fawn follows up with another attack sticking it through the stomach.
The mighty bear cypress makes quick work of the remaining two Goblins and he bites ones arm and leg off in one go and then disembowels another with his claws. All goblins in the room are now dead.
Another goblin comes screaming around the doorway with knife in hand. When he rounds the corner and sees his fellow cooks decimated he screams out and turns back and runs out of sight. You hear the sound of doors opening in the direction he ran.
HALBEN IS UP. NO NEW MAP, GOBLINS THAT WERE ON IT ARE ALL DEAD AND THE OTHERS ARE NOT IN SIGHT AT THE MOMENT.
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Conway sees the others step from the tree line and attempts to see if there is anything the others are missing at the archer slits.
Perception- 5
*OOC- I feel if we wait for the cover of night we may be better off but idk*
Halben, Fawn, and Bear Cypress charge forward onto the platform. You almost squint your eyes as you make your way up the steps expecting for the arrows to begin raining down once more bringing back painful memories from before. To your surprise, no arrows or screams meet your return to the castle. On the platform you can now clearly see the remnants of the last battle. Arrows, scorched earth, and cracked stone, and still wet blood covers the platform. You can see bloodstains where the corpses once laid where they appear to have been drug back into the castle.
Conway now looks at the arrow slits. He sees no movement. Every single person in the party has now examined the arrow slits and you are now fairly confident that there appears to be nothing in the arrow slits.
16 stealth
Fawn moves to M13 to peer around the corner to see if the coast is clear
Cypress moves up to the door to see if it is unlocked or can easily be pushed down by a bear
investigation 13
Fawn peaks around the corner as Cypress approaches the opening. Together you see doors stand closed to the north and south, with a crumbling mound of rubble partially obscuring the southern hall. To the east, a broad corridor ends in two more doors leading south and east. The corridor is cluttered with dusty rubble and fallen plaster from a partial collapse of the ceiling overhead.
Your eyes follow the blood trail from outside to this room. Laid on the ground carelessly are some charred and some bloodied corpses. There are four hobgoblins and six goblins lying dead on the ground.
OOC: Updated map below. Please be specific regarding where you move by telling what square you are going to.
Halben will move to Q 19 and check the doors to see if they are unlocked.
16
Fawn sneaks and loots bodies
Cypress let’s out a roar and rushes in to smash open the door at E29
strength 8
intimadation 18
Conway provides overwatch looking onto the Castle ready with an Eldritch Blast in case he spies anything in these Arrow Slits he has not taken his eyes off of.
Halben moves to Q,19 and checks to see if they are locked. He notices the doors are made of wood reinforced with iron bands. They have neither locks nor keyholes. They are not locked.
Fawn begins to go from body to body carefully and silently. Stealthily searching these bodies takes around 15 minutes(45 min remaining on wild shape now) but when she is finished she finds.
1 Longsword
4 Shield
2 Longbow
33 Arrows
5 Shortsword
130 Silver Pieces
When Fawn is finished Cypress charges head long into the door. He makes it and lets out a large roar but as he does he feels something go across his bear shins. Suddenly a wire flings out as Cypress has triggered a tripwire. Wooden beans and heavy stones begin to fall from the rotten ceiling. Cypress must make a Dex Save of 10 or suffer 8 Bludgeoning Damage!
Cypress Dex Save: 18
Cypress is taken by surprise and is unable to dodge the rubble, he has now taken 8 damage. In his charge he was able to slightly hit the door but it does not budge. It also does not have a lock or keyhold on it.
With the large roar and the crash of rubble you hear the familiar goblin chatter begin throughout the castle.
Fawn can hear the goblin chatter the least and just knows it is coming from within the castle.
Cypress can hear faint noises comign from the door at E,29 but can hear it more clearly from the door at I,25.
Halben believes most of the goblin chatter he hears is from the door at Q,19.
Halben will retreat slightly G,21 then use mage hand to attempt to open the door at Q,19 where he heard the goblins the loudest.
Halben slowly steps backwards a few feet keeping his eyes on the door. A hand appears and grabs the handle easily opening the door. From what Halben can see so far is another room with part of a bed visible, more rubble, which goes about 15 feet before there is a wall. There appears to room seems to expand to the east and the west. The chatter coming from the room seems to become louder and then quieter moments after the door is opened.
Halben wants to attempt to make a crude design real quick using his javelin and his red cloak. He will drape the cloak over the javelin and try to make it look as human figured as possible and will then grab the base of the javelin with his mage hand and have it "walk" towards the bed at Y,19.
Deception (+5)? 6
OOC: I am not sure which check to use but you can adjust the roll accordingly.
6
OOC: Goblins aren't the smartest and are pretty on edge. I would have a DC 5(Easy) for this so even with your natty 1 it will work but not for long. Mainly for creativity.
As the Red Cloak moves forward you see two goblins appear wearing aprons and wielding a butcher's knife in each hand. One goblins dives forward and sails through the cloak. The second sees what happens and looks through the open door locking eyes with Halben.
Initiative Rolls
Fawn: 21
Cypress: 13
Halben: 22
Goblins 1: 6
Goblins 2: 12
Initiative Order:
HALBEN IS UP
Halben moves to -B,19 and casts firebolt at the goblin through the door.
Attack: 17 Damage: 10
Halben backs up and releases a flying firebolt directly into the Goblins face. It's eyes turn to liquid and streaming down it's face is it is defeated!
One goblin raises his knife and charges out and Dash at Halben moving to A,19 screeching along the way.
More goblins pour out with aprons and knives into the hallway. However, they used their actions to dash so they are unable to attack this round.
FAWN AND CYPRESS ARE UP
Attack: 24 Damage: 5
Attack: 13 Damage: 8
Fawn moves to G19 and slashes at the goblin near her with her short swords
Cypress attack’s both goblins in front of him, clawing to the one at g21 and biting the other
claw Attack: 26 Damage: 25
Bite Attack: 15 Damage: 7
Fawn steps up with her short swords and slices a goblin across the throat. It drops its knife clutching it's neck as Fawn follows up with another attack sticking it through the stomach.
The mighty bear cypress makes quick work of the remaining two Goblins and he bites ones arm and leg off in one go and then disembowels another with his claws. All goblins in the room are now dead.
Another goblin comes screaming around the doorway with knife in hand. When he rounds the corner and sees his fellow cooks decimated he screams out and turns back and runs out of sight. You hear the sound of doors opening in the direction he ran.
HALBEN IS UP. NO NEW MAP, GOBLINS THAT WERE ON IT ARE ALL DEAD AND THE OTHERS ARE NOT IN SIGHT AT THE MOMENT.