Name: Elya "Storm's Tide" Nemonis Race/Class: Water Genasi/Barbarian (Plan to take Path of the Storm Herald, Sea) Background: Sailor
Born in the city of Waterdeep to a single father, Elya was infatuated with the oceans from birth. Swimming before she took her first steps, learning the various parts of a ship as her first words, and spending time with full grown sailors as her first friends, her life revolved around the sea. The freedom of being out upon the waves, no land in sight and the smell of salt in the air, that was bliss to her.
On her eighteenth birthday, she began her career as a sell-sword, having learned how to fight from her sailor friends. She worked aboard merchant ships, defending them from pirates. Her primary method of doing so was to throw herself overboard, swim towards the pirate ship, and then lay into its hull with her greataxe, sinking the would-be thieves. Naturally, she became well known among both circles, merchants and pirates.
Pirates are crafty folk, and rather than giving up their ways in the face of overwhelming force, they managed to take a ship that Elya was protecting by boarding it and taking hostages. She failed to stop, or even notice, while she was in a rage in the water. When she finished off the ship, she looked back at her own to the faces of smirking pirates and terrified crewmates, with an empty ship sinking behind her. Embarrassed and ashamed, she returned to Waterdeep.
Later, burning with anger at her own failure, she swore that she would never return to the seas until she could redeem herself, ten lives saved for every one of the men she failed. Now, she seeks her redemption, with nothing but her weapons, her rage, and her shame.
Time Zone: EST D&D/PbP Experience: About six months total of D&D, I am currently in a few lighter (less frequent meetings/posts) campaigns. Myself: I am an insufferable power gamer and rules lawyer, but I'm trying to change the first and minimize the second. Discord: Yes!
- NAME (Dmitrie Kovac) - CLASS (Barbarian) - BACKGROUND (Folk Hero)
Dmitrei Kovac was born from along line of farmers. His mother and father had 8 children and Dmitrei was the oldest so, he had to bare most of the responsibility of the farm. It was hard work but he enjoyed working the land and providing food for the villages. But what he enjoyed most was his uncle Garmish's stories of adventure. His uncle would drop by to see Dmitrei and his family from time to time telling his stories on how he slayed a direwolf. This left an impact on the young Dmitrei.
As Dmitrie grew older his sense of adventure continued to grow, this worried his father but his mother always reassured him. Saying that as long as they taught him the values of helping others their son would be a great man. Dmitrei would eventually become mason helping his community prosper and build roads. His father was proud of the strong man his son had become, Dmitrei however couldn't help but feel trapped like he was missing out on his life. His uncle and a few other locals were gather to help defend the village from attacks and Dmitrei volunteered seeing this as his chance.
There have been a frequent incident of attacks his uncle Garmish had explained and he knew of a den wolves near by. The men eventually came across a cave and had investigate but this cave was not the home wolves but a dire bear. It had grown mad after eating a traveler and began attacking people. His uncle knew that they could possibly defeat it and order a retreat. However the still green Demtrei was struck with fear and couldn't move. The bear came lunging an attack but Dmitrei's uncle Garmish came to his defense and suffered a fatal wound. In shock Dmitrei saw his uncle get strucked and rage washed over him. It guided him into battle, untapped and full of potential. The battle was a close one but Dmitrei was the victor, suffering wounds on his back and a cut along his face. Dmitrei with a few other men carried his uncle back home where he could recover however, Garmish was unable to recover died fom his wounds. Dmitrei swore to his uncle that he would become a great adventurer just like him and set off to make a name for him. A name his uncle could be proud of.
- YOUR TIME ZONE (Houston, TX CST or GMT-6) - YOUR D&D/PbP EXPERIENCE (I have been playing 5e for a few years and I've playing PBP for a year.) - YOURSELF (I am currently in one of the most viewed PBP on dndbeyond which I still think its crazy. If you haven't checked it out it's Filcat's Tomb of Annihilation and I play the rouge Felix Windfell.) - VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES, I am fine with having discord chatroom.)
- NAME (Your characters name): Dunderthol "Magpie" Mauren - CLASS (Lets keep it PHB and any official sourcebook choices for now): Forest Gnome Ranger - BACKGROUND (Tell me about your character): (Guild Merchant)
Dunderthol Falton Nebri Coulter Mauren "the Magpie", or Dunder as he prefers to be known, is a travelling merchant who takes a particular fascination in strange curios and artefacts. His first hundred or so years of life were a pleasant experience amongst the coastal forest villages of his home where he learned how to live off the land, gathering hides and meat which he could sell, and generally nothing much of great note tended to occur there. Of course traders passed through from time to time, bringing wares from elsewhere and oftentimes strange and exotic items from faraway places. Dunder always took a particular interest in these more exotic and strange pieces, which is how he came by his nickname of Magpie, and over time he had built up quite the collection in his home. Despite the contentment that came with such a peaceful existence the entrepreneurial streak within him eventually left him looking for more than the simple trading that he plied at home and so one day he packed up his most precious belongings, and those things he thought would fetch a good price, and set off into the world in search of more.
For years he travelled all over seeing such marvels as the splendours of Waterdeep, the frozen yet hardy ten towns of Icewind Dale and the deserts of Calimshan. Selling the various items and trinkets that he picked up along the way he made a comfortable living that allowed him to enjoy the unique pleasures of each place he visited. In particular he began to take an interest in the rarest and more arcane curios one might find and soon Dunder had developed a fascination for them that bordered on obsession. His curiosity often landed him in trouble, leading him to depart some places sooner than he might have liked, when he got too curious about important items that influential people possessed.
On some of these occasions however he found himself involved in the goings on of the places he visited. A talented hunter from days long gone by he was no stranger to wielding a weapon and he was more than happy to lend a hand to those in need, especially as it often led to favourable trading positions with grateful locals! During these various exploits in one place or another he quickly learned from more seasoned adventurers of another benefit of such activities, the discovery of magical artefacts! Seeing the treasures that his companions had acquired, and hearing the tales of how they came across them, more than piqued Dunder's curiosity.
And so now wherever he may visit Dunder goes out of his way to seek not just the exciting curiosities that the place may have to offer but also adventure, for one day such treasures will surely be his!
- YOUR TIME ZONE (Where you from?): UTC+0 (I live in Cornwall, England) - YOUR D&D/PbP EXPERIENCE (Got experience?): I've been interested in d&d for years, owning all the 5e physical sourcebooks(but not yet any adventures). Unfortunately local games are hard to come by, as is large chunks of free time, and so I have been taking part in PbP games for the better part of six months now and loving every minute of it! I'm very comfortable with the format and am involved in several campaigns and since I work from home and I am at a PC all afternoon so it's a good outlet for my interests! - YOURSELF (Tell me something interesting about YOU, not your character.): I'm a 33 year old software developer who works from home in lovely Cornwall where I live with my wonderful wife and our two elderly cats. I'm originally from Scotland so have been lucky enough to enjoy two of the most beautiful places in the world so far in my life and hopefully there will be plenty more of those to come! I love books, film and tv, enjoying the picturesque Cornish countryside and a good bite to eat. - VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES/NO): I like discord a lot and so it's a yes for me!
- BACKGROUND (Thrash is an obsidian scaled lizardfolk. He grew up living in a swamp where his mother was the chieftess of their tribe. His father was black scaled dragonborn living in a nearby village that was tasked with bringing about peace between the hostile tribe and the village. After thrash was born, he was often punished and mistreated because of his "feelings"that his mother and other members of his tribe did not understand. After a number of years, his father discovered that he had a child after hearing about a strange black scaled lizardfolk that didn't seem to look or act llike the other lizardfolk that the villagers had grown accustomed to living alongside. Soon after, Thrash's father approached the chieftess and proposed a trade, and returned to the village with the young lizardfolk. Thrash's father helped to teach him how to manage his feelings and how to harness his anger as a weapon. Thrash learned to care deeply for his father. Many of the villagers however never trusted the lizardfolk because many of them had lost loved-ones to members of his tribe in the fighting that raged prior to the peace treaty. Eventually one evening Thrash's father was killed by a few drunk men in the local tavern that were mad that he brought a dirty lizardfolk to live among them. When Thrash found out he tracked down the men and killed them in front of everyone in the bar with his claws and teeth. He then fled town, not wanting to return to the tribe that didn't want him... he left to find another purpose in life and make a living on his own.)
- YOUR TIME ZONE (EST, Ohio USA)
- YOUR D&D/PbP EXPERIENCE (Never played in real life but would love to. I have joined a number of post to play games on this site and really enjoy the RP)
- YOURSELF (I am 31, married with three young kiddos, and have two cats. All three of my brothers work in the medicine and fix computers.. so... I am a computer doctor? I don't think it pays quite what they make though...)
- VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (I have discord on my phone but hardly check it. an OOC thread would be great!)
Sample text!
Thrash would quickly make his way across the room as his tail thumps and slides against the wooden floor. Flames would dance across his obsidian scales as the light from the nearby torches reflect off of his chest. Approaching the wounded enemy, the lizardfolk would raise flail high above his head and bring it down hard on the thug as a large toothy smile spreads across his face. Then turning to the other nearby bandit, Thrash would lunge towards the man with his mouth open wide, attempting to bite down on the mans shoulder...
Background:As the third of five children in a noble house, Anborn was seen as being an extra child. And since his family didn't want to burn resources on a child that likely wasn't going to factor into the inheritance equation, they decided on his tenth birthday to send him off to a monastery where he would learn to be a Cleric of Torm. And he did well in his new life. While he lost his life of luxury and noble privileges, he found things that he never had before. Purpose, a sense of belonging, connection to a higher power. He was finally more than another mouth that his parents had to feed. He poured himself into his studies and actually became a devoted Cleric. But war came to the land that Anborn lived in. His monastery would soon be filled with people coming there for refuge and healing. Anborn saw these miserable people pouring in and wondered why the Clerics who claimed to be servants of Torm never worked to bring justice for those who were being hurt by this war. The elder priests only responded to his questions with platitudes about how Torm would punish those who harmed the innocent. This was an unacceptable answer for Anborn, who retorted that the priests of the monastery had grown fat and were no longer willing to practice what they preached. If they wouldn't further Torm's will and help the people, he would. Anborn left that day to fight in the war, using weapons as well as divine magic to fight evil and heal those who had been hurt by the war. When the war finally came to a close, Anborn found that his outburst had gotten him kicked out of the monastery. That was fine enough with him. He figured that there was still good that he could do in the world and he began traveling to seek out those who needed his help.
Time Zone: EST
DnD/PbP Experience: Over a year and a half of IRL experience and almost a year of PbP experience. I can't remember how many of these things I've done now.
Myself: I am a 21 year old college student who is interested in comics, films and video games (Currently playing KH3! Kind of a disappointment if I'm being honest.) I mainly play Pathfinder, but Paizo doesn't really have anything in the way of online gaming, so I'm here. Pretty good decision if I'm being honest.
Discord: Yes.
RP Sample:
"Someone help us! Please!"
The father's desperate cries echoed out as he stood in front of his wife and children to provide a weak barrier between them and the goblin marauders who were attacking them.
"Shut up pink-skin! We're dinin' on man-flesh tonight and you'll be quiet unless ya' wan' ta be alive when we roast ya'!" The lead goblin said, pointing his jagged shortsword at the father's belly with a malicious gleam in his eyes. It looked like the goblins were about to make a meal out of this family, since they had them surrounded in a secluded forest with no help in sight.
But a hooded figure took notice of this commotion and came over to investigate the cause of this disturbance. "What have we here?" He said, throwing back his hood to reveal the visage of a young man with red-brown hairand a short beard. "A couple of goblins on the hunt? I wonder who will provide the greatest challenge, the father past his prime or the children who aren't even old enough to wipe their shits?"
"You said a bad word!" One of the children calls out.
"I apologize, but this is about to get very inappropriate for children in a few moments."
"I'll say! We thought we were lucky when these pink-skins wandered into our woods, but then some dumbass holy man comes intrudin'. Between the five of you, we might have enough food for leftovers tomorrow!"
"I don't think so. I might be a priest, but I'm not the type to sit in some cloister and get fat." He says as he opens his jacket to reveal a set of armor and a warhammer on his belt. "I'm more of the type that puts the fear of the gods in monsters and little shits like yourselves.-Oops, sorry kids.- Now, I think that it's time to make you goblins into holey men.
Born to the scattered remnants of the Paelion family, Amaress did not have a troubled childhood so much as a lonely one. Her parents refused to stay in one town more than a fortnight, making it nearly impossible for their daughter to form friendships with any people. Her only friend was a stray blind kitten she'd found drowning in a river. It was her feline companion who brought her comfort when she saw fear in her parents' eyes. A fear she never truly understood until the night the Drow attacked.
Ami was only 20 years old, a child by elven standards, when it happened. A small band of Drow attacked the family in the cave where they slept, killing her parents and laughing as they dragged the weeping girl below, into the Underdark, where she would spend the next 200 years enslaved by the head of their family. The things she was forced to endure do not bear thinking on, and guilt for things she did to survive plague her to this day.
At some point during her time in the Underdark, Ami met a druid of the Circle of the Land. The elderly woman taught her many wonderous things in secret before Ami's master caught them and gave her a horrible choice: kill her mentor with his poison dagger or be paralyzed and forced to watch while the old woman was subjected to any torture he might desire.
Taking his dagger, thinking it would be more merciful to them both to kill her friend quickly, Ami's heart ached. She looked in the old woman's eyes and saw the kindness there, and she couldn't do it. The Drow stepped forward, and she panicked. Turning, Ami slammed the dagger up into his chest and ran, her mentor shifting into a riding horse to aid her flight. The two of them fled to the outskirts of the city before the old woman fell to the attacks of the pursuing Drow. She bespelled Ami, forcing her to keep running and leave her dear mentor behind to an unknown but certainly terrible fate.
For the past several years, Ami has wandered the world above, haunted by her past. She aches for the friend she lost and lives in terror of the Drow finding her. Yet the lessons she learned from the horrors of the world below have left her unable to turn her back on those in need of aid, with a burning desire in her soul to destroy the evil that tormented her youth.
TIME ZONE: EST (UTC-5) D&D/PbP EXPERIENCE: Former moderator and player on multiple RPG, PBP forums. Your Princes of the Apocalypse campaign was my first taste of D&D.
YOURSELF: Barista, smartass, writer, gamer. Biggest problems with me are always matters of miscommunication. - VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS: Always, though I still think a voice chat would be fun for non-canon character chat
”Ye must be sure yer ready t’go in there, lass. Poor soul’s near feral.” The druid's head shot up at the sound of the dwarven woman who had been trying to feed her and look at her wounds for the past few days. Her dirty hair was nearly matted to one side of her head, dark eyes sunken in a sallow-skinned face. The woman wore dark hide armor, but she was still bleeding from wounds she’d not let the dwarves tend. Quickly, she assumed the form of a panther as a young Tiefling opened the door. Growling a warning, she watched as the woman crouched nearby. “The boy is safe.”
The words startled Ami, and she quieted for a moment. “I saw you protecting him. You were fantastic.” Feline teeth bared in a warning snarl, but the girl refused to flinch. “Would’ve been nice if I’d had someone like you when I was a child.” The hand that was held out to her fell with a defeated sigh, but those words... Ami stared intently at her for a long moment, realizing the girl before her was only just on the cusp of adulthood, yet speaking as though she'd already lived a long life. The panther shape fell away from the elven woman. She brushed dirt from her face and wet her lips with her tongue.
”You’re...still...a child.” It was such a strange sensation, to speak after living so long without the need of it. Slowly, Ami crept toward the girl, confusion in her eyes and guilt in her heart. “Yet you...saved...me...?”
- NAME: Corrin Kettlewhistle - CLASS: Sorcerer, Divine Soul, Lightfoot Halfling - BACKGROUND: Having shown an early knack for second-story work and an unnatural ease at conning marks, it was long ago a foregone thought that Corrin Kettlewhistle would be a part of the family business. A debt owed to The Lucky Ghost incurred by his great-grandmother, though, has come to bear, leading this one-time promising pickpocket's fate along a much different path. - YOUR TIME ZONE: CST - YOUR D&D/PbP EXPERIENCE: Two years - YOURSELF: Play-by-post type games are ideal for me as my work in real life can have a quite chaotic schedule. I could submit to you a long list of my hobbies and likes, but -- simply put -- at the top of that list is a good ol' game of Dungeons and Dragons. - VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS: Yes
Writing sample:
"Corrin, don't!" The bard's words echoed after him as the halfling and his mop of disheveled hair darted down the corridor, a flurry of colors, jingling jangles and shifting pouches. "C'mon, we can't leave it," Corrin called back over his shoulder, searching the darkness for his prize. "Something bad might happen to it....(and then a bit quieter and to himself)...and I just got to have it." Nimbly sidestepping the fallen bodies, oblivious to the other dangers lurking in the darkness, the halfling's face splits into a wide smile as he spots the glimmer of metal nestled among the mess. Jumping from foot to foot in excitement, he darts forward to grab it, dropping to his knees to dig it out and only stopping when he finally notices the clawed feet standing in front of him and the drip of saliva pooling to the side. Looking up, his smile wavers but a second before he quips, "Oh, is this yours?" Quickly snatching his prize, the young halfling turns to bolt, his foot catching on one of the unfortunate souls lying upon the ground, spilling him and his many pouches hard upon the stone floor with a loud thwap. Shaking his head and flipping over to his back, he smiles up at the towering beast, "Well, this is awkward, no?" "Guys! Help!"
Rollback Post to RevisionRollBack
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd) Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist) Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
Ummmm hi so I’m skotch this is basically my first time playing DND really thing is I have made multiple characters but never really even had any friends to play the game with so my characters is and here's the characters linkhttps://www.dndbeyond.com/profile/SkotchTapes/characters/9285100 :
name:Engine Steelic (dwarf)
Class:Ranger (Also has musket and pistol)
Background:He was raised in a family (The Steelics) who absolutely hate magic because Engines parents were cursed by a wild magic user to be rejected and live in the shadows and be hated by everyone but family so when Engine and his sister (Lizzy) where born their parents convinced him that magic just did not exist soon a village that was close to them found the little shack they lived in under the spell by the wizard to hate them burned down the shack that they lived in with their dad inside luckily him,his mom, and his sister were out picking berries when they got back Engines dad was dead and the village was still their so they took his mom to be a sacrifice to the villagers god so him and his sister ran away and thanks to some timber wolves he was separated from his sister and he never found her after a while he meet a kind inventor Alogora helped him took him in and raised him as a scientists teaching him many things such as math,reading, and writing soon he left going on to adventure and glory now he is very intelligent and has a deathly fear of fire has even if it’s thrown at his face he will never believe in magic
Time Zone:Central
Experience:not a lot but I know the basics
Myself:I’m a fairly new face to DND I’ve never really played but I’m very creative I have been told and I would love to start playing
Born in the Criminal Underground of the Underdark in Faerun, Lars always knew there was something different about him growing up, although he did not know what. Not really knowing his parents as he was mostly forced into the criminal life to help pay off their debts. He found himself caught up with the Dusk of Dragons gang. They were a gang that was small time at first, collaborating with bigger gangs to get connections and their names out there. Easy jobs, running money, illicit materials and substances, smuggling out other gang members when they became wanted, and the like. They were not known, so they were off the radar and used as such. However, the leader of the gang, Krymdark Agnioc, a Gold Dragonborn with 1 eye, and a scar and empty space where is other eye would be, did not like being in the shadows. He wanted to be feared and known across the land. Up until this point, the jobs were easy, under cover of the shadows, non violent, and as Lars would put, quite enjoyable. He was good at what he did, and enjoyed the thrill of lockpicking a door, snatching baubles and trinkets without being seen, and collecting all that he could. "If they don't lock it up well enough, it's their fault if I take it", he would always tell himself. With the thirst for power, Krymdark decided to start taking on more public and dangerous jobs without letting everyone in the gang really know. They just thought that they were getting more well known in the Underdark, so allied gangs were giving them better paying jobs. With luck seeming to be on their side they completed more high profile jobs without incident, leaving everyone to believe they were still in the Shadows and Krymdark to believe he was untouchable. Until, well he wasn't.
Krym decided to take an assassination mission that requires them to kill and rob a high noble in his homestead. He did this without knowledge of anyone else. Success is worth a fortune, however it was supposed to be very difficult. He is guarded because he knows he is hated by the other side of the political river and knows how important he is in his party's agenda. With no experience and a cocky confidence, the assassination mission went horribly. With 3 members being killed upon infiltration, and a mess left behind after Krym had to do the killing of the noble himself with a cone of fire, the gang would now be wanted and on the run. With the high profile of this crime, the gang lost most of its allies.
Lars, with previously a great outlook on jobs, and a cheery personality had no idea what his final job would be. With a lot of second guessing upon infiltration of the mansion, and watching people get hurt during the job, a new experience for him, he realized why he was different. Hurting people wasn't him, this work wasn't him. He enjoyed the thrill and the game of thievery and stealth. He now knew he could no longer be a part of this gang. He lost a few friends in the mission, minus his best friend, Theodore. Lars told him, "This isn't me, I have to get out of here." "I understand why you have to, but I think I am too deep in to leave." With this, Lars decides he has to leave, but he can't do it with them knowing. His only way out is to light the hideout ablaze and sneak out in the chaos. Nothing big enough to hurt anyone, but enough for him to possibly be forgotten, them thinking he died in the blaze. He has ran far and wide to get away from the reach of his old gang, not knowing if they still exist, if they are still alive, or if the leader is still hellbent on notoriety and violence. Since leaving, he has lived a quiet life, only stealing what he "needs" to survive. But, honestly how could one resist some of the shiny things. He now travels with anyone who will have him, always ready to make new stories, and who could pass up the opportunity to add things to his collection
- YOUR TIME ZONE: EST, South Florida - YOUR D&D/PbP EXPERIENCE: Long time follower of DnD, newer player. Understand how things go and the rules and such. - YOURSELF: 28 year old with a 7 month old child. I have a job that allows me to browse DnD beyond when I am not busy, so I will be a frequent poster when it is required. - VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES/NO): Yes, can't really do voice chat, but discord is fine.
Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you
Name: Elya "Storm's Tide" Nemonis
Race/Class: Water Genasi/Barbarian (Plan to take Path of the Storm Herald, Sea)
Background: Sailor
Born in the city of Waterdeep to a single father, Elya was infatuated with the oceans from birth. Swimming before she took her first steps, learning the various parts of a ship as her first words, and spending time with full grown sailors as her first friends, her life revolved around the sea. The freedom of being out upon the waves, no land in sight and the smell of salt in the air, that was bliss to her.
On her eighteenth birthday, she began her career as a sell-sword, having learned how to fight from her sailor friends. She worked aboard merchant ships, defending them from pirates. Her primary method of doing so was to throw herself overboard, swim towards the pirate ship, and then lay into its hull with her greataxe, sinking the would-be thieves. Naturally, she became well known among both circles, merchants and pirates.
Pirates are crafty folk, and rather than giving up their ways in the face of overwhelming force, they managed to take a ship that Elya was protecting by boarding it and taking hostages. She failed to stop, or even notice, while she was in a rage in the water. When she finished off the ship, she looked back at her own to the faces of smirking pirates and terrified crewmates, with an empty ship sinking behind her. Embarrassed and ashamed, she returned to Waterdeep.
Later, burning with anger at her own failure, she swore that she would never return to the seas until she could redeem herself, ten lives saved for every one of the men she failed. Now, she seeks her redemption, with nothing but her weapons, her rage, and her shame.
Time Zone: EST
D&D/PbP Experience: About six months total of D&D, I am currently in a few lighter (less frequent meetings/posts) campaigns.
Myself: I am an insufferable power gamer and rules lawyer, but I'm trying to change the first and minimize the second.
Discord: Yes!
- NAME (Dmitrie Kovac)
- CLASS (Barbarian)
- BACKGROUND (Folk Hero)
Dmitrei Kovac was born from along line of farmers. His mother and father had 8 children and Dmitrei was the oldest so, he had to bare most of the responsibility of the farm. It was hard work but he enjoyed working the land and providing food for the villages. But what he enjoyed most was his uncle Garmish's stories of adventure. His uncle would drop by to see Dmitrei and his family from time to time telling his stories on how he slayed a direwolf. This left an impact on the young Dmitrei.
As Dmitrie grew older his sense of adventure continued to grow, this worried his father but his mother always reassured him. Saying that as long as they taught him the values of helping others their son would be a great man. Dmitrei would eventually become mason helping his community prosper and build roads. His father was proud of the strong man his son had become, Dmitrei however couldn't help but feel trapped like he was missing out on his life. His uncle and a few other locals were gather to help defend the village from attacks and Dmitrei volunteered seeing this as his chance.
There have been a frequent incident of attacks his uncle Garmish had explained and he knew of a den wolves near by. The men eventually came across a cave and had investigate but this cave was not the home wolves but a dire bear. It had grown mad after eating a traveler and began attacking people. His uncle knew that they could possibly defeat it and order a retreat. However the still green Demtrei was struck with fear and couldn't move. The bear came lunging an attack but Dmitrei's uncle Garmish came to his defense and suffered a fatal wound. In shock Dmitrei saw his uncle get strucked and rage washed over him. It guided him into battle, untapped and full of potential. The battle was a close one but Dmitrei was the victor, suffering wounds on his back and a cut along his face. Dmitrei with a few other men carried his uncle back home where he could recover however, Garmish was unable to recover died fom his wounds. Dmitrei swore to his uncle that he would become a great adventurer just like him and set off to make a name for him. A name his uncle could be proud of.
- YOUR TIME ZONE (Houston, TX CST or GMT-6)
- YOUR D&D/PbP EXPERIENCE (I have been playing 5e for a few years and I've playing PBP for a year.)
- YOURSELF (I am currently in one of the most viewed PBP on dndbeyond which I still think its crazy. If you haven't checked it out it's Filcat's Tomb of Annihilation and I play the rouge Felix Windfell.)
- VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES, I am fine with having discord chatroom.)
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiA- NAME (Your characters name): Dunderthol "Magpie" Mauren
- CLASS (Lets keep it PHB and any official sourcebook choices for now): Forest Gnome Ranger
- BACKGROUND (Tell me about your character): (Guild Merchant)
Dunderthol Falton Nebri Coulter Mauren "the Magpie", or Dunder as he prefers to be known, is a travelling merchant who takes a particular fascination in strange curios and artefacts. His first hundred or so years of life were a pleasant experience amongst the coastal forest villages of his home where he learned how to live off the land, gathering hides and meat which he could sell, and generally nothing much of great note tended to occur there. Of course traders passed through from time to time, bringing wares from elsewhere and oftentimes strange and exotic items from faraway places. Dunder always took a particular interest in these more exotic and strange pieces, which is how he came by his nickname of Magpie, and over time he had built up quite the collection in his home. Despite the contentment that came with such a peaceful existence the entrepreneurial streak within him eventually left him looking for more than the simple trading that he plied at home and so one day he packed up his most precious belongings, and those things he thought would fetch a good price, and set off into the world in search of more.
For years he travelled all over seeing such marvels as the splendours of Waterdeep, the frozen yet hardy ten towns of Icewind Dale and the deserts of Calimshan. Selling the various items and trinkets that he picked up along the way he made a comfortable living that allowed him to enjoy the unique pleasures of each place he visited. In particular he began to take an interest in the rarest and more arcane curios one might find and soon Dunder had developed a fascination for them that bordered on obsession. His curiosity often landed him in trouble, leading him to depart some places sooner than he might have liked, when he got too curious about important items that influential people possessed.
On some of these occasions however he found himself involved in the goings on of the places he visited. A talented hunter from days long gone by he was no stranger to wielding a weapon and he was more than happy to lend a hand to those in need, especially as it often led to favourable trading positions with grateful locals! During these various exploits in one place or another he quickly learned from more seasoned adventurers of another benefit of such activities, the discovery of magical artefacts! Seeing the treasures that his companions had acquired, and hearing the tales of how they came across them, more than piqued Dunder's curiosity.
And so now wherever he may visit Dunder goes out of his way to seek not just the exciting curiosities that the place may have to offer but also adventure, for one day such treasures will surely be his!
- YOUR TIME ZONE (Where you from?): UTC+0 (I live in Cornwall, England)
- YOUR D&D/PbP EXPERIENCE (Got experience?): I've been interested in d&d for years, owning all the 5e physical sourcebooks(but not yet any adventures). Unfortunately local games are hard to come by, as is large chunks of free time, and so I have been taking part in PbP games for the better part of six months now and loving every minute of it! I'm very comfortable with the format and am involved in several campaigns and since I work from home and I am at a PC all afternoon so it's a good outlet for my interests!
- YOURSELF (Tell me something interesting about YOU, not your character.): I'm a 33 year old software developer who works from home in lovely Cornwall where I live with my wonderful wife and our two elderly cats. I'm originally from Scotland so have been lucky enough to enjoy two of the most beautiful places in the world so far in my life and hopefully there will be plenty more of those to come! I love books, film and tv, enjoying the picturesque Cornish countryside and a good bite to eat.
- VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES/NO): I like discord a lot and so it's a yes for me!
- NAME (Thrash)
- CLASS (Barbarian)
- BACKGROUND (Thrash is an obsidian scaled lizardfolk. He grew up living in a swamp where his mother was the chieftess of their tribe. His father was black scaled dragonborn living in a nearby village that was tasked with bringing about peace between the hostile tribe and the village. After thrash was born, he was often punished and mistreated because of his "feelings"that his mother and other members of his tribe did not understand. After a number of years, his father discovered that he had a child after hearing about a strange black scaled lizardfolk that didn't seem to look or act llike the other lizardfolk that the villagers had grown accustomed to living alongside. Soon after, Thrash's father approached the chieftess and proposed a trade, and returned to the village with the young lizardfolk. Thrash's father helped to teach him how to manage his feelings and how to harness his anger as a weapon. Thrash learned to care deeply for his father. Many of the villagers however never trusted the lizardfolk because many of them had lost loved-ones to members of his tribe in the fighting that raged prior to the peace treaty. Eventually one evening Thrash's father was killed by a few drunk men in the local tavern that were mad that he brought a dirty lizardfolk to live among them. When Thrash found out he tracked down the men and killed them in front of everyone in the bar with his claws and teeth. He then fled town, not wanting to return to the tribe that didn't want him... he left to find another purpose in life and make a living on his own.)
- YOUR TIME ZONE (EST, Ohio USA)
- YOUR D&D/PbP EXPERIENCE (Never played in real life but would love to. I have joined a number of post to play games on this site and really enjoy the RP)
- YOURSELF (I am 31, married with three young kiddos, and have two cats. All three of my brothers work in the medicine and fix computers.. so... I am a computer doctor? I don't think it pays quite what they make though...)
- VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (I have discord on my phone but hardly check it. an OOC thread would be great!)
Sample text!
Thrash would quickly make his way across the room as his tail thumps and slides against the wooden floor. Flames would dance across his obsidian scales as the light from the nearby torches reflect off of his chest. Approaching the wounded enemy, the lizardfolk would raise flail high above his head and bring it down hard on the thug as a large toothy smile spreads across his face. Then turning to the other nearby bandit, Thrash would lunge towards the man with his mouth open wide, attempting to bite down on the mans shoulder...
Name: Anborn
Class: War Cleric
Background:As the third of five children in a noble house, Anborn was seen as being an extra child. And since his family didn't want to burn resources on a child that likely wasn't going to factor into the inheritance equation, they decided on his tenth birthday to send him off to a monastery where he would learn to be a Cleric of Torm. And he did well in his new life. While he lost his life of luxury and noble privileges, he found things that he never had before. Purpose, a sense of belonging, connection to a higher power. He was finally more than another mouth that his parents had to feed. He poured himself into his studies and actually became a devoted Cleric. But war came to the land that Anborn lived in. His monastery would soon be filled with people coming there for refuge and healing. Anborn saw these miserable people pouring in and wondered why the Clerics who claimed to be servants of Torm never worked to bring justice for those who were being hurt by this war. The elder priests only responded to his questions with platitudes about how Torm would punish those who harmed the innocent. This was an unacceptable answer for Anborn, who retorted that the priests of the monastery had grown fat and were no longer willing to practice what they preached. If they wouldn't further Torm's will and help the people, he would. Anborn left that day to fight in the war, using weapons as well as divine magic to fight evil and heal those who had been hurt by the war. When the war finally came to a close, Anborn found that his outburst had gotten him kicked out of the monastery. That was fine enough with him. He figured that there was still good that he could do in the world and he began traveling to seek out those who needed his help.
Time Zone: EST
DnD/PbP Experience: Over a year and a half of IRL experience and almost a year of PbP experience. I can't remember how many of these things I've done now.
Myself: I am a 21 year old college student who is interested in comics, films and video games (Currently playing KH3! Kind of a disappointment if I'm being honest.) I mainly play Pathfinder, but Paizo doesn't really have anything in the way of online gaming, so I'm here. Pretty good decision if I'm being honest.
Discord: Yes.
RP Sample:
"Someone help us! Please!"
The father's desperate cries echoed out as he stood in front of his wife and children to provide a weak barrier between them and the goblin marauders who were attacking them.
"Shut up pink-skin! We're dinin' on man-flesh tonight and you'll be quiet unless ya' wan' ta be alive when we roast ya'!" The lead goblin said, pointing his jagged shortsword at the father's belly with a malicious gleam in his eyes. It looked like the goblins were about to make a meal out of this family, since they had them surrounded in a secluded forest with no help in sight.
But a hooded figure took notice of this commotion and came over to investigate the cause of this disturbance. "What have we here?" He said, throwing back his hood to reveal the visage of a young man with red-brown hair and a short beard. "A couple of goblins on the hunt? I wonder who will provide the greatest challenge, the father past his prime or the children who aren't even old enough to wipe their shits?"
"You said a bad word!" One of the children calls out.
"I apologize, but this is about to get very inappropriate for children in a few moments."
"I'll say! We thought we were lucky when these pink-skins wandered into our woods, but then some dumbass holy man comes intrudin'. Between the five of you, we might have enough food for leftovers tomorrow!"
"I don't think so. I might be a priest, but I'm not the type to sit in some cloister and get fat." He says as he opens his jacket to reveal a set of armor and a warhammer on his belt. "I'm more of the type that puts the fear of the gods in monsters and little shits like yourselves.-Oops, sorry kids.- Now, I think that it's time to make you goblins into holey men.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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Hello again, Crispylicious.
Ami, Elven Druid: https://ddb.ac/characters/8439267/AzrU4G
Born to the scattered remnants of the Paelion family, Amaress did not have a troubled childhood so much as a lonely one. Her parents refused to stay in one town more than a fortnight, making it nearly impossible for their daughter to form friendships with any people. Her only friend was a stray blind kitten she'd found drowning in a river. It was her feline companion who brought her comfort when she saw fear in her parents' eyes. A fear she never truly understood until the night the Drow attacked.
Ami was only 20 years old, a child by elven standards, when it happened. A small band of Drow attacked the family in the cave where they slept, killing her parents and laughing as they dragged the weeping girl below, into the Underdark, where she would spend the next 200 years enslaved by the head of their family. The things she was forced to endure do not bear thinking on, and guilt for things she did to survive plague her to this day.
At some point during her time in the Underdark, Ami met a druid of the Circle of the Land. The elderly woman taught her many wonderous things in secret before Ami's master caught them and gave her a horrible choice: kill her mentor with his poison dagger or be paralyzed and forced to watch while the old woman was subjected to any torture he might desire.
Taking his dagger, thinking it would be more merciful to them both to kill her friend quickly, Ami's heart ached. She looked in the old woman's eyes and saw the kindness there, and she couldn't do it. The Drow stepped forward, and she panicked. Turning, Ami slammed the dagger up into his chest and ran, her mentor shifting into a riding horse to aid her flight. The two of them fled to the outskirts of the city before the old woman fell to the attacks of the pursuing Drow. She bespelled Ami, forcing her to keep running and leave her dear mentor behind to an unknown but certainly terrible fate.
For the past several years, Ami has wandered the world above, haunted by her past. She aches for the friend she lost and lives in terror of the Drow finding her. Yet the lessons she learned from the horrors of the world below have left her unable to turn her back on those in need of aid, with a burning desire in her soul to destroy the evil that tormented her youth.
TIME ZONE: EST (UTC-5)
D&D/PbP EXPERIENCE: Former moderator and player on multiple RPG, PBP forums. Your Princes of the Apocalypse campaign was my first taste of D&D.
YOURSELF: Barista, smartass, writer, gamer. Biggest problems with me are always matters of miscommunication.
- VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS: Always, though I still think a voice chat would be fun for non-canon character chat
”Ye must be sure yer ready t’go in there, lass. Poor soul’s near feral.” The druid's head shot up at the sound of the dwarven woman who had been trying to feed her and look at her wounds for the past few days. Her dirty hair was nearly matted to one side of her head, dark eyes sunken in a sallow-skinned face. The woman wore dark hide armor, but she was still bleeding from wounds she’d not let the dwarves tend. Quickly, she assumed the form of a panther as a young Tiefling opened the door. Growling a warning, she watched as the woman crouched nearby. “The boy is safe.”
The words startled Ami, and she quieted for a moment. “I saw you protecting him. You were fantastic.” Feline teeth bared in a warning snarl, but the girl refused to flinch. “Would’ve been nice if I’d had someone like you when I was a child.” The hand that was held out to her fell with a defeated sigh, but those words... Ami stared intently at her for a long moment, realizing the girl before her was only just on the cusp of adulthood, yet speaking as though she'd already lived a long life. The panther shape fell away from the elven woman. She brushed dirt from her face and wet her lips with her tongue.
”You’re...still...a child.” It was such a strange sensation, to speak after living so long without the need of it. Slowly, Ami crept toward the girl, confusion in her eyes and guilt in her heart. “Yet you...saved...me...?”
- NAME: Corrin Kettlewhistle
- CLASS: Sorcerer, Divine Soul, Lightfoot Halfling
- BACKGROUND: Having shown an early knack for second-story work and an unnatural ease at conning marks, it was long ago a foregone thought that Corrin Kettlewhistle would be a part of the family business. A debt owed to The Lucky Ghost incurred by his great-grandmother, though, has come to bear, leading this one-time promising pickpocket's fate along a much different path.
- YOUR TIME ZONE: CST
- YOUR D&D/PbP EXPERIENCE: Two years
- YOURSELF: Play-by-post type games are ideal for me as my work in real life can have a quite chaotic schedule. I could submit to you a long list of my hobbies and likes, but -- simply put -- at the top of that list is a good ol' game of Dungeons and Dragons.
- VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS: Yes
Writing sample:
"Corrin, don't!"
The bard's words echoed after him as the halfling and his mop of disheveled hair darted down the corridor, a flurry of colors, jingling jangles and shifting pouches.
"C'mon, we can't leave it," Corrin called back over his shoulder, searching the darkness for his prize. "Something bad might happen to it....(and then a bit quieter and to himself)...and I just got to have it."
Nimbly sidestepping the fallen bodies, oblivious to the other dangers lurking in the darkness, the halfling's face splits into a wide smile as he spots the glimmer of metal nestled among the mess. Jumping from foot to foot in excitement, he darts forward to grab it, dropping to his knees to dig it out and only stopping when he finally notices the clawed feet standing in front of him and the drip of saliva pooling to the side. Looking up, his smile wavers but a second before he quips, "Oh, is this yours?"
Quickly snatching his prize, the young halfling turns to bolt, his foot catching on one of the unfortunate souls lying upon the ground, spilling him and his many pouches hard upon the stone floor with a loud thwap. Shaking his head and flipping over to his back, he smiles up at the towering beast, "Well, this is awkward, no?"
"Guys! Help!"
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd)
Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist)
Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
Ummmm hi so I’m skotch this is basically my first time playing DND really thing is I have made multiple characters but never really even had any friends to play the game with so my characters is and here's the characters linkhttps://www.dndbeyond.com/profile/SkotchTapes/characters/9285100 :
name:Engine Steelic (dwarf)
Class:Ranger (Also has musket and pistol)
Background:He was raised in a family (The Steelics) who absolutely hate magic because Engines parents were cursed by a wild magic user to be rejected and live in the shadows and be hated by everyone but family so when Engine and his sister (Lizzy) where born their parents convinced him that magic just did not exist soon a village that was close to them found the little shack they lived in under the spell by the wizard to hate them burned down the shack that they lived in with their dad inside luckily him,his mom, and his sister were out picking berries when they got back Engines dad was dead and the village was still their so they took his mom to be a sacrifice to the villagers god so him and his sister ran away and thanks to some timber wolves he was separated from his sister and he never found her after a while he meet a kind inventor Alogora helped him took him in and raised him as a scientists teaching him many things such as math,reading, and writing soon he left going on to adventure and glory now he is very intelligent and has a deathly fear of fire has even if it’s thrown at his face he will never believe in magic
Time Zone:Central
Experience:not a lot but I know the basics
Myself:I’m a fairly new face to DND I’ve never really played but I’m very creative I have been told and I would love to start playing
BTW:!Discord! I cant really do voice though
Wow. This is gonna be a really tough choice.
- NAME: Laurentius Enist, or Lars for short, Gnome Rogue
-Backstory: https://ddb.ac/characters/9287557/NUErg5
Born in the Criminal Underground of the Underdark in Faerun, Lars always knew there was something different about him growing up, although he did not know what. Not really knowing his parents as he was mostly forced into the criminal life to help pay off their debts. He found himself caught up with the Dusk of Dragons gang. They were a gang that was small time at first, collaborating with bigger gangs to get connections and their names out there. Easy jobs, running money, illicit materials and substances, smuggling out other gang members when they became wanted, and the like. They were not known, so they were off the radar and used as such. However, the leader of the gang, Krymdark Agnioc, a Gold Dragonborn with 1 eye, and a scar and empty space where is other eye would be, did not like being in the shadows. He wanted to be feared and known across the land. Up until this point, the jobs were easy, under cover of the shadows, non violent, and as Lars would put, quite enjoyable. He was good at what he did, and enjoyed the thrill of lockpicking a door, snatching baubles and trinkets without being seen, and collecting all that he could. "If they don't lock it up well enough, it's their fault if I take it", he would always tell himself. With the thirst for power, Krymdark decided to start taking on more public and dangerous jobs without letting everyone in the gang really know. They just thought that they were getting more well known in the Underdark, so allied gangs were giving them better paying jobs. With luck seeming to be on their side they completed more high profile jobs without incident, leaving everyone to believe they were still in the Shadows and Krymdark to believe he was untouchable. Until, well he wasn't.
Krym decided to take an assassination mission that requires them to kill and rob a high noble in his homestead. He did this without knowledge of anyone else. Success is worth a fortune, however it was supposed to be very difficult. He is guarded because he knows he is hated by the other side of the political river and knows how important he is in his party's agenda. With no experience and a cocky confidence, the assassination mission went horribly. With 3 members being killed upon infiltration, and a mess left behind after Krym had to do the killing of the noble himself with a cone of fire, the gang would now be wanted and on the run. With the high profile of this crime, the gang lost most of its allies.
Lars, with previously a great outlook on jobs, and a cheery personality had no idea what his final job would be. With a lot of second guessing upon infiltration of the mansion, and watching people get hurt during the job, a new experience for him, he realized why he was different. Hurting people wasn't him, this work wasn't him. He enjoyed the thrill and the game of thievery and stealth. He now knew he could no longer be a part of this gang. He lost a few friends in the mission, minus his best friend, Theodore. Lars told him, "This isn't me, I have to get out of here." "I understand why you have to, but I think I am too deep in to leave." With this, Lars decides he has to leave, but he can't do it with them knowing. His only way out is to light the hideout ablaze and sneak out in the chaos. Nothing big enough to hurt anyone, but enough for him to possibly be forgotten, them thinking he died in the blaze. He has ran far and wide to get away from the reach of his old gang, not knowing if they still exist, if they are still alive, or if the leader is still hellbent on notoriety and violence. Since leaving, he has lived a quiet life, only stealing what he "needs" to survive. But, honestly how could one resist some of the shiny things. He now travels with anyone who will have him, always ready to make new stories, and who could pass up the opportunity to add things to his collection
- YOUR TIME ZONE: EST, South Florida
- YOUR D&D/PbP EXPERIENCE: Long time follower of DnD, newer player. Understand how things go and the rules and such.
- YOURSELF: 28 year old with a 7 month old child. I have a job that allows me to browse DnD beyond when I am not busy, so I will be a frequent poster when it is required.
- VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES/NO): Yes, can't really do voice chat, but discord is fine.
Thank you to all who applied. IF you made the cut, you will receive a PM from me today. This was a VERY tough choice. See you all around the forums.
Alright. Can’t wait!
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
Good luck everyone!
Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you
what time on tuesday does it start