Mazin, while still raging, doesn't say much. As his rage subdues, he notices the wounds he has taken. There is blood dripping down his side as he runs, but he doesn't stop. As they reach the town his keen senses pick up the familiar Orcish sounds.
To the others, he will say "It sounds like Orcs are in the town to the south, but I'm sure we all just heard the blast from the north. Where should we head?"
Mazin will look for the tallest house near him to climb and get a better vantage point. (Would that be the house directly south of him? Q7 or is L13ish taller) He runs towards it and jumps up and climbs to the top.
((Wow, just looked up the high jump rules. You can jump 3 + (strength modifier) ft. So for Mazin, that's a 7ft vertical jump. Plus, you can reach up half your height, which is 7'10", so 11.7' reach, +7' jump. Dang, he should be in the NBA.))
Alwin just looks at his companions and then looks to the north where they heard the blast "I th...ink th...at...." he pauses for a moment catching himself in the excitement "should be our destination."
Moving forward and South, pausing only to climb down a short, steep embankment, Kestrell spots the back of Thurk's Smithy Southeast of him, wisps of smoke still emerging from the iron chimney installed atop the roof. Further South, the sorcerer sees Alcalde Reevis's home and like Mazin also now hears the noise of orc voices from that direction... followed by the distinctive *CLANG* of metal-on-metal.
Her form rippling even as Dewi leaps forward, suddenly there is grey furred lupine form where once a diminutive woman with blue-black hair stood. Rushing forward, a low growl escapes the wolf's muzzle as it lifts its nose to sniff the night air. Focused on the sounds of pain and conflict further to the East, the lone wolf nevertheles notices the forms of three of the adventurers moving in a similar direction. The keen ears of her new form easily detects the noisy movements of a group of figures hurrying up the still distant road in the direction of the town's Northern gate.
Clearing the small embankment with a single powerful leap, Altani charges ahead, one arm drawing and preparing a javelin even as the centaur's eyes and ears remain alert for any sign of enemies. Instead of orcs, however, the holy warrior spots the flicker of moving torchlight further to the East. After a moment, Altani just barely manages to make out a small group of armed Silverstar militia jogging in the direction of the seemingly besieged Northgate.
After calling out to his companions, Mazin decides to move to the closest building, which while smaller than Thurk's forge, the Alcalde's home and the barely discernible Marsh Oak in the distance, sits atop a small hillock and is readily within reach. The barbarian's powerful strides carry him to the building and with a single mighty leap and heave, the large warrior stands atop the cottage's thatched roof... which *creaks* alarmingly beneath his considerable weight. Despite hearing a few suprised shouts of alarm from within the cottage itself, Mazin gains a better view of the battle raging at the town's Southgate. While clearly pressed from without, where it seems fires have been set against the palisade wall, the gate appears largely undamaged and a half-dozen militia look to be holding their own with the use of pikes and crossbows. Of more concern is the scorched and broken palisade breach that Mazin sees to the West - a breach that seems to have allowed a difficult to discern number of orcs to approach the centre of the town... though the tense barbarian loses sight of the creature's movement behind the Alcalde's house to the South. The distinctive sound of weapons clashing reaches the huge warrior's ears a moment later from that direction.
Alwin's stuttered words are barely discernible, even to himself, over the noise of crackling flames. As his companions leap into action, the half-elf is uncertain if anyone even heard him.
[OOC] We're back in initiative order now, since more combat may be imminent. Sylmeris is still hidden. Everyone throw up their actions for this round please.
The orcs that Mazin saw to the South (represented by the lone figure on the map) are no longer visible, hidden by the Alcalde's home (bottom left building). The building with the tall chimney south of the large garden is Thurk's armoury. The large, distant building (bottom right) is the Marsh Oak.
The map isn't a perfect representation of the town or it's buildings, but its close enough for our purposes. While there is a small well in the town square, much of that space is taken up by the Acarbra's circus tent and wagons, but we'll ignore those for the purposes of this encounter unless they become relevant. The quartet of Silverstars are heading up towards the Northgate, which you estimate is about 120' North up that road.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
This post has potentially manipulated dice roll results.
Dewi ran onward coming to a stop at the edge of the northern path beneath a tree, she looked around for what the source of the loud boom they had heard earlier might have been. She scanned the area for any sign of orc, heading directly south at a dash down the northern pathway if none are present.
OOC:
Run 40m due west, Perception check, Dash 40m south.
This post has potentially manipulated dice roll results.
Hearing swordplay from the South, Kestrell shouts "Mazin, do you see them from up there?" then runs to the southwest corner of the garden, keeping the garden fence to his back. As the sounds of battle appear to be getting closer, he will ready a Frostbite if an orc appears while he waits for Mazin's response.
OOC:
If it goes off: The orc must make a DC14 Constitution save or take 1 cold damage and have disadvantage on his next attack roll.
Movement: About 3 squares right and 5 squares down from current location. Sharing that square with the fence corner.
Hearing Mazin's shout, Kestrell holds that spell ready for if an Orc appears in his sight.
Mazin will say "They've breached the Western wall! There appears to be a number of Orcs heading to the center of town! There's also some orc directly south of us!"
Mazin will sheath his greatsword and pull out his two hand axe's instead. Then he will head south to what looks likes steps down at M8.
This post has potentially manipulated dice roll results.
Earth flying from her hoves, Altani comes to an abrupt hold once she notices the movement in front of her is from a group of Silverstars. Hearing Mazin and Kestrel calling out to each other about enemies to the south and west, the Centaur changes her direction and runs southswards, jumping the fences and running through the vegetable garden, her javelin raise high ready to throw at the first orc she sees.
OCC:
She moves south 40 feet to P12? Ready action with javelin to throw at the first orc in range.
Sylmerisslinks along the railings. She notices the barbarian and rolls here eyes as she sticks to the shadows as she makes her way south-west... ((towards the sounds of combat?))
Hearing swordplay from the South, Kestrell shouts "Mazin, do you see them from up there?" then runs to the southwest corner of the garden, keeping the garden fence to his back. As the sounds of battle appear to be getting closer, he will ready a Frostbite if an orc appears while he waits for Mazin's response.
OOC: If it goes off: The orc must make a DC14 Constitution save or take 5 cold damage and have disadvantage on his next attack roll.
Movement: About 3 squares right and 5 squares down from current location. Sharing that square with the fence corner.
Hearing Mazin's shout, Kestrell holds that spell ready for if an Orc appears in his sight.
Some distance to the South, to the right of what Kestrell realises is the gnomish Alcalde Reevis' home, an orcish warrior steps briefly into view. The orc is watching something occuring in front of the house that Kestrell cannot see, but the fur-clad fighter raises a jagged great axe with a loud warcry, clearly bloodthirsty at whatever it is that he is witnessing.
Reaching out to try and harm the orc with his magic, the half-elf sorcerer realises with frustration that his target is just beyond his reach.
[OOC] The orc appeared briefly at B11 but after Altani and Alwin's unsuccessful attacks, instinctively ducks back in front of the Alacalde's house and out of line of sight.
Sylmerisslinks along the railings. She notices the barbarian and rolls here eyes as she sticks to the shadows as she makes her way south-west... ((towards the sounds of combat?))
Marvelling at the amount of noise that this group of strangers makes as they search about for enemies, Sylmeris crouches down and slinks along the nearby garden fence, keeping to the shadows even as some of the adventurers run past her or trample over the vegetable patch to her left. All the commotion makes it hard for the sneak to be certain, but her sharp eyes spot an orcish form near a house to the South and her trained ears detect the sounds of combat which appear to be emnating from that same area.
[OOC] Sylmeris is still hidden from the adjacent PCs (no passives high enough to detect her).
Earth flying from her hoves, Altani comes to an abrupt hold once she notices the movement in front of her is from a group of Silverstars. Hearing Mazin and Kestrel calling out to each other about enemies to the south and west, the Centaur changes her direction and runs southswards, jumping the fences and running through the vegetable garden, her javelin raise high ready to throw at the first orc she sees.
OCC: She moves south 40 feet to P12? Ready action with javelin to throw at the first orc in range.
Trampling cabbages and carrots as she leaps fences and gallops to stand at Kestrell's side, Altani catches the barest glimpse of an orc between the two houses to the South. Not hesitating despite the sharp angle and long distance of the throw, the centaur warrior sends the missile hurtling towards her target, but the difficulty of the throw proves beyond Altani and her missile falls short, stabbing point first into the ground 10' from her intended target.
[OOC] The orc Altani sees is at B11, within the long range of her javelin attack: Attack: 15 Damage: 8
Dewi ran onward coming to a stop at the edge of the northern path beneath a tree, she looked around for what the source of the loud boom they had heard earlier might have been. She scanned the area for any sign of orc, heading directly south at a dash down the northern pathway if none are present.
OOC:
Run 40m due west, Perception check, Dash 40m south.
Perception: 22
Her new form's keen senses trained to the Northeast, Dewi smells the pungent scents of burned wood and spilled blood. Panting after her short but swift dash, the druid-wolf pauses to concentrate her senses out into the her surrounds. Shouts of pain and battle cries, both in common and orcish, drift into the besieged town from outside the gate and the palisade wall. A pair of nervous and slightly injured guardsman stand inside the reinforced Northgates, watching with obvious relief as the small squad of Silverstars comes to assist them. However, even as the four militia members continue to move toward the gate, a second *CRACK* resonates from the gates as they buckle inwards from some powerful force on the otherside.
One of the injured guards standing inside the gates gets slammed to the side by the force of the imploding gate, left crumpled in a heap. The other guard manages to hop back and shout an alarm... before a powerful blow from a massive club pounds him into the ground with a heavy *THWACK*. Stepping through the now mangled gates, one heavy boot stomping on the clearly dead guard, is a 9' tall monstrosity that Dewi had heard tales of but never encountered herself - an ogre. With a *ROAR* that echoes through the night, the massive form of the gate smasher lumbers towards the quartet of clearly startled guards... even as a pair of bloodstained orcs rush in behind the ogre to assist their ally in ravaging the town.
Even as these newest invaders charge into the town, Dewi's sharp ears pick up the sounds of battle continuing outside the palisade and a sibiliant female voice call from outside the shattered gates, "Ssstand your ground!!! We mussst finish thisss ssscum before we can aid thossse inssside!"
[OOC] Dewi can tell that the ogre and two orcs will take a round or two to close with the temporarily startled guards.
Alwin will just follow Mazin south and try to see if any orcs are in sight, preparing a fire bolt for any that may come into sight.
OOC: Move to N8
perception check: 8 If he sees any orcs he will launch a fire bolt at them, if not he will hold the spell for the first orc that comes into sight.
Attack: 10 Damage: 2
Moving to stand just behind Kestrell's right shoulder, Alwin also spots the orc who briefly emerges from in front of the large house to the South. Having already prepared his spell, the fighter mage unleashes the blast a brief second after his centaur ally had thrown her spear. Unfortunately, the bolt of fire misses its target and scorches timbre wall rather than orc flesh.
[OOC] Alwin likewise briefly sees an orc at B11 before the raider ducks back behind the cover of the house.
Mazin will say "They've breached the Western wall! There appears to be a number of Orcs heading to the center of town! There's also some orc directly south of us!"
Mazin will sheath his greatsword and pull out his two hand axe's instead. Then he will head south to what looks likes steps down at M8.
Unable to see the orc from his vantage point as the large barbarian draws his hand axes and moves forward, Mazin nevertheless sees his allies unleash a short barrage of attacks at some target near the house ahead. The sounds of combat continue to echo from the other side of the house and Mazin hears a slow, deep familiar voice say, "You will NOT have this gnome! Go back to your homes in the wilds... or I will slay you all if I must!"
[OOC] Mazin recognises the voice of Thurk and the home before him as belonging to the gnome Alcalde Reevis.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Her new form's keen senses trained to the Northeast, Dewi smells the pungent scents of burned wood and spilled blood. Panting after her short but swift dash, the druid-wolf pauses to concentrate her senses out into the her surrounds. Shouts of pain and battle cries, both in common and orcish, drift into the besieged town from outside the gate and the palisade wall. A pair of nervous and slightly injured guardsman stand inside the reinforced Northgates, watching with obvious relief as the small squad of Silverstars comes to assist them. However, even as the four militia members continue to move toward the gate, a second *CRACK* resonates from the gates as they buckle inwards from some powerful force on the otherside.
One of the injured guards standing inside the gates gets slammed to the side by the force of the imploding gate, left crumpled in a heap. The other guard manages to hop back and shout an alarm... before a powerful blow from a massive club pounds him into the ground with a heavy *THWACK*. Stepping through the now mangled gates, one heavy boot stomping on the clearly dead guard, is a 9' tall monstrosity that Dewi had heard tales of but never encountered herself - an ogre. With a *ROAR* that echoes through the night, the massive form of the gate smasher lumbers towards the quartet of clearly startled guards... even as a pair of bloodstained orcs rush in behind the ogre to assist their ally in ravaging the town.
Even as these newest invaders charge into the town, Dewi's sharp ears pick up the sounds of battle continuing outside the palisade and a sibiliant female voice call from outside the shattered gates, "Ssstand your ground!!! We mussst finish thisss ssscum before we can aid thossse inssside!"
[OOC] Dewi can tell that the ogre and two orcs will take a round or two to close with the temporarily startled guards.
Reinforcements outside, allies within....nope, still not great odds....but she has decided her path already. Maybe an orc first..that ogres really big...
She raced for one of the orcs leaping for its throat to try and rip and knock it down.
OOC:
No Advantage for Pack Tactics because I doubt anyone here sees her as an ally just yet, that may change....
Attack: 19 Damage: 5
Bite.Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
This post has potentially manipulated dice roll results.
Altani gallops directly forwards, drawing her sword as she moves. Hoisting her shield up for protections, the centaur warrior readies herself to charge around the house as soon as she get the chance.
OCC: Moves down 40 feet to H11. She also takes the ready action to attack any orc that comes within range.
This post has potentially manipulated dice roll results.
Scrambling up the 5' bank to his left, Kestrell runs a short distance before planting himself in an open space. Incanting and gesturing as he comes to a stop, a fist-sized ball of flame appears in the sorcerers hand, ready to throw at any enemy who appears. Unfortunately, no enemy appears and the magic fizzles out unused.
Moving quickly but quietly through the shadows along the fence and building wall, Sylmeris finally ducks into the recessed doorway of the town's smithy, before taking a knee and sighting down a bowshaft at a trio of orcs who appear to have a wounded lizard man surrounded. Releasing her breath and shot at the same time, the elf is pleased to hear a loud cry of agony erupt from one of the orcs as her arrow dissapears into the creature's side. Staggering from the power of the rogue's shot, the orc nevertheless looks up in the direction of its attacker and seems to spot her skulking in the smithy's doorway.
Galloping forward with shield and sword at the ready, Altani hears the pained orc's shout, but sees no sign of any enemy herself. Pausing to orientate herself to the sound of the cry, the centaur paladin realises that the orcish sounds are coming from just around the front of the building before her.
Watching the ogre and orcs bear down upon the clearly startled Silverstars, Wolf-Dewi pins her ears back and streaks across the open ground, before launching herself at the side of one of the orcs even as the tusked raider raises a great axe to strike at one of the militiamen.
Rushing forward beside his large companion, Alwin takes a slightly wider turn to get around the side of the house... and therefore escapes being the target of the waiting orc's axe strike. Even as the salivating warrior attacks his ally, the astute half-elf spots the other two orcs who are even now pressing forward against a resiliant, but clearly wounded, Thurk.
Tearing around the side of the Alcalde's house at full sprint, Mazin barely registers movement ahead and yet still somehow raises one of his handaxes enough to catch and deflect the waiting orc's swing. While this closest orc presses forward against him, it is the sight of the two orcs behind that causes Mazin concern, though the injured, forge-hammer wielding form of Thurk calls out, "Good to see you, Mazin. Your arrival is... timely!"
No sooner has Thurk uttered those words, that both of the orcs who are menacing him step forward with vicious overhead swings with their greataxes. Likewise, having missed with his prepared ambush, the orc next to Mazin brings his much-notched axehead back for another wild swing at his towering opponent, which the barbarian is able to narrowly deflect using his second hand axe. However, even as he avoids one orc's wicked blade, the tall beserker sees Thurk dodge one attack but fail to deflect the other... and recieve a solid strike to his midsection that sends the stout lizardman crumpling to the ground.
[OOC] RND 1: Kestrell and Altani's ready actions keep them from getting in LoS/range of the orcs, meaning their readied actions do not 'go off'.
I botted Sylmeris, who has not been detected yet (is still hidden from her stealth action in her last turn) and uses her bonus action to dash into position before using her action to attack the orc at A10 with her shortbow: Attack: 7 Damage: 4 Attack rolled a second time due to stealth advantage (in case of crit): Attack: 23 Damage: 01 sneak attack damage - total 14 piercing damage! Sylmeris is no longer stealthed.
Wolf Dewi can dash the 80' to get into position this round, but can't attack until RND2. I will keep her attack and damage rolls for that attack.
Mazin and Alwin are dashing forward (so can't attack this turn), but do get within sight of the orcs attacking Thurk. The orc adjacent to Mazin has readied his last action to attack the 1st enemy who comes within range around the side of the house - which will be Mazin. Attack: 10 Damage: 9. Ready action attack misses.
Both orc's attacking Thurk (disadvantage due to Thurk using the dodge action): O1: Attack: 19 Damage: Unable to parse dice roll. O2: Attack: 8 Damage: Unable to parse dice roll.
*damage rolled for O1 attack due to error message: 7
O3: Attack vs Mazin: Attack: 20 Damage: 12 *Ignore this - the original attack roll was a miss, but this rerolled due to me editing an above line.
That ends RND1. Please post RND2 actions, though we'll keep Dewi, Alwin and Mazin's attack rolls for RND2.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
(Altani leaps with the grace of a magnificent steed 🐎)
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Mazin, while still raging, doesn't say much. As his rage subdues, he notices the wounds he has taken. There is blood dripping down his side as he runs, but he doesn't stop. As they reach the town his keen senses pick up the familiar Orcish sounds.
To the others, he will say "It sounds like Orcs are in the town to the south, but I'm sure we all just heard the blast from the north. Where should we head?"
Mazin will look for the tallest house near him to climb and get a better vantage point. (Would that be the house directly south of him? Q7 or is L13ish taller) He runs towards it and jumps up and climbs to the top.
((Wow, just looked up the high jump rules. You can jump 3 + (strength modifier) ft. So for Mazin, that's a 7ft vertical jump. Plus, you can reach up half your height, which is 7'10", so 11.7' reach, +7' jump. Dang, he should be in the NBA.))
athletics 18 for climbing.
perception 9 Perception.
Alwin just looks at his companions and then looks to the north where they heard the blast "I th...ink th...at...." he pauses for a moment catching himself in the excitement "should be our destination."
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Moving forward and South, pausing only to climb down a short, steep embankment, Kestrell spots the back of Thurk's Smithy Southeast of him, wisps of smoke still emerging from the iron chimney installed atop the roof. Further South, the sorcerer sees Alcalde Reevis's home and like Mazin also now hears the noise of orc voices from that direction... followed by the distinctive *CLANG* of metal-on-metal.
Her form rippling even as Dewi leaps forward, suddenly there is grey furred lupine form where once a diminutive woman with blue-black hair stood. Rushing forward, a low growl escapes the wolf's muzzle as it lifts its nose to sniff the night air. Focused on the sounds of pain and conflict further to the East, the lone wolf nevertheles notices the forms of three of the adventurers moving in a similar direction. The keen ears of her new form easily detects the noisy movements of a group of figures hurrying up the still distant road in the direction of the town's Northern gate.
Clearing the small embankment with a single powerful leap, Altani charges ahead, one arm drawing and preparing a javelin even as the centaur's eyes and ears remain alert for any sign of enemies. Instead of orcs, however, the holy warrior spots the flicker of moving torchlight further to the East. After a moment, Altani just barely manages to make out a small group of armed Silverstar militia jogging in the direction of the seemingly besieged Northgate.
After calling out to his companions, Mazin decides to move to the closest building, which while smaller than Thurk's forge, the Alcalde's home and the barely discernible Marsh Oak in the distance, sits atop a small hillock and is readily within reach. The barbarian's powerful strides carry him to the building and with a single mighty leap and heave, the large warrior stands atop the cottage's thatched roof... which *creaks* alarmingly beneath his considerable weight. Despite hearing a few suprised shouts of alarm from within the cottage itself, Mazin gains a better view of the battle raging at the town's Southgate. While clearly pressed from without, where it seems fires have been set against the palisade wall, the gate appears largely undamaged and a half-dozen militia look to be holding their own with the use of pikes and crossbows. Of more concern is the scorched and broken palisade breach that Mazin sees to the West - a breach that seems to have allowed a difficult to discern number of orcs to approach the centre of the town... though the tense barbarian loses sight of the creature's movement behind the Alcalde's house to the South. The distinctive sound of weapons clashing reaches the huge warrior's ears a moment later from that direction.
Alwin's stuttered words are barely discernible, even to himself, over the noise of crackling flames. As his companions leap into action, the half-elf is uncertain if anyone even heard him.
[OOC] We're back in initiative order now, since more combat may be imminent. Sylmeris is still hidden. Everyone throw up their actions for this round please.
Initiative Order:
Kestrell: 21
Sylmeris: 20
Altani: 19
Dewi: 18
Alwin: 15
Mazin: 7
Orcish Warriors: 3
The orcs that Mazin saw to the South (represented by the lone figure on the map) are no longer visible, hidden by the Alcalde's home (bottom left building). The building with the tall chimney south of the large garden is Thurk's armoury. The large, distant building (bottom right) is the Marsh Oak.
The map isn't a perfect representation of the town or it's buildings, but its close enough for our purposes. While there is a small well in the town square, much of that space is taken up by the Acarbra's circus tent and wagons, but we'll ignore those for the purposes of this encounter unless they become relevant. The quartet of Silverstars are heading up towards the Northgate, which you estimate is about 120' North up that road.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Dewi ran onward coming to a stop at the edge of the northern path beneath a tree, she looked around for what the source of the loud boom they had heard earlier might have been. She scanned the area for any sign of orc, heading directly south at a dash down the northern pathway if none are present.
OOC:
Run 40m due west, Perception check, Dash 40m south.
Perception: 22
Hearing swordplay from the South, Kestrell shouts "Mazin, do you see them from up there?" then runs to the southwest corner of the garden, keeping the garden fence to his back. As the sounds of battle appear to be getting closer, he will ready a Frostbite if an orc appears while he waits for Mazin's response.
OOC:
If it goes off:
The orc must make a DC14 Constitution save or take 1 cold damage and have disadvantage on his next attack roll.
Movement: About 3 squares right and 5 squares down from current location. Sharing that square with the fence corner.
Hearing Mazin's shout, Kestrell holds that spell ready for if an Orc appears in his sight.
Mazin lets the others know what he sees.
((I have meetings all morning, I'll post more afterwards.))
Mazin will say "They've breached the Western wall! There appears to be a number of Orcs heading to the center of town! There's also some orc directly south of us!"
Mazin will sheath his greatsword and pull out his two hand axe's instead. Then he will head south to what looks likes steps down at M8.
Alwin will just follow Mazin south and try to see if any orcs are in sight, preparing a fire bolt for any that may come into sight.
OOC:
Move to N8
perception check: 11
If he sees any orcs he will launch a fire bolt at them, if not he will hold the spell for the first orc that comes into sight.
Attack: 14 Damage: 2
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Earth flying from her hoves, Altani comes to an abrupt hold once she notices the movement in front of her is from a group of Silverstars. Hearing Mazin and Kestrel calling out to each other about enemies to the south and west, the Centaur changes her direction and runs southswards, jumping the fences and running through the vegetable garden, her javelin raise high ready to throw at the first orc she sees.
OCC:
She moves south 40 feet to P12? Ready action with javelin to throw at the first orc in range.
Athletics to jump fences Athletics 9
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Sylmeris slinks along the railings. She notices the barbarian and rolls here eyes as she sticks to the shadows as she makes her way south-west... ((towards the sounds of combat?))
Some distance to the South, to the right of what Kestrell realises is the gnomish Alcalde Reevis' home, an orcish warrior steps briefly into view. The orc is watching something occuring in front of the house that Kestrell cannot see, but the fur-clad fighter raises a jagged great axe with a loud warcry, clearly bloodthirsty at whatever it is that he is witnessing.
Reaching out to try and harm the orc with his magic, the half-elf sorcerer realises with frustration that his target is just beyond his reach.
[OOC] The orc appeared briefly at B11 but after Altani and Alwin's unsuccessful attacks, instinctively ducks back in front of the Alacalde's house and out of line of sight.
Marvelling at the amount of noise that this group of strangers makes as they search about for enemies, Sylmeris crouches down and slinks along the nearby garden fence, keeping to the shadows even as some of the adventurers run past her or trample over the vegetable patch to her left. All the commotion makes it hard for the sneak to be certain, but her sharp eyes spot an orcish form near a house to the South and her trained ears detect the sounds of combat which appear to be emnating from that same area.
[OOC] Sylmeris is still hidden from the adjacent PCs (no passives high enough to detect her).
Trampling cabbages and carrots as she leaps fences and gallops to stand at Kestrell's side, Altani catches the barest glimpse of an orc between the two houses to the South. Not hesitating despite the sharp angle and long distance of the throw, the centaur warrior sends the missile hurtling towards her target, but the difficulty of the throw proves beyond Altani and her missile falls short, stabbing point first into the ground 10' from her intended target.
[OOC] The orc Altani sees is at B11, within the long range of her javelin attack: Attack: 15 Damage: 8
Her new form's keen senses trained to the Northeast, Dewi smells the pungent scents of burned wood and spilled blood. Panting after her short but swift dash, the druid-wolf pauses to concentrate her senses out into the her surrounds. Shouts of pain and battle cries, both in common and orcish, drift into the besieged town from outside the gate and the palisade wall. A pair of nervous and slightly injured guardsman stand inside the reinforced Northgates, watching with obvious relief as the small squad of Silverstars comes to assist them. However, even as the four militia members continue to move toward the gate, a second *CRACK* resonates from the gates as they buckle inwards from some powerful force on the otherside.
One of the injured guards standing inside the gates gets slammed to the side by the force of the imploding gate, left crumpled in a heap. The other guard manages to hop back and shout an alarm... before a powerful blow from a massive club pounds him into the ground with a heavy *THWACK*. Stepping through the now mangled gates, one heavy boot stomping on the clearly dead guard, is a 9' tall monstrosity that Dewi had heard tales of but never encountered herself - an ogre. With a *ROAR* that echoes through the night, the massive form of the gate smasher lumbers towards the quartet of clearly startled guards... even as a pair of bloodstained orcs rush in behind the ogre to assist their ally in ravaging the town.
Even as these newest invaders charge into the town, Dewi's sharp ears pick up the sounds of battle continuing outside the palisade and a sibiliant female voice call from outside the shattered gates, "Ssstand your ground!!! We mussst finish thisss ssscum before we can aid thossse inssside!"
[OOC] Dewi can tell that the ogre and two orcs will take a round or two to close with the temporarily startled guards.
Moving to stand just behind Kestrell's right shoulder, Alwin also spots the orc who briefly emerges from in front of the large house to the South. Having already prepared his spell, the fighter mage unleashes the blast a brief second after his centaur ally had thrown her spear. Unfortunately, the bolt of fire misses its target and scorches timbre wall rather than orc flesh.
[OOC] Alwin likewise briefly sees an orc at B11 before the raider ducks back behind the cover of the house.
Unable to see the orc from his vantage point as the large barbarian draws his hand axes and moves forward, Mazin nevertheless sees his allies unleash a short barrage of attacks at some target near the house ahead. The sounds of combat continue to echo from the other side of the house and Mazin hears a slow, deep familiar voice say, "You will NOT have this gnome! Go back to your homes in the wilds... or I will slay you all if I must!"
[OOC] Mazin recognises the voice of Thurk and the home before him as belonging to the gnome Alcalde Reevis.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Kestrell will run to J5, and crouch down by that pile of rocks. He will ready a Fire Bolt in case he sees an Orc appear again.
Fire Bolt attack: 14
Damage: 7
Reinforcements outside, allies within....nope, still not great odds....but she has decided her path already. Maybe an orc first..that ogres really big...
She raced for one of the orcs leaping for its throat to try and rip and knock it down.
OOC:
No Advantage for Pack Tactics because I doubt anyone here sees her as an ally just yet, that may change....
Attack: 19 Damage: 5
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Altani gallops directly forwards, drawing her sword as she moves. Hoisting her shield up for protections, the centaur warrior readies herself to charge around the house as soon as she get the chance.
OCC: Moves down 40 feet to H11. She also takes the ready action to attack any orc that comes within range.
Attack: 18 Damage: 9
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Mazin will move toward Thurk's voice. Once he gets within range, he will charge the closes orc and attack with both hand axes.
Attack: 21 Damage: 5
Off-Hand Attack: 20 Damage: 2
Alwin will follow Mazin towards Thurk's voice attacking the orc nearest him.
OOC:
Attack: 19 Damage: 6
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Scrambling up the 5' bank to his left, Kestrell runs a short distance before planting himself in an open space. Incanting and gesturing as he comes to a stop, a fist-sized ball of flame appears in the sorcerers hand, ready to throw at any enemy who appears. Unfortunately, no enemy appears and the magic fizzles out unused.
Moving quickly but quietly through the shadows along the fence and building wall, Sylmeris finally ducks into the recessed doorway of the town's smithy, before taking a knee and sighting down a bowshaft at a trio of orcs who appear to have a wounded lizard man surrounded. Releasing her breath and shot at the same time, the elf is pleased to hear a loud cry of agony erupt from one of the orcs as her arrow dissapears into the creature's side. Staggering from the power of the rogue's shot, the orc nevertheless looks up in the direction of its attacker and seems to spot her skulking in the smithy's doorway.
Galloping forward with shield and sword at the ready, Altani hears the pained orc's shout, but sees no sign of any enemy herself. Pausing to orientate herself to the sound of the cry, the centaur paladin realises that the orcish sounds are coming from just around the front of the building before her.
Watching the ogre and orcs bear down upon the clearly startled Silverstars, Wolf-Dewi pins her ears back and streaks across the open ground, before launching herself at the side of one of the orcs even as the tusked raider raises a great axe to strike at one of the militiamen.
Rushing forward beside his large companion, Alwin takes a slightly wider turn to get around the side of the house... and therefore escapes being the target of the waiting orc's axe strike. Even as the salivating warrior attacks his ally, the astute half-elf spots the other two orcs who are even now pressing forward against a resiliant, but clearly wounded, Thurk.
Tearing around the side of the Alcalde's house at full sprint, Mazin barely registers movement ahead and yet still somehow raises one of his handaxes enough to catch and deflect the waiting orc's swing. While this closest orc presses forward against him, it is the sight of the two orcs behind that causes Mazin concern, though the injured, forge-hammer wielding form of Thurk calls out, "Good to see you, Mazin. Your arrival is... timely!"
No sooner has Thurk uttered those words, that both of the orcs who are menacing him step forward with vicious overhead swings with their greataxes. Likewise, having missed with his prepared ambush, the orc next to Mazin brings his much-notched axehead back for another wild swing at his towering opponent, which the barbarian is able to narrowly deflect using his second hand axe. However, even as he avoids one orc's wicked blade, the tall beserker sees Thurk dodge one attack but fail to deflect the other... and recieve a solid strike to his midsection that sends the stout lizardman crumpling to the ground.
[OOC] RND 1: Kestrell and Altani's ready actions keep them from getting in LoS/range of the orcs, meaning their readied actions do not 'go off'.
I botted Sylmeris, who has not been detected yet (is still hidden from her stealth action in her last turn) and uses her bonus action to dash into position before using her action to attack the orc at A10 with her shortbow: Attack: 7 Damage: 4 Attack rolled a second time due to stealth advantage (in case of crit): Attack: 23 Damage: 0 1 sneak attack damage - total 14 piercing damage! Sylmeris is no longer stealthed.
Wolf Dewi can dash the 80' to get into position this round, but can't attack until RND2. I will keep her attack and damage rolls for that attack.
Mazin and Alwin are dashing forward (so can't attack this turn), but do get within sight of the orcs attacking Thurk. The orc adjacent to Mazin has readied his last action to attack the 1st enemy who comes within range around the side of the house - which will be Mazin. Attack: 10 Damage: 9. Ready action attack misses.
Both orc's attacking Thurk (disadvantage due to Thurk using the dodge action):
O1: Attack: 19 Damage: Unable to parse dice roll.
O2: Attack: 8 Damage: Unable to parse dice roll.
*damage rolled for O1 attack due to error message: 7
O3: Attack vs Mazin: Attack: 20 Damage: 12 *Ignore this - the original attack roll was a miss, but this rerolled due to me editing an above line.
That ends RND1. Please post RND2 actions, though we'll keep Dewi, Alwin and Mazin's attack rolls for RND2.
Initiative Order:
Kestrell: 21
Sylmeris: 20
Altani: 19
Dewi: 18
Alwin: 15
Thurk: 15
Mazin: 7
Orcish Warriors: 3
Silverstars: 3
Ogre: 0
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Kestrell runs past Altani and tries to get to F12 using all his movement (I think I counted right).
If so, he will finally blast a Fire Bolt at the Orc he has the clearest shot at (A10).
Fire Bolt Attack: 7 Damage: 4
Alwin just looks at Thurk and rushes over without thinking trying to put himself in the middle of Thurk and the orcs as he takes a swing.
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9