Alwin just nods his head in agreement as the group suggests it is time to go see the fletcher. As their new companion mentions the marks and then asks if they have any knowledge, he begins to think about them and anything he may have heard.
Thinking to yourself quietly as you walk back through the town, you recognise the elvish woman apparently standing guard outside the Marsh Oak as being of moonelf heritage. Walking past with your companions on your way to the fletchers, you are unable to come up with much more about the decapitated orc's scars.
[OOC] Spoiler for Alwin:
The only thing that you can think of relating to such markings is a vague recollection that one of your tutors once left you with when referring to "lesser races" that sometimes disfigured and scarred themselves in deplorable arcane or divine rituals, though such you were taught was strictly forbidden by elvish law.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Dewi walked over towards the arrows and compared them to the ones from her memories....
Wisdom: 21
[OOC] Spoiler for Dewi:
Even though you recall the memory of the event with some vividness, again seeing the four short, cloaked figures with their bows, along with their four hounds, slay the lone lizardfolk woman almost a month ago, you cannot possibly make any accurate comparison between the arrows before you and those you saw fired so far from where you floated in the river.
At a distance, arrows just look like arrows. This is one of those situations where no matter the roll, it's almost impossible to succeed. You never personally got close enough to see one of the arrows yourself.
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
"Interesting gnome but I am not sure if now is the time for such frivolity. Even though the thought of us seeing the circus peeks my interest."
As they reach the Fletcher workshop, Altani looks around. "Pente, are you here. Pente?"
"Am I sitting at that table in front of you? No? Well then I can't bloody well be THERE, can I!?!
Anyway, who the hell is asking? Because you sure aren't a local to be hollering at me like this."
The shack's door opens just a sliver, with an older (but not frail) woman's voice emerging from within.
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
"Interesting gnome but I am not sure if now is the time for such frivolity. Even though the thought of us seeing the circus peeks my interest."
"I agree, although maybe the circus is just what we need! We should check it out tonight."
As the shack's door opens a sliver, Kestrell responds: "Hello! You must be the great boyer and fletcher that serves this fine town! We are..." Kestrell looks around..."Well, we helped defend the town last night, and we were actually looking into the recent murders before that. Can we ask a few questions about your fine craftsmanship?"
Altani looks at the woman, flicking her tail. "I am sorry, our minds must have been elsewhere and we did not see you. As my friend Kestrell has said, we wish to understand a few things about arrows. In particular about who may have made some of a particular head type and wood."
OCC: Sorry I can not for the life of me find that comment about the type of wood used for the arrows or what the arrow heads looked like.
Sylmerissighs and stands casually, "a colourful show would definitely take my mind off things. I would love to go... but I really must rest, seeing all of that really took it out of me. I will see you all the inn?"
This post has potentially manipulated dice roll results.
Alwin just stops at the bodies for a second as he remembers about the symbols "Can you gi..ve me a second. I once hear...d th...at th...ese could be arcane or divine in na...ture. Maybe a local priest would recognize them." He pulls out a piece of paper and begins to copy them as best as possible.
As the group begins to talk about the circus he just nods "It cou...ld be fu...n."
As Kestrell begins to talk to the fletcher, Alwin just quiets himself finding a place to sit as he pulls out a book about the arcane and begins to try and research the symbols that they saw.
Dewi has no idea what a circus is or what the strange gnome had been on about, she was more interested in whether the fletcher would say anything useful.
"Interesting gnome but I am not sure if now is the time for such frivolity. Even though the thought of us seeing the circus peeks my interest."
"I agree, although maybe the circus is just what we need! We should check it out tonight."
As the shack's door opens a sliver, Kestrell responds: "Hello! You must be the great boyer and fletcher that serves this fine town! We are..." Kestrell looks around..."Well, we helped defend the town last night, and we were actually looking into the recent murders before that. Can we ask a few questions about your fine craftsmanship?"
"Ehh? The great bowyer and fletcher am I? Seeing as I'm the only one who "serves" this mud-puddle of a town, I guess I'm great enough. Ha!"
A plainly dressed, greying half-elven woman in her twilight years opens the door further and emerges from inside the hut. Apparently seeing no threat, she puts a sturdy looking longbow down inside the doorway before she comes out, walking with a noticeable hitch as she does so. Her shrewd and suspicious brown eyes take you all in, before her weathered face and hard gaze return to the articulate and handsome sorcerer,
"My, my... aren't you a charmer. And well spoken to boot. Too well spoken for this backwater nowhere. I heard about some hero-types who helped to chase off them orcs last night... that was you, ehh?
Well... seeing as you did that and you asked real nice, I reckon that old Pente could spend a little time with you lot. You shoot, sugar?"
The bowyer and fletcher's gaze softens a little as she smiles at Kestrell, though as she sits at the table in front of her small home, it's clear from her lingering look at the half-elf's uncalloused hands that she asked her final question somewhat doubtfully.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Altani looks at the woman, flicking her tail. "I am sorry, our minds must have been elsewhere and we did not see you. As my friend Kestrell has said, we wish to understand a few things about arrows. In particular about who may have made some of a particular head type and wood."
OCC: Sorry I can not for the life of me find that comment about the type of wood used for the arrows or what the arrow heads looked like.
"No need for sorrys, lovey. I was just preparing more shafts outback after a busy morning of sales. Seems like an orc attack turns out to be good for business. Well, mine at least. Ha!
What's that... Understand arrows? Arrows are simple to understand, lovey. You stick folks with the pointy ends. Ha! *Hehehehe* Just messing with you. Particular head type and wood you say, ehh? And what would those be?"
[OOC] Gotta take notes, don't ya know! Page 62 of the game thread. ;)
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Sylmerissighs and stands casually, "a colourful show would definitely take my mind off things. I would love to go... but I really must rest, seeing all of that really took it out of me. I will see you all the inn?"
[OOG] @Loaniss - is Sylmeris leaving the group to head to the Marsh Oak Inn?
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Alwin just stops at the bodies for a second as he remembers about the symbols "Can you gi..ve me a second. I once hear...d th...at th...ese could be arcane or divine in na...ture. Maybe a local priest would recognize them." He pulls out a piece of paper and begins to copy them as best as possible.
As the group begins to talk about the circus he just nods "It cou...ld be fu...n."
As Kestrell begins to talk to the fletcher, Alwin just quiets himself finding a place to sit as he pulls out a book about the arcane and begins to try and research the symbols that they saw.
Alwin looks into his own notebook that contains many of the things he'd found most interesting from his lessons and research over the years, moving over to lift the severed orc's head from Mazin's belt at one stage to compare a drawing he'd made years ago to the dead creature's facial scars. Pente seems to finally notice that the towering barbarian is holding corpse parts, looking up from other two party members' that she's speaking to say in a clearly disgusted and somewhat scolding voice aimed at Alwin and Mazin,
"Well, that's certainly the most horrible thing I've seen for some time. You know that there are children who live here, right?"
[OOC] Spoiler for Alwin:
Not much on that check, sorry, beyond finding something that refers to the double parallel lines in blood rituals as often pertaining to 'joint pathways of flesh and spirit'.
*Just a heads up that Alwin doesn't carry history and magic books with him, but since I know and appreciate that you're doing it for flavour, you can add a custom item called 'Alwin's Journal' to your equipment, which we'll say has all your old notes and any new stuff you choose to write in it.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
This post has potentially manipulated dice roll results.
"Thank you, Pente! I shoot some!" Kestrell nods to the light crossbow hanging off his back. "But it's been awhile since I have, to be honest. Lately I've been expanding my magical horizons." Kestrell casts Minor Illusion and makes an archery target appear about 70 degrees above them and 30 feet away. Then he casts Fire Bolt at the target: 13.
If the fire bolt gets near the target, he makes the target vanish like it was hit.
Kestrell looks back down at Pente and grins. "I probably couldn't do that with my crossbow. Got any tips for me?"
Sylmeris sighs and stands casually, "a colourful show would definitely take my mind off things. I would love to go... but I really must rest, seeing all of that really took it out of me. I will see you all the inn?"
[OOG] @Loaniss - is Sylmeris leaving the group to head to the Marsh Oak Inn?
Sorry, yes. She would head to the inn and get changed into her common clothes.
Once out the inn, she will to see if she can find a place (alleyway or something similar) that seems hidden...
"Thank you, Pente! I shoot some!" Kestrell nods to the light crossbow hanging off his back. "But it's been awhile since I have, to be honest. Lately I've been expanding my magical horizons." Kestrell casts Minor Illusion and makes an archery target appear about 70 degrees above them and 30 feet away. Then he casts Fire Bolt at the target: 10.
If the fire bolt gets near the target, he makes the target vanish like it was hit.
Kestrell looks back down at Pente and grins. "I probably couldn't do that with my crossbow. Got any tips for me?"
Kestrell's illusion appears further down the dirt road a little, up above the roof of the ramshackle cabin next to the Bowyer's home. Despite the illusion's nearness and lack of movement, the sorcerer's blast of flame only just knicks the target, though the half-elf's timing is sufficient to give the appearance of more solid strike. The illusory target dissapears, though the bolt of fire continues far outwards and upwards into the sky, causing more than a few heads to turn in concern. A pair of still distant Silverstar militia pause in their patrol, clearly undecided if they should come to investigate the disturbance.
For her part, Pente chuckles in obvious amusement, her grin widening as she nudges one of the chairs in front of her table with an old leather boot, saying,
"Not bad, not bad at all, honey. I'd tell you to not squint so much and to get your elbow up a little higher before you release your shot, but I think we both know that such tips don't really apply to your particular technique. Ha!
Why don't you take a seat, sunshine, and tell old Pente exactly how it is that I can help yall. Your friend spoke of an arrow... does one of you happen to have it with you?"
[OOC] Very nice use of minor illusion, Kestrell. While it wasn't an issue here, just remember to check the spell range for future uses.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Sorry, yes. She would head to the inn and get changed into her common clothes.
Once out the inn, she will to see if she can find a place (alleyway or something similar) that seems hidden...
Perception: 13
As Sylmeris approaches the Marsh Oak Inn, she sees the red-haired gnome toss a handful of flyers in the face of the moonelf warrior standing before the door, before the strange little performer capers and rolls off down the road to accost other townsfolk with his invitation. The armed and armoured woman merely glowers at the departing gnome before heading back inside alongside apron-clad Innkeeper, Myren. The only person inside who pays Sylmeris any attention is the innkeeper's teenage daughter Barella who smiles and murmers "Good morning" but otherwise lets the elven rogue go about her business.
Getting changed quickly, you easily finding a quiet, out of the way place alongside the Inn, near the establishment's bins and compost garden, from which to observe the town square and nearby streets. The smell of the nearby waste is only mildly off-putting, while the blue sky above grows slightly greyer as more and more clouds begin to appear, perhaps brought in by the growing breeze. Sylmeris emerges from the inn too late to witness Kestrell's magical display but does arrive in time to see the fletcher offer the spell caster a chair.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
"Not bad, not bad at all, honey. I'd tell you to not squint so much and to get your elbow up a little higher before you release your shot, but I think we both know that such tips don't really apply to your particular technique. Ha!
Why don't you take a seat, sunshine, and tell old Pente exactly how it is that I can help yall. Your friend spoke of an arrow... does one of you happen to have it with you?"
"Don't squint and keep the elbow up, got it. I'll remember that when using my bow!"
Kestrell sits down: "Yes, Altani put it in her backpack. It was in the river for a week or two, so I hope that doesn't matter too much."
Altani takes the arrow out of her backpack and steps forward.
"Here it is. Between us we believe it to have been made for a short bow, the fletching being of chicken feather and the shalf crafted from birch wood. Can you tell us anythung else or even who would use such arrows to hunt?"
Rollback Post to RevisionRollBack
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
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Dewi walked over towards the arrows and compared them to the ones from her memories....
Wisdom: 21
Thinking to yourself quietly as you walk back through the town, you recognise the elvish woman apparently standing guard outside the Marsh Oak as being of moonelf heritage. Walking past with your companions on your way to the fletchers, you are unable to come up with much more about the decapitated orc's scars.
[OOC] Spoiler for Alwin:
The only thing that you can think of relating to such markings is a vague recollection that one of your tutors once left you with when referring to "lesser races" that sometimes disfigured and scarred themselves in deplorable arcane or divine rituals, though such you were taught was strictly forbidden by elvish law.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
[OOC] Spoiler for Dewi:
Even though you recall the memory of the event with some vividness, again seeing the four short, cloaked figures with their bows, along with their four hounds, slay the lone lizardfolk woman almost a month ago, you cannot possibly make any accurate comparison between the arrows before you and those you saw fired so far from where you floated in the river.
At a distance, arrows just look like arrows. This is one of those situations where no matter the roll, it's almost impossible to succeed. You never personally got close enough to see one of the arrows yourself.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
"Interesting gnome but I am not sure if now is the time for such frivolity. Even though the thought of us seeing the circus peeks my interest."
As they reach the Fletcher workshop, Altani looks around. "Pente, are you here. Pente?"
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
"Am I sitting at that table in front of you? No? Well then I can't bloody well be THERE, can I!?!
Anyway, who the hell is asking? Because you sure aren't a local to be hollering at me like this."
The shack's door opens just a sliver, with an older (but not frail) woman's voice emerging from within.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
"I agree, although maybe the circus is just what we need! We should check it out tonight."
As the shack's door opens a sliver, Kestrell responds: "Hello! You must be the great boyer and fletcher that serves this fine town! We are..." Kestrell looks around..."Well, we helped defend the town last night, and we were actually looking into the recent murders before that. Can we ask a few questions about your fine craftsmanship?"
Persuasion: 5
Altani looks at the woman, flicking her tail. "I am sorry, our minds must have been elsewhere and we did not see you. As my friend Kestrell has said, we wish to understand a few things about arrows. In particular about who may have made some of a particular head type and wood."
OCC: Sorry I can not for the life of me find that comment about the type of wood used for the arrows or what the arrow heads looked like.
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Sylmeris sighs and stands casually, "a colourful show would definitely take my mind off things. I would love to go... but I really must rest, seeing all of that really took it out of me. I will see you all the inn?"
Alwin just stops at the bodies for a second as he remembers about the symbols "Can you gi..ve me a second. I once hear...d th...at th...ese could be arcane or divine in na...ture. Maybe a local priest would recognize them." He pulls out a piece of paper and begins to copy them as best as possible.
As the group begins to talk about the circus he just nods "It cou...ld be fu...n."
As Kestrell begins to talk to the fletcher, Alwin just quiets himself finding a place to sit as he pulls out a book about the arcane and begins to try and research the symbols that they saw.
OOC:
Arcana check on the symbols: 9
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Dewi has no idea what a circus is or what the strange gnome had been on about, she was more interested in whether the fletcher would say anything useful.
"Ehh? The great bowyer and fletcher am I? Seeing as I'm the only one who "serves" this mud-puddle of a town, I guess I'm great enough. Ha!"
A plainly dressed, greying half-elven woman in her twilight years opens the door further and emerges from inside the hut. Apparently seeing no threat, she puts a sturdy looking longbow down inside the doorway before she comes out, walking with a noticeable hitch as she does so. Her shrewd and suspicious brown eyes take you all in, before her weathered face and hard gaze return to the articulate and handsome sorcerer,
"My, my... aren't you a charmer. And well spoken to boot. Too well spoken for this backwater nowhere. I heard about some hero-types who helped to chase off them orcs last night... that was you, ehh?
Well... seeing as you did that and you asked real nice, I reckon that old Pente could spend a little time with you lot. You shoot, sugar?"
The bowyer and fletcher's gaze softens a little as she smiles at Kestrell, though as she sits at the table in front of her small home, it's clear from her lingering look at the half-elf's uncalloused hands that she asked her final question somewhat doubtfully.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
"No need for sorrys, lovey. I was just preparing more shafts outback after a busy morning of sales. Seems like an orc attack turns out to be good for business. Well, mine at least. Ha!
What's that... Understand arrows? Arrows are simple to understand, lovey. You stick folks with the pointy ends. Ha! *Hehehehe* Just messing with you. Particular head type and wood you say, ehh? And what would those be?"
[OOC] Gotta take notes, don't ya know! Page 62 of the game thread. ;)
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
[OOG] @Loaniss - is Sylmeris leaving the group to head to the Marsh Oak Inn?
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Alwin looks into his own notebook that contains many of the things he'd found most interesting from his lessons and research over the years, moving over to lift the severed orc's head from Mazin's belt at one stage to compare a drawing he'd made years ago to the dead creature's facial scars. Pente seems to finally notice that the towering barbarian is holding corpse parts, looking up from other two party members' that she's speaking to say in a clearly disgusted and somewhat scolding voice aimed at Alwin and Mazin,
"Well, that's certainly the most horrible thing I've seen for some time. You know that there are children who live here, right?"
[OOC] Spoiler for Alwin:
Not much on that check, sorry, beyond finding something that refers to the double parallel lines in blood rituals as often pertaining to 'joint pathways of flesh and spirit'.
*Just a heads up that Alwin doesn't carry history and magic books with him, but since I know and appreciate that you're doing it for flavour, you can add a custom item called 'Alwin's Journal' to your equipment, which we'll say has all your old notes and any new stuff you choose to write in it.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
"Thank you, Pente! I shoot some!" Kestrell nods to the light crossbow hanging off his back. "But it's been awhile since I have, to be honest. Lately I've been expanding my magical horizons." Kestrell casts Minor Illusion and makes an archery target appear about 70 degrees above them and 30 feet away. Then he casts Fire Bolt at the target: 13.
If the fire bolt gets near the target, he makes the target vanish like it was hit.
Kestrell looks back down at Pente and grins. "I probably couldn't do that with my crossbow. Got any tips for me?"
Sorry, yes. She would head to the inn and get changed into her common clothes.
Once out the inn, she will to see if she can find a place (alleyway or something similar) that seems hidden...
Perception: 13
Kestrell's illusion appears further down the dirt road a little, up above the roof of the ramshackle cabin next to the Bowyer's home. Despite the illusion's nearness and lack of movement, the sorcerer's blast of flame only just knicks the target, though the half-elf's timing is sufficient to give the appearance of more solid strike. The illusory target dissapears, though the bolt of fire continues far outwards and upwards into the sky, causing more than a few heads to turn in concern. A pair of still distant Silverstar militia pause in their patrol, clearly undecided if they should come to investigate the disturbance.
For her part, Pente chuckles in obvious amusement, her grin widening as she nudges one of the chairs in front of her table with an old leather boot, saying,
"Not bad, not bad at all, honey. I'd tell you to not squint so much and to get your elbow up a little higher before you release your shot, but I think we both know that such tips don't really apply to your particular technique. Ha!
Why don't you take a seat, sunshine, and tell old Pente exactly how it is that I can help yall. Your friend spoke of an arrow... does one of you happen to have it with you?"
[OOC] Very nice use of minor illusion, Kestrell. While it wasn't an issue here, just remember to check the spell range for future uses.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
As Sylmeris approaches the Marsh Oak Inn, she sees the red-haired gnome toss a handful of flyers in the face of the moonelf warrior standing before the door, before the strange little performer capers and rolls off down the road to accost other townsfolk with his invitation. The armed and armoured woman merely glowers at the departing gnome before heading back inside alongside apron-clad Innkeeper, Myren. The only person inside who pays Sylmeris any attention is the innkeeper's teenage daughter Barella who smiles and murmers "Good morning" but otherwise lets the elven rogue go about her business.
Getting changed quickly, you easily finding a quiet, out of the way place alongside the Inn, near the establishment's bins and compost garden, from which to observe the town square and nearby streets. The smell of the nearby waste is only mildly off-putting, while the blue sky above grows slightly greyer as more and more clouds begin to appear, perhaps brought in by the growing breeze. Sylmeris emerges from the inn too late to witness Kestrell's magical display but does arrive in time to see the fletcher offer the spell caster a chair.
[OOC] What is Sylmeris looking for?
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
"Don't squint and keep the elbow up, got it. I'll remember that when using my bow!"
Kestrell sits down: "Yes, Altani put it in her backpack. It was in the river for a week or two, so I hope that doesn't matter too much."
Thanks! I'll take any excuse to fire off a bolt of, well, fire. Yeah, 30' and 70 degrees up, it was pretty close and almost right above our heads.
Altani takes the arrow out of her backpack and steps forward.
"Here it is. Between us we believe it to have been made for a short bow, the fletching being of chicken feather and the shalf crafted from birch wood. Can you tell us anythung else or even who would use such arrows to hunt?"
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder