Once she finds the safety of privacy, with a graceful spin, and a grin of delight, Sylmeris would shapechange into that of an average-looking human man with similar build, a little shorter (so their clothes aren't misfitting) and go to look at this Circus Gaga!
Making loud noises of disgust at the smell as she makes her way back into the street, but now visibly excited, she trots on over to the directions the gnome said with eyes longing to filled with wondrous colours and sparkling delights of the circus.
Emerging back onto the street following her (his) transformation, Sylmeris walks around the town square, doing a circuit of the large colourful tent and the circus wagons, until he spies the afro-haired gnome talking with a petite half-elven woman with short pink-dyed hair, dressed in deep purple silk clothing. The two converse for a few moments, then the gnome hands the woman a flyer before cartwheeling towards the big top's opening, cackling wildly the whole time. The curious gnome dissapears into the tent, by-passing a large, heavily muscled and tattooed centaur warrior who keeps vigil at the tent flaps.
The exotic appearance of the tent, the wagons and the circus folk who are busily and loudly preparing for the coming night's entertainment stands out in stark contrast to the stoic and industrious work of Ambersilt's locals who are equally occupied with repairing and fortifying their town.
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Altani nodes and then starts to make her way towards the peat workers home and the fighting pit.
Your party heads out the Eastern Gate which compared to the town's South and North Gates looks relatively unscathed. Trudging down the same road that most of you took when visiting the lizard woman elder, Meerkthistle, you this time by-pass the rough goat trail leading up the hill on the North side of the trail.
Instead continuing Eastward, it is a little past noon when you reach the outskirts of the peat fields where you see a number of hardy but sweat stained local folk toiling with pick axes and shovels amidst the dirt and mud. More than a few soil smeared faces turn up at the approach of your group, though most quickly go back to their labors. A number of fairly ramshackle huts have been haphazardly thrown up around the peat fields, the apparent rest places and abodes of those who work here. Several wagons and a larger multi-storied building that looks like a warehouse stand another half-mile further East.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Just before they arrived Dewi shifted form into a wolf and trotted at Mazins side....
[OOC] Since your post was right after mine and DDB's PbP format demands a bit of jig-sawing in regards to post ordering, that's fine, Damian. Just a heads up though that as a general rule, retroactive actions aren't allowed in my games. All good though.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
This post has potentially manipulated dice roll results.
Kestrell will catch the eye of one of the peat workers and shout "Hello there! We just came from town, and boy those orcs left it in a mess. Did you all have any trouble with the orcs out here last night?"
After breaking the ice, Kestrell will ask: "We are also looking for 'Mother' and her sons. Do you know where we might find them?"
This post has potentially manipulated dice roll results.
Altani stands next to Kestrell while she scans the surroundings to see if she can see anything odd or out of place. She makes a note of the locations of the people she can see as well as any she thinks could be armed.
No worries, I meant to post it before but I'm back at work now and its been a bit hectic. :)
[OOG] All good, Damian.
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Kestrell will catch the eye of one of the peat workers and shout "Hello there! We just came from town, and boy those orcs left it in a mess. Did you all have any trouble with the orcs out here last night?"
After breaking the ice, Kestrell will ask: "We are also looking for 'Mother' and her sons. Do you know where we might find them?"
At Kestrell's shout, a bald, plain faced man who was pointing out a few things and giving instructions to a small group of workers in the next field comes over to investigate what you all want. The simple looking felow looks noticeably impressed by your entourage and bearing. Waving a few midday flies away and scratching his bare pate as he listens to your words before nodding his head in understanding, though despite seeming eager to please, he appears a little uncomfortable in responding to the last part of your request,
"We saw them fires and heard that fightin' over yonder at the town last night. The Alcalde came out this mornin' to check on us and fill us in on what happened. We're a few crews short today, since some of our lads and lasses are in town now helpin' with the repairs. Thankfully them orcs didn't bother to come out here last night.
Mother, you say? Well I'm fairly certain she's over in the Mudhouse, drinkin' and gamblin' with some of the other off-duty workers. Spends a lot of 'er time there... and she don't like bein' bothered too much when she does so, Mr. I tell you that fer certain!
Some of 'er boys worked the early shift this mornin', but they knocked off a couple of hours ago. I guess some might be drinkin' and fightin' mutts with their momma, but the rest'll probably be at their place down yonder. They don't much care fer uninvited visitors much though, neither they nor them dogs of theirs."
At the mention of the Mudhouse, the fellow points to the larger barn-like building further East, while he waves towards the South when he speaks of the clearly well-known halfling family's home.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Altani stands next to Kestrell while she scans the surroundings to see if she can see anything odd or out of place. She makes a note of the locations of the people she can see as well as any she thinks could be armed.
Despite a close scrutinisation, Altani really sees nothing out of place here. Some of the workers seem a little on edge, clutching their picks and shovels a little nervously as they occassionally glance up from their labors to look out at the surrounding marshlands. Apart from the tools of their trade, none of the workers here appear armed with anything more than an occassional dagger, though the perceptive centaur does spot two people, a young human man with a shortbow and a middle-aged dwarven woman with a crossbow walking the perimeter of the work site.
Altani also notices that while their aren't many trees of any great size out here, there are a few stunted birch trees growing in ones and twos in the area. When the workman mentioned the halfling's home and waved to the South, the sharp-eyed warrior noticed a small corpse of birch trees in the indicated direction, as well as a faint plume of smoke drifting from somewhere behind it.
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
"Yer welcome, sir. 'Part from the Alcalde, the Magistrate or the odd Silverstar, we don't get many visitors out 'ere.
Mad at? That lot are pretty much mad at everyone, and the world in general, most of the time, least from what I can tell. Mother used to be a top worker 'round 'ere, her husband Ralf as well, least till ol' Ralf died a few years back. Taken by a croc, poor bastard. Some of 'er boys put in the odd decent shift still, but best steer clear of the whole bunch is my suggestion.
Don't know 'bout any specific beef they might 'ave, but they don't need much reason to get rough with anyone, truth be told, 'specially those who owe 'em money or get up in their business."
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Dewi padded with the others her senses drinking in details around her, she scented for dogs and kept a keen ear out.
Perception: 22
[OOC] Spoiler for Dewi:
Sniffing around the swampy peat fields, your keen sense of smell easily picks up the scent of canidae in both directions - East towards the large man structure and South towards the corpse of trees where you also see and smell smoke. You pick up the distinct scents of a number of hounds to the South, while to the East you pick up a soliatry wolf-scent, as well as the scent of boar.
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
"Let's gather the others and go then."
Altani looks around. "Where did Slymeris go? Did she wish to stat with us?"
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Alwin just stands up putting away his journal "Yes, le...t's go."
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
' She'll catch up. She heard where we were going."
Altani nodes and then starts to make her way towards the peat workers home and the fighting pit.
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Emerging back onto the street following her (his) transformation, Sylmeris walks around the town square, doing a circuit of the large colourful tent and the circus wagons, until he spies the afro-haired gnome talking with a petite half-elven woman with short pink-dyed hair, dressed in deep purple silk clothing. The two converse for a few moments, then the gnome hands the woman a flyer before cartwheeling towards the big top's opening, cackling wildly the whole time. The curious gnome dissapears into the tent, by-passing a large, heavily muscled and tattooed centaur warrior who keeps vigil at the tent flaps.
The exotic appearance of the tent, the wagons and the circus folk who are busily and loudly preparing for the coming night's entertainment stands out in stark contrast to the stoic and industrious work of Ambersilt's locals who are equally occupied with repairing and fortifying their town.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Your party heads out the Eastern Gate which compared to the town's South and North Gates looks relatively unscathed. Trudging down the same road that most of you took when visiting the lizard woman elder, Meerkthistle, you this time by-pass the rough goat trail leading up the hill on the North side of the trail.
Instead continuing Eastward, it is a little past noon when you reach the outskirts of the peat fields where you see a number of hardy but sweat stained local folk toiling with pick axes and shovels amidst the dirt and mud. More than a few soil smeared faces turn up at the approach of your group, though most quickly go back to their labors. A number of fairly ramshackle huts have been haphazardly thrown up around the peat fields, the apparent rest places and abodes of those who work here. Several wagons and a larger multi-storied building that looks like a warehouse stand another half-mile further East.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Just before they arrived Dewi shifted form into a wolf and trotted at Mazins side....
[OOC] Since your post was right after mine and DDB's PbP format demands a bit of jig-sawing in regards to post ordering, that's fine, Damian. Just a heads up though that as a general rule, retroactive actions aren't allowed in my games. All good though.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
OOC:
No worries, I meant to post it before but I'm back at work now and its been a bit hectic. :)
Kestrell will catch the eye of one of the peat workers and shout "Hello there! We just came from town, and boy those orcs left it in a mess. Did you all have any trouble with the orcs out here last night?"
After breaking the ice, Kestrell will ask: "We are also looking for 'Mother' and her sons. Do you know where we might find them?"
OOC: Persuasion check if needed: 14.
Altani stands next to Kestrell while she scans the surroundings to see if she can see anything odd or out of place. She makes a note of the locations of the people she can see as well as any she thinks could be armed.
OCC:
Perception 20
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
[OOG] All good, Damian.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
At Kestrell's shout, a bald, plain faced man who was pointing out a few things and giving instructions to a small group of workers in the next field comes over to investigate what you all want. The simple looking felow looks noticeably impressed by your entourage and bearing. Waving a few midday flies away and scratching his bare pate as he listens to your words before nodding his head in understanding, though despite seeming eager to please, he appears a little uncomfortable in responding to the last part of your request,
"We saw them fires and heard that fightin' over yonder at the town last night. The Alcalde came out this mornin' to check on us and fill us in on what happened. We're a few crews short today, since some of our lads and lasses are in town now helpin' with the repairs. Thankfully them orcs didn't bother to come out here last night.
Mother, you say? Well I'm fairly certain she's over in the Mudhouse, drinkin' and gamblin' with some of the other off-duty workers. Spends a lot of 'er time there... and she don't like bein' bothered too much when she does so, Mr. I tell you that fer certain!
Some of 'er boys worked the early shift this mornin', but they knocked off a couple of hours ago. I guess some might be drinkin' and fightin' mutts with their momma, but the rest'll probably be at their place down yonder. They don't much care fer uninvited visitors much though, neither they nor them dogs of theirs."
At the mention of the Mudhouse, the fellow points to the larger barn-like building further East, while he waves towards the South when he speaks of the clearly well-known halfling family's home.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Despite a close scrutinisation, Altani really sees nothing out of place here. Some of the workers seem a little on edge, clutching their picks and shovels a little nervously as they occassionally glance up from their labors to look out at the surrounding marshlands. Apart from the tools of their trade, none of the workers here appear armed with anything more than an occassional dagger, though the perceptive centaur does spot two people, a young human man with a shortbow and a middle-aged dwarven woman with a crossbow walking the perimeter of the work site.
Altani also notices that while their aren't many trees of any great size out here, there are a few stunted birch trees growing in ones and twos in the area. When the workman mentioned the halfling's home and waved to the South, the sharp-eyed warrior noticed a small corpse of birch trees in the indicated direction, as well as a faint plume of smoke drifting from somewhere behind it.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
"Thank you, sir! Say, do you know of anyone that they would be mad at, or want to hurt?"
"Yer welcome, sir. 'Part from the Alcalde, the Magistrate or the odd Silverstar, we don't get many visitors out 'ere.
Mad at? That lot are pretty much mad at everyone, and the world in general, most of the time, least from what I can tell. Mother used to be a top worker 'round 'ere, her husband Ralf as well, least till ol' Ralf died a few years back. Taken by a croc, poor bastard. Some of 'er boys put in the odd decent shift still, but best steer clear of the whole bunch is my suggestion.
Don't know 'bout any specific beef they might 'ave, but they don't need much reason to get rough with anyone, truth be told, 'specially those who owe 'em money or get up in their business."
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Kestrell nods, "Thanks again." Then walks towards the Mudhouse. "I could use a drink myself." he mentions to the rest of the group.
Dewi padded with the others her senses drinking in details around her, she scented for dogs and kept a keen ear out.
Perception: 11
[OOC] Spoiler for Dewi:
Sniffing around the swampy peat fields, your keen sense of smell easily picks up the scent of canidae in both directions - East towards the large man structure and South towards the corpse of trees where you also see and smell smoke. You pick up the distinct scents of a number of hounds to the South, while to the East you pick up a soliatry wolf-scent, as well as the scent of boar.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Dewi growled and flicked her ears to the south as she walked.