“I think it was more involved than what even the guild itself would have thought. Perhaps they’d be willing to give as a bonus for the extra work we put in.”
”On a separate point, what brought you into the guild, Tyr? We didn’t have a chance for a good talk before now.”
Tyr just stares at his companion "I had no where else to go - I am very good at what I do and I make money in the guild. Along the way I get to do some good - it's a pretty good deal. How about you all?" he asks in return.
“I am looking for someone. The person who taught me how to throw a punch right. She disappeared when our ship was attacked, but she is still alive. I’m sure of it! The Guild is so large and knowledgeable that I’m counting on them having some information that would lead me in the right direction.”
”How about you Priton? Ragnir? What brought you into this conglomerate?”
Ragnir: (to the party) "Just a strong desire to help people, which thankfully we did on our first mission. By helping people, i mean people who really need help, not the guild running low on supplies. I'm fine with doing work for the guild but they're not why i joined."
Rollback Post to RevisionRollBack
list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
"Needed something to do, after i found that bastard of a general doing some real shady things and possibly slipping a slight amount of poison into his drink just needed some work where i wont need to deal with people like him again, plus somewhere where i could still keep in shape with some fighting practice."
(Just gave everyone inspiration for some good old fashion player driven RP)
Feeling refreshed from the nice weather and newfound honey. You all spend the next two days traveling peacefully while getting to know each other better. On the last day of travel you hear a commotion up ahead before you can see it. Coming around a turn you see a gnome standing on top of a wooden framed carriage. Around the sides of it are 2 goblins, 2 bugbears, and 1 goblin, but this goblin has a rough piece of leather draped over it and a shield on hand. The goblins and bugbears are attempting to shake the cart in an attempt to knock the gnome down. The leather clad goblin screeches out “Gives us the keys’s”
"I would recommend the same, we have a bear, 4 adventurers and a win against a cult on our belt from the past week. Go find a better job that doesn't involve robbing random travelers." Priton says as he lights his mace and raises it with the other hand on Professor Honeyton
Intimidation: 10
Rollback Post to RevisionRollBack
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
Tyr just whips his two daggers at one of the bugbears "I suggest you leave - we aren't afraid of violence." is all he says staring the creatures down as he pulls out his shortswords.
"For all we know, the cart belongs to the goblinoids and the gnome is trying to get away with it. Explain the situation, both of you," Hermenor says this while looking first at the gnome and then at the leather-clad goblin.
If it turns out his companions are right in accusing the goblins, Hermenor will punch the air in front of him. A spectral version of his own hand will appear right next to the bugbear Tyr is attacking and punch him across the face on Hermenor's behalf. If the answers are such that the gnome is obviously on the wrong here, then the target of the attack is the gnome instead:
The goblins and bugbears ignore the threats as they continue to shake the cart and threaten the gnome. The gnome, seeing you begins to call out for help. “They’re after my merchandise, it’s locked up. Save me!”
Hermenor and Tyr land blows on bugbear 1. It grunts at the pain but still looks like it wants to fight. Honeyton looks confused and is pacing back and forth as it snorts and roars.
The Bugbear (1) now looking rough as he is sliced down the back from Ragnir’s sword. Both Bugbears turn their attention to the closest enemy while taking out their Morningstars. Swinging wildly from their long fur covered arms.
Bugbear 1:Attack: 10 Damage: 12
Bugbear 2: Attack: 11 Damage: 13
The Gnome standing at the top of the carriage takes out a wand and points it at Bugbear (1). fire bolt
The animalistic swings from the Bugbears are no match to the skilled training of Ragnir as he parries one with his sword and blocks another with his shield. still wobbly from the cart shaking the fire bolt hits the ground next to the bugbear’s feet sending ash and dirt into the air.
Priton and Hermenor are up.
Ragnir and Tyr are in melee range of the bugbears. Goblins are on the other side of the carriage (3 of them) the gnome remains on top of the carriage.
"I would say it went pretty, we did happen upon a cult and free some spirit that was possesed by a demon stone." Priton says
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
“I think it was more involved than what even the guild itself would have thought. Perhaps they’d be willing to give as a bonus for the extra work we put in.”
”On a separate point, what brought you into the guild, Tyr? We didn’t have a chance for a good talk before now.”
Tyr just stares at his companion "I had no where else to go - I am very good at what I do and I make money in the guild. Along the way I get to do some good - it's a pretty good deal. How about you all?" he asks in return.
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
“I am looking for someone. The person who taught me how to throw a punch right. She disappeared when our ship was attacked, but she is still alive. I’m sure of it! The Guild is so large and knowledgeable that I’m counting on them having some information that would lead me in the right direction.”
”How about you Priton? Ragnir? What brought you into this conglomerate?”
Ragnir: (to the party) "Just a strong desire to help people, which thankfully we did on our first mission. By helping people, i mean people who really need help, not the guild running low on supplies. I'm fine with doing work for the guild but they're not why i joined."
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
"Needed something to do, after i found that bastard of a general doing some real shady things and possibly slipping a slight amount of poison into his drink just needed some work where i wont need to deal with people like him again, plus somewhere where i could still keep in shape with some fighting practice."
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
(Just gave everyone inspiration for some good old fashion player driven RP)
Feeling refreshed from the nice weather and newfound honey. You all spend the next two days traveling peacefully while getting to know each other better. On the last day of travel you hear a commotion up ahead before you can see it. Coming around a turn you see a gnome standing on top of a wooden framed carriage. Around the sides of it are 2 goblins, 2 bugbears, and 1 goblin, but this goblin has a rough piece of leather draped over it and a shield on hand. The goblins and bugbears are attempting to shake the cart in an attempt to knock the gnome down. The leather clad goblin screeches out “Gives us the keys’s”
(Roll an initiative roll with your action, you get a surprise round.)
Initiative: 17
Movement: full movement to walk up to this situation. (25ft)
Action: Ragnir: (to the goblinoids) "Stop trying to rob this gnome, if you know whats good for you, if not you'll have to deal with me!"
Intimidation: 10
Bonus Action: no bonus action this turn.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Initiative: 14
"I would recommend the same, we have a bear, 4 adventurers and a win against a cult on our belt from the past week. Go find a better job that doesn't involve robbing random travelers." Priton says as he lights his mace and raises it with the other hand on Professor Honeyton
Intimidation: 10
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Tyr just whips his two daggers at one of the bugbears "I suggest you leave - we aren't afraid of violence." is all he says staring the creatures down as he pulls out his shortswords.
[OOC]
Initiative: 7
Attack 1: 11 Damage: 8
Sneak Attack: 9
Attack 2: 24 Damage: 9
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
(Tyr - Is this part of the surprise round? What are you attacking?)
[OOC] The attack is and one of the bugbears shaking down the cart.
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Hermenor's initiative: 12
"For all we know, the cart belongs to the goblinoids and the gnome is trying to get away with it. Explain the situation, both of you," Hermenor says this while looking first at the gnome and then at the leather-clad goblin.
If it turns out his companions are right in accusing the goblins, Hermenor will punch the air in front of him. A spectral version of his own hand will appear right next to the bugbear Tyr is attacking and punch him across the face on Hermenor's behalf. If the answers are such that the gnome is obviously on the wrong here, then the target of the attack is the gnome instead:
-> Ranged Magical Punch: Attack: 18 Damage: 1 necrotic.
Hermenor then closes the distance between himself and the kerfuffle (45ft speed).
Initiative:
bear: 6
Goblin 1 - 2: 4
Bugbear 1 - 2: 17
Goblin Boss: 12
Gnome: 16
Order:
Ragnir - Bugbear 1 - 2
Gnome
Priton
Hermenor - Goblin Boss
Tyr
Bear
Goblins 1 - 2
The goblins and bugbears ignore the threats as they continue to shake the cart and threaten the gnome. The gnome, seeing you begins to call out for help. “They’re after my merchandise, it’s locked up. Save me!”
Hermenor and Tyr land blows on bugbear 1. It grunts at the pain but still looks like it wants to fight. Honeyton looks confused and is pacing back and forth as it snorts and roars.
Top of the order:
Ragnir’s initiative
Ragnir will attack one of the bugbears since negotiations have failed.
'Movement: full movement to get within melee distance of bugbear 1. (25ft)
Action: Attack: (if ragnir gets within melee distance) 20 (longsword/slashing)
Damage: (if it hits) 11 (slashing damage)
Bonus Action: no bonus action this turn.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
The Bugbear (1) now looking rough as he is sliced down the back from Ragnir’s sword. Both Bugbears turn their attention to the closest enemy while taking out their Morningstars. Swinging wildly from their long fur covered arms.
Bugbear 1:Attack: 10 Damage: 12
Bugbear 2: Attack: 11 Damage: 13
The Gnome standing at the top of the carriage takes out a wand and points it at Bugbear (1). fire bolt
Attack: 12 Damage: 1
The animalistic swings from the Bugbears are no match to the skilled training of Ragnir as he parries one with his sword and blocks another with his shield. still wobbly from the cart shaking the fire bolt hits the ground next to the bugbear’s feet sending ash and dirt into the air.
Priton and Hermenor are up.
Ragnir and Tyr are in melee range of the bugbears. Goblins are on the other side of the carriage (3 of them) the gnome remains on top of the carriage.
"Try not to kill them, id rather lessons than a death." Priton says as he gets in front of the gnome and attack the goblin
(Trying to be non-lethal) Attack: 18 Damage: 5
BA: Priton will cast shield of faith on himself (+2 to ac)
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM: