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Absinthe tries to stay close to whomever is the lightbarer. Whilst continuing to search for collapsed tunnels that may be cleared and listening for any sound that may implicate life.
"Will be much obliged, Hymir- whenever we decide to take a rest, in this mess..." Fjolnir replies on magic identification. He dusts himself off "No bones broken, no gear broken, just some pride-" Composing himself he continues up behind Dirk and Dusty. "If its another dragon in here..." he says to Dustfinger, in a whisper, but loud enough for Dirk to hear, "...lets feed it him first and run." as he pats Dirk, "...you know, take one for the team, eh?!"
Fjolnir creeps into the opening of the left dark passage, and stops to actively listen between the clockwork wave sounds to see if anything is stirring.
Any dragons we encounter in the future can't promptly suck me off. The only thing worse than an arrogant prick, is one that can waste a small army with ease.
I move forward and look down the first corridor i come to. Looks like its to the east. I look down each corridor before deciding which direction. I ready a torch for if I see hostiles so the others can see if trouble comes.
Az Emberi moves forward, looking down the first passage to the right, he sees all the way to the wall and there are a few passageways both North and South. Going to the next intersection he looks East and West and notes some of the passages connect on the East side, but there are now a plethora of passageways to choose from. You don't see or hear anything until the next booming wave crashes.
Is everyone keeping up with him or letting him scout ahead since he's invisible?
This post has potentially manipulated dice roll results.
Dust snickers quietly at Fjolnir. "By the look of the dwarf's wounds, we should be expecting a confrontation with a more typical enemy. Sticks and knives. Let's hope this "black spider" is the name of a bandit gang and not an actual critter."
Dust tries to remain as stealthy as possible, hanging back to not mess up Az's own scouting, giving everything a second look over.
I relay my findings. "We've reached a point were we need to make a choice on our direction. I think we should focus on the south tunnel. What do you all think."
Az goes back to collect the party that was letting him scout ahead. He leads them down the Southern-most path he discovered until it splits in a T intersection. The West path has a dead end and also splits South again, but connects to the other initial path from the first room of the mine. The East path continues past his darkvision and has several more paths off the North and South.
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-We are all just one failed saving throw away from someone else's fantasy...
The south passage intersects with the East passage from the campsite where one of Gundren's brothers was found. Looking to the East, it continues into a large chamber. Many tunnels intersect at this natural, thirty-foot-high cavern. The walls are carved with simple reliefs showing dwarf and gnome miners hard at work. Below them, nearly two dozen skeletons in rusted scraps of armor are scattered across the cavern floor. Some are dwarf skeletons, while others are orc remains. Half a dozen large brass lanterns stand in niches or on ledges around the cavern, but none are lit.
As Dustfinger edges to where Az Emberi was he sees about 20' farther down the same hall until it dead ends.
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-We are all just one failed saving throw away from someone else's fantasy...
While Az Emberi decides on the next path to explore, Fjolnir starts walking around the remains and the scraps of armor. Squatting and pilfering about, joints creaking when standing, he looks to see if there is anything useful for the party, and if all the corpses are from when the mine was abandoned, or if any are more recent.
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The North hall has multiple paths from it.
-We are all just one failed saving throw away from someone else's fantasy...
Absinthe tries to stay close to whomever is the lightbarer. Whilst continuing to search for collapsed tunnels that may be cleared and listening for any sound that may implicate life.
Perception: 15
"Will be much obliged, Hymir- whenever we decide to take a rest, in this mess..." Fjolnir replies on magic identification. He dusts himself off "No bones broken, no gear broken, just some pride-" Composing himself he continues up behind Dirk and Dusty. "If its another dragon in here..." he says to Dustfinger, in a whisper, but loud enough for Dirk to hear, "...lets feed it him first and run." as he pats Dirk, "...you know, take one for the team, eh?!"
Fjolnir creeps into the opening of the left dark passage, and stops to actively listen between the clockwork wave sounds to see if anything is stirring.
Absinthe: There is no light bearer anymore, the lights have been doused, it is pitch black for you and Hymir.
Nothing can be heard by any of you between the crashing of waves every couple of minutes.
-We are all just one failed saving throw away from someone else's fantasy...
"Somebody got a light?"
Any dragons we encounter in the future can't promptly suck me off. The only thing worse than an arrogant prick, is one that can waste a small army with ease.
Rainbow....... Mooo....
I move forward and look down the first corridor i come to. Looks like its to the east. I look down each corridor before deciding which direction. I ready a torch for if I see hostiles so the others can see if trouble comes.
Az Emberi moves forward, looking down the first passage to the right, he sees all the way to the wall and there are a few passageways both North and South. Going to the next intersection he looks East and West and notes some of the passages connect on the East side, but there are now a plethora of passageways to choose from. You don't see or hear anything until the next booming wave crashes.
Is everyone keeping up with him or letting him scout ahead since he's invisible?
-We are all just one failed saving throw away from someone else's fantasy...
Dust snickers quietly at Fjolnir. "By the look of the dwarf's wounds, we should be expecting a confrontation with a more typical enemy. Sticks and knives. Let's hope this "black spider" is the name of a bandit gang and not an actual critter."
Dust tries to remain as stealthy as possible, hanging back to not mess up Az's own scouting, giving everything a second look over.
Perception 5
I walk east in the southern coridor looking down the paths.
Absinthe lights a torch and stays in the back of the party.
-We are all just one failed saving throw away from someone else's fantasy...
I relay my findings. "We've reached a point were we need to make a choice on our direction. I think we should focus on the south tunnel. What do you all think."
"I drink and I punch things, and I left my ale on the cart."
Dusty nods. "South."
I shrug, and do not care.
Rainbow....... Mooo....
Az goes back to collect the party that was letting him scout ahead. He leads them down the Southern-most path he discovered until it splits in a T intersection. The West path has a dead end and also splits South again, but connects to the other initial path from the first room of the mine. The East path continues past his darkvision and has several more paths off the North and South.
-We are all just one failed saving throw away from someone else's fantasy...
I continue south.
The south passage intersects with the East passage from the campsite where one of Gundren's brothers was found. Looking to the East, it continues into a large chamber. Many tunnels intersect at this natural, thirty-foot-high cavern. The walls are carved with simple reliefs showing dwarf and gnome miners hard at work. Below them, nearly two dozen skeletons in rusted scraps of armor are scattered across the cavern floor. Some are dwarf skeletons, while others are orc remains. Half a dozen large brass lanterns stand in niches or on ledges around the cavern, but none are lit.
As Dustfinger edges to where Az Emberi was he sees about 20' farther down the same hall until it dead ends.
-We are all just one failed saving throw away from someone else's fantasy...
While Az Emberi decides on the next path to explore, Fjolnir starts walking around the remains and the scraps of armor. Squatting and pilfering about, joints creaking when standing, he looks to see if there is anything useful for the party, and if all the corpses are from when the mine was abandoned, or if any are more recent.