(Only 592 more rounds until Seth has to do something. I’ll see you all in a year or so.)
Given that there's no benefit for Seth to wait around, and Khan could potentially fire an arrow (with disadvantage) from A1 to A10, if Seth is in the A row and the hit is equal to or higher than his AC, then it would hit him. So I imagine, Seth will male a move this turn.
Seth would have moved to C10, still invisible before laughing loudly. "Good work, thank you for getting rid of the competition for me. But I'll be winning this one, nothing personal." he said for Khan to hear before firing off an Eldritch Blast as he now appears again with an evil smile, firing off a second Eldritch Blast again at Khan.
Von removes the necklace from it's podium. "Seth, come on over." When Seth stands in front of him, Von places the necklace around Seth's neck.
"Great challenge from everyone. It was a joy to watch. Seth has won Individual Immunity meaning no one can vote for Seth tonight at Tribal Council. For everyone else, one of you will become the 7th person voted out of this game and the 1st member of the Jury. Pack your things, I will see you tomorrow night at Tribal Council."
When you return to Tribal Council, you get 1 Day Action before having to make comfort rolls (which are now more difficult). Then tomorrow, you will have 1 day action before everyone will make the trek to Tribal Council, where someone will be voted out. I will send each of you updates as to what I have listed as your hit die and hit points and exhaustion
177 Servings: 6-2-2-6-5-2-6-3-2-2 = 141
Khan:Eats 6 servings.
Kurot:Eats 2 servings.
LeShanna: Eats 2 servings.
Lith:Eats 6 servings.
Niver:Eats 5 servings.
Seth:Eats 2 servings.
Stonetree:Eats 6 servings.
Torinn: Eats 3 servings.
Toxic: Eats 2 servings.
Xan:Eats 2 servings.
Day Actions Available:
Get to Know a Tribemate – A Charisma contest to learn information about a tribemate. Most information can be given freely, however, if someone is not forthcoming, or you want to verify, you can use this. Or if there is an NPC tribemate, you can use this.
Search for an Advantage – There is a map, you will select where you want to search. You might have a good roll in a section where there is no advantage, or a bad roll in a section where there is an advantage. Or you just might be lucky enough to find one.
Hunt/Fish/Forage for Food and/or Water – With food being scarce, you may need additional food to keep your exhaustion level from increasing.
Big Game Hunting - You can hunt a larger beast, almost guaranteeing you will take damage for the result of bigger food. NOTE: Only one big game hunt can be attempted per day, however, multiple people may aid in the hunt for better results.
Spy on Someone – Select one tribemate to shadow for the day. You learn how they spent their action if you are successful.
Make Fire – You attempt to make fire so your tribe will be more comfortable and help keep your tribe’s exhaustion level from increasing.
Attempt to Make a Fake Idol – You create a fake idol, either to make people believe you have one, or hide it and hope someone else finds it and believes it’s real.
Resting You spend the day lounging around camp. You regain a spent hit die.
Watching Over Someone You spend the day watching over someone and caring for them in any way they need to recuperate. If that person takes an action, you cannot contribute to that action in any way. The person you choose to watch over regains a spent hit die.
Be Creative – You can literally do anything, just explain what you want to do and we’ll do our best to make it happen.
Niver's bagpipes drive most of the critters away, granting everyone a +2 bonus to comfort rolls. For those of you that have never heard a bagpipe being played, it is a strange instrument and Niver's expertise in it is quite captivating.
Khan and Kurot make fire as Stonetree and Xan go into the woods. Niver begins playing his bagpipes to draw the pests away from camp. Lith and Seth bring back fish equal to 3 and 0 servings respectively. Torinn, LeShanna, and Toxic all rest in camp after the day's challenge.
Fire was made, so the roll is Constitution Modifier + 4 (Fire) + 4 (Shelter) and + 2 (Niver).