This post has potentially manipulated dice roll results.
Delmon, your javelin streaks past Omnia and Leo and thuds through the chest of the first Redbrand; he falls to the floor, your javelin still lodged in its target.
Brom is up. Summary: You are standing at the door to a room with a large table where a group of Redbrands appear to have been playing a game. Redbrand 1 is dead, Redbrand 2 is unharmed, Redbrands 3 and 5 are badly wounded, Redbrand 4 is lightly wounded. Brom is in range to attack any he wishes.
Brom enters the room, his presence as intimidating as ever; alas, he is unable to make his first strike count, as the Redbrand is able to dodge out of the way.
Next up are the Redbrands, who are all surprised during this round of combat and cannot move or take actions. They jump out of their seats and fumble for their weapons, panic in their voices and on their faces. But that's all they can do.
Nate watches in awe (like he always does) as Ophirinn's breath magic burns and scalds the Redbrands. He can't see too much since he is not in the room just outside of it, but he can definitely hear the Redbrand screams. They are loud and horrific. He watches as Delmon's javelin flies through the air and connects *THUD*. He watches Brom rush the room as well and then looks over to Delmon:
"Delmon... those screams were LOUD. I am guessing we are going to have company sooner than later..."
Nate can't actually see the Redbrands very well, but he is assuming that they are worse for wear given the screams from Ophirinn's breath. He also doesn't want to crowd things up in the room.
"I'm going to stay here on guard" he says to Delmon, secretly hoping he doesn't think Nate's a coward.
Nate will Ready and immediately cast Poison Spray if any Redbrand or any other enemy comes into view in the hallway or down the stairs etc.
Nate, no Redbrands are visible from your current location, but you ready your attack:
Round Two:
Group A: Leo, Brom, Delmon, Ophirinn, Omnia Group B: Redbrand Two, Redbrand Three, Redbrand Four, Redbrand Five Group C: Nate
Leo, Brom, Delmon, Ophirinn, Omnia are up. Leo, Brom and Omnia are in melee with the Redbrands already; Delmon and Ophirinn, you are not in direct melee but could reach the Redbrands this turn if you wish.
Leo will attempt to circle around the nearest Redbrand ((hopefully allowing for Ophirinn or Delmon to get in combat, not looking to invoke any opportunity attacks)).
He'll proceed to perform a quick one-two on the nearest enemy - left jab, right jab.
Ophirinn will grab hold of the Holy Symbol around his neck and shout towards the Redbrands, "You shall not wield your weapons before me!"
Channel Divinity: Order's Demand:
You present your holy symbol, and each creature of your choice that can see or hear you within 30 feet of you must succeed on a Wisdom saving throw or be charmed by you until the end of your next turn or until the charmed creature takes any damage. You can also cause any of the charmed creatures to drop what they are holding when they fail the saving throw.
OOC - It doesn't say the DC, but I'm guessing it my spell DC which is 12
Delmon will draw his maul, turn to Nate and say, "Good call, rather not be flanked on both sides." Then runs into the fray, swinging at the target Leo was next to.
Omnia will pull back from her initial miss and once again attack with a stab to the stomach with her rapier. She will attack Redbrand #2 (unharmed). If successful as well with the Sneak Attack she pulls the rapier out of the gut and then attempts to stab into the throat.
Leo, your first jab misses, but the second clocks a nasty blow on Redbrand Two.
Ophirinn, the holy energy that you summon does not blast out from you so much as rise slowly from the ground, threatening to engulf the Redbrands:
WIS saves: 131410
Redbrand Two manages to keep a hold of himself and his weapon, but he looks alarmed as he hears three short swords clatter onto the stone floor.
Delmon, you also target Redbrand Two, and your maul bashes into his shoulder; once again, he only just manages to keep a hold of his weapon. He looks relieved, but only for a moment. A sickening look of realisation and horror comes across his face, as Omnia withdraws her blade from his chest. He drops to the ground, dead.
Brom is up. Redbrands Three, Four and Five are still alive, and all wounded.
Brom would get into position near Leo but able to attack RedBrand three. Brom readies his sheild to protect Leo so next attack on him is taken with disadvantage while doing so he arches his war hamer upward attacking RedBrand three.
Brom claims another kill, as the Redbrand, already badly weakened from Ophirinn's breath attack, is knocked down by the hammer and doesn't get up again. Redbrand Three is dead.
Redbrand Four shouts; Go! Get those bloody bear things! Redbrand Five attempts to flee; based on your positions, I would say Leo, Delmon and Omnia can get Opportunity Attacks on him if they wish. Redbrand Four then attacks Brom twice:
Attack: 23 Damage: 7 Attack: 19 Damage: 7
Two quick, clean jabs seem to find the right spot to pierce the goliath's chain main, and Brom looks badly wounded.
Nate is up. Redbrand Five is attempting to run for it, and Redbrand Four is in melee with Brom.
OOC: I use the javelin, sorry I misunderstood your explanation to our positions post. Javelin damage: 1 thanks for letting me keep the crit!
Delmon, your javelin streaks past Omnia and Leo and thuds through the chest of the first Redbrand; he falls to the floor, your javelin still lodged in its target.
(Damage on the crit was 5 + 4 + 3)
Brom is up. Summary: You are standing at the door to a room with a large table where a group of Redbrands appear to have been playing a game. Redbrand 1 is dead, Redbrand 2 is unharmed, Redbrands 3 and 5 are badly wounded, Redbrand 4 is lightly wounded. Brom is in range to attack any he wishes.
Brom would run up towards RedBrand #2 who is unharmed and harm him with his war hammer.
Roll to attack: 6
Damage: 8
Bromduhr, Goliath Fighter.
Brom enters the room, his presence as intimidating as ever; alas, he is unable to make his first strike count, as the Redbrand is able to dodge out of the way.
Next up are the Redbrands, who are all surprised during this round of combat and cannot move or take actions. They jump out of their seats and fumble for their weapons, panic in their voices and on their faces. But that's all they can do.
Nate is up.
Nate watches in awe (like he always does) as Ophirinn's breath magic burns and scalds the Redbrands. He can't see too much since he is not in the room just outside of it, but he can definitely hear the Redbrand screams. They are loud and horrific. He watches as Delmon's javelin flies through the air and connects *THUD*. He watches Brom rush the room as well and then looks over to Delmon:
"Delmon... those screams were LOUD. I am guessing we are going to have company sooner than later..."
Nate can't actually see the Redbrands very well, but he is assuming that they are worse for wear given the screams from Ophirinn's breath. He also doesn't want to crowd things up in the room.
"I'm going to stay here on guard" he says to Delmon, secretly hoping he doesn't think Nate's a coward.
Nate will Ready and immediately cast Poison Spray if any Redbrand or any other enemy comes into view in the hallway or down the stairs etc.
Nate, no Redbrands are visible from your current location, but you ready your attack:
Round Two:
Group A: Leo, Brom, Delmon, Ophirinn, Omnia
Group B: Redbrand Two, Redbrand Three, Redbrand Four, Redbrand Five
Group C: Nate
Leo, Brom, Delmon, Ophirinn, Omnia are up. Leo, Brom and Omnia are in melee with the Redbrands already; Delmon and Ophirinn, you are not in direct melee but could reach the Redbrands this turn if you wish.
Leo will attempt to circle around the nearest Redbrand ((hopefully allowing for Ophirinn or Delmon to get in combat, not looking to invoke any opportunity attacks)).
He'll proceed to perform a quick one-two on the nearest enemy - left jab, right jab.
Left Jab: Attack: 6 Damage: 7
Right Jab: Attack: 20 Damage: 4
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
Ophirinn will grab hold of the Holy Symbol around his neck and shout towards the Redbrands, "You shall not wield your weapons before me!"
Channel Divinity: Order's Demand:
You present your holy symbol, and each creature of your choice that can see or hear you within 30 feet of you must succeed on a Wisdom saving throw or be charmed by you until the end of your next turn or until the charmed creature takes any damage. You can also cause any of the charmed creatures to drop what they are holding when they fail the saving throw.
OOC - It doesn't say the DC, but I'm guessing it my spell DC which is 12
Delmon will draw his maul, turn to Nate and say, "Good call, rather not be flanked on both sides." Then runs into the fray, swinging at the target Leo was next to.
Move: Next to red brand by Leo
Action: Attack 15 Damage 6
Omnia will pull back from her initial miss and once again attack with a stab to the stomach with her rapier. She will attack Redbrand #2 (unharmed). If successful as well with the Sneak Attack she pulls the rapier out of the gut and then attempts to stab into the throat.
Attack: 22
Damage: 11 Sneak Attack Damage: 2
Leo, your first jab misses, but the second clocks a nasty blow on Redbrand Two.
Ophirinn, the holy energy that you summon does not blast out from you so much as rise slowly from the ground, threatening to engulf the Redbrands:
WIS saves: 13 1 4 10
Redbrand Two manages to keep a hold of himself and his weapon, but he looks alarmed as he hears three short swords clatter onto the stone floor.
Delmon, you also target Redbrand Two, and your maul bashes into his shoulder; once again, he only just manages to keep a hold of his weapon. He looks relieved, but only for a moment. A sickening look of realisation and horror comes across his face, as Omnia withdraws her blade from his chest. He drops to the ground, dead.
Brom is up. Redbrands Three, Four and Five are still alive, and all wounded.
Brom would get into position near Leo but able to attack RedBrand three. Brom readies his sheild to protect Leo so next attack on him is taken with disadvantage while doing so he arches his war hamer upward attacking RedBrand three.
Roll to attack: 20
Damage: 5
Bromduhr, Goliath Fighter.
Brom claims another kill, as the Redbrand, already badly weakened from Ophirinn's breath attack, is knocked down by the hammer and doesn't get up again. Redbrand Three is dead.
Redbrand Four shouts; Go! Get those bloody bear things! Redbrand Five attempts to flee; based on your positions, I would say Leo, Delmon and Omnia can get Opportunity Attacks on him if they wish. Redbrand Four then attacks Brom twice:
Attack: 23 Damage: 7
Attack: 19 Damage: 7
Two quick, clean jabs seem to find the right spot to pierce the goliath's chain main, and Brom looks badly wounded.
Nate is up. Redbrand Five is attempting to run for it, and Redbrand Four is in melee with Brom.
Opportunity attack: 24 damage 6
((Not sure if Leo can attempt to trip the fleeing Redbrand))
Opportunity Attack: Attack: 8 Damage: 4
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
Nate sees Brom take two stabs and looks worse for wear. His face doesn't seem to show it though. But his wounds do.
Seeing the room is being cleared out, Nate will run into the room, grab Brom by the arm and cast Cure Wounds. "Brom - let me help you"
6
Omnia attack of Opportunity: Rapier stab to fleeing Redbrand #5, to his spine.
Attack: 17 Damage: 7 Sneak Attack Damage: 3
Delmon and Omnia together skewer and smash the fleeing Redbrand into pieces. Redbrand five is dead.
Brom is healed 6 HP for Nate's spell.
Round Three:
Group A: Leo, Brom, Delmon, Ophirinn, and Omnia
Group B: Redbrand four
Group C: Nate
Leo, Brom, Delmon, Ophirinn, and Omnia are up. Only one Redbrand remains alive.
Leo will again try the old left-right jab sequence... trying to concuss (non-lethal) the target rather than kill.
Left Jab: Attack: 18 Damage: 4
Right Jab: Attack: 16 Damage: 6
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)