This post has potentially manipulated dice roll results.
"Nope I don't like this one bit." and Forge begins to mutter under his breath drawing a symbol with his index finger onto his opposite hand. His palm begins to glow a vibrant red and then Forge quickly claps his hands together then pulls them apart facing one palm towards the worg and the other at the goblin 80ft. away. From the palm facing the worg out shoots a single fiery looking dart and out of the other palm comes two of these darts.
Hawk gets hit hard (3/11 HP left) by the Worg. He let his guard down since the creature seemed to be focused on Krakkan, he will not be doing this mistake again.
Strength (saving throw): 9
He falls prone to the beast.. He screams out to his companions:
Get this thing off me, this is not how I die!
He then slashes with his swords at the creature from the ground:
This post has potentially manipulated dice roll results.
Thankful that he didn’t end up being a worg snack, Zook winces from the arrow strike, but he fights to quell the intense pain. (3/10 HP left) He’s suddenly alarmed to see three more goblins show up, a feeling that only intensifies when he sees Mandaway go down. Since he has no ranged weapons that can reach that distance without severely compromising accuracy, Zook decides to help his fallen companion, in the hopes that the other three combatants can hold off the goblins for a few more seconds.
Running over to his fallen friend, he kneels down, pulls out his medicine kit and attempts to stabilize Mandaway.
Hawk will try to stand up this turn as well, if that is possible (using full movement should do the trick). Then put away one of the short-swords (free action).
Bert's heart drops as Mandaway goes down, though he'd buoyed by Zook running to stabilize him. His wrath flares at the worg, and if the beast is still up, he'll shoot it.
If not, apply the attack roll to the farthest goblin.
Attack: 8 Damage: 10 (sneak attack for worg if it's still up, and, I suppose, the goblins if they can't see me, though I suspect they can? 3)
Krakkan takes an arrow deep into his shoulder. He turns to the goblin that shot at him and pulls the arrow out while giving the goblin a disapproving stare:
Krakkan will use his Second Wind ability to ignore 5 of the damage as a bonus action
he then moves up 30 feet in the direction of the goblin (and is now 30 feet away from it) and throws both hand axes at it simultaneously:
Hawk uses his full turn to get up, sheath his swords and grabs his bow back from the ground. He will then move to the closest boulder (the one on SE corner of the temple) and use it as cover. If that’s further than the movement he has left, then he will use feline agility (let me know if I need to use that so I can check it as used for now).
(I can’t imagine that leaves me with a chance to attack, so that’s my full turn)
To Bert: if I followed everything correctly, Zook, Mandaway and Forge are near the NW of the square bordering the Temple and the Graveyard. Hawk has just moved to the boulder that’s slightly S from that area but still close to the Temple. Krakkan is charging E towards the 2 Goblins in NE corner of the square. Bert is between those Goblins and the rest of the party by the N building. And there is one more Goblin somewhere to the S of the square, dead. I think that’s the situation right now, let me know if I got something wrong.
Hiding behind a boulder, Hawk peeks around to check if anything else seems to be coming (Perception: 15).
He keeps his calm. Despite taking a hard hit from the Worg, he almost seems to be enjoying this.. it brings him back to his hunting days back home. He stays focused and murmurs to himself: It's all good, we're going to be okay.. we should probably figure out what's going on around here before we move any further... and where are the townsfolk?
He then takes aim at the untouched Goblin (Goblin 2, I believe), and shoots an arrow: Attack: 14Damage: 11
The arrow goes flying straight towards it's target.....
What rules are we using for ammunition? I have used 2 arrows so far (counting this one), would I recuperate half after battle or will I make a roll to see how many I can recuperate?
(I will assume that after any fight you will pick up any weapons that are dropped and you recover half ammunition without you having to state that you do so)
The arrow flies straight towards the target but doesn't seem to penetrate the armour.
This post has potentially manipulated dice roll results.
Bert calls out that he's going to try to take one of the goblins captive and knock it out. Seeing that his new friends are in rougher shape than he is, he'll stop sniping and enter the fray. Stowing his bow and pulling his rapier, he moves the 30 feet to the approaching goblin that appears more injured.
Rapier attack: 10 Damage: 7 (aiming to do nonlethal damage and knock it unconscious)
Remaining in his position next to unconscious Mandaway, Zook reaches into a small pouch on his belt and pulls out a small pinch of fleece. With a few quick hand movements, he looks towards the battle and casts his Minor Illusion cantrip, causing a loud and clear dwarven voice to suddenly appear from right behind the goblins, (closer to goblin 2).
”Surprise... I’ve got you now, you filthy little, garbage eating goblin!”
The voice keeps taunting them with various insults and hearty dwarven chuckles.
This post has potentially manipulated dice roll results.
Having an arrow just wizz by him fired by what seems to be an unharmed goblin a flicker quickly arises back into his palm and and he returns fire... with fire.
Produce Flame:Attack: 18 Damage: 8 Fire damage to Goblin #2
((Wow all around rough attack roles lol))
(Also I believe I need to use my 30ft. movement to get into range with the goblin before firing so I'll have done that sorry)
"Nope I don't like this one bit." and Forge begins to mutter under his breath drawing a symbol with his index finger onto his opposite hand. His palm begins to glow a vibrant red and then Forge quickly claps his hands together then pulls them apart facing one palm towards the worg and the other at the goblin 80ft. away. From the palm facing the worg out shoots a single fiery looking dart and out of the other palm comes two of these darts.
Magic Missile
1 dart on worg: 5 Force Damage
2 darts on Goblin: 5 Force Damage
Hawk gets hit hard (3/11 HP left) by the Worg. He let his guard down since the creature seemed to be focused on Krakkan, he will not be doing this mistake again.
Strength (saving throw): 9
He falls prone to the beast.. He screams out to his companions:
Get this thing off me, this is not how I die!
He then slashes with his swords at the creature from the ground:
Attack: 20 Damage: 7
Attack: 25 Damage: 3
Dungeon Master – MelGon's Tales from the Yawning Portal
Hawk of the Night (Hawk) – Level 2 Tabaxi Ranger – Swift's Storm King's Thunder
Lavandula Angustia – Level 1 Tiefling Rogue – LMoP campaign, DM: novaskyr
Mandaway turned towards Hawk to assist and then stopped suddenly and looked down at the shaft projecting from his chest, " Bugger....".
Mandaway collapsed to the ground in a heap.
Death Save 1: 9
1 Fail.
(Can we get some reminder of where everyone is?)
Thankful that he didn’t end up being a worg snack, Zook winces from the arrow strike, but he fights to quell the intense pain. (3/10 HP left) He’s suddenly alarmed to see three more goblins show up, a feeling that only intensifies when he sees Mandaway go down. Since he has no ranged weapons that can reach that distance without severely compromising accuracy, Zook decides to help his fallen companion, in the hopes that the other three combatants can hold off the goblins for a few more seconds.
Running over to his fallen friend, he kneels down, pulls out his medicine kit and attempts to stabilize Mandaway.
Medicine check: 15
Hawk will try to stand up this turn as well, if that is possible (using full movement should do the trick). Then put away one of the short-swords (free action).
Dungeon Master – MelGon's Tales from the Yawning Portal
Hawk of the Night (Hawk) – Level 2 Tabaxi Ranger – Swift's Storm King's Thunder
Lavandula Angustia – Level 1 Tiefling Rogue – LMoP campaign, DM: novaskyr
Bert's heart drops as Mandaway goes down, though he'd buoyed by Zook running to stabilize him. His wrath flares at the worg, and if the beast is still up, he'll shoot it.
If not, apply the attack roll to the farthest goblin.
Attack: 8 Damage: 10 (sneak attack for worg if it's still up, and, I suppose, the goblins if they can't see me, though I suspect they can? 3)
Krakkan takes an arrow deep into his shoulder. He turns to the goblin that shot at him and pulls the arrow out while giving the goblin a disapproving stare:
Krakkan will use his Second Wind ability to ignore 5 of the damage as a bonus action
he then moves up 30 feet in the direction of the goblin (and is now 30 feet away from it) and throws both hand axes at it simultaneously:
Attack: 24 Damage: 6 and Attack: 8 Damage: 4
||PbP: Tarvyn's World... DM||
The Magic Missile downs the worg. Hawk what do you do instead? (half movement gets you up)
Magic Missile killed the goblin too
Mandaway is stable but unconscious
Goblin 1 is on deaths door from one of Krakkan's hits, Goblin 2 is untouched.
After Hawk's updated turn they will go
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Hawk uses his full turn to get up, sheath his swords and grabs his bow back from the ground. He will then move to the closest boulder (the one on SE corner of the temple) and use it as cover. If that’s further than the movement he has left, then he will use feline agility (let me know if I need to use that so I can check it as used for now).
(I can’t imagine that leaves me with a chance to attack, so that’s my full turn)
To Bert: if I followed everything correctly, Zook, Mandaway and Forge are near the NW of the square bordering the Temple and the Graveyard. Hawk has just moved to the boulder that’s slightly S from that area but still close to the Temple. Krakkan is charging E towards the 2 Goblins in NE corner of the square. Bert is between those Goblins and the rest of the party by the N building. And there is one more Goblin somewhere to the S of the square, dead. I think that’s the situation right now, let me know if I got something wrong.
Dungeon Master – MelGon's Tales from the Yawning Portal
Hawk of the Night (Hawk) – Level 2 Tabaxi Ranger – Swift's Storm King's Thunder
Lavandula Angustia – Level 1 Tiefling Rogue – LMoP campaign, DM: novaskyr
That is your whole turn but no feline agility needed (just).
The goblin that was South is dead. Bert and Krakkan are roughly in line with each other (30ft between party and goblins)
Goblin 1 will attack Krakkan in revenge for the hand axe. Attack: 23 Damage: 7
Goblin 2 sees Forge cast a spell and shouts "Booyahg" and fires at him. Attack: 17 Damage: 6
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
*zzzzzzzzzzzz*
Unless someone has healing that I am not aware of, Mandaway will come back to consciousness with 1hp in 3 hours
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
(When the goblins go, is it then our turn? We're now in round three?)
(Yes, now round 3, your turns)
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Hiding behind a boulder, Hawk peeks around to check if anything else seems to be coming (Perception: 15).
He keeps his calm. Despite taking a hard hit from the Worg, he almost seems to be enjoying this.. it brings him back to his hunting days back home. He stays focused and murmurs to himself: It's all good, we're going to be okay.. we should probably figure out what's going on around here before we move any further... and where are the townsfolk?
He then takes aim at the untouched Goblin (Goblin 2, I believe), and shoots an arrow: Attack: 14 Damage: 11
The arrow goes flying straight towards it's target.....
What rules are we using for ammunition? I have used 2 arrows so far (counting this one), would I recuperate half after battle or will I make a roll to see how many I can recuperate?
Dungeon Master – MelGon's Tales from the Yawning Portal
Hawk of the Night (Hawk) – Level 2 Tabaxi Ranger – Swift's Storm King's Thunder
Lavandula Angustia – Level 1 Tiefling Rogue – LMoP campaign, DM: novaskyr
(I will assume that after any fight you will pick up any weapons that are dropped and you recover half ammunition without you having to state that you do so)
The arrow flies straight towards the target but doesn't seem to penetrate the armour.
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Bert calls out that he's going to try to take one of the goblins captive and knock it out. Seeing that his new friends are in rougher shape than he is, he'll stop sniping and enter the fray. Stowing his bow and pulling his rapier, he moves the 30 feet to the approaching goblin that appears more injured.
Rapier attack: 10 Damage: 7 (aiming to do nonlethal damage and knock it unconscious)
Remaining in his position next to unconscious Mandaway, Zook reaches into a small pouch on his belt and pulls out a small pinch of fleece. With a few quick hand movements, he looks towards the battle and casts his Minor Illusion cantrip, causing a loud and clear dwarven voice to suddenly appear from right behind the goblins, (closer to goblin 2).
”Surprise... I’ve got you now, you filthy little, garbage eating goblin!”
The voice keeps taunting them with various insults and hearty dwarven chuckles.
Having an arrow just wizz by him fired by what seems to be an unharmed goblin a flicker quickly arises back into his palm and and he returns fire... with fire.
Produce Flame:Attack: 18 Damage: 8 Fire damage to Goblin #2
((Wow all around rough attack roles lol))
(Also I believe I need to use my 30ft. movement to get into range with the goblin before firing so I'll have done that sorry)