Lennycasts shield of faith on Cassie with his bonus action."I've heard that you've shown promise in some close quarters combat, I will try to support you from afar!
He then ready himself to attack the first skeleton that comes near him with his short sword!
Tellier you're up!
(OOC - All, feel free to post your action at any time. I will resolve the actions according to initiative)
Tellier sheathes his rapier and begins to play a discordant melody on his flute, casting Bane on the minotaur skeleton and two of the closest skeletons (DC 14 Cha save or subtract a d4 from every attack and saving throw until the spell ends). He then backs up as far as he can while still being within 60 ft of all his allies.
With the Shadow Blade in hand, Ceasar dissipates it and brings his hand with the ring to his mouth and mutters something into his hand, the ringing shining for a moment before he pulls the hand away. Baring his teeth for a moment, a small, warm light emanates from behind and his mouth opens and a golden flame bellows out from within him, spraying onto the entrance, aimed at the minitour and 2 skeletons.
(Dragon's Breath, need a DEX save, DC 13, half damage on pass)
With the Shadow Blade in hand, Ceasar dissipates it and brings his hand with the ring to his mouth and mutters something into his hand, the ringing shining for a moment before he pulls the hand away. Baring his teeth for a moment, a small, warm light emanates from behind and his mouth opens and a golden flame bellows out from within him, spraying onto the entrance, aimed at the minitour and 2 skeletons.
(Dragon's Breath, need a DEX save, DC 13, half damage on pass)
Fire Damage: 10
Cesar,
Your Dragon breath land successfully. Tellier's Banemade them more than easy targets for you! The two skeletons look battered and ready to fall!
Lenny, with both short swords in hand attacks moves to attack the skeleton that Kraft is fighting now that his original target has been blown apart. First swinging with his dominant hand:
It turns out that Lenny's second attack was not needed the damage that has been done by Kraft and Lenny combined is enough to reduce the skeleton to a pile of bones!
Tellier moves as close as he can to one of the skeletons before shouting in Draconic at the Minotaur skeleton, "You're big and dumb! Go away!", casting Vicious Mockery (DC 14 Wis save or 3 psychic damage and disadvantage on its next attack).
Tellier moves as close as he can to one of the skeletons before shouting in Draconic at the Minotaur skeleton, "You're big and dumb! Go away!", casting Vicious Mockery (DC 14 Wis save or 3 psychic damage and disadvantage on its next attack).
The Minotaur looks down at his body, and lets a ghostly moan. The tone of the moan sounds.... very self conscience.
Cassie once again attempts to strike the skeleton she had been battling with an Unarmed Strike action Attack 12Damage5 and another Unarmed Strike bonus actionAttack22Damage6.
Cassie's first strike misses it's intended target but she quickly follows up with a second strike. The blunt force of the strike seems to be particularly effective, knocking a few of the bones loose. The skeleton, after a single strike landing against it, looks as though a strong wind may send it to it's final rest... again!
Asher, your team has the enemy on it's heels! Continue the fight!
Lenny casts shield of faith on Cassie with his bonus action. "I've heard that you've shown promise in some close quarters combat, I will try to support you from afar!
He then ready himself to attack the first skeleton that comes near him with his short sword!
Tellier you're up!
(OOC - All, feel free to post your action at any time. I will resolve the actions according to initiative)
DM - Beyond the Veil
Tellier sheathes his rapier and begins to play a discordant melody on his flute, casting Bane on the minotaur skeleton and two of the closest skeletons (DC 14 Cha save or subtract a d4 from every attack and saving throw until the spell ends). He then backs up as far as he can while still being within 60 ft of all his allies.
Skeleton #1: Fails with a 5!
Skeleton #2: Fails with a 6!
Minotaur S.: Fails with a 13!
The melody seems to weaken your opponents resolve!
The minotaur skeleton targets Janus as he was closest to the enemies:
The minotaur takes a big over head swing at Janus and misses wide left, slamming his great axe into the ground, cleaving the tiled floor.
DM - Beyond the Veil
Skeletons:
#1: Charges at Asher, striking him with his short sword dealing 6 Piercing Damage
#2: Advances toward Lenny, swinging his sword frantically and causing 8 Piercing Damage
#3: Joins the battle and attacks Cassie, but just misses his attack.
#4: Targets Kraft but also misses wide!
#5: Attacks Cesar but his foot pops out of place as he begins to swing his sword and falls prone !. He pops his foot back in place but is still prone!
Cassie, your turn to act!
DM - Beyond the Veil
Cassie's strikes land ineffectively against the skeleton's armor!
Asher, you are next to act!
DM - Beyond the Veil
Asher shoots an eldritch blast at the skeleton that Lenny hit.
Attack: 19 Damage: 11
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Asher,
You send the skeleton flying from the force of your blast! Scattering him into bone fragments!
4 Skeletons remain and one Large Minotour Skeleton!!
Cesar! Your turn to act, make your fabled lineage proud!!
DM - Beyond the Veil
With the Shadow Blade in hand, Ceasar dissipates it and brings his hand with the ring to his mouth and mutters something into his hand, the ringing shining for a moment before he pulls the hand away. Baring his teeth for a moment, a small, warm light emanates from behind and his mouth opens and a golden flame bellows out from within him, spraying onto the entrance, aimed at the minitour and 2 skeletons.
(Dragon's Breath, need a DEX save, DC 13, half damage on pass)
Fire Damage: 10
Cesar,
Your Dragon breath land successfully. Tellier's Bane made them more than easy targets for you! The two skeletons look battered and ready to fall!
DM - Beyond the Veil
Janus, ceases the opportunity that is offered to him when the Minotaur jams his ax into the ground and attempts to strike with his great sword.
Attack: 25 Damage: 11
Janus strikes true! Critically damaging the minotaur with enough momentum to send the Minotaur staggering backward 10 feet.
KRAFT, It is your turn to prove yourself against the foes that stand before you!
DM - Beyond the Veil
Kraft, attacks the skeleton that attempted to strike him with his yklwa.
Attack: 15 Damage: 7
DM - Beyond the Veil
Kraft, lands his attack! Jabbing the Yklwa into the sternum!
DM - Beyond the Veil
Lenny, with both short swords in hand attacks moves to attack the skeleton that Kraft is fighting now that his original target has been blown apart. First swinging with his dominant hand:
Attack: 14 Damage: 8
And follows up with with his off hand:
Attack: 10 Damage: 3
DM - Beyond the Veil
It turns out that Lenny's second attack was not needed the damage that has been done by Kraft and Lenny combined is enough to reduce the skeleton to a pile of bones!
3 Skeletons left!
The Minotaur still looks strong!
DM - Beyond the Veil
Tellier moves as close as he can to one of the skeletons before shouting in Draconic at the Minotaur skeleton, "You're big and dumb! Go away!", casting Vicious Mockery (DC 14 Wis save or 3 psychic damage and disadvantage on its next attack).
The Minotaur looks down at his body, and lets a ghostly moan. The tone of the moan sounds.... very self conscience.
DM - Beyond the Veil
The Undead Attack!
#3: Attempts to strike Cassie: Attack: 14 Damage: 6
#1: Attacks Asher again! Swinging his short sword: 10 Damage: 8
#5: Attacks Cesar, weakened but with enough strength: 16 Damage: 3
Minotaur: Raises his ax off the ground and goes for a massive blow against Janus: roll]1d20+4[/roll] Damage: 4
(disregard minotaur initial attack roll): Attack: 18 Damage: 15
DM - Beyond the Veil
Skeleton #3 and #5
Infact miss their attacks!! due to their resolve being weakened!!!!
(The minotaur has disadvantage I will roll a second time, to see if he critically fails:) Attack: 20 Damage: 14
DM - Beyond the Veil
Cassie's first strike misses it's intended target but she quickly follows up with a second strike. The blunt force of the strike seems to be particularly effective, knocking a few of the bones loose. The skeleton, after a single strike landing against it, looks as though a strong wind may send it to it's final rest... again!
Asher, your team has the enemy on it's heels! Continue the fight!
DM - Beyond the Veil
Asher ducks the shortsword and puts a hand up to the skeleton's chest and another blast of eldritch energy comes out.
Attack: 26 Damage: 23
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen