Let me get separate stealth and perception checks please.
The three children huddle against the wall of the house to their east, two of them quietly sobbing while the other stares 1,000 yards into the distance beyond her mother's body.
Dunglob, Kalmar, and Nonna are up, in any order.
Rollback Post to RevisionRollBack
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
This post has potentially manipulated dice roll results.
Kalmar runs over and attacks K7 the rage coming off of him is palpable as he lets loose a roar and swings his longsword Attack: 13 Damage: 11
(Assuming that K7 is dead.) Kalmar drops his shortsword and rips the dagger from the dead Kobold’s hand and sends it spinning at K1 Attack: 23 Damage: 5
This post has potentially manipulated dice roll results.
Dunglob, with determination in his eyes, silently lunges forward while simultaneously putting all of his inertia behind his throwing axe, which is aimed directly at K1's torso.
Orochi, determined to do his part, dashes to the left 15 feet. Reaching into his robes he retrieves his orb and quickly channels a small amount of energy into it. Muttering an incantation he points at K4 and casts chromatic orb lighting style
Orochi, with a crackle of lightning your chromatic orb is incarnated with a profound amount of arcane energy, lancing out of your arcane orb way of the mark.
Rol, your fire bolt strikes the kobold already weakened by Kalmar’s dagger, and it goes down with a screech.
K4, seeing all of its allies down and just dodging a powerful arcane attack, dashes as far west as it can, away from combat.
Let’s go out of initiative order for now, how would you like to proceed?
Rollback Post to RevisionRollBack
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Rol, looks around to take stock of what just happened. "So, uh I'm gonna go out a limb here and says that isn't standard, even for these parts. Shame about that woman and her kids...... Should we keep moving forward towards the Keep? " he asks the rest of the group.
It is fully after sunset, the sky a muted mix of indigo and grey, the last vestiges of purple and gold on the very edge of the horizon. Screams rise high into the night and the raid continues. Nearby just the the south, Cuth and his three children have begun their perilous journey to the town keep. Looking ahead in that direction you see a relatively impressive stone building, rising up about the roofs of houses perhaps 400 feet in the distance.
The keep lies southwest from you, and you figure there are two ways you could go about approaching from here should you choose. You could proceed forwards, west along Greenest's main road, and then cut south into the clearing in the houses in which the keep lies. This route is more direct, slightly quicker, and slightly more exposed, with some of the larger houses and barns along the way. Or, you could go south first, then west, using Greenest's smaller side streets. This route is slightly more roundabout but less exposed, with smaller but more numerous buildings.
((The next day in real time will be the next minute or so in game, during which characters can react, interact, and choose a game plan. At the end of the day tomorrow I'll move things along, as according to group consensus or fractured if need be.))
Rollback Post to RevisionRollBack
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
As Scylla finishes cleaning his longsword by wiping it on the kobold he turns his head to hear Kalmar'scall. Heshoves his longsword into his sheath and quickly rushes over to his human friendand the fallen woman and drops to his knees down next her. Scylla examines her (Medicine Check: 6 ) and, if he is able to find pulse hewill rests histwo hands on the woman's wound and heal her for 1 HP and bring her back to consciousness. If she is already dead Scylla will search her for any information (Investigation: 13 )
This post has potentially manipulated dice roll results.
Kalmarand Scylla, your attempts at mundane resuscitation prove fruitless as the woman lies bleeding out on the ground. It isn't until Scylla's holy magic flows into her that she sputters and stirs.
"Rialle--! Oh, ugh....." She winces, holding her hand to her wound. "Are my children alive?? My husband??" She looks wildly around, spotting her family not too far. "Cuth..!" she cries out weakly. He does seem to hear.
Scylla, while the woman was indeed alive, during your ministrations you noticed she's wearing a faded gold-platted steel signet ring and a steel brooch with the same insignia. It seems this woman was taking with her any heirlooms she could wear.
Gene:
Perceptions: 2018
It looks like lady luck is smiling upon you as always my friend, and the raiders don't notice as you creep along behind them. You notice they are black-cloaked, one of them masked with a flanged, dark steel facade. The masked raider proceeds upstairs while the other begins searching the first floor.
So, if you're gonna attack one of the raiders please say which, how you approach them, and any flavor for your attack. Your roll would be at advantage due to being unseen, and when you add sneak attack damage put it in the main roll. (Damage dice should look something like 1d4+1d6 depending on your chosen weapon, this will auto double it if you crit.)
Rollback Post to RevisionRollBack
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
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Gene:
Let me get separate stealth and perception checks please.
The three children huddle against the wall of the house to their east, two of them quietly sobbing while the other stares 1,000 yards into the distance beyond her mother's body.
Dunglob, Kalmar, and Nonna are up, in any order.
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Kalmar runs over and attacks K7 the rage coming off of him is palpable as he lets loose a roar and swings his longsword Attack: 13 Damage: 11
(Assuming that K7 is dead.) Kalmar drops his shortsword and rips the dagger from the dead Kobold’s hand and sends it spinning at K1 Attack: 23 Damage: 5
DM:
Stealth: 22
Perception: 7
Kalmar, K7 is indeed dead, and though you fling your dagger at long range it strikes true into the chest of K1.
Gene:
You creep up extremely stealthily, and get a great ear on what the raiders are saying.
"Alright split up, there's got to be more loot in here for the Queen."
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Nonna runs to the children and tries to find an adult to guid them to the keep while she holds off the kobolds.
OOC-(what do I roll for that?)
You could pick up a child yourself, coral them yourself, talk to their father Cuth who's right there, or roll perception to look around.
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Dunglob, with determination in his eyes, silently lunges forward while simultaneously putting all of his inertia behind his throwing axe, which is aimed directly at K1's torso.
Attack: 10 Damage: 11
((That'd be a +3 to damage not +5, even so))
Dunglob, your handaxe spirals through the air, cleaving down upon the kobolds skull and rending it into a pulpy mass of brains blood and bone.
Nonna, Cuth seems to heed your words. He steels himself, giving his wife's corpse a stolid look, before turning and running towards his children.
"Come on now...come on...we have to go..."
Rol and Orochi are up!
((Also sorry for the lapse))
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
((OOC: Kalmar had moved over next to L1))
Orochi, determined to do his part, dashes to the left 15 feet. Reaching into his robes he retrieves his orb and quickly channels a small amount of energy into it. Muttering an incantation he points at K4 and casts chromatic orb lighting style
Attack: 5 Damage: 18
Rol, seeing Orochi dash forward follows suit, moving up 10 feet and to the right 10 feet. He then casts Fire bolt at K1.
Attack: 19 Damage: 3
Orochi, with a crackle of lightning your chromatic orb is incarnated with a profound amount of arcane energy, lancing out of your arcane orb way of the mark.
Rol, your fire bolt strikes the kobold already weakened by Kalmar’s dagger, and it goes down with a screech.
K4, seeing all of its allies down and just dodging a powerful arcane attack, dashes as far west as it can, away from combat.
Let’s go out of initiative order for now, how would you like to proceed?
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Rol, looks around to take stock of what just happened. "So, uh I'm gonna go out a limb here and says that isn't standard, even for these parts. Shame about that woman and her kids...... Should we keep moving forward towards the Keep? " he asks the rest of the group.
It is fully after sunset, the sky a muted mix of indigo and grey, the last vestiges of purple and gold on the very edge of the horizon. Screams rise high into the night and the raid continues. Nearby just the the south, Cuth and his three children have begun their perilous journey to the town keep. Looking ahead in that direction you see a relatively impressive stone building, rising up about the roofs of houses perhaps 400 feet in the distance.
The keep lies southwest from you, and you figure there are two ways you could go about approaching from here should you choose. You could proceed forwards, west along Greenest's main road, and then cut south into the clearing in the houses in which the keep lies. This route is more direct, slightly quicker, and slightly more exposed, with some of the larger houses and barns along the way. Or, you could go south first, then west, using Greenest's smaller side streets. This route is slightly more roundabout but less exposed, with smaller but more numerous buildings.
((The next day in real time will be the next minute or so in game, during which characters can react, interact, and choose a game plan. At the end of the day tomorrow I'll move things along, as according to group consensus or fractured if need be.))
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Kalmar kneels next to the woman and checks to see if there’s anything he can do for her. Medicine 4
DM:
Gene follows the raiders into the house tails one into a separate room and attempts to cut his throat.
Stealth: 14
Luck: 25
Medicine- 5 Scylla! Can you do anything for this woman?
As Scylla finishes cleaning his longsword by wiping it on the kobold he turns his head to hear Kalmar's call. He shoves his longsword into his sheath and quickly rushes over to his human friend and the fallen woman and drops to his knees down next her. Scylla examines her (Medicine Check: 6 ) and, if he is able to find pulse he will rests his two hands on the woman's wound and heal her for 1 HP and bring her back to consciousness. If she is already dead Scylla will search her for any information (Investigation: 13 )
Two rounds of death saves cause **** it she’s named.
6
14
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Kalmar and Scylla, your attempts at mundane resuscitation prove fruitless as the woman lies bleeding out on the ground. It isn't until Scylla's holy magic flows into her that she sputters and stirs.
"Rialle--! Oh, ugh....." She winces, holding her hand to her wound. "Are my children alive?? My husband??" She looks wildly around, spotting her family not too far. "Cuth..!" she cries out weakly. He does seem to hear.
Scylla, while the woman was indeed alive, during your ministrations you noticed she's wearing a faded gold-platted steel signet ring and a steel brooch with the same insignia. It seems this woman was taking with her any heirlooms she could wear.
Gene:
Perceptions: 20 18
It looks like lady luck is smiling upon you as always my friend, and the raiders don't notice as you creep along behind them. You notice they are black-cloaked, one of them masked with a flanged, dark steel facade. The masked raider proceeds upstairs while the other begins searching the first floor.
So, if you're gonna attack one of the raiders please say which, how you approach them, and any flavor for your attack. Your roll would be at advantage due to being unseen, and when you add sneak attack damage put it in the main roll. (Damage dice should look something like 1d4+1d6 depending on your chosen weapon, this will auto double it if you crit.)
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3