This post has potentially manipulated dice roll results.
Sarah cusses and sends Hedwig to raise a racket and wake their allies. She then uses one of her scrolls of Darkness (2 rounds) and takes up a position outside.
This post has potentially manipulated dice roll results.
Thomas startles awake in his tower and He tells Gamliel to locate and harass the incoming attackers until he's ready. Gathering his crossbow, he steps to the doorway, looking for foes with Gamliel's aid. As he waits to spot an enemy, he casts Mage Armour on himself, not having enough time to put on the better armor, for now.
Perception 16
Initiative 5
OOC - Other Active spells - Water Breathing, Darkvision (Renewed before sleeping.)
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
This post has potentially manipulated dice roll results.
Pre battle: ‘Curses!’ Blaize muttered under his breath.
Initiative: 15 (Blaize cannot be surprised)
His slow reaction times fails him as he finds his companions, already awake.
Blinky’s Perception: 23
Blaize’s Perception: 15 Blaize grabs the nearest object he could find: a stick. He casts ‘light’ and imbues it with magical power, with bright light shedding 20 ft and dim light shedding an extra 20 ft, allowing his allies to see more clearly in the dark.
With the radiating light, he tries grabs his long bow, his arrows and his two shortswords.
Fire bolt- Shoot a streaking ball of fire towards a foe and deal a measly 1d10 fire damage. Use eldritch blast instead.
Fireball - Drawing magic from your inner reserves, you unleash a devastating nuke that explodes in a circle, hitting multiple enemies, and burning them to a crisp with a godly amount of 8d6 fire damage. Make your DM’s fights look like garbage. It’s also a nice way of TPK your entire party and have them triggered at you for the rest of the week.
Sullivan was outside? If so he sees the hang gliders but also sees 20 men coming out of one of the hunting lodges moving toward the MacKenzies building. Very odd this group isn't 'sneaking' but there is no noise coming from them.
Fire bolt- Shoot a streaking ball of fire towards a foe and deal a measly 1d10 fire damage. Use eldritch blast instead.
Fireball - Drawing magic from your inner reserves, you unleash a devastating nuke that explodes in a circle, hitting multiple enemies, and burning them to a crisp with a godly amount of 8d6 fire damage. Make your DM’s fights look like garbage. It’s also a nice way of TPK your entire party and have them triggered at you for the rest of the week.
Fire bolt- Shoot a streaking ball of fire towards a foe and deal a measly 1d10 fire damage. Use eldritch blast instead.
Fireball - Drawing magic from your inner reserves, you unleash a devastating nuke that explodes in a circle, hitting multiple enemies, and burning them to a crisp with a godly amount of 8d6 fire damage. Make your DM’s fights look like garbage. It’s also a nice way of TPK your entire party and have them triggered at you for the rest of the week.
I'm still waiting, what are you doing? There are hang gliders harassing the Rangers and a large contingent closing on the MacKenzies.
Round 1: (His initiative is 8)
Blaize rushes to meet the hang gliders and the men, in one hand holding shining stick illuminating the area around him, and in the other hand: a deadly shortsword.
His Attack on the Hang Glider: 11 Damage: 6
His second Attack on the Hang Glider: 17 Damage: 4
Blinky manoeuvres through the battle ground, screeching to alert the PPA and the CUT of the incoming invasion.
Rollback Post to RevisionRollBack
Fire bolt- Shoot a streaking ball of fire towards a foe and deal a measly 1d10 fire damage. Use eldritch blast instead.
Fireball - Drawing magic from your inner reserves, you unleash a devastating nuke that explodes in a circle, hitting multiple enemies, and burning them to a crisp with a godly amount of 8d6 fire damage. Make your DM’s fights look like garbage. It’s also a nice way of TPK your entire party and have them triggered at you for the rest of the week.
This post has potentially manipulated dice roll results.
Round 1
Thomas' Init is 21
Thomas runs out of the Tower towards the group leaving the Lodge, slipping into the shadows after he fires his Crossbow. His owl dive bombing his targets as he moves (Help action)
Stealth (No advantage since he isn't wearing the Ghillie suit) 11
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
OCC Let me get this straight: Hang Gliders tangling with the Riders; Silent(?spell?) mob running toward MacKenzies; and we are galvanizing.
What are the MacKenzies doing? Do they not hear Aleister howling? Is there some sort of 'Silence' affecting the situation? What are the PPA contingent at the confab doing? Anything that we can see/hear?
RD 1
Initiative 18
Aleister will run up a nearby wall to gain height and start shooting at most probable 'leader' of the mob running on the ground; he will let the Riders deal with the gliders for the nonce.
Sarah cusses and sends Hedwig to raise a racket and wake their allies. She then uses one of her scrolls of Darkness (2 rounds) and takes up a position outside.
Initiative: 22
She'll take a shot once she can.
Attack: 23 Damage: 21
Attack: 15 Damage: 18
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Sullivan will take the last watch with his elk.Perception: 9
Aleister was drinking a few early evening so he'd be up for the 0400-0800 watch, which means he'll be up around 0330, so Perception 17
A suspicious noise?
Panic is a mechanism that strengthens the gene pool.
You hear the sound of things falling from the forest. Looking out a window you see a shape block some stars "Hang glider"
“Alert!” Aleister roars. “Air assault! Hang gliders in the trees!”
He will dash out the door weapons at the ready.
Darkvision 60’
Panic is a mechanism that strengthens the gene pool.
Sarah cusses and sends Hedwig to raise a racket and wake their allies. She then uses one of her scrolls of Darkness (2 rounds) and takes up a position outside.
Initiative: 11
She'll take a shot once she can.
Attack: 21 Damage: 17
Attack: 20 Damage: 20
Thomas startles awake in his tower and He tells Gamliel to locate and harass the incoming attackers until he's ready. Gathering his crossbow, he steps to the doorway, looking for foes with Gamliel's aid. As he waits to spot an enemy, he casts Mage Armour on himself, not having enough time to put on the better armor, for now.
Perception 16
Initiative 5
OOC - Other Active spells - Water Breathing, Darkvision (Renewed before sleeping.)
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Pre battle:
‘Curses!’ Blaize muttered under his breath.
Initiative: 15 (Blaize cannot be surprised)
His slow reaction times fails him as he finds his companions, already awake.
Blinky’s Perception: 23
Blaize’s Perception: 15
Blaize grabs the nearest object he could find: a stick. He casts ‘light’ and imbues it with magical power, with bright light shedding 20 ft and dim light shedding an extra 20 ft, allowing his allies to see more clearly in the dark.
With the radiating light, he tries grabs his long bow, his arrows and his two shortswords.
Initiative: 16
Sullivan mounts on his elk begrudgingly and unsheathes his rapier.
OOC: did we get a long rest?
Yes, but it is also days since the last fight.
Sullivan was outside? If so he sees the hang gliders but also sees 20 men coming out of one of the hunting lodges moving toward the MacKenzies building. Very odd this group isn't 'sneaking' but there is no noise coming from them.
Also, I forgot to say.
Blaize casts ‘Barkskin’ and ‘Darkvision’ if he can.
Those rituals take 2 minutes each to cast
He was outside if this happened during the last watch. If not then I assume he would be awakened by the noise but wouldn’t have his rituals up.
Ahh I keep on thinking it’s normal D&D
I'm still waiting, what are you doing? There are hang gliders harassing the Rangers and a large contingent closing on the MacKenzies.
Round 1: (His initiative is 8)
Blaize rushes to meet the hang gliders and the men, in one hand holding shining stick illuminating the area around him, and in the other hand: a deadly shortsword.
His Attack on the Hang Glider: 11 Damage: 6
His second Attack on the Hang Glider: 17 Damage: 4
Blinky manoeuvres through the battle ground, screeching to alert the PPA and the CUT of the incoming invasion.
Round 1
Thomas' Init is 21
Thomas runs out of the Tower towards the group leaving the Lodge, slipping into the shadows after he fires his Crossbow. His owl dive bombing his targets as he moves (Help action)
Crossbow Attack: 23 Damage: 24 (Crossbow + Sneak+Flaming)
Stealth (No advantage since he isn't wearing the Ghillie suit) 11
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
OCC Let me get this straight: Hang Gliders tangling with the Riders; Silent(?spell?) mob running toward MacKenzies; and we are galvanizing.
What are the MacKenzies doing? Do they not hear Aleister howling? Is there some sort of 'Silence' affecting the situation? What are the PPA contingent at the confab doing? Anything that we can see/hear?
RD 1
Initiative 18
Aleister will run up a nearby wall to gain height and start shooting at most probable 'leader' of the mob running on the ground; he will let the Riders deal with the gliders for the nonce.
Attack: 17 Damage: 8
Panic is a mechanism that strengthens the gene pool.
RD1
Sarah is casting Darkness via scroll (2rounds)