OoC: Geth has a turn in here somewhere (after Cass and Anton, before Scar)... But I'm having a little bit of a hard time with the layout for the purposes of potential AoE options, etc... Any chance of a map update? Basically, if Geth can reasonably move somewhere where he can drop a shatter on 3+ enemies w/o hitting allies, he'll do so; otherwise he'll just move into crossbow range and fire at something injured (or just an orc, if there isn't something injured).
Yes, let me put together a map and I will post it up. I have been doing kind of a relaxed initiative ATM because you guys are scattered between three areas here. But as soon as everyone is on the page I will return to a more rigid turn order. Thanks for being patient. I am just hoping internet stays with me because I live in New England and we are getting snow dumped on us in apocalyptic proportions.
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Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
OoC: Ok, so it looks like Geth can just barely make it to having line of sight on the orcs near Scar and Anton. He'll get over there and get his boom on, hitting all but the leftmost orc in that group.
Edit: Realized I didn't roll damage for that... So: 12 or DC 14 CON save for half.
This post has potentially manipulated dice roll results.
Obsben dashes until Anton and Scar are at least within sight. If he make sit, his eyes go wide over what they face. If Scar looks fairly injured already at that, he sends over some (1st Lvl)soothing words(10 of encouragement the bugbears ways.
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Curerntly: Player In: Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In: Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77)
The first of the orcs (undamaged one) moves up to attack Scar, not seeing Bho lurking behind with a notched arrow. The arrow strikes the orc through the neck dropping it instantly. The next orc in line throws a javelin at Scar. Attack: 21 Damage: 5. The third moves in swinging a great axe at Scar Attack: 7 Damage: 13, The fourth throws a javelin at Anton Attack: 7 Damage: 4, and the last moves in to strike Anton with his greataxe Attack: 16 Damage: 15 .
The Orcs on the north side of the room, under direction of the Ogre, disappear from sight to the west of the stone gallery. The orog circles the group and launches his javelin at Scar Attack: 20 Damage: 9.
The dire wolves move forward to interpose themselves between you and the ogre, who stands tall and bellows at you, "You dumb to come here. We kill and eat you now!"
Updated map for you.
Rollback Post to RevisionRollBack
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
Geth squeezes past Obsben and hops up onto the crates so he can get a view of the ogre that seems to be directing the orcs. Grabbing a bit of fleece from his pouch, he sizes up the ogre, and makes a quick gesture and incantation. Suddenly the ogre sees another ogre appear behind it, who proceeds to assert that he is taking over command due to the first ogre's rank incompetence...
Phantasmal Force: DC 14 INT save to ascertain that this is an illusion. Otherwise it perceives the other ogre as completely real and rationalizes inconsistencies (but no one else can see it). It can then choose to use an action on its turns to make an Investigation check on its turn to discover the truth and end the spell.
This post has potentially manipulated dice roll results.
Scar growls out, "Now this is a worthy fight, Ogre, I will save you for last! Then turns to the Orc in front of him (i14), but you, you I mark as my first kill!" At which point Scar will bring his glowing blue greatsword down onto the orcs head.
[OOC: So with my damage reduction, how do you want to deal with odd numbers I would assume round up or round down?]
I always round down to the lower number.
Anton, the first attack kills the orc at J-15 (weakened from Geth's Shatter) so you still have a bonus action to use if you want.
Ogre's save vs. Geth's Phantasm 4. The Ogre spins to meet its new foe. "Who you talking to? In...Incomp..You are the Incompoop. You are too ugly to lead, ugly."
Scar's greatsword cleaves through the orc, the two halves going their separate ways.
OoC: Geth has a turn in here somewhere (after Cass and Anton, before Scar)... But I'm having a little bit of a hard time with the layout for the purposes of potential AoE options, etc... Any chance of a map update? Basically, if Geth can reasonably move somewhere where he can drop a shatter on 3+ enemies w/o hitting allies, he'll do so; otherwise he'll just move into crossbow range and fire at something injured (or just an orc, if there isn't something injured).
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Yes, let me put together a map and I will post it up. I have been doing kind of a relaxed initiative ATM because you guys are scattered between three areas here. But as soon as everyone is on the page I will return to a more rigid turn order. Thanks for being patient. I am just hoping internet stays with me because I live in New England and we are getting snow dumped on us in apocalyptic proportions.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
(OOC: Stay safe! ...cuz we aren't. EEK!)
[OOC: Good luck with the snow..]
OoC: Ok, so it looks like Geth can just barely make it to having line of sight on the orcs near Scar and Anton. He'll get over there and get his boom on, hitting all but the leftmost orc in that group.
Edit: Realized I didn't roll damage for that... So: 12 or DC 14 CON save for half.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
ooc: i've been sick and haven't really been on a lot. just checking in with y'all
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Con saves for the group: Orc 8 16 9 11 Orog save 8
So two of the four orc make save, the rest fail.
Bho is up, followed by Obs and then the enemy.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
I get behind Anton and Scar, like 1s and 2w of Anton. I will need to use bonus action dash to get there.
I will knock an arrow, draw and wait with my shot until one of them gets next to Anton or Scar, then i will shoot that one.
Attack: 11 Damage: 18
Obsben dashes until Anton and Scar are at least within sight. If he make sit, his eyes go wide over what they face. If Scar looks fairly injured already at that, he sends over some (1st Lvl)soothing words(10 of encouragement the bugbears ways.
Curerntly:
Player In:
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In:
Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77)
Cass moves until he can get an attack on the baddies near Anton and Scar, double move if necessary.
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
(Waiting on enemy moves before I move for Anton.)
The first of the orcs (undamaged one) moves up to attack Scar, not seeing Bho lurking behind with a notched arrow. The arrow strikes the orc through the neck dropping it instantly. The next orc in line throws a javelin at Scar. Attack: 21 Damage: 5. The third moves in swinging a great axe at Scar Attack: 7 Damage: 13, The fourth throws a javelin at Anton Attack: 7 Damage: 4, and the last moves in to strike Anton with his greataxe Attack: 16 Damage: 15 .
The Orcs on the north side of the room, under direction of the Ogre, disappear from sight to the west of the stone gallery. The orog circles the group and launches his javelin at Scar Attack: 20 Damage: 9.
The dire wolves move forward to interpose themselves between you and the ogre, who stands tall and bellows at you, "You dumb to come here. We kill and eat you now!"
Updated map for you.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
[OOC: So with my damage reduction, how do you want to deal with odd numbers I would assume round up or round down?]
Anton spits out some blood and takes a poke at the orc at J-15.
Attack: 17 Damage: 11
He has no ki to go defensive, so he follows his staff attack up with a roundhouse to the ribs.
Attack: 26 Damage: 12
Geth squeezes past Obsben and hops up onto the crates so he can get a view of the ogre that seems to be directing the orcs. Grabbing a bit of fleece from his pouch, he sizes up the ogre, and makes a quick gesture and incantation. Suddenly the ogre sees another ogre appear behind it, who proceeds to assert that he is taking over command due to the first ogre's rank incompetence...
Phantasmal Force: DC 14 INT save to ascertain that this is an illusion. Otherwise it perceives the other ogre as completely real and rationalizes inconsistencies (but no one else can see it). It can then choose to use an action on its turns to make an Investigation check on its turn to discover the truth and end the spell.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Scar growls out, "Now this is a worthy fight, Ogre, I will save you for last! Then turns to the Orc in front of him (i14), but you, you I mark as my first kill!" At which point Scar will bring his glowing blue greatsword down onto the orcs head.
Reckless Greatsword: Attack: 11 Damage: 14
Divine Fury: 6
Hunter's Mark: 2
Is Arinhrod still around?
I always round down to the lower number.
Anton, the first attack kills the orc at J-15 (weakened from Geth's Shatter) so you still have a bonus action to use if you want.
Ogre's save vs. Geth's Phantasm 4. The Ogre spins to meet its new foe. "Who you talking to? In...Incomp..You are the Incompoop. You are too ugly to lead, ugly."
Scar's greatsword cleaves through the orc, the two halves going their separate ways.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
I think this means Cass is attacking the two orcs? Attack: 12 Damage: 8, and BA Attack: 12 Damage: 8.
That brings down another orc, leaving only the Orc on G-14 and the Orog in the immediate area.
Bho and Obs are next.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)