The warehouse if a large building measuring roughly 40x80ft. It has a large set of doors on the front for wagons and a smaller front door for people. Large windows are mostly intact among the rafters providing. The ceiling is over 30ft high in the center and slopes to 20ft on each side. At the back of the main space is a separate room closed off from the main room measuring 20x20ft. It is only one story high, 10ft, and has a platform on top with a ladder on the side of a door leading into the room. In the main room are 6 wagons in various stages of decay. A few piles of old crates containing unknown cargo are scattered around the perimeter of the room along with 2 fire barrels sitting in the middle of the room. Scattered around the room are several humans in robes with both swords and bows. A couple have taken places at the top of the office room, while others are standing around the fire barrels.
The people in the room look up at your entrance and when they see you are not who they expected they attack!
(For this encounter I'll run you as one group and then run the cultists as one group. So you can post your actions and then I'll post the cultists. You can attack in any order as a group)
Darvin stays where he is and says something that sounds like a mix between elvish and sylvan, causing a shower of glowing purple sparkles to descend from the ceiling onto several of the cultists ( faerie fire, in a 20' cube affecting D,F,G,H).
Edit: Realized A is in a different room, so it presumably can't spread there.
This post has potentially manipulated dice roll results.
The small verdan would let out a stiffed sequel as the cultists attack. "Why are they attacking us!?" He would shout to his companions as he points his wand towards the two cultists located near the closest fire barrel. A moment later, and explosion of multicolored light would erupt from his wand as six orbs of force streak through the air with three balls of energy slamming into both of them.
OoC: Oh, ok, then A probably would be affected, since it's only 10' up.
Actually Darvin would also step over to be directly north of the fire between C and E (so they can't get into melee with Gil without provoking an AoO -- even though they might well be dead from magic missiles right after)
Tibi launches into the air and flies towards the cultists A & B using his bonus action ‘dash’ to reach them. He lands behind them and pulling out his rapiers lunges at one of them ‘A’ staring quite calmly “kidnappers of young women are a complete anathema you know!”
As you engage the cultists, the 2 closest are destroyed quickly by Gilbert's magic missiles. As Darvin lights the remaining cultists up they try to dodge 3, 7, 19
Meanwhile Tibi flies over and lands behind the 2 up on the small room and cuts one down at the same time that Whistler rushes forward and cuts another down.
The cultists (B) next to Tibi drops his bow and sweeps a scimitar out and slashes at Tibi
Attack: 11 Damage: 5
Another cultists (F) next to the fire barrel also brings a scimitar to bear on Whistler
Attack: 14 Damage: 4
A cultist (H) moves forward and attempts to Inflict Wounds on Whistler
Attack: 11 Damage: 27
Cultist (D) utters a Command ordering Darvin (1-2), Tibi (3-4), Gilbert (5-6), Whistler (7-8) 3 to FLEE DC 14 Wisdom save
Gilbert would laugh as the magic missles take care of the two closes cultists. "Good job guys! not sure why they are so rude!" he would shout as he scampers across the room, the end of his staff scraping across the floor as he scampers towards the west wagon. (to the left of the big red 2). Once there he would point his staff at the red robed cultist (D) as a ball of white ice begins to form before streaking through the air with a trail of frost towards the cultist as he casts Chromatic Orb.
Attack: 13 Damage: 14 cold
(OOC:... that is disappointing.. especially with advantage.)
Darvin draws his rapier and charges toward cultist F, attacking with a flourish, attempting to stab him and push him backwards in one elegant motion.
Attack: 24 Damage: 9
plus 4 damage, and the cultist is pushed into the fire (Darvin will not use the reaction part of the flourish though).
Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice.
Mobile Flourish: You can expend one use of your Bardic Inspiration and deal extra damage equal to the number you roll on the die. You can also push the target up to 5 ft. plus the number rolled. You can then use your reaction to move up to your walking speed to an unoccupied space within 5 ft. of the target.
This post has potentially manipulated dice roll results.
Gilbert moves forward and launches a ball of ice at the red robed cultist. It slams into the man and he is wreathed in frost!
Darvin also leaps forward and cuts the closest cultist down, driving the point of his rapier into the man's heart! (no need to use your bardic inspiration as the initial attack killed the man)
Whistler engages in swordplay with the cultists but the man is able to evade his attacks.
Tibi, meanwhile feels overwhelming command to flee and seeing only one way out of the building begins to fly toward the door they came in. The cultist he is close to takes the opportunity to strike out at him as he flees Attack: 21 Damage: 5
The cult fanatic (D) moves forward and tries to reach out and Inflict Wounds on Darvin
Attack: 14 Damage: 24
While the cult fanatic tries the same against Whistler
Attack: 6 Damage: 14
The cultist (B) climbs down from the roof to move towards Darvin
Tibi (35/35), Gilbert (30/30), Darvin (31/31), Whistler (24/35), Cultist B (?), Cultist Fanatic D (14), Cultist Fanatic H (?)
The cultist (B) missed Tibi as he flew away
Cultist D is unable to touch Darvin as Darvin twists out of the way and avoids the attack but Whistler is caught by the man he faces and feels the necrotic energy injure him.
Tibi regains control of himself and is no longer fleeing
Gil would smile as the icy orb hits its mark. He would then quickly ready his staff again before casting chromatic orb once more. This time a ball of lightning will form on the tip of the staff, sparking and vibrating violently before streaking through the air towards the same cultist. (D)
This post has potentially manipulated dice roll results.
OoC: There are a couple things I'm considering depending on who's injured/dead after Tibi and Gil's turns. Is D dead after the two chromatic orbs?
Here are some contingencies:
If D is still alive:
Darvin steps forward, turning toward the red robed cultist, glowing purple from Darvin's spell and flickering with residual electricity from Gilbert's ball of elemental energy, and quickly lunges at him with his rapier.
Attack: 25 Damage: 13
(if that hits) he then pulls the blade out from the cultist's flesh and with a pivot stabs the cultist next to him (B; unless killed by Tibi, in which case H).
Slashing Flourish: An extra 5 damage to D and the same d6 damage to B.
The warehouse if a large building measuring roughly 40x80ft. It has a large set of doors on the front for wagons and a smaller front door for people. Large windows are mostly intact among the rafters providing. The ceiling is over 30ft high in the center and slopes to 20ft on each side. At the back of the main space is a separate room closed off from the main room measuring 20x20ft. It is only one story high, 10ft, and has a platform on top with a ladder on the side of a door leading into the room. In the main room are 6 wagons in various stages of decay. A few piles of old crates containing unknown cargo are scattered around the perimeter of the room along with 2 fire barrels sitting in the middle of the room. Scattered around the room are several humans in robes with both swords and bows. A couple have taken places at the top of the office room, while others are standing around the fire barrels.
The people in the room look up at your entrance and when they see you are not who they expected they attack!
(For this encounter I'll run you as one group and then run the cultists as one group. So you can post your actions and then I'll post the cultists. You can attack in any order as a group)
The letters are the cultists.
Darvin stays where he is and says something that sounds like a mix between elvish and sylvan, causing a shower of glowing purple sparkles to descend from the ceiling onto several of the cultists ( faerie fire, in a 20' cube affecting D,F,G,H).
Edit: Realized A is in a different room, so it presumably can't spread there.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
The small verdan would let out a stiffed sequel as the cultists attack. "Why are they attacking us!?" He would shout to his companions as he points his wand towards the two cultists located near the closest fire barrel. A moment later, and explosion of multicolored light would erupt from his wand as six orbs of force streak through the air with three balls of energy slamming into both of them.
C damage 555
E damage 442
(I used extra charges to cast it at 4th level)
A and B are on top of the room in the corner
OoC: Oh, ok, then A probably would be affected, since it's only 10' up.
Actually Darvin would also step over to be directly north of the fire between C and E (so they can't get into melee with Gil without provoking an AoO -- even though they might well be dead from magic missiles right after)
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Tibi launches into the air and flies towards the cultists A & B using his bonus action ‘dash’ to reach them. He lands behind them and pulling out his rapiers lunges at one of them ‘A’ staring quite calmly “kidnappers of young women are a complete anathema you know!”
Attack: 25 Damage: 10
DM - Storm King's Thunder - The Gods Respond
DM - Four bards walk into a bar...
Cracitus Tibicen (Tibi) - Aarokocra - Rogue [Swashbuckler] / Fighter [Battlemaster]
(This is post is on the assumption either C or E are alive.)
Whistler darts forward, drawing his moon-lit shortsword and slashes one of the cultists.
Attack: 23 Damage: 7
As you engage the cultists, the 2 closest are destroyed quickly by Gilbert's magic missiles. As Darvin lights the remaining cultists up they try to dodge 3, 7, 19
Meanwhile Tibi flies over and lands behind the 2 up on the small room and cuts one down at the same time that Whistler rushes forward and cuts another down.
The cultists (B) next to Tibi drops his bow and sweeps a scimitar out and slashes at Tibi
Attack: 11 Damage: 5
Another cultists (F) next to the fire barrel also brings a scimitar to bear on Whistler
Attack: 14 Damage: 4
A cultist (H) moves forward and attempts to Inflict Wounds on Whistler
Attack: 11 Damage: 27
Cultist (D) utters a Command ordering Darvin (1-2), Tibi (3-4), Gilbert (5-6), Whistler (7-8) 3 to FLEE DC 14 Wisdom save
Tibi (35/35), Gilbert (30/30), Darvin (31/31), Whistler (35/35), Cultist B (?), Cultist Fanatic D (?), Cultist F (?), Cultist Fanatic H (?)
The cultists are unable to score a hit against any of you.
Attacks against F and D are at advantage
Tibi must make a Wisdom DC14 saving throw or flee
That inflict wounds would have hurt!!!!
Tibi’s save = 8. Since Cultist D is between him and the door I’m not sure where he flees to. Perhaps he just huddles in the corner.
DM - Storm King's Thunder - The Gods Respond
DM - Four bards walk into a bar...
Cracitus Tibicen (Tibi) - Aarokocra - Rogue [Swashbuckler] / Fighter [Battlemaster]
Gilbert would laugh as the magic missles take care of the two closes cultists. "Good job guys! not sure why they are so rude!" he would shout as he scampers across the room, the end of his staff scraping across the floor as he scampers towards the west wagon. (to the left of the big red 2). Once there he would point his staff at the red robed cultist (D) as a ball of white ice begins to form before streaking through the air with a trail of frost towards the cultist as he casts Chromatic Orb.
Attack: 13 Damage: 14 cold
(OOC:... that is disappointing.. especially with advantage.)
Darvin draws his rapier and charges toward cultist F, attacking with a flourish, attempting to stab him and push him backwards in one elegant motion.
Attack: 24 Damage: 9
plus 4 damage, and the cultist is pushed into the fire (Darvin will not use the reaction part of the flourish though).
Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice.
Mobile Flourish: You can expend one use of your Bardic Inspiration and deal extra damage equal to the number you roll on the die. You can also push the target up to 5 ft. plus the number rolled. You can then use your reaction to move up to your walking speed to an unoccupied space within 5 ft. of the target.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Whistler slashes at another cultist with his sword, aiming to take advantage of the distracting lights.
Attack: 25 Damage: 10
Gilbert moves forward and launches a ball of ice at the red robed cultist. It slams into the man and he is wreathed in frost!
Darvin also leaps forward and cuts the closest cultist down, driving the point of his rapier into the man's heart! (no need to use your bardic inspiration as the initial attack killed the man)
Whistler engages in swordplay with the cultists but the man is able to evade his attacks.
Tibi, meanwhile feels overwhelming command to flee and seeing only one way out of the building begins to fly toward the door they came in. The cultist he is close to takes the opportunity to strike out at him as he flees Attack: 21 Damage: 5
The cult fanatic (D) moves forward and tries to reach out and Inflict Wounds on Darvin
Attack: 14 Damage: 24
While the cult fanatic tries the same against Whistler
Attack: 6 Damage: 14
The cultist (B) climbs down from the roof to move towards Darvin
Tibi (35/35), Gilbert (30/30), Darvin (31/31), Whistler (24/35), Cultist B (?), Cultist Fanatic D (14), Cultist Fanatic H (?)
The cultist (B) missed Tibi as he flew away
Cultist D is unable to touch Darvin as Darvin twists out of the way and avoids the attack but Whistler is caught by the man he faces and feels the necrotic energy injure him.
Tibi regains control of himself and is no longer fleeing
Players are up
Gil would smile as the icy orb hits its mark. He would then quickly ready his staff again before casting chromatic orb once more. This time a ball of lightning will form on the tip of the staff, sparking and vibrating violently before streaking through the air towards the same cultist. (D)
Attack: 16 Damage: 17 lightning
Whistler looks for another cultist and once again slashes his sword.
Attack: 19 Damage: 6
OoC: There are a couple things I'm considering depending on who's injured/dead after Tibi and Gil's turns. Is D dead after the two chromatic orbs?
Here are some contingencies:
If D is still alive:
Darvin steps forward, turning toward the red robed cultist, glowing purple from Darvin's spell and flickering with residual electricity from Gilbert's ball of elemental energy, and quickly lunges at him with his rapier.
Attack: 25 Damage: 13
(if that hits) he then pulls the blade out from the cultist's flesh and with a pivot stabs the cultist next to him (B; unless killed by Tibi, in which case H).
Slashing Flourish: An extra 5 damage to D and the same d6 damage to B.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
No