It is a cold and stormy night in Neverwinter and people prefer the comfort and entertainment of a warm tavern over the misery of cold rain outside. You are one of many customers in the Driftwood Tavern who enjoys the warmth of the hearths and the ale, when a human fighter past his prime draws your attention by climbing on a chair in front of the bar and addresses the whole room:
”Good evening fellow adventurers. My name is Sildar Hallwinter and i am looking for a handful of mercenaries to protect and deliver a wagon with supplies for me and my friend to Phandalin. If you are interested, join us at our table. Introduce yourself and we will explain the details of the job, including the payment, to you.”
He jumps of the chair and returns to a big table in a well lit corner of the tavern, where he joins a dwarven merchant.
I am looking for PbP players for the Lost Mines of Phandelver adventure. I plan to extend the adventure with the Dragon of Icespire Peak once it is available.
I will keep this recruitment open till Sunday 30th of June.
Please post your character , class and a brief backstory here. You may roll stats here (4d6 drop lowest) or use point-buy/array. Please try to stick to official material and do not use monster races that would get attacked here in Neverwinter.
Hazel looks up from his ale and glances over at the mans back as he walks to the table where he accompanies his dwarven compatriot. Interested in the humans quest, Hazel hops off his tall stool and scampers his little feet over to the big table.
Character: Hazel, Lightfoot Halfing Hexblade Warlock, Ability scores: 1211116159 Hazel is a scholar, a sage of old magics and ancient secrets. Recently, Hazel has stumbled across a peculiar dagger, a sentient being. It has been whispering to him in his dreams... Hazel is tired of his bookish pears who treat him like a madman, itching to go out into the wilds, to practice his newly found powers.
Hi, i'm new to pbp... not so new to d&d 5e tho, been playing for 3ish years in lots of games. been looking at play by post and wanted to give it a try :) hope i've made a good first impression?
Here are my rolls, if they're terrible I'll use point buy/array. I'll edit this post with the rest of my application momentarily.
12 , 14 , 7 , 13 , 13 , 14
Taking standard array. Name: Kai Loire Race: Water Genasi Class: Cleric (Life domain) Background: Acolyte Place of Origin: Delthuntal Backstory:
Upon her discovery, the young water genasi was taken in by a priest of the local temple at a young age. Having no parents, the priest cared for her. Or at least fed her. As she grew, she was taught the ways of their god and worship, subjected to days of prayer and beatings of disobedience. This abuse led to Kai's mistrust of the groups god. If she was blessed, why is her god allowing her, along with countless others, to be abused and beaten for their worship. If their god truly cared for it's followers, then why did it allow them to be mistreated without any repercussions? When she discovered her new arcane abilities, she began to suspect that a different god was the culprit. As she began to secretly explore different religions, she began to discover that there were so many more gods and goddesses than she suspected. Unsure of her magical ability and recent discoveries, she turned to the priest who raised her. When questioned about different gods and beliefs, the priest grew angry with Kai and declared her a heratic. Being betrayed by those she trusted most and kicked out of her only home with nothing but a pack of items, her powers, and very little money, Kai adventured forth to discover the higher power responsible for her powers, swearing to one day prove her old temple wrong with their limited and restricted beliefs. However, her lack of exposure to the outside world made this difficult for her and she found herself struggling just to get by. Luckily, her fairly optimistic behavior and open opinion personality allows her to assist anyone who needs it (as long as it is morally sound) and get along with (almost) everyone she meets.Some may see Kai's optimism and willing to help as naive and gullible. She is strongminded and friendly but also holds a mistrust with getting close to anyone, making her conversation skills not the best.
Kai smiles at the man and watches him sit down next to his friend. Eager to help, she approaches the table and smiles at him, also taking note of any others who seem to be approaching the man. She adjusts her glasses (although she can see without them, they do help improve her vision) and tilts her head slightly. "Hello. My name is Kai. I'd like to help if you'd have me."
Kai is roughly 5'6 and 128 lbs. Her skin is a light blue and her hair medium length hair is a darker blue, pulled back in two buns up at the top of her head. Her circular glasses slightly enlarge her bluegreen eyes and she wears a dark green and orange armored dress with chainmail underneath for extra protection. However, she does not seem to have any holy symbol on her or her gear and her skin and hair appear slightly wet, almost like she had just stepped out a bath. Upon closer inspection, there are small slits on the right side of her neck and her fingers are the slightest bit webbed.
Character Name: Bukowyr Geogazer Class & Race: Ranger, Svirfneblin (deep gnome) Alignment & Background: C.G. Haunted One Place of Origin: Underdark Backstory: Bukowyr was single son of a cook mother and a artisan father, expert in rock crafting. Long ago their family had been respectable and famed by the legendary skill of recognizing and working with rocks, advising high ranking citizens and exploration caravans. However, the dangers of the Underdark took their greatest gem cutters and rock crafters. What was left for the descendants of the Geogazer family was the last inheritance property and an average life. Having learned some of the rock crafting skills from his father he ventured out in expeditions as scout and assistant. Learning more about the surroundings, hunting tracking and telltales of beasts from the Underdark. Life was good until one primordial beast actually showed up, wiped out his caravan, leaving him to face the harsh truth of his eternally dark world.
Though born to a noble family, Morthos could not remain in the lap of luxury forever. For centuries, the Bleakstone family sought freedom from the "curse" left behind by one of their ancestors dealings with devils. Born with a talent in wizardry and largely free of having to deal with noble concerns as a result of being third born, Morthos was trained in the arcane arts. This way he could pursue alternative means of someday breaking the curse, or at least place the family closer to the solution.
Following apprenticeship under a family friend, a gnome whose own family bore long ties with his own, Morthos left in a few years time to seek out answers potentially outside the family's reach. For that reason and more, he abandoned the family name, he took up the moniker "Nobody". As a result, unable to make use of family connections -- something discovered later to be more boon than misfortune -- he found himself in Neverwinter in hopes the city of skilled hands might have opportunities to put his talents to work.
Ability scores: 121418121515.
(Updated. Used the shorten version of his background)
Ostran Vocma was born part of a hidden clan of wood elves. The Leaf Keepers. They were a clan of wood elves that lived in and helped protect their sacred wood, an enchanted forest, for centuries. They, among many of the other clans, consider the forest a sacred place.
Their name comes from their unending defense of the sacred forest that houses them. Although friendly to their own, any trespassers were harshly and quickly dealt with. These kinds of tactics and culture eventually led to a small in-war between clans. Due to their nature of attacking without question or hesitation, the war continued for centuries.
As time went on, the invading clan could not break the centuries-old bastion of defense, but the fighting took its toll on the forest around them. Though they cherished the woods, their attackers did not, and used that to their advantage. One night the attacking clan used guerrilla tactics to surprise the Leaf-Keepers.
Ostran was part of a small group of fighters known as a Bundle to his own people. These small groups of inexperienced fighters were normally accompanied by a senior member of the tribe in order to help train them and prepare them for more advanced forms of battle. Detachments like this normally patrolled the rear of the forest as it is normally the least active, but today was not that day. As they made their rounds they were beset by hordes of enemies. It was a surprise attack, and not just any surprise attack, they were burning down everything in their path. Even with the blaze lighting their path, reinforcements were slow to arrive and the battlefield turned into a slaughterhouse. Watching his home and friends burn to dust as he fought for existence were some of the last things he saw before he made his escape, running for his life.
Now all Ostran wants is a way to get some food on the table.
Background: Vosnin comes from the hills north of Neverwinter where his clan had made a modest earning mining ores and creating weapons for shops around the area. Vosnin was taught the smithing skills and crafted weapons to resell for years. As cities became more and more civilized, the purchasing of weaponry from the clan slowed and less money came in. Vosnin decided to leave the mines and pursue wealth in other ways, but the streets of Neverwinter proved rough. Vosnin found that his hands were capable of taking what he wanted. Vosnin joined a loose thieves guild and polished his skills, but the city guard is starting to come down harder and harder. Most night's, Vosnin find himself in taverns looking for easty marks. Then Sildar's offer came as Vosnin watched a drunken town guard and the loose coin purse hanging from his belt. Maybe a change of scenery...
Vosnin stands up and pulls his hood back. Vosnin steps to the table where Sildar and the dwarven merchant, who looks somewhat familiar, are sitting. "Gents, I am Vosnin Emberlight. Heard the request for guards on this wagon run. I'd much appreciate the opportunity to make some coin and get out of this forsaken city. How much are you paying for this gig? And are you expecting any issues? Never heard of Phandalin, myself, but I ain't against seeing new sights."
Vosnin is a fair skinned dwarf with red hair and beard. He wears a black hooded cloak over common clothing. He has two daggers on his belt and carries a large warhammer he crafted himself.
Earthbringer found his way into the monastic tradition late in life. Renouncing his life of hedonistic and material pursuits, he had dedicated himself to pursuing a path of quiet contemplation, until his Monastery was attacked and his master slain. Wandering now, he seeks to find those responsible and restore his tranquility.
Back Story: Quincy Quillpen is originally from the feywild. While rambling through the forest he accidently used a fey crossing and found himself in the material plane. Quincy is less concerned with how he will get home and more concerned with acquiring new and intriguing things to show his people once he does find his way back. Quincy considers himself the self-appointed emissary of his village.
A small gnome lowers himself from a cozy, old rocking chair positioned near one of the hearths. He makes his way towards the table. " Phandalin huh?" his nose wrinkles and a half-smile spreads across his face. "I'd like to go."
Quincy is a brown-skinned forest gnome that wears his curly, black hair in a buzzcut. He is fairly respectably dressed, in a tweed jacket and a burgandy ascot. There is a wand carved of black walnut wood, and a dagger sharing the sheath on his hip.
Watching as she sips on the Tethyrian wine of her home land, which is not nearly as good as what they grow at home in her own vineyards, Leona lets a smirk cross her face as the man finishes his announcement. She looks to those with her and can see her son Jeorn oblivious as he enjoys the local mead while Falla her handmaiden simply nods as she is busy mending a garment. When at last she looks to her major-domo Onfeld he has already recognised the look on her face and he looks back shaking his head in resignation.
”My lady I’m sure you don’t need me to remind you that we have appointments, many of which will take me considerable effort to rearrange.” He pauses briefly before sighing. “But I will adjust your schedule as it seems you have unfortunately found yourself busy with other matters, I shall see to that come first light.” She smiles back warmly as she finishes her wine. “Thank you Onfeld, what would I ever do without you.” With that she stands up and heads over to the announcer’s table eager for another distraction from her ambassadorial duties.
Posting some scores, will update with a character later! Ability scores: 101112131210
Lady Leona Francistine Ollunkeen Ardisand is a noble from the land of Tethyr and member of the prominent Ardisand family. Her family traces its heritage back to royalty over several generations, in fact Leona is 243rd in line to the throne, and rules a sizeable region of the country on behalf of the crown. Leona herself is Lady of Jontil Keep where she presides over a small area of around 60sq miles known as the Jontil valleys, including two small towns and several villages. She is known for taking an active role in the affairs of her land and dislikes sitting behind her titles and wealth and entertaining other nobles who do little more than eat, drink and socialise all day. She is well liked by the people of the Jontil valleys and her proactive stance along with the fact that she is not afraid to stand up for what she believes in has earned her the nickname of “The Lioness”.
In her youth, at the age of 23, this attitude came to the fore and ultimately shaped her life as a result of one particular set of events which resulted in the death of one Arnan Bovum, a member of a rival noble family. Official records state that Master Arnan was waylaid by a thief who mortally wounded him. Leona heard Arnan’s cries and came to his aid, chasing away the attacker. Unfortunately it was too late and Arnan died in her arms. House Bovum has often protested that the thief was in fact an agent of the Ardisand family and that Leona’s presence was in fact a strategy to throw off suspicion. If House Bovum ever learned the truth they would certainly protest far more for what really occurred is that Leona responded to the cries of a woman. She discovered Arnan in the midst of a heinous crime and threw him away where she saw the evil look upon his face. In that instant she struck him down where he stood, making him pay for his crimes with his life. Only six souls have ever known the truth of that day - Leona, her father Henrik, the two watchmen who attended the crime scene first, the woman Leona saved Jilleen and the daughter she gave birth to nine months later Falla.
After this Leona was married before her 24th birthday to Gondri Bovum, one of Arnans cousins. This was both a punishment and a way to make amends by forming an alliance to keep peace between the families. Gondri is an irresponsible and uncaring oaf of a man who spends his days drinking and gambling and little else. Leona never loved the man and though they had five children together she did so only out of a sense of duty. For the last 25 years she has looked after the people of the Jontil valleys and raised her children, most of whom are more like their father much to her disappointment.
Recently, as she approaches her 50th year, she has grown restless and so she set out on a journey north. Making an ambassadorial trip to visit the cities and nation states of the sword coast she hopes to find adventure before age takes its toll on her body and it is too late. Taking her handmaiden and confidant Falla, her youngest child Jeorn whom she sees a lot of herself in and her major-domo Onfeld she finds herself in Neverwinter hoping for more than talk of trade and politics...
Backstory: Maltake comes from Westgate. He is a member of one of the many thieves' guilds that vy for supremacy in the city. the Order of the Midnight Sun. He was related to the family ruling the guild which was both a blessing and a curse. Not having the best judgement, especially when there was a profit to be made, he joined a high stakes card game where several of the young scions of the wealthy families of the city were going to be participating in. He was able to gain entry to the game and was literally (and figuratively) robbing the other participants blind. Unfortunately in a city of thieves and rogues, things are always not what they appear to be. Some of the other participants were also there under false identities and were also cheating at the game. And they were better cheats than Maltake that night.
Maltake's cheating was exposed and he had to escape. Without any weapons or armor, he fled. In the ensuing chaos, one of the rival guild members was killed because of him. He barely made it out alive by jumping into the river from a dangerously high height. Because he was blamed for the death of another guild's member, he was now the target of the other guilds, a bounty having been placed on his head. Neither his connections with his guild nor his family could not protect him. In order to prevent an all out clash with the other guilds which would disrupt the fragile balance in the city, he was smuggled out of the city. The family had made arrangements for him to recuperate far away from Westgate as his injuries were severe.
He was sent to Baldur's Gate to recover under the protection of one of the family's old friend who was a retired thief. During his recuperation , he was taught how to fight with the simplest of weapons and even with his bare fists. His natural agility and instincts were honed. While he could not yet return home, he knew he needed to keep moving else he put other people in danger (especially himself). He is trying to save enough gold in order to pay off his "infraction" and safely return to Westgate.
Mal is nursing his tankard of ale at one of the tables at the back of the tavern (someplace where his back would be to the wall). He has several empty tankards on his table, though no one probably remembers him drinking them all. He is wearing fine clothes and is well groomed. He looks up from his drink to listen to Sildar's announcement and one of his hands quietly reaches for his coin purse.His thoughts stray to his extended stay in Neverwinter and how it has taken a bite out of his resources, as he feels how light his coin purse is. He'll need to make some coin and a lot of it soon if he is to keep on the move. His eyes look in the direction of Sildar's table to see what interest his offer has drummed up. Seeing a few patrons already move towards Sildar's table, Mal finishes what remaining ale was left in his tankard. He stands up and tries his best to smooth out the wrinkles on his clothes before proceeding to Sildar's table. As he walks over, he thinks "I guess its time for Malachi Artredis of House Artredis to make his appearance."
Brief backstory: In his youth Iruvius was a bit of an adventurer. He and his friends traveled from the frozen north all the way to the jungles of the south. Over the course of years he lost many friends, and eventually he decided to retire from the adventuring and settle down to teach and do his research. Over the past few years he has realized that his has gotten a bit rusty, and let his magic stagnate. Well that just wouldn't do. "One more adventure, " thought the wizard. "For old times sake."
Brief Backstory: Wallace was born in a small merchant village at the base of a mountain range, growing up on stories of adventure from caravan guards that passed through. As a teenager he chose to apprentice himself to the town blacksmith, Alberich- a stern, dwarven master of his craft. One day without warning, a chill swept through the air. A White Dragon descended from the mountains, destroying everything in sight. Most of the residents couldn't defend themselves, and many that could, including Alberich, died attempting to protect the village. A group of adventurers in the area managed to repel the beast, but the city had become a ruin. Since then, Wallace's family relocated to a more urban area with the financial assistance of some family friends. Wallace, however, didn't want to just settle back down. He chose to set out as an adventurer. To see what lied in wait in the world outside his ruined home, to save people from threats like the one that destroyed his past life, but most of all, to someday hunt the White Dragon that got away, and craft a legendary blade from it's bones.
Wallace stood from his table at the offer. He tried to hide his enthusiasm, but couldn't mask a grin as he approached the man. "Sounds Interesting, tell me more." Perhaps his ticket to a life of adventure had finally arrived.
Raziel has always been one with nature. He was born in the forest and spent his days among the trees, and the creatures that called them home. He grew up to be a prominent hunter, and with the help of his wife and daughter, made a living supplying a few local towns with meat throughout the year.
In his 297th year, he left on a three day hunting expedition, one that he deemed was too dangerous for his family. When he returned, he found his wife and daughter murdered, mangled almost beyond recognition. There was little in the way of explanation and direction, and the scene almost pushed Raziel to suicide. For 35 years Raziel has remained in the forest, secluded and alone, searching for a path that may lead to those that murdered his family, and reliving that horrible day every night as he sleeps.
William is an average looking teenager that most would just look over, in reality he's since he was even younger been stealing and doing other oddjob crimes to help out his family who has been poor for a very long time. He always helps with the small shop they own and has stolen only what they needed to make life a little more bearable, he has always said that he's just helping out at farms or the like to his parents as they wouldn't like to hear about him putting himself in danger but he can't let them work themselves to death as they have been so he tries to make their lives a bit easier, looking for any job he can to help them out.