Margaret, you see rows of old stone bunks lining the walls of this empty and dark room. At the other side, 50ft away, you see a heavily barricaded door.
Coming back to her senses "Well this room seems empty, there's another door that's been barricaded You all want to go in and explore or head north of here?"
Otrov wonders too but wonders more about the burned wood smell. “Do you think someone’s been here recently?” She asks. “Should we keep going north? Or double back? I imagine moving that table would create some noise...”.
"No place safe ever safe." Zurzg states matter-of-factly as his brain catches up to the question. And unless asked to help he stayed by the door the group came in for the purpose of keeping watching on the outside. "If other door barred, then noone come that way, Zurzg think. So like other one says, we go north then? Or maybe hang out here. Wait for others return here maybe?"
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Otrov, that barricaded door leads to where the furnace should be. It may be the door you saw there or there is a small hallway between those doors, either way it is close by.
"Hey guys, this door will lead us to the furnace room." She gestures towards the barricade - "Probably to keep flaming skulls away," she says. "Well? Where to now? The further north we go, the more likely it is we meet resistance and the more we open ourselves up on the flanks."
DM - do we hear anything from the north - like has the jelly been discovered by anyone yet?
"I'm thinking, that they don't know we're here....I hope" she nervously adds
The cube has most-likely been a deterrent and a unwitting guard of sorts"
She shrugs "I guess north it is and save this as an option" She follows her same MO goes back to the other door and gets Marco to scan for any thing that might of snuck up while they were exploring the room then if its safe she'll start heading north burning webs as they go
She'll stop before at least 20ft at any intersection before they enter it and let Marco do some scanning
There is another set of stairs and an intersection ahead. When you slip into Marcos senses, you see a corridor leading west towards a closed massive stone double door and stairs going east into an open cavern. A wide rift fills the eastern half of this cavern. A stream pours out of the west wall, then tumbles down into the rift and flows out again to the north. Several ropes are secured to iron stakes along on the western edge of the rift, leading down to the chasm floor.
Margret gets Otrov to hide the light from the torch and light spell Opens the door ever so slightly and gets Marco to scan beyond while in his senses
Perception
7
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Dain keeps a watch out as his companions check out the door.
Margaret, you see rows of old stone bunks lining the walls of this empty and dark room. At the other side, 50ft away, you see a heavily barricaded door.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Coming back to her senses "Well this room seems empty, there's another door that's been barricaded You all want to go in and explore or head north of here?"
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Otrov
She inch her way in a few feet and lift the piton high to check if there’s anything interesting glinting back at her: Perception - 18
“I suppose further to the north and quietly,” she says.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
You do not see anything of value.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]"Do you think this room is safe?" Looking at the bunks "How do dwarves sleep on such?"
Looking at the barricaded door Margret wonders where it goes perception 8
"I wonder where that leads?"
She points at the door
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Otrov
Otrov wonders too but wonders more about the burned wood smell. “Do you think someone’s been here recently?” She asks. “Should we keep going north? Or double back? I imagine moving that table would create some noise...”.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
There is a large iron brazier in the middle of the room, ash and half burned pieces of wood in it, but it is already cooled down.
Anyone with navigation or survival proficiency roll me a wisdom check + prof please.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Otrov - 13
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
6 wisdom check/Survival
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
8 8 8 8 sheesh
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"No place safe ever safe." Zurzg states matter-of-factly as his brain catches up to the question. And unless asked to help he stayed by the door the group came in for the purpose of keeping watching on the outside. "If other door barred, then noone come that way, Zurzg think. So like other one says, we go north then? Or maybe hang out here. Wait for others return here maybe?"
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
Otrov, that barricaded door leads to where the furnace should be. It may be the door you saw there or there is a small hallway between those doors, either way it is close by.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Otrov
"Hey guys, this door will lead us to the furnace room." She gestures towards the barricade - "Probably to keep flaming skulls away," she says. "Well? Where to now? The further north we go, the more likely it is we meet resistance and the more we open ourselves up on the flanks."
DM - do we hear anything from the north - like has the jelly been discovered by anyone yet?
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Everting is still quiet.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]"I'll follow which ever way you guys wish to go." Dain says with a glance to the blocked dor.
"I'm thinking, that they don't know we're here....I hope" she nervously adds
The cube has most-likely been a deterrent and a unwitting guard of sorts"
She shrugs "I guess north it is and save this as an option" She follows her same MO goes back to the other door and gets Marco to scan for any thing that might of snuck up while they were exploring the room then if its safe she'll start heading north burning webs as they go
She'll stop before at least 20ft at any intersection before they enter it and let Marco do some scanning
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
There is another set of stairs and an intersection ahead. When you slip into Marcos senses, you see a corridor leading west towards a closed massive stone double door and stairs going east into an open cavern. A wide rift fills the eastern half of this cavern. A stream pours out of the west wall, then tumbles down into the rift and flows out again to the north. Several ropes are secured to iron stakes along on the western edge of the rift, leading down to the chasm floor.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Margret relays what she has seen drawing a small map she whispers "Remind me to get some cartographers supplies."
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please