In case the entry is not clear. You can either ignore the kennel and continue following the path that slopes upward from the entrance of the cave, or you can attempt to climb the abandoned chimney located in the natural fissure at the east end of the kennel.
Taking the latter option will require a successful Athletics check to travel half of your normal movement speed up the tunnel. In other words, if your movement speed is 30 feet, then a successful Athletics check will move you 15 feet up the chimney, where you'd then have to make a second Athletics check to climb the remaining 15 feet. If your movement speed is only 25 feet, I will only make you make two checks provided that you are not the first to climb (i.e., I will assume you can get a hand to boost you the remaining five feet from whoever climbed ahead of you).
The chimney is narrow and there are natural handholds and footholds, although some of them may be slippery considering the refuse that has been thrown down the chimney.
The natural light from the cave entrance will not penetrate further no matter which path you take, so going forward, characters without darkvision will not be able to see far without a light source.
Loraviel asks the wolves. "Would you like to be released and go back to the Forest, where you belong?"
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Loraviel sighs heavily. She does not want to do this, but she sees no option. She goes back to the thickets outside of the cave, drags the two dead Goblins to the wolve's den, and tosses the bodies in front of the wolves. "Here. Eat your fill and go back to the Forest." She releases the wolves after they done eating the Goblins.
Loraviel looks up at the fissure and says "I am fine either going up the fissure or going back up the passage. Whatever is easier for the group."
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
While two of the wolves immediately turn toward the sunlight and jog toward the outside of the cavern (and presumably, the forest), one wolf begins agitatedly trotting the other way, up the ascending path away from the kennel and further into the caverns. No telling what the reaction might be if the wolf is discovered.
THE WOLF IS 20 FEET FROM THE KENNEL ENTRANCE, TRAVELLING FURTHER INTO THE CAVERNS
Ebb will chase after the wolf(His movement speed is 40 feet, but he's stealthing, I don't know if that slows him down)
If he reaches it-
Ebb will try and hit the wolf over his head as he runs by it, but because of the speed he's moving, he just completely misses it. Then he'll try to kick it in the stomach but miss again.
If he doesn't reach it-
If Ebb doesn't reach the wolf, he'll throw one of his darts at the wolf, hitting it on the top of its legs.
Ebb catches up. As he creeps, he notices a bridge about 60 feet away. He makes out the faint outline of a goblin standing sentry, but the sentry appears lost in thought and is gazing across the other side of the bridge. Ebb attempts to strike the wolf with his quarterstaff and to kick it, but the wolf twists out of the way, turning to attack Ebb with a snarl ...
The wolf snaps, but Ebb easily sidesteps the attack. While the wolf is snarling and snapping, it isn't barking or yapping loudly. Fluffy's heart doesn't appear to be entirely in it. Ebb is still unseen.
The Priest quickly says a prayer (Guidance on self) and rushes over with more meat out and whispers to the remaining wolf "come on buddy, no one wants to get hurt here".
Surge holds the meat in front of the wolf and leads it to the cave entrance. He throws the meat into the sentry blind where the other two wolves are already gnawing on the two dead Goblin guards. The third wolf trots happily over to join them.
“I told the wolves to go back to the Forest. I hope that’s what they will do.” Loraviel asks Ebb. “Did you see anything up ahead in the cave?”
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Kilxus watches as the others handle the wolves and looks into the chimmey, "I'm willing to try it, but there are no guarentees and it's a risky climb."
Perhaps Ebb can try first? Then Loraviel. Or she can go first.
Looking back at the chimney check. We have to make two Athletics check to go up, and I assume a Stealth once we get up there. For each person. There is a lot that can go wrong there.
I am checking our characters. With the exception of Pardo (sidekick) none of us are really proficient with Athletics.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Kilxus looks up again, "Maybe we shouldn't try that, either way we shouldn't stand around too long. Not trying to rush anyone, but patrols could come in behind us."
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Moving cautiously, the party advances again along the steep, uphill passage into the cavern. With the benefit of more time, Ebb is able to better survey the area. The stream runs lazily on the west side of the path. Further west, across the stream, there is another passage. This Western passage rises up from the stream as a steep escarpment of rocky debris before leveling up to a narrow stone ledge that leads to another steep, rocky escarpment until the passage fades out of view.
Ahead, Ebb again sees the rickety rope and wood bridge, which connects the Eastern and Western sections of a passage about 20 feet above and perpendicular to the passage the party is currently negotiating. The lone Goblin sentry appears to be paying a little more attention, at least trying to scan the area now and again. He does not appear to have noticed the party yet, but the remaining path to the bridge is relatively open save for occasional stalagmites on the Eastern edge of the path. The first such stalagmite is about 15 feet away. The bridge looks to be about 45 feet away from that. The lower passage passes under the bridge before looping to the East in a looping cloverleaf to connect that appears to connect with the Eastern portion of the upper passage.
{OOC -- Remember when rolling for Stealth that Pardo has disadvantage while wearing chain mail.}
In case the entry is not clear. You can either ignore the kennel and continue following the path that slopes upward from the entrance of the cave, or you can attempt to climb the abandoned chimney located in the natural fissure at the east end of the kennel.
Taking the latter option will require a successful Athletics check to travel half of your normal movement speed up the tunnel. In other words, if your movement speed is 30 feet, then a successful Athletics check will move you 15 feet up the chimney, where you'd then have to make a second Athletics check to climb the remaining 15 feet. If your movement speed is only 25 feet, I will only make you make two checks provided that you are not the first to climb (i.e., I will assume you can get a hand to boost you the remaining five feet from whoever climbed ahead of you).
The chimney is narrow and there are natural handholds and footholds, although some of them may be slippery considering the refuse that has been thrown down the chimney.
The natural light from the cave entrance will not penetrate further no matter which path you take, so going forward, characters without darkvision will not be able to see far without a light source.
Surge whispers "ay, that will be tough to climb with my shield and lantern, but I'll give it a go if you all want."
"Should we just release these wolves?"
Loraviel asks the wolves. "Would you like to be released and go back to the Forest, where you belong?"
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
WANT FOOD! MEAT!
If you release the wolves, make one more animal handling check.
Loraviel sighs heavily. She does not want to do this, but she sees no option. She goes back to the thickets outside of the cave, drags the two dead Goblins to the wolve's den, and tosses the bodies in front of the wolves. "Here. Eat your fill and go back to the Forest." She releases the wolves after they done eating the Goblins.
Loraviel looks up at the fissure and says "I am fine either going up the fissure or going back up the passage. Whatever is easier for the group."
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
While two of the wolves immediately turn toward the sunlight and jog toward the outside of the cavern (and presumably, the forest), one wolf begins agitatedly trotting the other way, up the ascending path away from the kennel and further into the caverns. No telling what the reaction might be if the wolf is discovered.
THE WOLF IS 20 FEET FROM THE KENNEL ENTRANCE, TRAVELLING FURTHER INTO THE CAVERNS
Ebb will chase after the wolf(His movement speed is 40 feet, but he's stealthing, I don't know if that slows him down)
If he reaches it-
Ebb will try and hit the wolf over his head as he runs by it, but because of the speed he's moving, he just completely misses it. Then he'll try to kick it in the stomach but miss again.
If he doesn't reach it-
If Ebb doesn't reach the wolf, he'll throw one of his darts at the wolf, hitting it on the top of its legs.
Ebb catches up. As he creeps, he notices a bridge about 60 feet away. He makes out the faint outline of a goblin standing sentry, but the sentry appears lost in thought and is gazing across the other side of the bridge. Ebb attempts to strike the wolf with his quarterstaff and to kick it, but the wolf twists out of the way, turning to attack Ebb with a snarl ...
The wolf snaps, but Ebb easily sidesteps the attack. While the wolf is snarling and snapping, it isn't barking or yapping loudly. Fluffy's heart doesn't appear to be entirely in it. Ebb is still unseen.
The Priest quickly says a prayer (Guidance on self) and rushes over with more meat out and whispers to the remaining wolf "come on buddy, no one wants to get hurt here".
Surge holds the meat in front of the wolf and leads it to the cave entrance. He throws the meat into the sentry blind where the other two wolves are already gnawing on the two dead Goblin guards. The third wolf trots happily over to join them.
Surge quietly thanks Eldath for allowing no one to be hurt and then asks Loraviel "what happens when they are done with their meal?"
“I told the wolves to go back to the Forest. I hope that’s what they will do.” Loraviel asks Ebb. “Did you see anything up ahead in the cave?”
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Kilxus watches as the others handle the wolves and looks into the chimmey, "I'm willing to try it, but there are no guarentees and it's a risky climb."
If you intend to climb the chimney, give me an order that you will go in (or at least tell me who is going first).
Perhaps Ebb can try first? Then Loraviel. Or she can go first.
Looking back at the chimney check. We have to make two Athletics check to go up, and I assume a Stealth once we get up there. For each person. There is a lot that can go wrong there.
I am checking our characters. With the exception of Pardo (sidekick) none of us are really proficient with Athletics.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Kilxus looks up again, "Maybe we shouldn't try that, either way we shouldn't stand around too long. Not trying to rush anyone, but patrols could come in behind us."
Surge nods in agreement with Kilxus. He whispers "did you say you saw a guard ahead, Ebb?"
Loraviel and Pardo nods at Kilxus. "Let's keep going into the cave. Please take the lead Ebb."
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Moving cautiously, the party advances again along the steep, uphill passage into the cavern. With the benefit of more time, Ebb is able to better survey the area. The stream runs lazily on the west side of the path. Further west, across the stream, there is another passage. This Western passage rises up from the stream as a steep escarpment of rocky debris before leveling up to a narrow stone ledge that leads to another steep, rocky escarpment until the passage fades out of view.
Ahead, Ebb again sees the rickety rope and wood bridge, which connects the Eastern and Western sections of a passage about 20 feet above and perpendicular to the passage the party is currently negotiating. The lone Goblin sentry appears to be paying a little more attention, at least trying to scan the area now and again. He does not appear to have noticed the party yet, but the remaining path to the bridge is relatively open save for occasional stalagmites on the Eastern edge of the path. The first such stalagmite is about 15 feet away. The bridge looks to be about 45 feet away from that. The lower passage passes under the bridge before looping to the East in a looping cloverleaf to connect that appears to connect with the Eastern portion of the upper passage.
{OOC -- Remember when rolling for Stealth that Pardo has disadvantage while wearing chain mail.}