Delg: The North room is empty except for scattered debris and dust. The door to the West in the hallway is still closed.
Kerby: the door is stone along with the frame around it and there is an obvious key hole.
Senry: The door appears not to be trapped and the lock in pretty difficult to pick. After about two minutes of work you hear the faint click of the lock triggering and the door is now unlocked.
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
After observing Senry work away at the door for some time, Lorminar pipes up, "So? Were you able to unlock it?" He waits patiently, still standing 10ft away from the door.
"A keg! Now this is more my speed! Good work, Senry." Kerby gives up his seat, forming a small cup on the top of his water cube and freezing it in place. Then he moves towards the keg looking for a tap from which to sample it's delights, clapping Senry on the back as he passes.
(OOC : This should still be only 2 non-instantaneous effects, a 5 foot cube (minus the cup) and the cup, first shaped then frozen in shape)
This post has potentially manipulated dice roll results.
Lorminar glances in the room, "I was hoping for dragon treasures, of some kind. A barrel with pipes isn't much. Judging by the rust on these things I doubt it works at all. Maybe there is something else in this room?" He moves into the room and begins inspecting walls for loose stones or hidden doors. Investigation: 15
"Well this room seems like quite the let down unfortunately." Lorminar says, "I'll be out here, when you're down we can move on." He moves out of the room and next to the final closed door in the hallway.
Kerby: Unfortunately, there is not a tap on the keg but there is a part of the keg's top that looks like it can be removed.
Kerby drops the ice-cup back into his shaped water cube (sorry, I had no idea I'd get so attached to this thing, Shape Water is my new favourite cantrip! If it's annoying you let me know and we'll let it evapourate) and lets a 2 foot long rod form on the top, freezing it. He uses this to try and lever up the top of the keg without putting his face in too much danger. It's the moneymaker after all.
Delg is at the entryway to the southwest room
Paladin - warforged - orange
The door is locked.
Be excellent to each other, and roll for initiative dudes!
Benagol calls Senry:
“Senry, its your time to show off “
,
Delg is going to look for a key in the northwest room
Paladin - warforged - orange
Kerby looks for an obvious lock or for seams around the door. Is the door framed in wood or stone?
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Senry follow the sound of Benagol’s voice and checks the door for traps and attempts to pick the lock!
Investigation: 9
Thieves tools: 19
Delg: The North room is empty except for scattered debris and dust. The door to the West in the hallway is still closed.
Kerby: the door is stone along with the frame around it and there is an obvious key hole.
Senry: The door appears not to be trapped and the lock in pretty difficult to pick. After about two minutes of work you hear the faint click of the lock triggering and the door is now unlocked.
Be excellent to each other, and roll for initiative dudes!
After observing Senry work away at the door for some time, Lorminar pipes up, "So? Were you able to unlock it?" He waits patiently, still standing 10ft away from the door.
Delg rejoins then after his unsuccessful search for a key.
Paladin - warforged - orange
Senry opens the locked door and peers in.
This ten-foot-square chamber is hewn from stone. It contains an upright keg fashioned of rusted iron. Rusted pipes lead from the keg into the floor.
Be excellent to each other, and roll for initiative dudes!
"A keg! Now this is more my speed! Good work, Senry." Kerby gives up his seat, forming a small cup on the top of his water cube and freezing it in place. Then he moves towards the keg looking for a tap from which to sample it's delights, clapping Senry on the back as he passes.
(OOC : This should still be only 2 non-instantaneous effects, a 5 foot cube (minus the cup) and the cup, first shaped then frozen in shape)
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
“If I were a betting dwarf, I’d bet that’s full of acid or something flammable,” Delg cautions
Paladin - warforged - orange
Lorminar glances in the room, "I was hoping for dragon treasures, of some kind. A barrel with pipes isn't much. Judging by the rust on these things I doubt it works at all. Maybe there is something else in this room?" He moves into the room and begins inspecting walls for loose stones or hidden doors. Investigation: 15
Benagol stretches and plays aloof
,
Kerby: Unfortunately, there is not a tap on the keg but there is a part of the keg's top that looks like it can be removed.
Lorminar: The walls are pretty solid and there doesn't seem to any hidden doors or loose bricks.
Be excellent to each other, and roll for initiative dudes!
"Well this room seems like quite the let down unfortunately." Lorminar says, "I'll be out here, when you're down we can move on." He moves out of the room and next to the final closed door in the hallway.
Kerby drops the ice-cup back into his shaped water cube (sorry, I had no idea I'd get so attached to this thing, Shape Water is my new favourite cantrip! If it's annoying you let me know and we'll let it evapourate) and lets a 2 foot long rod form on the top, freezing it. He uses this to try and lever up the top of the keg without putting his face in too much danger. It's the moneymaker after all.
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Delg moves to the next door, “hurry Senry before he manages to actually pop that thing open and kill someone.”
Paladin - warforged - orange
Senry tries to dash over to the keg room and check for any traps before Delg blows anything up just in case!
Investigation: 21