Endurance picks a glowing mushroom to see what happens, while replying to Glory "Calm down? I think you will find I was calm and reasonable. My suggestion to cut Yuldra open to see if she is infected never left my mouth. Not including just then"
Varis (who is nowhere near insanity :D) looks around at everybody beginning to turn on each other and steps forward. Look here, guys, the only way we're going to get through this and survive is by working together...those wolves are probably only the tip of the iceberg here. We all need a good rest, we've been through a lot. Everything will look a little better after a good sleep. I'll take first watch, you guys get some shuteye.
(nope, once summoned it's permanent till I dismiss it, die or am 5 feet away from it for a minute. Then again a pillow is not a weapon really so pretty sure it won't appear at all :D )
This post has potentially manipulated dice roll results.
The glow of the mushrooms seems brighter when your face is closer to them. It is annoying for someone trying to sleep. That annoyance aside, the party rests uneventfully.
Everyone gets a Long Rest (already applied to character sheet)
Well rested and a little more in control of her faculties, Yuldra swaps her pillow for a bow and prepares for another exciting day of fighting funghi. "We should keep aiming for that town" she confirms.
Without roads to guide you, the party heads east, hoping to make their way to Slalutz Port. The path takes them through the light forest at first which then gives way to heavy forest. Compared to the eerie glow outside, it's pitch black inside. After making their way through the darkness, they find themselves face to face with the earthly wall that is the side of a mountain. According to the map, there should only be light forests here but I guess 100 years in this curse is enough to warp the vegetation.
What do you do now?
DM: For reference, everywhere on Durath is in Dim Light. The deep forests are in Total (non-magical) darkness. If you don't have dark vision, you have disadvantage to perception and are blind in the deep forests. Remember, it's up to your characters to figure out where they are on the map. I'm keeping track of your location based on my altered map. Also, the only reason I'm giving you (somewhat obvious) hints as to where you might really be according to your map is because Endurance remembered to pack a magic compass.
Just so we're clear, you're way way way too far away from the river to misty step.
Endurance picks a glowing mushroom to see what happens, while replying to Glory "Calm down? I think you will find I was calm and reasonable. My suggestion to cut Yuldra open to see if she is infected never left my mouth. Not including just then"
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Yuldra rounds on Glory and screams "I! AM! CAAAAAAAAAAAAAAAAAAAAAAAAALM!"
Then takes a slow draught of air and murmurs "I need a lie down."
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Varis (who is nowhere near insanity :D) looks around at everybody beginning to turn on each other and steps forward. Look here, guys, the only way we're going to get through this and survive is by working together...those wolves are probably only the tip of the iceberg here. We all need a good rest, we've been through a lot. Everything will look a little better after a good sleep. I'll take first watch, you guys get some shuteye.
persuasion 20
perception (for the first watch) 27
Back and ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
When Endurance picks up a glowing mushroom, it stops glowing but nothing else happens.
11
Yuldra considers smothering Endurance in his sleep and summons a pillow to do the job, then puts it under her head and lies down.
(OOC : Let me know when my abuse of the Pact Weapon crosses the line)
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
(pretty sure when you atop thinking about using the pillow as a weapon in vanishes)
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
(nope, once summoned it's permanent till I dismiss it, die or am 5 feet away from it for a minute. Then again a pillow is not a weapon really so pretty sure it won't appear at all :D )
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
(my disappearing was purely about the pillow. It appears but when you go to lie down your head smacks on the soft moss
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
So uh... is Endurance going to do anything about the mushroom?
Nope. Just drop it again, was curious if it would stay glowing or explode with spores
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
(eat it)
Back and ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
(you can, I'm not)
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
The glow of the mushrooms seems brighter when your face is closer to them. It is annoying for someone trying to sleep. That annoyance aside, the party rests uneventfully.
Everyone gets a Long Rest (already applied to character sheet)
Long Rest Sanity heal: 23
(Just do it...don't be a chicken)
Back and ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
So now that it's "Morning" what are you going to do now? Keep going towards the port?
Unless anyone else says otherwise Endurance will do
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Well rested and a little more in control of her faculties, Yuldra swaps her pillow for a bow and prepares for another exciting day of fighting funghi. "We should keep aiming for that town" she confirms.
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Without roads to guide you, the party heads east, hoping to make their way to Slalutz Port. The path takes them through the light forest at first which then gives way to heavy forest. Compared to the eerie glow outside, it's pitch black inside. After making their way through the darkness, they find themselves face to face with the earthly wall that is the side of a mountain. According to the map, there should only be light forests here but I guess 100 years in this curse is enough to warp the vegetation.
What do you do now?
DM: For reference, everywhere on Durath is in Dim Light. The deep forests are in Total (non-magical) darkness. If you don't have dark vision, you have disadvantage to perception and are blind in the deep forests. Remember, it's up to your characters to figure out where they are on the map. I'm keeping track of your location based on my altered map. Also, the only reason I'm giving you (somewhat obvious) hints as to where you might really be according to your map is because Endurance remembered to pack a magic compass.
Yuldra, with the sight granted her by the Evenshade Epistler, struggles to see what the fuss is all about.
"I am *not* climbing in these heels." She expectorates
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin