( I'll move forward but you can RP the walk in the forest. )
The group moves out and heads North. Ith instruction is pretty clear and easy to follow. Still, it will take you about a day and a half before you finally arrive at the ruins.
You drive on and after a long walk, you need to stop and make camp. The night brings a chilly wind.
( Survival check or appropriate rolls if you want to do something in particular before settling down. Guard duties ? )
While setting up camp, Umdrak will hit up Hoyle about more information on the dragonborn he meantioned.
"You mentioned Dragonborns in a cave. Did they visit the farm we were just at? I am curious about the tracks we found. One of the humanoids had no shoes on. The heavier of the two."
This post has potentially manipulated dice roll results.
Joshua will look for dry wood for a fire (survival: 19), and overhearing Umdrak corrects him. "Not dragonborn, dragonkin. They were not big so the heavier one wouldn't be them. Plus I don't believe they ever visited"
As the group gets ready for the night and everyone attends to their duties you have a strange feeling all of a sudden. The forest noises have just stopped.
Joshua is not surprised but sees two strange, reddish goblins sneaking on the party. They havent seen him yet.
Init for the Red Goblins: 13
Joshua's move.
For those around the camp fire Perception check DC 14. If you have better and have init above 13you can play.
Several goblins, all of them have the peculiar reddish hue, are approaching the camp and surrounding you. Light is fading fast. For now you have no idea how many there are.
Joshua yells "Goblins! Stinky red ones who look like they were abandoned by everyone"casting vicious mockery on one (DC 13 wis save or 4 damage and disadvantage on the next attack)
In the future, if you're waiting for me, feel free to roll initiative (or really any check). I honestly prefer the DM rolling initiative for everyone. It just lets the action start.
Kwisatz is quite alert this time of night, listening to the stories of dragonkin, but is a bit distracted looking through his books to notice the goblins approach.
Yep.
Yep, toes.
Thanks.
( I'll move forward but you can RP the walk in the forest. )
The group moves out and heads North. Ith instruction is pretty clear and easy to follow. Still, it will take you about a day and a half before you finally arrive at the ruins.
You drive on and after a long walk, you need to stop and make camp. The night brings a chilly wind.
( Survival check or appropriate rolls if you want to do something in particular before settling down. Guard duties ? )
(Did we ever figure out what those demon dogs were?)
Survival check to gather some grub and for signs of anything unusual: 12
Umdrak Burrowfound | Dwarf Ranger | AC 15 | HP 40/40 | Spell Slots L1 2/3 |
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While setting up camp, Umdrak will hit up Hoyle about more information on the dragonborn he meantioned.
"You mentioned Dragonborns in a cave. Did they visit the farm we were just at? I am curious about the tracks we found. One of the humanoids had no shoes on. The heavier of the two."
(Survival to help Hoyle 19)
Joshua will look for dry wood for a fire (survival: 19), and overhearing Umdrak corrects him. "Not dragonborn, dragonkin. They were not big so the heavier one wouldn't be them. Plus I don't believe they ever visited"
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
As the group gets ready for the night and everyone attends to their duties you have a strange feeling all of a sudden. The forest noises have just stopped.
Joshua and Hoyle are out in the forest. Not far.
Init all, please.
Init, 20
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Init: 25
Joshua is not surprised but sees two strange, reddish goblins sneaking on the party. They havent seen him yet.
Init for the Red Goblins: 13
Joshua's move.
For those around the camp fire Perception check DC 14. If you have better and have init above 13 you can play.
Several goblins, all of them have the peculiar reddish hue, are approaching the camp and surrounding you. Light is fading fast. For now you have no idea how many there are.
Joshua yells "Goblins! Stinky red ones who look like they were abandoned by everyone" casting vicious mockery on one (DC 13 wis save or 4 damage and disadvantage on the next attack)
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
(I have not been getting notifications here don't forget Irene has darkvision out to 120ft)
Init 16
perception 11
Readying firebolt
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
All inits above 13 can make their moves. Provided that they made a perception check
Perception 18
Init 4
Perception 8
Initiative 16
In the future, if you're waiting for me, feel free to roll initiative (or really any check). I honestly prefer the DM rolling initiative for everyone. It just lets the action start.
Kwisatz is quite alert this time of night, listening to the stories of dragonkin, but is a bit distracted looking through his books to notice the goblins approach.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Perception 7
Initiative 10
(Well that's that )
One of the goblin just next to Joshua takes the brunt of the spell he just cast
The reddish goblins burst out of hiding now that their stealth has been blown.
Two goblins send arrows on Kwiz:
Joshua gets hit from behind and the large goblin in front of him rushes forward.
Hoyle gets an arrow in the back
There are 3 more goblins and they rush the camp just moving for this round.
You can all move now.
"Whoa shit" Irene in a near panic spits on her hand and throws an Ice knife at the three rushing the camp
12
damage 8
Dex save = 12 Hit or miss, with in 5ft
(thats 7 dmg)(dex save 12dc)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Umdrak Burrowfound | Dwarf Ranger | AC 15 | HP 40/40 | Spell Slots L1 2/3 |
___________________________________________________________________________________________
Umdrak drops the wood he was carrying and pulls out his longbow to attack the Goblin that Joshua hit.
Attack: 23 Damage: Unable to parse dice roll. (With Colossus Slayer as it has taken damage)
Moving back away from the goblins close by he takes up position next to a nearby tree.