In passing by Bwadle, One will reach a hand out to take the torch while Wilkas searches for traps in the hallway leading up to the altar and says, "This one thinks that it would be a good decision to have someone at the entrance of this cave in order to ensure that nothing gets out of the cave if anything happens to get past those going towards the altar. This one thank you for the torch and for volunteering to stand guard." He will then hold the light for Wilkas.
You find a secret door in the pillar which conceals a cavity packed with dwarf skulls that tumble out when the door is opened. At the bottom of the cavity is an unlocked stone coffer containing 15 gemstones worth 10 gp each.
And the altar is normal and there are no more Ochre jellies, if you want to look for a secret door you can search the East, North or South Wall and roll a perception check, one search per person
Not finding anything of use other than the gemstones One picks them up and places them into the pouch within the backpack so that they can either be sold or used for trade later on for the group. One will then walk out the entrance towards Bwadle and say, "This one didn't find anything of use other than 15 gemstones. They could be used later on for this journey."
Seeing the orcs rushing towards them, Wilkas steps in front of Gronk holding the shield up. Looking at the nearest orc, he pulls a petrified eye from a pouch and speaks an incantation (Hex, disadvantage on Strength checks). As shadowy tendrils spread across the orcs body, Wilkas fires an Eldritch Blast.
OOC: On phone real roll. Also, how far away are the Orcs? I needed to know for my attack.
Initiative Roll: 10 + 2 (modifier) = 12
One seeing the 4 Orcs running towards the cave entrance says, "This one has an idea. This one recommends that you all stay here." One will then run towards the Orcs and when he meets them he will use his self defense mechanism through the speakers installed as hardware to attack the Orcs.
Damage: 7 + 4 + 3 (Spell Modifier) = 14
Thuderwave:
A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet
In passing by Bwadle, One will reach a hand out to take the torch while Wilkas searches for traps in the hallway leading up to the altar and says, "This one thinks that it would be a good decision to have someone at the entrance of this cave in order to ensure that nothing gets out of the cave if anything happens to get past those going towards the altar. This one thank you for the torch and for volunteering to stand guard." He will then hold the light for Wilkas.
Cade Overhill/ Level 3 / Halfling / Bard - Talaveroth (sub-campaign 1)
Manneo "Bear Killer" Thuliaga / Level 1 / Goliath / Monk - Curse of Strahd
You find a secret door in the pillar which conceals a cavity packed with dwarf skulls that tumble out when the door is opened. At the bottom of the cavity is an unlocked stone coffer containing 15 gemstones worth 10 gp each.
And the altar is normal and there are no more Ochre jellies, if you want to look for a secret door you can search the East, North or South Wall and roll a perception check, one search per person
Perception: 4
Gronk sees a wall.
Gronk in Bastion, Kingdom of Medrin Elixisys in Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
OOC: On phone real dice roll.
Looking towards the North One attempts to see what if anything is available to see at this wall.
Perception Check: 9 + 1 (Modifier) = 10
Cade Overhill/ Level 3 / Halfling / Bard - Talaveroth (sub-campaign 1)
Manneo "Bear Killer" Thuliaga / Level 1 / Goliath / Monk - Curse of Strahd
Wilkas walks towards the East wall, looking for any objects or hidden features. Perception 8
Bwadle will be scanning around.
Perception 13
You can't find anything, any of you :P, don't worry, you got basically all of the treasure anyway
Bwadle will not and start walking out.
Did we ever talk about who was staying at the entrance?
(I was. I told them I wasn't going any deeper toward the alter)
Not finding anything of use other than the gemstones One picks them up and places them into the pouch within the backpack so that they can either be sold or used for trade later on for the group. One will then walk out the entrance towards Bwadle and say, "This one didn't find anything of use other than 15 gemstones. They could be used later on for this journey."
Cade Overhill/ Level 3 / Halfling / Bard - Talaveroth (sub-campaign 1)
Manneo "Bear Killer" Thuliaga / Level 1 / Goliath / Monk - Curse of Strahd
Gronk stops staring at the wall and eventually walks back to join the other two at the entrance. "Walls look nice. Alter is a little weird though."
Gronk in Bastion, Kingdom of Medrin Elixisys in Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
"Whole lot've this place gives me th'jibblies. Les'go."
As you enter the canyon from which you arrived in you see 4 orcs charging towards you, ROLL FOR INITIATIVE
Initiative: 13
Seeing the orcs rushing towards them, Wilkas steps in front of Gronk holding the shield up. Looking at the nearest orc, he pulls a petrified eye from a pouch and speaks an incantation (Hex, disadvantage on Strength checks). As shadowy tendrils spread across the orcs body, Wilkas fires an Eldritch Blast.
Attack: 10 Damage: 5
OOC: On phone real roll. Also, how far away are the Orcs? I needed to know for my attack.
Initiative Roll: 10 + 2 (modifier) = 12
One seeing the 4 Orcs running towards the cave entrance says, "This one has an idea. This one recommends that you all stay here." One will then run towards the Orcs and when he meets them he will use his self defense mechanism through the speakers installed as hardware to attack the Orcs.
Damage: 7 + 4 + 3 (Spell Modifier) = 14
Thuderwave:
A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet
Cade Overhill/ Level 3 / Halfling / Bard - Talaveroth (sub-campaign 1)
Manneo "Bear Killer" Thuliaga / Level 1 / Goliath / Monk - Curse of Strahd
Around 30 ft away
Also btw we're still doing regular do attack at the same time as init stuff, if you didn't know ROLL FOR INITIATIVE is just a cool thing DMs say
Initiative: 7
Gronk throws the javelin over Wilkas' shoulder and then pauses to focus deep within himself and draw an extra bit of strength for the fight.
Attack: 24 Damage: 4
Second Wind: 9 HP regained
Gronk in Bastion, Kingdom of Medrin Elixisys in Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
Rylentlar...