Keric points at the remaining, prone skeleton and sounds the dread bell again. Toll the Dead - DC13 WIS save or 2 necrotic dmg (I'm not sure if that one is wounded, if he is, here is the d12 roll instead 7)
This post has potentially manipulated dice roll results.
Keric's spell causes a loud bell to ring in the concoious of the prone skeleton. It shrieks back from the terrible sound in its mind. It was injured heavily from that blast but still moving.
The remaining three skeletons will target those in front of them.
Arrow against Reg (Disadvantage): Attack: 10 Damage: 3
Arrow against Keric: Attack: 10 Damage: 4
The third will stand and swing a shortsword at Beric: 11 Damage: 8
As this is ocurring, the wall on the north eastern side of the room opens revealing a secret door. A hunched corpse wearing a pointed hat and dressed in a robe embroidered with mystic symbols crosses through the hidden door. Thin wisps of beard float from its bony jaw. It raises a finger, tracing arcane symbols in the air. In a hoarse voice, it speaks: “Secrets found and lost then found again. Your paltry minds cannot fathom …”
The robed skeleton walks through the secret door and makes a claw attack against Reg, who happens to be in front of him. Attack: 12 Damage: 4
Strikes by Reyllnn, Elias, and Shaul take down two more skeletons. There are currently one regular skeleton (heavily injured) and the robed skeleton standing.
Caught off guard by the sudden appearance of the robed corpse, Reg takes a claw across the right shoulder that draws blood even with the new armor he wears.
Pivoting to face the new foe, Reg strikes powerfully at the creature’s torso, trying slice it in half if he can!
Keric feels a stiff thud in his back as an arrow from one of the skeleton archers impacts his chain mail. Umberlee must be smiling upon him as the arrow did not pierce his armor, thankfully. He turns the face the threat and see the new creature right behind him, "By the depths," he shouts, "Be pulled down by the undertow!" His hands glow a with a grey blue light and balls together and streaks out at the creature.
Reginald makes a well-placed strike against the robbed skeleton, which shrieks a loud wail. Keric strikes the creature as well and the next attack will have advantage.
And with Beric's strike, the final regular skeleton goes down. The robed skeleton reaches to his belt and pulls forth two small glass vials. He will throw one at Reg and one at Elias.
Seeing the vials get thrown, I will move up to the corpse (right below Reginald on the map and one square to the left of Keric) and with my quarterstaff in both hands, I will lift my quarterstaff over my head and do an overhead strike on the corpse and as I do this I say "You are a crime against nature! You shall be struck down!"
OOC: Sorry for the slow reply. I was traveling yesterday and got home very late.
Reyllnn's fire bolt blasts the skeleton just before Elias's dual short swords slashed deeply across his chest. He falls in a crumpled mass of bone, the robes fall gently atop the pile of bones. The secret door in the wall stands ajar.
Keric kneels next to the robed pile of bones and searches the pockets, then prods the bones around with the head of his hammer looking for anything else of interest.
This post has potentially manipulated dice roll results.
Reginald of Neverwinter:
Sparing a glance down at the defeated creature, Reg looks with his darkvision through the secret door intently, alert for further threats coming from that direction.
Perception: *19
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
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Elias will move one square north, turn right and two short sword attacks on the one in front of Reg
Attack 1: 9 damage: 6
Attack 2:15 damage: 6
Shaul
I quickly move left 5 ft and throw my boomerang at the skeleton in the top right corner
Attack: 17 Damage: 5
Reyllnn hurls another of her signature motes of fire at the skeleton in the top right as well.
Attack: 9 Damage: 1
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
Keric Mar:
Keric points at the remaining, prone skeleton and sounds the dread bell again. Toll the Dead - DC13 WIS save or 2 necrotic dmg (I'm not sure if that one is wounded, if he is, here is the d12 roll instead 7)
Keric's spell causes a loud bell to ring in the concoious of the prone skeleton. It shrieks back from the terrible sound in its mind. It was injured heavily from that blast but still moving.
The remaining three skeletons will target those in front of them.
Arrow against Reg (Disadvantage): Attack: 10 Damage: 3
Arrow against Keric: Attack: 10 Damage: 4
The third will stand and swing a shortsword at Beric: 11 Damage: 8
As this is ocurring, the wall on the north eastern side of the room opens revealing a secret door. A hunched corpse wearing a pointed hat and dressed in a robe embroidered with mystic symbols crosses through the hidden door. Thin wisps of beard float from its bony jaw. It raises a finger, tracing arcane symbols in the air. In a hoarse voice, it speaks: “Secrets found and lost then found again. Your paltry minds cannot fathom …”
The robed skeleton walks through the secret door and makes a claw attack against Reg, who happens to be in front of him. Attack: 12 Damage: 4
Ghosts of Saltmarsh - DM
Strikes by Reyllnn, Elias, and Shaul take down two more skeletons. There are currently one regular skeleton (heavily injured) and the robed skeleton standing.
Ghosts of Saltmarsh - DM
We are also starting the next round as well.
Ghosts of Saltmarsh - DM
Reginald of Neverwinter:
Caught off guard by the sudden appearance of the robed corpse, Reg takes a claw across the right shoulder that draws blood even with the new armor he wears.
Pivoting to face the new foe, Reg strikes powerfully at the creature’s torso, trying slice it in half if he can!
Longsword Attack: *Attack: 19 Damage: 9
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Keric Mar:
Keric feels a stiff thud in his back as an arrow from one of the skeleton archers impacts his chain mail. Umberlee must be smiling upon him as the arrow did not pierce his armor, thankfully. He turns the face the threat and see the new creature right behind him, "By the depths," he shouts, "Be pulled down by the undertow!" His hands glow a with a grey blue light and balls together and streaks out at the creature.
Guiding Bolt Attack: 17 Damage: 16
If the creature hits him, Keric will once again activate Wrath of the Storm for 10 thunder dmg vs a DC 13 DEX save (half on success).
If Guiding Bolt hits, the next attack against that creature gains advantage.
Captain Blackhand: Gracefully sidestepping the remaining skeleton's swing, Beric lunges forward wielding his Meat and Pin.
Right-Hand - Attack: 12 Damage: 3
Left-Hand - Attack: 4 Damage: 3
"Not all those who wander are lost." - J.R.R. Tolkien
Reginald makes a well-placed strike against the robbed skeleton, which shrieks a loud wail. Keric strikes the creature as well and the next attack will have advantage.
Ghosts of Saltmarsh - DM
And with Beric's strike, the final regular skeleton goes down. The robed skeleton reaches to his belt and pulls forth two small glass vials. He will throw one at Reg and one at Elias.
Against Reg: Attack: 6 Damage: 8
Against Elias: Attack: 22 Damage: 2
Ghosts of Saltmarsh - DM
Shaul
Seeing the vials get thrown, I will move up to the corpse (right below Reginald on the map and one square to the left of Keric) and with my quarterstaff in both hands, I will lift my quarterstaff over my head and do an overhead strike on the corpse and as I do this I say "You are a crime against nature! You shall be struck down!"
Attack: 10 Damage: 4
Elias will move 2 squares to the East, turn South, and make 2 short sword attacks on the robed skeleton
Attack 1 to hit: 12 damage: 8
Attack 2 to hit: 12 damage: 2
OOC: I hope my sense of humor didn't frighten Reyllnn away. lol
Kryptikk, you may want to roll for her just to keep things moving.
"Not all those who wander are lost." - J.R.R. Tolkien
OoC: I would have sworn I posted yesterday morning, so sorry for holding things up!
Reyllnn sends one last (hopefully) Fire Bolt at the robbed skeleton in the corner as well.
Attack: 8 Damage: 2
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
OOC: I will be traveling/camping through Sunday, so expect my posts to be somewhat delayed (depending on signal strength and battery power).
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
OOC: Sorry for the slow reply. I was traveling yesterday and got home very late.
Reyllnn's fire bolt blasts the skeleton just before Elias's dual short swords slashed deeply across his chest. He falls in a crumpled mass of bone, the robes fall gently atop the pile of bones. The secret door in the wall stands ajar.
Ghosts of Saltmarsh - DM
Keric Mar:
Keric kneels next to the robed pile of bones and searches the pockets, then prods the bones around with the head of his hammer looking for anything else of interest.
Reginald of Neverwinter:
Sparing a glance down at the defeated creature, Reg looks with his darkvision through the secret door intently, alert for further threats coming from that direction.
Perception: *19
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"