Gerrack tries to figure out if he has seen these clothes before anywhere, such as perhaps being worn by anyone he has previously met.
History?: 20 If Investigation, add +2
@ Gerrack, you are certain you've seen these clothes before, they are ordinary travelers clothes that you could find in any general good store or tailor's place of business.
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"W-why would they go to s-such l-lengths to h-hide ordinary c-clothing? P-perhaps this is r-related to m-move through E-emberhorn undetected and b-blend with the l-local p-populace," Gerrack says. "T-they may s-send s-spies to the c-city."
"I can try the potions to see what they are" (OOC: Casmir should be able to identify by taking a sip, right?) "Please take me to the temple of Tyr if I get turned into a toad or something!"
"I can try the potions to see what they are" (OOC: Casmir should be able to identify by taking a sip, right?) "Please take me to the temple of Tyr if I get turned into a toad or something!"
(OOC: you might be able to guess, you will certainly feel the effects of the potion, but specifically identifying from taking a sip, no. If you want to try to identify give me an arcana check or a medicine check)
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DMing "Gallia Campaign 1".
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Misty would go to the closest door on the level they are on, and which is not the one they came into this area through.
@ Misty, you walk over to the room with the door wide open. The room appears to be a storeroom pressed into service as living quarters. Two double bunks stand against the wall near the door, while barrels and crates fill the southern half of the chamber. You can see three dirty scarlet cloaks hang from the bunks.
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"Lead on then." Misty says turning away from the sleeping chamber. she follows Gimble to the hall.
@ Gimble, and Misty, (and anyone who follows them), You go down the hallway and it brings you two back to the large room with the secret entrance. The room you entered the base in. You are both able to determine that the only places left to check is the staircase leading down next to the bandit leaders bed chamber. and the stair case leading up in the room you both left.
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DMing "Gallia Campaign 1".
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“I’m feeling pretty confident we’re clear. I’m not going to go as stealth as before u til we get closer to the chamber, agreed?” Gimble asks as he turns and heads towards the chamber.
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Gerrack tries to figure out if he has seen these clothes before anywhere, such as perhaps being worn by anyone he has previously met.
History?: 19 If Investigation, add +2
@ Gerrack, you are certain you've seen these clothes before, they are ordinary travelers clothes that you could find in any general good store or tailor's place of business.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
"W-why would they go to s-such l-lengths to h-hide ordinary c-clothing? P-perhaps this is r-related to m-move through E-emberhorn undetected and b-blend with the l-local p-populace," Gerrack says. "T-they may s-send s-spies to the c-city."
"Which way do you want to check next?" Misty asks the group.
"I can try the potions to see what they are" (OOC: Casmir should be able to identify by taking a sip, right?) "Please take me to the temple of Tyr if I get turned into a toad or something!"
(OOC: you might be able to guess, you will certainly feel the effects of the potion, but specifically identifying from taking a sip, no. If you want to try to identify give me an arcana check or a medicine check)
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Gimble looks to Casmir.
”I don’t think drinking them to see the effects is the wisest choice. We can determine that later I guess.”
Gimble pockets the potions and gold, leaving the clothes on the ground.
“There’s a door over here,” Gimble says as he leads the group to the door.
(OOC: which door, there is one upstairs, there is one down stairs that is open, and there is the secret door you were able to see.)
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Gerrack collects his things, leaves the clothing on the ground, and follows after the others as stealthily as he can manage, again.
re-stealthing 9
Misty would go to the closest door on the level they are on, and which is not the one they came into this area through.
@ Misty, you walk over to the room with the door wide open. The room appears to be a storeroom pressed into service as living quarters. Two double bunks stand against the wall near the door, while barrels and crates fill the southern half of the chamber. You can see three dirty scarlet cloaks hang from the bunks.
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Gimble would check out the secret door, assuming secret access leads to good things.
@ Gimble, you open the secret door, and it leads to a hallway.
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“Got a hallway here guys.”
"Lead on then." Misty says turning away from the sleeping chamber. she follows Gimble to the hall.
@ Gimble, and Misty, (and anyone who follows them), You go down the hallway and it brings you two back to the large room with the secret entrance. The room you entered the base in. You are both able to determine that the only places left to check is the staircase leading down next to the bandit leaders bed chamber. and the stair case leading up in the room you both left.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Gimble shares this with the group.
“Where to guys?”
"The b-bed chambers," Gerrack says decisively, still sticking to the shadows.
"Agreed, let's check those stairs down..." Misty confirms.
“I’m feeling pretty confident we’re clear. I’m not going to go as stealth as before u til we get closer to the chamber, agreed?” Gimble asks as he turns and heads towards the chamber.