Stannic follows Casmir and creeps to the edge of the building. He whispers to Reidoth “You say you know entangle? Try to restrain those four to the north of the building that are still awake. I will try to slow down the others so they are not all on top of us.” Stannic pulls a small handful of thorns from his pouch and concentrates as he creates a field of spike growth centered next to one of the siege weapons.
(Center point just west of SW1 on the map - purpose is to create a barrier to slow down the orcs in the buildings in the northwest from rushing down on us. Area becomes difficult terrain and creatures take 2d4 damage for every 5 feet they travel. Perception check against DC14 to see the spikes. )
If Gimble's back, great. If not, I'd suggest they target Casmir's same target with like an arrow or something ranged
Thok will cast a silent image of a young man in very plain villager's clothes trying to light a fire at the siege weapon with the spike growth around it
@ the party, (OOC: I got everyone doing some sort of action except Gimble. So last chance for Gimble to do something before we start combat. I need an initiative roll from everyone. I already have one from Casmir and Gimble. I updated the map to contain the new spells just cast. Let me know if something looks wrong and I will try to fix it.)
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol, but are clearly not paying attention. the circles with SW are siege weapons. the circle with Dragon is the dragon Reidoth warned the party. The circle with The party is the party. As this is the first point you are placed on the map, you can say where you are and you will get your individual circle on the map. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Everyone else who is not specifically on the map is in the circle that says the party.)
Rollback Post to RevisionRollBack
list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
If Gimble's back, great. If not, I'd suggest they target Casmir's same target with like an arrow or something ranged
Thok will cast a silent image of a young man in very plain villager's clothes trying to light a fire at the siege weapon with the spike growth around it
If Gimble's back, great. If not, I'd suggest they target Casmir's same target with like an arrow or something ranged
Thok will cast a silent image of a young man in very plain villager's clothes trying to light a fire at the siege weapon with the spike growth around it
If Gimble's back, great. If not, I'd suggest they target Casmir's same target with like an arrow or something ranged
Thok will cast a silent image of a young man in very plain villager's clothes trying to light a fire at the siege weapon with the spike growth around it
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol, but are clearly not paying attention. the circles with SW are siege weapons. the circle with Dragon is the dragon Reidoth warned the party. The circle with The party is the party. As this is the first point you are placed on the map, you can say where you are and you will get your individual circle on the map. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Everyone else who is not specifically on the map is in the circle that says the party.)
Casmir sneaks up and attacks Orc 1 with his hammer. (OOC: dealing 9 damage)
Syl casts Sleep and puts Orc 7 to sleep.
Stannic and Reidoth casts their spells to create a zone of danger around siege weapon 1. (OOC: Spiked Growth and Entangle)
Thok casts Silent Image into the zone of danger.
Gimble fires his hand crossbow at Orc 1 but it misses. Thankfully it hits the ruins. not alerting the Orcs further.
(OOC: We are in combat, but the only Orc aware/alert is Orc 1, the other orcs are still barely paying attention and almost asleep. The party also happened to out initiative Orc 1, so you all get a free round.)
Stannic is up.
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 26/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 1 has taken 9 damage.
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list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
Syl draws her rapier and starts an enchanting and acrobatic dance (blade song), stepping out from her hiding spot and shooting a fire bolt at casmir’s injured Orc.. (8 to hit).
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol, but are clearly not paying attention. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier.)
Stannic slings one of his enchanted pebbles, missing the target, and the pebble smacks against the ruins making a sound. You worry as to that may have alerted nearby Orcs.
(OOC: I suppose. This whole game is relying on the honor system anyways.) Syl fires a firebolt from behind her spot sadly it misses, thankfully it hit the ruins and there is nothing to catch fire.
Reidoth is up. Reidoth moves next to Casmir, and is in melee range of Orc 1. Reidoth attacks Orc 1 with his quarter staff.
Attack: 8
Damage(if it hits): 8
Gimble is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 26/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 1 has taken 9 damage.
Rollback Post to RevisionRollBack
list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with Orc 2's horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier.)
Reidoth misses with his quarterstaff.
Gimble fires his crossbow at Orc 1 (OOC: dealing 11 damage) killing the orc. (OOC: you still have the dagger in your hand as the target is dead.)
Orc 2 notices Orc 1 dies right in front of him. He stands up and blows a horn. The party is fairly certain that the awake orcs are now going to be alert.
Casmir is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 26/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 1 is dead. Orc 2 has taken no damage.
Rollback Post to RevisionRollBack
list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with Orc 2's horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Casmir moves into melee range of Orc 2 and then swings at him for an attack. (OOC: dealing 9 damage)
Thok is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 26/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 2 has taken 9 damage.
Rollback Post to RevisionRollBack
list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
Stannic follows Casmir and creeps to the edge of the building. He whispers to Reidoth “You say you know entangle? Try to restrain those four to the north of the building that are still awake. I will try to slow down the others so they are not all on top of us.” Stannic pulls a small handful of thorns from his pouch and concentrates as he creates a field of spike growth centered next to one of the siege weapons.
(Center point just west of SW1 on the map - purpose is to create a barrier to slow down the orcs in the buildings in the northwest from rushing down on us. Area becomes difficult terrain and creatures take 2d4 damage for every 5 feet they travel. Perception check against DC14 to see the spikes. )
Gimble Initiative 11
If Gimble's back, great. If not, I'd suggest they target Casmir's same target with like an arrow or something ranged
Thok will cast a silent image of a young man in very plain villager's clothes trying to light a fire at the siege weapon with the spike growth around it
Paladin - warforged - orange
@ the party, (OOC: I got everyone doing some sort of action except Gimble. So last chance for Gimble to do something before we start combat. I need an initiative roll from everyone. I already have one from Casmir and Gimble. I updated the map to contain the new spells just cast. Let me know if something looks wrong and I will try to fix it.)
(OOC: battle map in spoiler below)
Ruins of Thundertree
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol, but are clearly not paying attention. the circles with SW are siege weapons. the circle with Dragon is the dragon Reidoth warned the party. The circle with The party is the party. As this is the first point you are placed on the map, you can say where you are and you will get your individual circle on the map. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Everyone else who is not specifically on the map is in the circle that says the party.)
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Stannic Initiative: 9.
.
19 Syl Init
Oh forgot initiative for Thok 5
Paladin - warforged - orange
Yeah sorry I’m back, I can do that.)
Gimble handbow Attack: 11 Damage: 9
@ Gimble, (OOC: you are targeting which orc?)
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Casmirs target
Round 1
Initiative Order: Stannic, Syl, Reidoth, Gimble, Casmir, Thok, Orc 1.
(OOC: the battle map is in the link in the spoiler)
Ruins of Thundertree
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol, but are clearly not paying attention. the circles with SW are siege weapons. the circle with Dragon is the dragon Reidoth warned the party. The circle with The party is the party. As this is the first point you are placed on the map, you can say where you are and you will get your individual circle on the map. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Everyone else who is not specifically on the map is in the circle that says the party.)
Casmir sneaks up and attacks Orc 1 with his hammer. (OOC: dealing 9 damage)
Syl casts Sleep and puts Orc 7 to sleep.
Stannic and Reidoth casts their spells to create a zone of danger around siege weapon 1. (OOC: Spiked Growth and Entangle)
Thok casts Silent Image into the zone of danger.
Gimble fires his hand crossbow at Orc 1 but it misses. Thankfully it hits the ruins. not alerting the Orcs further.
(OOC: We are in combat, but the only Orc aware/alert is Orc 1, the other orcs are still barely paying attention and almost asleep. The party also happened to out initiative Orc 1, so you all get a free round.)
Stannic is up.
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 26/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 1 has taken 9 damage.
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Stannic follows up Casmir’s attack with one of his own, throwing one of his enchanted [spell[magic stone;pebbles[/spell] at the Orc.
Attack: 7 Damage: 6.
.
(It ok if I use the campaign log for rolls?)
Syl draws her rapier and starts an enchanting and acrobatic dance (blade song), stepping out from her hiding spot and shooting a fire bolt at casmir’s injured Orc.. (8 to hit).
Round 1
Initiative Order: Stannic, Syl, Reidoth, Gimble, Casmir, Thok, Orc 1.
(OOC: the battle map is in the link in the spoiler)
Ruins of Thundertree
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol, but are clearly not paying attention. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier.)
Stannic slings one of his enchanted pebbles, missing the target, and the pebble smacks against the ruins making a sound. You worry as to that may have alerted nearby Orcs.
(OOC: I suppose. This whole game is relying on the honor system anyways.) Syl fires a firebolt from behind her spot sadly it misses, thankfully it hit the ruins and there is nothing to catch fire.
Reidoth is up. Reidoth moves next to Casmir, and is in melee range of Orc 1. Reidoth attacks Orc 1 with his quarter staff.
Attack: 8
Damage(if it hits): 8
Gimble is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 26/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 1 has taken 9 damage.
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Gimble takes another shot at Orc1.
Handbow Attack: 20 Damage: 9
Dagger Attack: 10 Damage: 1
Sneak atk 2
Round 1
Initiative Order: Stannic, Syl, Reidoth, Gimble, Orc 2, Casmir, Thok.
(OOC: the battle map is in the link in the spoiler)
Ruins of Thundertree
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with Orc 2's horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier.)
Reidoth misses with his quarterstaff.
Gimble fires his crossbow at Orc 1 (OOC: dealing 11 damage) killing the orc. (OOC: you still have the dagger in your hand as the target is dead.)
Orc 2 notices Orc 1 dies right in front of him. He stands up and blows a horn. The party is fairly certain that the awake orcs are now going to be alert.
Casmir is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 26/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 1 is dead. Orc 2 has taken no damage.
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(OOC: sorry for the delay! Casmir will go to the other orc inside the house and whack him, too. Attack: 22 Damage if it hits: 9)
Round 1
Initiative Order: Stannic, Syl, Reidoth, Gimble, Orc 2, Casmir, Thok.
(OOC: the battle map is in the link in the spoiler)
Ruins of Thundertree
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with Orc 2's horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Casmir moves into melee range of Orc 2 and then swings at him for an attack. (OOC: dealing 9 damage)
Thok is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 26/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 2 has taken 9 damage.
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Thok moves to the door Casmr went in and casts chill touch at Orc2
Paladin - warforged - orange
Attack: 20 Damage: 8
Paladin - warforged - orange