After dropping off the cart, Daffafle will head towards the temple, hoping to find the priestess whom the group worked with previously. She hopes the priestess might have new insight on the situation, specifically having had more time to explore the secret necromatic room beneath the city.
"As friendly as you two seem, I can't leave my post. You can talk, don't worry, my lips are sealed. Or he can be all yours for ten gold, otherwise he ain't moving for another two weeks." The guard calls from over his shoulder before going back to his papers.
The Buzzcut Brawler sneers, "@$&£ off and die, Khazan! Some cheatin' rat put me in here, and now I've got to listen to barely Common crap, what is it?"
Priestess Alysa Dsa is pleased to see you, but displays great patience as she deals with a few of the villagers seeking guidance on more mundane matters, or just a moment to talk. Once all have been seen to, she guides you through to the temples kitchen where she offers you beverage while she explains her findings.
The temple that the gem was found and where the skeletal snake attacked you all was part of much larger temple that has been cut off due to age and uncertain if its still there. From what she could ascertain, it was never a place that practised or upheld necromancy. So why the gem was there remains unknown for now. The portion of the temple now has divine protection coating it, disallowing any foul magics or people to enter the village from there.
“So it seems as though the necromancy plot and this snake cult are unconnected?” Daffafle muses, Lucky giving a resounding squawk of “necromancy!”
”it is comforting to hear that your order has the place under divine protection. Thank you for your attention to this matter, and to your care for the region as a whole,” the halfling pauses. “To that end, I’ve come to request your help once again, Priestess Alysa. My companions and I recently travelled to a great Caretaker of the region, who attests that the growing situation in dire indeed. We cannot face the threat of these evil-doers alone. You were taken along with the rest of us: you saw the power of this dark cabal, and we have reason to believe it’s just a glimpse. You are a powerful priestess, with a righteous order. Could we count on you and yours as allies in our quest to purge the region from those that would seek its subjugation and annihilation?”
"Ten gold? Ah, yer welcome tae stay an' listen umgi." Khazan turns to the battered brawler, staring at him through the cell's bars. "Now listen an' listen well, ye little shite. I'm offerin' ye the occasion tae prove yerself, tae get back in yer little club with a modicum of dignity an' honor. Maybe even climb a little in whatever rankin' ye use in there. Remember those guys who kidnapped you? We found them north o' here, in Pebrycyg. Me group cannae handle it on its own an' we are askin' fer help around here." Khazan turns and addresses both guards, the one near the cell and the one behind the counter "An' I'm speakin' tae ye two too an' any other that might be listenin'. We need yer help. Help us tae get back to those bastards who kidnapped you or yer family or friends. Do ye not seek vengance? Tae right a wrong? Tae repair yer honor? Follow us tae Pebrycyg an' help us kill those bastards, ye can keep whatever gold or trinkets ye might find on their corpses." Khazan turns back to the Brawler "And you'll demonstrate tae Dorbin an' Ruz yer not the gobby little shite they think ye are."
This post has potentially manipulated dice roll results.
Daffafle - Persuation, Advantage Roll: 8
The priestess sighs at the thought, "We can only they are not connected, for I do not want to think what can come of them combining forces..."
Alysa listens to you. You can tell from the small movements; the slight lowering of her cup, the raising of her chin. As expected, there is a pause. Rather than hesitation, you do get the sense the elven woman is running through the request to help the world...
She closes her eyes as she speaks, "I feel the concern, and the troubles that are brewing. But I feel a calling here, his shining dawns will not be enough to protect these people," And she looks to the symbol of Pelor, a disc upon another with six rays, each ray coming to a point. "So I will remain, to protect. You will have my prayers, as you all go to protect in your way." She says, her mood not exactly the same as when you first came to see her.
Your words hang in the air, and have caught attention. The other guard from the mess area now stands in the narrow doorway with the remnants of her meal and is now scraping the bowl with a bit of bread. Finishing the last bite, she turns back to sit down in the mess hall.
The guard by the counter has turned on his stall to listen and sighs gravely, "Look, we'd like to. We really would. The moment we heard people were missing, don't you think we wanted to be out there looking for them? Nine hells, some of us even did! And how far did we get before almost being mauled by owlbears or maybe kidnapped like the rest of 'em! We're doing our best..." The guard from the counter lost whatever demeanour he had, as he jaw remains tense as he slowly turns back around.
"@#%& those guys, I'm in," The Buzzcut Brawler says from his cell. "Well, when the times comes!" He smirks with his black eye.
“Certainly your assistance will be missed,” Daffafle says with a sad smile, more than a bit disappointed. “But I would not want to drag you away from your calling. I know the need to report to forces higher than ourselves.”
Lucky squawks, ruffling it’s feathers.
”Are there any others within the Temple of Pelor that may be interested in aiding our quest? Or any other allies you would suggest calling upon?”
"I hear the young mage is assisting members of the village while being based at The Happy Shrub, people seem a lot more hopeful that he has stayed. But for how long and why, I cannot say. You must have spoken to Syld? He should be tending to the fields, as per." Alysa finishes with her cup, puts it on the side and stands.
"Thank you for your help, Priestess Alysa," Daffafle takes the cue and stands as well, offering a polite bow. "May Pelor and my queen look favorably upon you."
The halfling will take her leave, heading towards the Happy Shrub in hopes of finding Gorr the mage.
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After dropping off the cart, Daffafle will head towards the temple, hoping to find the priestess whom the group worked with previously. She hopes the priestess might have new insight on the situation, specifically having had more time to explore the secret necromatic room beneath the city.
"As friendly as you two seem, I can't leave my post. You can talk, don't worry, my lips are sealed. Or he can be all yours for ten gold, otherwise he ain't moving for another two weeks." The guard calls from over his shoulder before going back to his papers.
The Buzzcut Brawler sneers, "@$&£ off and die, Khazan! Some cheatin' rat put me in here, and now I've got to listen to barely Common crap, what is it?"
Priestess Alysa Dsa is pleased to see you, but displays great patience as she deals with a few of the villagers seeking guidance on more mundane matters, or just a moment to talk. Once all have been seen to, she guides you through to the temples kitchen where she offers you beverage while she explains her findings.
The temple that the gem was found and where the skeletal snake attacked you all was part of much larger temple that has been cut off due to age and uncertain if its still there. From what she could ascertain, it was never a place that practised or upheld necromancy. So why the gem was there remains unknown for now. The portion of the temple now has divine protection coating it, disallowing any foul magics or people to enter the village from there.
“So it seems as though the necromancy plot and this snake cult are unconnected?” Daffafle muses, Lucky giving a resounding squawk of “necromancy!”
”it is comforting to hear that your order has the place under divine protection. Thank you for your attention to this matter, and to your care for the region as a whole,” the halfling pauses. “To that end, I’ve come to request your help once again, Priestess Alysa. My companions and I recently travelled to a great Caretaker of the region, who attests that the growing situation in dire indeed. We cannot face the threat of these evil-doers alone. You were taken along with the rest of us: you saw the power of this dark cabal, and we have reason to believe it’s just a glimpse. You are a powerful priestess, with a righteous order. Could we count on you and yours as allies in our quest to purge the region from those that would seek its subjugation and annihilation?”
13
"Ten gold? Ah, yer welcome tae stay an' listen umgi."
Khazan turns to the battered brawler, staring at him through the cell's bars.
"Now listen an' listen well, ye little shite. I'm offerin' ye the occasion tae prove yerself, tae get back in yer little club with a modicum of dignity an' honor. Maybe even climb a little in whatever rankin' ye use in there. Remember those guys who kidnapped you? We found them north o' here, in Pebrycyg. Me group cannae handle it on its own an' we are askin' fer help around here."
Khazan turns and addresses both guards, the one near the cell and the one behind the counter
"An' I'm speakin' tae ye two too an' any other that might be listenin'. We need yer help. Help us tae get back to those bastards who kidnapped you or yer family or friends. Do ye not seek vengance? Tae right a wrong? Tae repair yer honor? Follow us tae Pebrycyg an' help us kill those bastards, ye can keep whatever gold or trinkets ye might find on their corpses."
Khazan turns back to the Brawler
"And you'll demonstrate tae Dorbin an' Ruz yer not the gobby little shite they think ye are."
Persuasion Roll with Advantage: 12
Daffafle - Persuation, Advantage Roll: 8
The priestess sighs at the thought, "We can only they are not connected, for I do not want to think what can come of them combining forces..."
Alysa listens to you. You can tell from the small movements; the slight lowering of her cup, the raising of her chin. As expected, there is a pause. Rather than hesitation, you do get the sense the elven woman is running through the request to help the world...
She closes her eyes as she speaks, "I feel the concern, and the troubles that are brewing. But I feel a calling here, his shining dawns will not be enough to protect these people," And she looks to the symbol of Pelor, a disc upon another with six rays, each ray coming to a point. "So I will remain, to protect. You will have my prayers, as you all go to protect in your way." She says, her mood not exactly the same as when you first came to see her.
Your words hang in the air, and have caught attention. The other guard from the mess area now stands in the narrow doorway with the remnants of her meal and is now scraping the bowl with a bit of bread. Finishing the last bite, she turns back to sit down in the mess hall.
The guard by the counter has turned on his stall to listen and sighs gravely, "Look, we'd like to. We really would. The moment we heard people were missing, don't you think we wanted to be out there looking for them? Nine hells, some of us even did! And how far did we get before almost being mauled by owlbears or maybe kidnapped like the rest of 'em! We're doing our best..." The guard from the counter lost whatever demeanour he had, as he jaw remains tense as he slowly turns back around.
"@#%& those guys, I'm in," The Buzzcut Brawler says from his cell. "Well, when the times comes!" He smirks with his black eye.
“Certainly your assistance will be missed,” Daffafle says with a sad smile, more than a bit disappointed. “But I would not want to drag you away from your calling. I know the need to report to forces higher than ourselves.”
Lucky squawks, ruffling it’s feathers.
”Are there any others within the Temple of Pelor that may be interested in aiding our quest? Or any other allies you would suggest calling upon?”
"I hear the young mage is assisting members of the village while being based at The Happy Shrub, people seem a lot more hopeful that he has stayed. But for how long and why, I cannot say. You must have spoken to Syld? He should be tending to the fields, as per." Alysa finishes with her cup, puts it on the side and stands.
"Thank you for your help, Priestess Alysa," Daffafle takes the cue and stands as well, offering a polite bow. "May Pelor and my queen look favorably upon you."
The halfling will take her leave, heading towards the Happy Shrub in hopes of finding Gorr the mage.