Taj knows she should be keeping a lookout for anything hidden in the niches, or oddities with the mirrors, but in truth she is rather frightened and instead keeps checking that Ruvlo is not too far ahead and that Maruck is still reassuringly close behind.
Maruck will slowly move to take the lead since he has the best sight in the darkness due to his training, calling back to be into the light when he needs to speak with the group. At most he will be thirty or so feet from the party.
Stealth: 14
Perception: 18
Rollback Post to RevisionRollBack
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
You creep carefully along the long corridor, and don’t notice anything especially out of the ordinary. At the end of the corridor, Maruck sees that the passageway splits into a T junction - the passageway to the left seems long, while the passage to the right appears to curve back.
As Maruck passes between the last two mirrors, shadows step out of mirrors. Each makes an attack on a separate member of the party, attempting to drain strength from you all.
This post has potentially manipulated dice roll results.
You realise, as each shadow strikes at you, that each shadow looks like Maruck - Maruck made of shadow and void. It’s not even a strike - more that the shadow reaches out and tries to thrust it’s hands into your chests. Taj, the shadow strike hits deep into your soul, doing 12 damage. Taj and Minda as the attack connected for you two, your strength score is reduced by 1.
What are your actions? I’ll apply the effects in initiative order.
Minda panics and in the confusion the Fight part of the Flight or Fight kicks in (bonus action rage). She pulls her maul out and in a sweeping arc tries to bash the shadow away from herself, doing a full circle and then some (reckless attacks). (strength reduction applied to both +atk and damage)
Attack 1: 15 Damage: 8
Attack 2: 22 Damage: 14
She then gathers herself and looks around to see what's going on with the others.
Taj yelps in pain at the freezing pain in her chest. From her spread fingers, a thin sheet of flames shoots forth, engulfing the shadow.
Burning hands, aiming to get more than one of the shadows in the 15' cone if this is possible without also catching a party member, cast at level 2 for 11.
Empowered Spell: Using 1 sorcery point to reroll 3 dice: 10 (Dex save 14)
This post has potentially manipulated dice roll results.
Maruck jumps back as he uses a bonus action to disengage from the one that had attacked him. Then once he is thirty feet away he will unleash three rapid shots from his enchanted Longbow.
Dread Ambusher: Attack: 14 Damage: 8 Plus if it hits here is the best extra d8 granted by the feature: 5
Attack 1: Attack: 21 Damage: 12
Attack 2: Attack: 30 Damage: 10
Rollback Post to RevisionRollBack
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
(Firstly - apologies, meant to link to the map earlier. Characters are in marching order, shadows are grey blobs)
Taj is only able to catch one of the shadows (shadow #4) in the arc of fire: 17 it dodges out of the way, taking damage but not yet vanquished as Ruvlo lights up the passageway with radiant light, catching all of the shadow creatures and sending light dancing off mirrors. - 1) 4 2) 4 3) 4 4) 10 5 12. Maruck disengages from the shadow that caught him and puts ground between him and the monster before rapidly unleashing three shots as all his shadows dissolve in light
Minda, Wendy, as all the targets are down and your action hasn’t happened, can you both make me a perception check?
Stealth: 7
Since we're moving slowly, Taj will actively look for hidden stuff (in addition to Passive Perception 15).
Perception: 14
Taj knows she should be keeping a lookout for anything hidden in the niches, or oddities with the mirrors, but in truth she is rather frightened and instead keeps checking that Ruvlo is not too far ahead and that Maruck is still reassuringly close behind.
Maruck will slowly move to take the lead since he has the best sight in the darkness due to his training, calling back to be into the light when he needs to speak with the group. At most he will be thirty or so feet from the party.
Stealth: 14
Perception: 18
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
Ruvlo looks ahead for traps.
Stealth + Guidance: 17
Perception + Guidance: 21
Aruzhal - Lv 1 Tempest Cleric - Planescape: Lost
Seeing that others have control over things Wendy was worrying about he falls back towards Midna, and holds his crossbow and buckler once again.
You creep carefully along the long corridor, and don’t notice anything especially out of the ordinary. At the end of the corridor, Maruck sees that the passageway splits into a T junction - the passageway to the left seems long, while the passage to the right appears to curve back.
As Maruck passes between the last two mirrors, shadows step out of mirrors. Each makes an attack on a separate member of the party, attempting to drain strength from you all.
Maruck:
to hit 19
If hit - damage : 11
Wendy:
to hit 9
If hit - damage : 4
Ruvlo:
to hit 13
If hit - damage : 10
Taj:
to hit 11
If hit - damage : 8
Minda:
to hit 17
If hit - damage : 6
Could everyone please roll initiative!
Maruck Inititiative: 26
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
Taj initiative: 20
I hate to mention it, but it was a crit against me :(
Ruvlo Initiative: 22
Aruzhal - Lv 1 Tempest Cleric - Planescape: Lost
Minda initiative: 15
Initiative: 9
You realise, as each shadow strikes at you, that each shadow looks like Maruck - Maruck made of shadow and void. It’s not even a strike - more that the shadow reaches out and tries to thrust it’s hands into your chests. Taj, the shadow strike hits deep into your soul, doing 12 damage. Taj and Minda as the attack connected for you two, your strength score is reduced by 1.
What are your actions? I’ll apply the effects in initiative order.
Minda panics and in the confusion the Fight part of the Flight or Fight kicks in (bonus action rage). She pulls her maul out and in a sweeping arc tries to bash the shadow away from herself, doing a full circle and then some (reckless attacks). (strength reduction applied to both +atk and damage)
Attack 1: 15 Damage: 8
Attack 2: 22 Damage: 14
She then gathers herself and looks around to see what's going on with the others.
Taj yelps in pain at the freezing pain in her chest. From her spread fingers, a thin sheet of flames shoots forth, engulfing the shadow.
Burning hands, aiming to get more than one of the shadows in the 15' cone if this is possible without also catching a party member, cast at level 2 for 11.
Empowered Spell: Using 1 sorcery point to reroll 3 dice: 10 (Dex save 14)
Because of Elemental Adept (Fire) feat, 1's become 2's and fire resistance is negated.
Total: 4 + 10 = 14 fire damage (or 7 on a successful save)
Ruvlo sees the beings of shadow and decides to light them up with Channel Divinity: Radiance of the Dawn.
10 radiant damage to all enemies in a 30 ft radius (60 ft diameter) sphere. DC 13 CON save for half damage.
The tunnel lights up with sunlight as Ruvlo glows.
(If I remember correctly, shadows are vulnerable to radiant damage. If so, 38 radiant damage or 19 on a successful save)
Aruzhal - Lv 1 Tempest Cleric - Planescape: Lost
Wendy looses 3 bolts into the shadow closest to him, one in the head, and 2 others in the heart. He growls as he does. (Crossbow is magical)
Attack 1: 10, adv if ally within 5 feet 11 Attack 2: 26, adv if ally within 5 feet 26 Attack 3: 11, adv if ally within 5 feet 19
Damage 1: 11 Damage 2: 9 Damage 3: 9
Maruck jumps back as he uses a bonus action to disengage from the one that had attacked him. Then once he is thirty feet away he will unleash three rapid shots from his enchanted Longbow.
Dread Ambusher: Attack: 14 Damage: 8 Plus if it hits here is the best extra d8 granted by the feature: 5
Attack 1: Attack: 21 Damage: 12
Attack 2: Attack: 30 Damage: 10
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
(Firstly - apologies, meant to link to the map earlier. Characters are in marching order, shadows are grey blobs)
Taj is only able to catch one of the shadows (shadow #4) in the arc of fire: 17 it dodges out of the way, taking damage but not yet vanquished as Ruvlo lights up the passageway with radiant light, catching all of the shadow creatures and sending light dancing off mirrors. - 1) 4 2) 4 3) 4 4) 10 5 12. Maruck disengages from the shadow that caught him and puts ground between him and the monster before rapidly unleashing three shots as all his shadows dissolve in light
Minda, Wendy, as all the targets are down and your action hasn’t happened, can you both make me a perception check?
"I did it! I did it!" Ruvlo hops up and down excitedly.
Aruzhal - Lv 1 Tempest Cleric - Planescape: Lost
Maruck will lower his bow and move towards the rest of the party, his hand reaching back for another arrow just incase. "Are any of you hurt badly?"
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
Noticing Taj had been hit hard, Ruvlo walks up, places a tiny hand on her wound, and a small glowing light appears as he heals her for 5 health.
Cure Wounds
Aruzhal - Lv 1 Tempest Cleric - Planescape: Lost