Between the efforts of Mist, Caryarus, and Ravanala they manage to kill enough of the spiders that the rest of the swarm becomes disorganized. The remnants begin crawling in seemingly random directions, more intent on getting back to the dark and dank corners of the room than in causing any more harm.
Combat is ended. Good job dealing with that rather dangerous challenge. There are close to a hundred dead tiny and fine sized spiders on the ground if anyone has any use for them. What do you guys do next?
Rollback Post to RevisionRollBack
Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Mist was bleeding badly but smiled absolutely happily. "Well worth it!" declared she: "Just look at these babies! Ok, that one is now chipped a bit, but still - do you have any idea how much it costs?! Me neither, but a lot! I would know!"She packed both rubies at the bottom of her bag, wiped the blood from the brows and was ready to go.
"Ok, which way do you wish to go?" Ravanala asks, glancing to the other elves in the group. She is clearly more interested in their opinions,than the rest of the group.
"Thank you." Happy Mist could be even polite. "Good fighting! So, after the stupid orc? Or do we go through that door?" she pointed at one near the statue.
Having finished the spider swarm and tended to their wounded, the party pursues after the fleeing orc, heading back into the room where they initially found the orcs and then into the next chamber, to the east of that room.
You enter a room that is 15' wide from east to west and 35' long from north to south. On the opposite wall you are greeted by 3 exits. The one furthest north is an archway heading into a hallway. The other two are wooden doors, seemingly identical.
On the western wall there is a scrawled series of dwarvish runes.
"They ate Ukal."
If you can read the runes & Pass an Intelligence DC 10
Ukal is not a traditional Dwarven name. It has more of a sound of a goblinoid, like a goblin, orc, or hobgoblin.
A faint scent of ozone fills the north-west corner of the room.
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Intelligence check: 14 Despite her... difficulties, Mist did learn read and write in her mother-tongue. Eventually. So, she translated the readings.
"What kind of a name Ukal? Sounds orcish or something like this to me. Anyway, someone ate someone. and why does it smell like a thunderstorm in that corner? A very suspicious room!"
Misttyn began with checking the doors - locks? Traps? Anything special? Perception 16
Neither door appears to be trapped and there are no locking mechanisms on them.
The 2nd door (one in the middle of the wall) is of curious construction. It appears to be a pocket door that slides into the wall to its right rather than swinging open. The most southern door is non-descript, however as you inspect it you notice that the light from the otherside is irregular underneath the door, as if something has been jammed between the door and the floor from the other side. Pushing against it slightly you find that through some mechanism the door has been made stuck. Not locked perse, but jammed.
Rollback Post to RevisionRollBack
Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Ravanala stands back, watching as her companions check the doors and the writing on the wall. She keeps her eyes out for anything untoward that might come at them.
The stone floor has some dust on it, to where you are able to make out footprints. But there are various footprints of various sizes. Most seem to lead to and from the northern archway to either the door you just came through or to the southern jammed door. There are also some that lead to and from the southern jammed door to the door you just came through.
The least number of footsteps travel to the middle pocket door. They also appear to be the oldest, although it is hard to say for sure.
Caryarus, you remember now when you listened at the door you just came through you heard a door slamming shut on the other side. It wouldn't be possible to slam an archway shut. If that slamming sound was your orc quarry fleeing, that could give you an indication of which path he took.
Rollback Post to RevisionRollBack
Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Wing: Standing in front of the archway, you find yourself looking down a hallway that is about 30' long. At the other end is another archway entering into a room that you cannot get a full clear view of yet. You also catch a glimpse of a T intersection about 15' down the hallway. It looks like another hall might branch and turn to the south.
Rollback Post to RevisionRollBack
Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Maghana, confident in her strength, sees what Caryarus is trying to do and says. "Let me help you. I think we can open this thing together." (Hoping to use the Help action.)
"You little **** parasites!" Misttyn tried to hunt the biggest spider among attackers:
Attack: 17 Damage: 7
Attack: 16 Damage: 2
Meili Liang Lvl 5 Monk
Dice
Between the efforts of Mist, Caryarus, and Ravanala they manage to kill enough of the spiders that the rest of the swarm becomes disorganized. The remnants begin crawling in seemingly random directions, more intent on getting back to the dark and dank corners of the room than in causing any more harm.
Combat is ended. Good job dealing with that rather dangerous challenge. There are close to a hundred dead tiny and fine sized spiders on the ground if anyone has any use for them. What do you guys do next?
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Mist was bleeding badly but smiled absolutely happily. "Well worth it!" declared she: "Just look at these babies! Ok, that one is now chipped a bit, but still - do you have any idea how much it costs?! Me neither, but a lot! I would know!" She packed both rubies at the bottom of her bag, wiped the blood from the brows and was ready to go.
Meili Liang Lvl 5 Monk
Dice
Maghana sees the harm that was done to Mist after the two encounters and she puts a hand on the dwarf's shoulder to cast Cure Wounds.
8 points of healing
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
"Ok, which way do you wish to go?" Ravanala asks, glancing to the other elves in the group. She is clearly more interested in their opinions,than the rest of the group.
"Thank you." Happy Mist could be even polite. "Good fighting! So, after the stupid orc? Or do we go through that door?" she pointed at one near the statue.
Meili Liang Lvl 5 Monk
Dice
Wing walks over to the statue, listening to everyone. When he gets there he says "I agree with Caryarus, we should follow the orc".
Having finished the spider swarm and tended to their wounded, the party pursues after the fleeing orc, heading back into the room where they initially found the orcs and then into the next chamber, to the east of that room.
You enter a room that is 15' wide from east to west and 35' long from north to south. On the opposite wall you are greeted by 3 exits. The one furthest north is an archway heading into a hallway. The other two are wooden doors, seemingly identical.
On the western wall there is a scrawled series of dwarvish runes.
"They ate Ukal."
If you can read the runes & Pass an Intelligence DC 10
Ukal is not a traditional Dwarven name. It has more of a sound of a goblinoid, like a goblin, orc, or hobgoblin.
A faint scent of ozone fills the north-west corner of the room.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Intelligence check: 14 Despite her... difficulties, Mist did learn read and write in her mother-tongue. Eventually. So, she translated the readings.
"What kind of a name Ukal? Sounds orcish or something like this to me. Anyway, someone ate someone. and why does it smell like a thunderstorm in that corner? A very suspicious room!"
Misttyn began with checking the doors - locks? Traps? Anything special? Perception 16
Meili Liang Lvl 5 Monk
Dice
Neither door appears to be trapped and there are no locking mechanisms on them.
The 2nd door (one in the middle of the wall) is of curious construction. It appears to be a pocket door that slides into the wall to its right rather than swinging open. The most southern door is non-descript, however as you inspect it you notice that the light from the otherside is irregular underneath the door, as if something has been jammed between the door and the floor from the other side. Pushing against it slightly you find that through some mechanism the door has been made stuck. Not locked perse, but jammed.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Ravanala stands back, watching as her companions check the doors and the writing on the wall. She keeps her eyes out for anything untoward that might come at them.
Perception: 17
The stone floor has some dust on it, to where you are able to make out footprints. But there are various footprints of various sizes. Most seem to lead to and from the northern archway to either the door you just came through or to the southern jammed door. There are also some that lead to and from the southern jammed door to the door you just came through.
The least number of footsteps travel to the middle pocket door. They also appear to be the oldest, although it is hard to say for sure.
Caryarus, you remember now when you listened at the door you just came through you heard a door slamming shut on the other side. It wouldn't be possible to slam an archway shut. If that slamming sound was your orc quarry fleeing, that could give you an indication of which path he took.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Wing walks around the new room, finishing in front of the archway and looks inside, trying to see if there is anything dangerous in there.
Perception: 14
Ravanala continues to hold her position watching the others as they check out the doors.
Wing: Standing in front of the archway, you find yourself looking down a hallway that is about 30' long. At the other end is another archway entering into a room that you cannot get a full clear view of yet. You also catch a glimpse of a T intersection about 15' down the hallway. It looks like another hall might branch and turn to the south.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Maghana, confident in her strength, sees what Caryarus is trying to do and says. "Let me help you. I think we can open this thing together." (Hoping to use the Help action.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon