So here's the scoop, I'm running a heavily Pathfinder KingMaker inspired campaign in real life, where the players eventually gain lordship over a town after defeating a minor BBEG and get to build it up between their wacky adventures. Me being the self destructive homebrewer I am, decided to try making up my own rules instead of following the many many resources that are already available, and I want a place to try out ideas and improve and evolve my homebrewed city builder system.
My idea for this thread will be heavy roleplay, and heavy city building, with maybe a smidgen of combat and adventuring. Full rules for the city building system will be shared in a private chat thread once we have players together.
Here's a bit of story context that might help you build your characters and backstory:
"For whatever reason, your character has decided to leave their life and home behind in the super continent of Taigia, home of many nations, kingdoms, republics, and empires. The new age of exploration has revealed many island nations ripe for colonization and profit, and one has peaked your interest, a rather large land mass months of sailing west from the shores of Taigia, a new continent many are calling Castilion due to the famous adventurer who discovered this "New World" and brought back news of it to the mainland. You have boarded a vessel with a few other colorful characters hoping for a new life in a settlement not currently affiliated with any major kingdom. Saint Tyrol is a small port town that mostly gets by due to having a good coast for shipping, a gold mine that seems pretty profitable, and a cutthroat mayor who has avoided the hardships of not having a sponsoring kingdom through means that haven't quite reached the gossip mill of the mainland yet."
If you would like to apply, please drop a character concept in the thread here! Here's some thing's to help you getting started: Characters will be level 3 to start, combat will probably happen at points but will not be a major part of this version of the campaign. Characters backstories, personalities, and attitudes/behaviorism's and goals for the future are very important, and should hopefully be the most prominent part of character creation. The campaign will feature traditional classes and abilities and such, but additional town council roles of Ruler, Faith Leader, Military Leader, Law Enforcer, Diplomat, Magistor, Spy Master, etc. etc. will be a major feature of the campaign and we can get into them later once the characters have arrived in the town.
So what I want is: Character Name, Class, Race, Age, Looks, Backstory, Overview of Personality and Behaviors, Hopes and Goals for the future. Since were starting at about level 3, maybe include a bit in their backstory of what got them to level 3. We will start the campaign in the ship, probably roleplaying drinking in the passenger bridge or something.
Looks: He wears a cloak made from a white wolf's pelt. He always wears it. Beneath the cloak, he is small and skinny, pale and tired. He's dressed in tattered furs and leathers typical to nomadic barbarians, but he looks a bit frail to play the part. Around each wrist, he wears loops of red thread. Aside from the cloak, he doesn't seem to have much of value with him. He has pale skin, silver eyes, ash blonde hair, and stands about 5'3".
Backstory:
A Goliath Barbarian named Fenrir was the leader of a group of vagabonds harassing a village. A man in the village summoned a militia to drive them out. Fenrir, highly vindictive, followed the man home, and killed him and his wife. They had a son, not quite five, who Fenrir chose to take with him. One of his friend's betrayed him, however, and stole the boy away. For the next 13 years, the boy was a slave, and terribly abused. At 18, the slave was to be sold at a black market auction. However, Fenrir had been scouting the place, and discovered the slave and his master - Fenrir's old 'friend'. Out of revenge, Fenrir killed his old friend and once again stole the boy away. The boy joined Fenrir's pack. Fenrir gave him his old name, but in the pack he's called RJ. Fenrir also gave him a cloak made from a white wolf's hide. And so, outside of the pack, he's called The White Wolf. Over the years and with some... complicated character development, RJ and Fenrir became very close. They became dependent upon one another, but they were separated when Fenrir was arrested and imprisoned. RJ was happy to live with Fenrir's barbarian packs, but he is quite different from them. Uncertain whether they'll see one another again, and aimless without his mate, RJ seeks out a new way to live.
Overview of Personality and Behaviors:
He will always wear his white wolf cloak. The head of the wolf is worn as a hood, and he uses it to distract or conceal his own face, as if others could look into his eyes and know his every thought. The cloak also holds personal importance because Fenrir gave it to him - the first thing he ever owned.
Despite his rough upbringing, the White Wolf is quite eager to learn. He is not scholarly by any means, but he knows how to read and write, has learned to speak the languages Fenrir can speak, and has picked up hand-crafts such as sewing, leatherworking, and the like as they've been needed. He can cook, clean, and is quite neat and orderly.
The White Wolf is a pacifist. He is usually soft-spoken and gentle. Almost all of his spells and abilities reflect this - either being practical, soothing, or healing - rather than attempting to harm others. Even without magic, the White Wolf uses music to soothe his patients as he treats them.
Of course, he's not perfect. As much as he tries to soothe others, he's prone to panic and fear himself. He thinks less of himself as a result of his past, and so may not live up to his full abilities. He wants to help others, but his self-deprecation can hinder him. He's prone to depression, hopelessness, and desperation. His neatness is a result of obsessively trying to gain control where he feels he has none. He uses hand-crafts as a kind of avoidance, letting his mind go blank while he works so that he doesn't have to think or feel. He is ultimately submissive, and if his words don't work, he tends to give in. Like Fenrir, he is paranoid, and has trouble trusting others. What he feels are soothing words can also be seen as manipulation of others.
He will always try to avoid combat if possible, but if combat is inevitable, he can become a hindrance. He needs to be protected, because his own terror leads to him freezing up. He usually won't try to run because running was never an option for him. Instead, he closes in on himself, shutting down and allowing himself to be harmed as if there is no other option. To him, there isn't.
He and Fenrir are both dependent on one another - separated, they tend to feel lost and wretched. The White Wolf needs Fenrir to protect him. Fenrir needs the Wolf to give him purpose other than fighting, and as a moral compass. Although the White Wolf could be a fantastic leader, his low self-esteem means that he generally won't even try. He needs Fenrir to lead him, and to bolster his confidence so that he can grow to become a leader on his own.
Hopes and Goals for the future: The White Wolf is lost and aimless. He wants to free his mate, but has no idea how to go about doing so. In travelling west, the White Wolf seeks to find purpose aside from his lost mate, as well as new companions to replace his scattered Pack. As always, he brings his pacifist viewpoint with him, and he hopes he can do some good for others along the way.
As a side note, I work a full time job and will only be available evenings and weekends to play.
Michael is a defender of the wild and protector of nature. He is traveling to this new land to work at keeping nature in balance there. He is also a crafter and designer, creating inventions to help in his sacred duty. He plans to start up some sort of shop where he can sell items he creates to the townsfolk.
Looks:
Michael wears a breastplate when worried about danger, and woodland garb over the armor. He has a heavy crossbow at hand. A large cat-shaped mechanical construct is always at his side wherever he goes. He has black ahir, storm-gray eyes, and is wiry and athletic. He would probably set up a shop at the edge of town, somewhere with space enough to set up his variety of workshops where they won't be an annoyance to other townsfolk.
Attitude:
Michael is easy-going, for the most part. He is very protective of nature and wildlife though, and will defend wrongs done there quite harshly.
I really love this kind of game and am interested to see how it translates to a PbP
Name: Dainar Palimer
Class: Paladin/Oath of the Crown
Race: Human Age: 31
Looks: Dainar is a muscular yet lean man. Upon viewing him out of armor he would look much like any day laborer from the fields. He has dirty blond hair that he keeps shorn close to his head and a short beard.
Backstory:
He grew up in one of his regions smaller cities. It had the usual hustle and bustle but allowed people to know each other. Maybe you didn't know someone from across the city well but you knew of them. He was a good child that did what he could to help his family prosper as much as they could. He was enamored with the flashy knights whenever they moved through the city and to a lesser degree the local guards. It was not long before he too joined first the ranks of the watch and then, through hard work and dedication, the knighthood. Many within the order would travel far and wide seeking heroics but not Dainar. He much preferred the law and order that the city provided, a position that he excelled at. After many years of dedicated service he was chosen for a new and challenging task, though not one he originally was fond of. To join a group travelling to a lawless land and to bring order to the new stead.,
Personality, behaviors, hopes and goals:
Dainar is a driven man of law and order. While viewed from the outside as unwavering or strict, he does in fact give every situation careful consideration. Like anyone he enjoys his downtime though his position as a Justicar does not lend well to any real lasting relationships wherever he happens to be assigned.
In the long term he would very much like to one day have a family in a place that has peace and security, until then he will strive to give others the same
Looks: Tall, blonde and slender, Ashlin has a pleasant open face. Her blue eyes are lively and bright and she has a warm, engaging smile.
Overview of Personality and Behaviors: Friendly and cheerful, Ashlin enjoys naughty humour and puns.
Hopes and Goals for the future: Ashlin hopes to build and run a large tavern in the city. As well as being a place of relaxation and entertainment she hopes to use it to pass information to her faction. (Faction will be the setting's equivalent of the Harpers)
Backstory: Born and raised in one of the major cities, Ashlin was an energetic girl indulging in her hobbies of music, homebrewing and lore seeking.
Name: Tarkkin Whiteleaf Class: Rogue/Fighter Age: 24 Looks: A strange man, with a seemingly lean build, but it's hard to say. He shows almost nothing of himself, wearing a helmet and cloak, as well as numerous rags/bandages that wrap around his flesh. Strangely enough though, he seems to only have 3 fingers.
Underneath all of his clothing and bandages, Tarkkin looks almost alien. His skin is a dark purple, yet much rougher looking than most elves. His eyes still glow red, but now they really glow, all 4 of them. Lastly, his ears seem to have merged with the side of his head, leaving gill like holes in their place.
(OoC: if you've ever played Destiny, he's essentially a Fallen Dreg. The plan/idea is to have him grow, as a simic hybrid, going from Dreg, to Vandal, Captain and maybe krell)
Backstory: While once an elf, his parents were subjugated to strange Gith experiments that changed his body while in his mother's belly. Once born they raised him for a short while before managing to escape back to the material plane and trying to raise him as their own. However, eventually luck turned south and he was captured and turned into a fighting pit slave, where he then got lucky enough to escape. Believing that there was no place for him in civilization, the idea of a fresh start where his action could determine his reputation, not his looks, was very appealing to Tarkkin. He quickly join to be a part of the expedition, even offering to help sail the boat if they needed it. Personality & Behaviors: Very self conscious, but also very friendly and eager to help. Enjoys combat and is often skittering around, never staying in one place for to long. Hopes and Goals for the future: To make friends and build a home for himself, where people accept who....what he is.
So I haven't played Pathfinder: Kingmaker yet and don't know the setting well, but I had made this character for an Eberron game.
Name: Winnibert (Winni) Silentall
Race: Mark of Scribing Gnome
Class: Artillerist Artificer
Age: 56
Looks: Short with bright red hair and green eyes, he keeps a well kept goatee on his face. He has a scar above his left eye. He is often found riding his mule that pulls his cart of goods behind it.
Overview of Personality and Behaviors: Has a friendly manner, regardless of how he feels about the person he is speaking to. He enjoys a good book by a fire, or listening to a bard in a local tavern.
Hopes and Goals for the future: Winni is interested in intrigue. He came to the city under the guise of a simple merchant, but he is truly interested in secrets. Information is just as valuable as goods to him.
Backstory: Raised in a major city, Winni witnessed first hand political intrigue as his family tried to move up in their social standing. He apprenticed with his uncle, who owned a shipping business. Winni learned how to grease the wheels of politics and grew to enjoy the power his family had. But it was not his. He decided to leave his home and come to a new city where he could build a life of his own.
Looks: White hair and skin with brilliant green eyes, good looking with a charming smile, 5’7” 140lbs, well dressed, but not too showy.
Backstory: Charlatan, ran scams across the continent for decades until, just to amuse himself, he swindled a well dressed man out of over a hundred gold, learning later that he was a simple craftsman returning from a meeting with a wealthy client commissioning a custom work. Without the gold for the commission, he was unable to make the product or return the gold and ended up losing his shop and going to debtor’s prison. This realization of the effects of his long career have driven him to decide to do something productive with his life, perhaps in a new colony.
Overview of Personality and Behaviors: Charming, friendly, flirty, and up til now always looking out only for himself, a pattern of behaviour he has recently decided to change, somehow.
Hopes and Goals for the future: Fairly vague, mostly just looking for a way to do something, anything, important to leave his mark on the world in a positive fashion. Hoping to find some way to redeem himself.
Looks: 5'5" and 155lbs with pale skin, green eyes and long red hair . She usually dresses to catch the eye, as it helps her maintain a livable wage as a bard.
Backstory: (Entertainer) Tine, pronounced Tina, was born to be a star since she was a child. Her father unknown to her, but her mother would tell her about him while she waited on tables at the tavern. Though throughout the times of telling the stories of her father, his profession always seemed to changed. One year he was an Elven noble who found himself at the tavern because of a rain storm, other takes placed him as an epic Elven warrior on a quest to slay a dragon, but the eventual truth of the matter was he was an Elf who found himself at a tavern and had a fun night that ended up in her birth. Though lately she has been getting bored of telling others stories and wishes to have one of her own after hearing so many.
Overview of Personality and Behaviors:
Personality Traits
Whenever I come to a new place, I collect local rumors and spread gossip. Nobody stays angry at me or around me for long, since I can defuse any amount of tension.
Ideals
Beauty. When I perform, I make the world better than it was. (Good) People. I like seeing the smiles on people’s faces when I perform. That’s all that matters. (Neutral)
Bonds
My instrument is my most treasured possession, and it reminds me of someone I love.
Flaws
I’m a sucker for a pretty face.
Hopes and Goals for the future: To find the greatest story of all time and live forever among the tales told by future bards.
Okay okay thank you all, that’ll be it for applications. To everyone above, you’re all in, I’ll try running a large group with the lot of you, but I’m more used to like 2-5 so bare with me. I’m at a social function right now, but when I have the time I’ll start a big group private message forum where more rules and world building will be a thing.
The ship you find yourself on, The Mariners Lament, steadily cuts a path through the calm red tinted afternoon ocean. It is the first night of your new journey, a clean slate, a chance that not many get. You find yourselves below the main deck, it's a bit cramped with all the supplies for Saint Tyrol, your potential new home, but it seems like the people of the ship of adjusted. There's already a clearing near the middle, where tables, candles, and crude utensils for eating rations have been set up, and sailors are unwinding after a long initial day on sea.
The loudest noise below deck isn't the crashing of waves against the ship, but the sound of bellowing laughter. There's a large man, clearly of orcish descent who is surrounded by gawking sailors as he slams down drink after drink of alcohol that would be near toxic for most other races. He's cracking jokes, trying and failing to flirt with another female orcish sailor who looks nearly as masculine as he does, and generally trying to pull everyone around him into the fun. You easily hear his name from both his own lips, and from those around him as Gregor, and he's challenging the gathering crowd for a drinking game.
There's other tables with less rowdy folks watching the fun go on. Most of them are full and seem filled with sailors who know each other, but there are a few tables that have open seats, such as one with a middle aged women and her two children, one with a couple of men dressed in leathers and armor of some sort of religious order or another, one with three dwarfs who look like they could be related, one with a large elvish man and woman, and another with what seems like a melting clay man.
Ashlin leaned back in her seat and put her booted feet up on the edge of the table. She was a tall lass with long blonde hair that fell down her shoulders from a green cap that was decorated by a read feather. She wore a loosely buttoned white blouse tucked into a green and gold tartan skirt, green finger-less leather gloves and matching boots. She was strumming a tune from her lute and when it was time she began to sing.
Oh, there was a knight who longed to wield a more impressive lance To carry into battle, and to aid him with romance. A wizard overheard the knight and granted his request. The knight at first was overjoyed to see how he was blessed.
Hey there, ho there, A lesson's coming through: Be careful what you ask for-- For your wishes may come true.
The knight went to a revel with his weapon thus enhanced. The lance made dining difficult and tripped him while he danced. The next day at the tournaments he won the jousting meets, For all who faced his fearsome lance fell laughing from their seats.
Hey there, ho there, A lesson's coming through: Be careful what you ask for-- For your wishes may come true.
The knight romanced a lady who admired his staff of oak. They'd scarce begun their gentle joust before the staff had broke. The knight sought out the wizard, who replied when brought to task, "Your wish bespoke how long it WAS, and not how long 'twould LAST!"
Hey there, ho there, A lesson's coming through: Be careful what you ask for-- For your wishes may come true.
Sitting the darkest corner of the room, was Tarkkin, who sat with his knees up to his chest and cup close to his face. His ragged hood hid him well as he watched the people he was traveling with, wondering if he could befriend any of them. As he attempted to muster up the courage to go say Hi to someone, he heard singing. Snapping his head in curious awe at the song. While his mask his expression, the pure enamorment in his eyes, showed how easily the song transfixed him. During the middle of the song, he habitually scampered over to the songstress's table on all fours, looking like some strange insect, before sitting himself almost identically as before, across from her, then just staring in awe.
The awe-filled stare lasted until the end of the song, to which Tarkkin realized he had moved, then shook his head and tried to make himself really small, before calling out. In a voice that sounded like it was bouncing off wood, and vibrating in a shell, he whispered to the pretty song lady, "W-....whatsong wasthat?"
Ashlin smiled warmly and replied "It's called The Wizard's Jest. A fun little ditty I picked up trading songs with a lovely lass by the name of Grace Du'Barachiel a good five or six years ago."
As the other bard finishes Tine smiles standing up on a table, her leather armor gripping to her form in order to draw attention to herself. Her red hair flowing in curls down her shoulder as she began to strum her lute gently, the chords rising and falling as she lyrics began to leave her lips in a soft, but sweet melody. Her body slowly swaying and twirling at certain moments as she used prestidigitation three times to change her eyes to a vibrant purple, create a low-lying fog and the scent of lilacs would begin to fill the room as she sang.
Lay the parade ground Amid scars, severe wounds So that our merge paths, fate contrary Open those wounds, heal them again May they form a pattern of fate And from my dreams in the morning you flee nimbly
Gooseberry tart, sweet lilac In your dream I want to see a black curl Violets of your eyes that tears fog the shadow
Following the wolf’s trail, I’ll go in a snowstorm And the impudent heart will overtake in the morning Through anger and sadness that hardened with stone And I will kindle my mouth that are freezing in the wind
And from my dreams in the morning you flee nimbly
Gooseberry tart, sweet lilac In your dream I want to see a black curl Violets of your eyes that tears fog the shadow
I don’t know, you, my destiny Or passion I owe only to fate When in desire I clothed attraction Didn’t you fall in love with yourself?And from my dreams in the morning you flee nimbly
Gooseberry tart, sweet lilac In your dream I want to see a black curl Violets of your eyes that tears fog the shadow
She smiled finishing her last song waving her hand to dissipate the fog and violet eyes, but letting the smell of lilacs linger in the ship. She took a quick bow looking around the room as she got off the table and took swig of alcohol "Maybe you lot would like a Sea Shanty next?"he voice flowed with accent that gave her away as coming from Orellia as she waited to see if another would request a song.
Michael sat at a table and smiled as the two lovely females sang and those around laughed and drank. He had been worried about this trip, being confined in a ship for this long was unnatural to one who lived much of his life in the woodlands. The fine views, the singing, and the clearly fun-loving crowd was making it much easier than he had expected.
Michael is a tall human, with black hair, gray eyes, and a athletic build. He wears a breastplate, with woodland garb over it. His pockets have all sorts of tools and whatnot sticking out of them, and at his side sits a mastiff-sized feline construct.
"Please sing us another." He says in a soft, but carrying, voice. "It is fine to hear two lovely lasses singing to help us pass the time."
Dainar had entered the hold dressed in simple clothes, eschewing his armor while on board. He ran his hand over his closely cropped hair, a short beard also adorning his face. The tightly muscled man had asked politely to sit and now sitting with the woman and her children.
He had gotten a drink but merely sipped at it as he listened to the songs. He gave a small smile when one of the children beside him asked her mother what the bard meant by her song, referring to the man's 'lance'. Out of mere habit he gave a second eye to the loud boisterous Gregor, knowing his type all to well.
His full attention was drawn however to the person in rags that crawled on all fours and held themselves when they sat idle. His curiosity was peaked for sure and frustrated, the rags his much of the person and did not allow Dainar to get a good insight into the person.
So here's the scoop, I'm running a heavily Pathfinder KingMaker inspired campaign in real life, where the players eventually gain lordship over a town after defeating a minor BBEG and get to build it up between their wacky adventures. Me being the self destructive homebrewer I am, decided to try making up my own rules instead of following the many many resources that are already available, and I want a place to try out ideas and improve and evolve my homebrewed city builder system.
My idea for this thread will be heavy roleplay, and heavy city building, with maybe a smidgen of combat and adventuring. Full rules for the city building system will be shared in a private chat thread once we have players together.
Here's a bit of story context that might help you build your characters and backstory:
"For whatever reason, your character has decided to leave their life and home behind in the super continent of Taigia, home of many nations, kingdoms, republics, and empires. The new age of exploration has revealed many island nations ripe for colonization and profit, and one has peaked your interest, a rather large land mass months of sailing west from the shores of Taigia, a new continent many are calling Castilion due to the famous adventurer who discovered this "New World" and brought back news of it to the mainland. You have boarded a vessel with a few other colorful characters hoping for a new life in a settlement not currently affiliated with any major kingdom. Saint Tyrol is a small port town that mostly gets by due to having a good coast for shipping, a gold mine that seems pretty profitable, and a cutthroat mayor who has avoided the hardships of not having a sponsoring kingdom through means that haven't quite reached the gossip mill of the mainland yet."
If you would like to apply, please drop a character concept in the thread here! Here's some thing's to help you getting started: Characters will be level 3 to start, combat will probably happen at points but will not be a major part of this version of the campaign. Characters backstories, personalities, and attitudes/behaviorism's and goals for the future are very important, and should hopefully be the most prominent part of character creation. The campaign will feature traditional classes and abilities and such, but additional town council roles of Ruler, Faith Leader, Military Leader, Law Enforcer, Diplomat, Magistor, Spy Master, etc. etc. will be a major feature of the campaign and we can get into them later once the characters have arrived in the town.
So what I want is: Character Name, Class, Race, Age, Looks, Backstory, Overview of Personality and Behaviors, Hopes and Goals for the future. Since were starting at about level 3, maybe include a bit in their backstory of what got them to level 3. We will start the campaign in the ship, probably roleplaying drinking in the passenger bridge or something.
Character Name: The White Wolf
Class: Cleric of Ilmater
Race: Half-Elf
Age: 33
Looks: He wears a cloak made from a white wolf's pelt. He always wears it. Beneath the cloak, he is small and skinny, pale and tired. He's dressed in tattered furs and leathers typical to nomadic barbarians, but he looks a bit frail to play the part. Around each wrist, he wears loops of red thread. Aside from the cloak, he doesn't seem to have much of value with him. He has pale skin, silver eyes, ash blonde hair, and stands about 5'3".
Backstory:
A Goliath Barbarian named Fenrir was the leader of a group of vagabonds harassing a village. A man in the village summoned a militia to drive them out. Fenrir, highly vindictive, followed the man home, and killed him and his wife. They had a son, not quite five, who Fenrir chose to take with him. One of his friend's betrayed him, however, and stole the boy away. For the next 13 years, the boy was a slave, and terribly abused. At 18, the slave was to be sold at a black market auction. However, Fenrir had been scouting the place, and discovered the slave and his master - Fenrir's old 'friend'. Out of revenge, Fenrir killed his old friend and once again stole the boy away. The boy joined Fenrir's pack. Fenrir gave him his old name, but in the pack he's called RJ. Fenrir also gave him a cloak made from a white wolf's hide. And so, outside of the pack, he's called The White Wolf. Over the years and with some... complicated character development, RJ and Fenrir became very close. They became dependent upon one another, but they were separated when Fenrir was arrested and imprisoned. RJ was happy to live with Fenrir's barbarian packs, but he is quite different from them. Uncertain whether they'll see one another again, and aimless without his mate, RJ seeks out a new way to live.
Overview of Personality and Behaviors:
He will always wear his white wolf cloak. The head of the wolf is worn as a hood, and he uses it to distract or conceal his own face, as if others could look into his eyes and know his every thought. The cloak also holds personal importance because Fenrir gave it to him - the first thing he ever owned.
Despite his rough upbringing, the White Wolf is quite eager to learn. He is not scholarly by any means, but he knows how to read and write, has learned to speak the languages Fenrir can speak, and has picked up hand-crafts such as sewing, leatherworking, and the like as they've been needed. He can cook, clean, and is quite neat and orderly.
The White Wolf is a pacifist. He is usually soft-spoken and gentle. Almost all of his spells and abilities reflect this - either being practical, soothing, or healing - rather than attempting to harm others. Even without magic, the White Wolf uses music to soothe his patients as he treats them.
Of course, he's not perfect. As much as he tries to soothe others, he's prone to panic and fear himself. He thinks less of himself as a result of his past, and so may not live up to his full abilities. He wants to help others, but his self-deprecation can hinder him. He's prone to depression, hopelessness, and desperation. His neatness is a result of obsessively trying to gain control where he feels he has none. He uses hand-crafts as a kind of avoidance, letting his mind go blank while he works so that he doesn't have to think or feel. He is ultimately submissive, and if his words don't work, he tends to give in. Like Fenrir, he is paranoid, and has trouble trusting others. What he feels are soothing words can also be seen as manipulation of others.
He will always try to avoid combat if possible, but if combat is inevitable, he can become a hindrance. He needs to be protected, because his own terror leads to him freezing up. He usually won't try to run because running was never an option for him. Instead, he closes in on himself, shutting down and allowing himself to be harmed as if there is no other option. To him, there isn't.
He and Fenrir are both dependent on one another - separated, they tend to feel lost and wretched. The White Wolf needs Fenrir to protect him. Fenrir needs the Wolf to give him purpose other than fighting, and as a moral compass. Although the White Wolf could be a fantastic leader, his low self-esteem means that he generally won't even try. He needs Fenrir to lead him, and to bolster his confidence so that he can grow to become a leader on his own.
Hopes and Goals for the future: The White Wolf is lost and aimless. He wants to free his mate, but has no idea how to go about doing so. In travelling west, the White Wolf seeks to find purpose aside from his lost mate, as well as new companions to replace his scattered Pack. As always, he brings his pacifist viewpoint with him, and he hopes he can do some good for others along the way.
As a side note, I work a full time job and will only be available evenings and weekends to play.
Name: Michael Dawn
Race: Variant Human
Class: Artificer
Background: Outlander
Age: 25
Background:
Michael is a defender of the wild and protector of nature. He is traveling to this new land to work at keeping nature in balance there. He is also a crafter and designer, creating inventions to help in his sacred duty. He plans to start up some sort of shop where he can sell items he creates to the townsfolk.
Looks:
Michael wears a breastplate when worried about danger, and woodland garb over the armor. He has a heavy crossbow at hand. A large cat-shaped mechanical construct is always at his side wherever he goes. He has black ahir, storm-gray eyes, and is wiry and athletic. He would probably set up a shop at the edge of town, somewhere with space enough to set up his variety of workshops where they won't be an annoyance to other townsfolk.
Attitude:
Michael is easy-going, for the most part. He is very protective of nature and wildlife though, and will defend wrongs done there quite harshly.
I really love this kind of game and am interested to see how it translates to a PbP
Name: Dainar Palimer
Class: Paladin/Oath of the Crown
Race: Human Age: 31
Looks: Dainar is a muscular yet lean man. Upon viewing him out of armor he would look much like any day laborer from the fields. He has dirty blond hair that he keeps shorn close to his head and a short beard.
Backstory:
He grew up in one of his regions smaller cities. It had the usual hustle and bustle but allowed people to know each other. Maybe you didn't know someone from across the city well but you knew of them. He was a good child that did what he could to help his family prosper as much as they could. He was enamored with the flashy knights whenever they moved through the city and to a lesser degree the local guards. It was not long before he too joined first the ranks of the watch and then, through hard work and dedication, the knighthood.
Many within the order would travel far and wide seeking heroics but not Dainar. He much preferred the law and order that the city provided, a position that he excelled at. After many years of dedicated service he was chosen for a new and challenging task, though not one he originally was fond of. To join a group travelling to a lawless land and to bring order to the new stead.,
Personality, behaviors, hopes and goals:
Dainar is a driven man of law and order. While viewed from the outside as unwavering or strict, he does in fact give every situation careful consideration. Like anyone he enjoys his downtime though his position as a Justicar does not lend well to any real lasting relationships wherever he happens to be assigned.
In the long term he would very much like to one day have a family in a place that has peace and security, until then he will strive to give others the same
Name: Ashlin Kerit
Class: Lore Bard
Age: 22
Looks: Tall, blonde and slender, Ashlin has a pleasant open face. Her blue eyes are lively and bright and she has a warm, engaging smile.
Overview of Personality and Behaviors: Friendly and cheerful, Ashlin enjoys naughty humour and puns.
Hopes and Goals for the future: Ashlin hopes to build and run a large tavern in the city. As well as being a place of relaxation and entertainment she hopes to use it to pass information to her faction. (Faction will be the setting's equivalent of the Harpers)
Backstory: Born and raised in one of the major cities, Ashlin was an energetic girl indulging in her hobbies of music, homebrewing and lore seeking.
Name: Tarkkin Whiteleaf
Class: Rogue/Fighter
Age: 24
Looks: A strange man, with a seemingly lean build, but it's hard to say. He shows almost nothing of himself, wearing a helmet and cloak, as well as numerous rags/bandages that wrap around his flesh. Strangely enough though, he seems to only have 3 fingers.
Underneath all of his clothing and bandages, Tarkkin looks almost alien. His skin is a dark purple, yet much rougher looking than most elves. His eyes still glow red, but now they really glow, all 4 of them. Lastly, his ears seem to have merged with the side of his head, leaving gill like holes in their place.
(OoC: if you've ever played Destiny, he's essentially a Fallen Dreg. The plan/idea is to have him grow, as a simic hybrid, going from Dreg, to Vandal, Captain and maybe krell)
Backstory: While once an elf, his parents were subjugated to strange Gith experiments that changed his body while in his mother's belly. Once born they raised him for a short while before managing to escape back to the material plane and trying to raise him as their own. However, eventually luck turned south and he was captured and turned into a fighting pit slave, where he then got lucky enough to escape. Believing that there was no place for him in civilization, the idea of a fresh start where his action could determine his reputation, not his looks, was very appealing to Tarkkin. He quickly join to be a part of the expedition, even offering to help sail the boat if they needed it.
Personality & Behaviors: Very self conscious, but also very friendly and eager to help. Enjoys combat and is often skittering around, never staying in one place for to long.
Hopes and Goals for the future: To make friends and build a home for himself, where people accept who....what he is.
So I haven't played Pathfinder: Kingmaker yet and don't know the setting well, but I had made this character for an Eberron game.
Name: Winnibert (Winni) Silentall
Race: Mark of Scribing Gnome
Class: Artillerist Artificer
Age: 56
Looks: Short with bright red hair and green eyes, he keeps a well kept goatee on his face. He has a scar above his left eye. He is often found riding his mule that pulls his cart of goods behind it.
Overview of Personality and Behaviors: Has a friendly manner, regardless of how he feels about the person he is speaking to. He enjoys a good book by a fire, or listening to a bard in a local tavern.
Hopes and Goals for the future: Winni is interested in intrigue. He came to the city under the guise of a simple merchant, but he is truly interested in secrets. Information is just as valuable as goods to him.
Backstory: Raised in a major city, Winni witnessed first hand political intrigue as his family tried to move up in their social standing. He apprenticed with his uncle, who owned a shipping business. Winni learned how to grease the wheels of politics and grew to enjoy the power his family had. But it was not his. He decided to leave his home and come to a new city where he could build a life of his own.
Character Name: Falros
Class: Enchantment Wizard
Race: Half-elf
Age: 41
Looks: White hair and skin with brilliant green eyes, good looking with a charming smile, 5’7” 140lbs, well dressed, but not too showy.
Backstory: Charlatan, ran scams across the continent for decades until, just to amuse himself, he swindled a well dressed man out of over a hundred gold, learning later that he was a simple craftsman returning from a meeting with a wealthy client commissioning a custom work. Without the gold for the commission, he was unable to make the product or return the gold and ended up losing his shop and going to debtor’s prison. This realization of the effects of his long career have driven him to decide to do something productive with his life, perhaps in a new colony.
Overview of Personality and Behaviors: Charming, friendly, flirty, and up til now always looking out only for himself, a pattern of behaviour he has recently decided to change, somehow.
Hopes and Goals for the future: Fairly vague, mostly just looking for a way to do something, anything, important to leave his mark on the world in a positive fashion. Hoping to find some way to redeem himself.
Character Name: Tine Dancer
Class: Bard
Race: Half-Elf
Age: 28
Looks: 5'5" and 155lbs with pale skin, green eyes and long red hair . She usually dresses to catch the eye, as it helps her maintain a livable wage as a bard.
Backstory: (Entertainer) Tine, pronounced Tina, was born to be a star since she was a child. Her father unknown to her, but her mother would tell her about him while she waited on tables at the tavern. Though throughout the times of telling the stories of her father, his profession always seemed to changed. One year he was an Elven noble who found himself at the tavern because of a rain storm, other takes placed him as an epic Elven warrior on a quest to slay a dragon, but the eventual truth of the matter was he was an Elf who found himself at a tavern and had a fun night that ended up in her birth. Though lately she has been getting bored of telling others stories and wishes to have one of her own after hearing so many.
Overview of Personality and Behaviors:
Hopes and Goals for the future: To find the greatest story of all time and live forever among the tales told by future bards.
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Okay okay thank you all, that’ll be it for applications. To everyone above, you’re all in, I’ll try running a large group with the lot of you, but I’m more used to like 2-5 so bare with me. I’m at a social function right now, but when I have the time I’ll start a big group private message forum where more rules and world building will be a thing.
looking forward to it ^w^
The ship you find yourself on, The Mariners Lament, steadily cuts a path through the calm red tinted afternoon ocean. It is the first night of your new journey, a clean slate, a chance that not many get. You find yourselves below the main deck, it's a bit cramped with all the supplies for Saint Tyrol, your potential new home, but it seems like the people of the ship of adjusted. There's already a clearing near the middle, where tables, candles, and crude utensils for eating rations have been set up, and sailors are unwinding after a long initial day on sea.
The loudest noise below deck isn't the crashing of waves against the ship, but the sound of bellowing laughter. There's a large man, clearly of orcish descent who is surrounded by gawking sailors as he slams down drink after drink of alcohol that would be near toxic for most other races. He's cracking jokes, trying and failing to flirt with another female orcish sailor who looks nearly as masculine as he does, and generally trying to pull everyone around him into the fun. You easily hear his name from both his own lips, and from those around him as Gregor, and he's challenging the gathering crowd for a drinking game.
There's other tables with less rowdy folks watching the fun go on. Most of them are full and seem filled with sailors who know each other, but there are a few tables that have open seats, such as one with a middle aged women and her two children, one with a couple of men dressed in leathers and armor of some sort of religious order or another, one with three dwarfs who look like they could be related, one with a large elvish man and woman, and another with what seems like a melting clay man.
Ashlin leaned back in her seat and put her booted feet up on the edge of the table. She was a tall lass with long blonde hair that fell down her shoulders from a green cap that was decorated by a read feather. She wore a loosely buttoned white blouse tucked into a green and gold tartan skirt, green finger-less leather gloves and matching boots. She was strumming a tune from her lute and when it was time she began to sing.
Oh, there was a knight who longed to wield a more impressive lance
To carry into battle, and to aid him with romance.
A wizard overheard the knight and granted his request.
The knight at first was overjoyed to see how he was blessed.
Hey there, ho there,
A lesson's coming through:
Be careful what you ask for--
For your wishes may come true.
The knight went to a revel with his weapon thus enhanced.
The lance made dining difficult and tripped him while he danced.
The next day at the tournaments he won the jousting meets,
For all who faced his fearsome lance fell laughing from their seats.
Hey there, ho there,
A lesson's coming through:
Be careful what you ask for--
For your wishes may come true.
The knight romanced a lady who admired his staff of oak.
They'd scarce begun their gentle joust before the staff had broke.
The knight sought out the wizard, who replied when brought to task,
"Your wish bespoke how long it WAS, and not how long 'twould LAST!"
Hey there, ho there,
A lesson's coming through:
Be careful what you ask for--
For your wishes may come true.
Sitting the darkest corner of the room, was Tarkkin, who sat with his knees up to his chest and cup close to his face. His ragged hood hid him well as he watched the people he was traveling with, wondering if he could befriend any of them. As he attempted to muster up the courage to go say Hi to someone, he heard singing. Snapping his head in curious awe at the song. While his mask his expression, the pure enamorment in his eyes, showed how easily the song transfixed him. During the middle of the song, he habitually scampered over to the songstress's table on all fours, looking like some strange insect, before sitting himself almost identically as before, across from her, then just staring in awe.
The awe-filled stare lasted until the end of the song, to which Tarkkin realized he had moved, then shook his head and tried to make himself really small, before calling out. In a voice that sounded like it was bouncing off wood, and vibrating in a shell, he whispered to the pretty song lady, "W-....whatsong wasthat?"
Ashlin smiled warmly and replied "It's called The Wizard's Jest. A fun little ditty I picked up trading songs with a lovely lass by the name of Grace Du'Barachiel a good five or six years ago."
As the other bard finishes Tine smiles standing up on a table, her leather armor gripping to her form in order to draw attention to herself. Her red hair flowing in curls down her shoulder as she began to strum her lute gently, the chords rising and falling as she lyrics began to leave her lips in a soft, but sweet melody. Her body slowly swaying and twirling at certain moments as she used prestidigitation three times to change her eyes to a vibrant purple, create a low-lying fog and the scent of lilacs would begin to fill the room as she sang.
Lay the parade ground
Amid scars, severe wounds
So that our merge paths, fate contrary
Open those wounds, heal them again
May they form a pattern of fate
And from my dreams in the morning you flee nimbly
Gooseberry tart, sweet lilac
In your dream I want to see a black curl
Violets of your eyes that tears fog the shadow
Following the wolf’s trail, I’ll go in a snowstorm
And the impudent heart will overtake in the morning
Through anger and sadness that hardened with stone
And I will kindle my mouth that are freezing in the wind
And from my dreams in the morning you flee nimbly
Gooseberry tart, sweet lilac
In your dream I want to see a black curl
Violets of your eyes that tears fog the shadow
I don’t know, you, my destiny
Or passion I owe only to fate
When in desire I clothed attraction
Didn’t you fall in love with yourself?And from my dreams in the morning you flee nimbly
Gooseberry tart, sweet lilac
In your dream I want to see a black curl
Violets of your eyes that tears fog the shadow
She smiled finishing her last song waving her hand to dissipate the fog and violet eyes, but letting the smell of lilacs linger in the ship. She took a quick bow looking around the room as she got off the table and took swig of alcohol "Maybe you lot would like a Sea Shanty next?" he voice flowed with accent that gave her away as coming from Orellia as she waited to see if another would request a song.
OOC:
The Wolven Storm from The Witcher 3 Soundtrack
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Michael sat at a table and smiled as the two lovely females sang and those around laughed and drank. He had been worried about this trip, being confined in a ship for this long was unnatural to one who lived much of his life in the woodlands. The fine views, the singing, and the clearly fun-loving crowd was making it much easier than he had expected.
Michael is a tall human, with black hair, gray eyes, and a athletic build. He wears a breastplate, with woodland garb over it. His pockets have all sorts of tools and whatnot sticking out of them, and at his side sits a mastiff-sized feline construct.
"Please sing us another." He says in a soft, but carrying, voice. "It is fine to hear two lovely lasses singing to help us pass the time."
Dainar had entered the hold dressed in simple clothes, eschewing his armor while on board. He ran his hand over his closely cropped hair, a short beard also adorning his face. The tightly muscled man had asked politely to sit and now sitting with the woman and her children.
He had gotten a drink but merely sipped at it as he listened to the songs. He gave a small smile when one of the children beside him asked her mother what the bard meant by her song, referring to the man's 'lance'. Out of mere habit he gave a second eye to the loud boisterous Gregor, knowing his type all to well.
His full attention was drawn however to the person in rags that crawled on all fours and held themselves when they sat idle. His curiosity was peaked for sure and frustrated, the rags his much of the person and did not allow Dainar to get a good insight into the person.
Ashlin clapped as the other bard got off the table. "Nicely done, lassie!" She called.