While the others tackle the bridge, Falshen will look for a way to open the secret door. Absent any detectable mechanism (torch sconce lever, button disguised as stonework, etc.), he will give the door a push or, if that does not work, a pull if he can find a grip.
Ian will tie off the rope to one of the columns in the V4 area. He will then put the warhammer and shield in the bag of many things and proceed to use the rope to help himself across the gap to join Irma.
While the others tackle the bridge, Falshen will look for a way to open the secret door. Absent any detectable mechanism (torch sconce lever, button disguised as stonework, etc.), he will give the door a push or, if that does not work, a pull if he can find a grip.
While Irma braces the rope, Ian begins an easy hand-over-hand climb across the gap in the middle bridge.
Falshen, meanwhile, discovers a hidden catch that allows the secret door to creak loose on its invisible hinges.
Just as Falshen is about to swing the door open, he hears a smashing and a splashing behind him. He whirls to face a large black ooze, which has emerged from behind the crumbling mosaic!
Still armed with his bow, Falshen will fire at the Ooze if it is at least 30 feet away (his best estimate) and then run as far away as he can while ending with line of sight on the enemy or he will attempt to create a distance of at least 30 feet between himself and the ooze before firing. In either case, he wants to both attack and create distance vetween himself and the ooze.
This post has potentially manipulated dice roll results.
Falshen's arrow wings wide, and shatters against a pillar. The rogue is trapped at the southern end of the hall, with the ooze about 15 feet away, to the north of his position. He cannot move around the ooze without provoking an attack of opportunity, though he could trust his luck / dexterity to the southern bridge if he so chose.
The bard uses his movement to climb back to the west end of the middle bridge. The ooze rolls its Wisdom save: 10.
Falshen gains 1 inspiration die.
Irma will need to roll another Athletics check.
Akai has not followed the rest of the party upstairs. He is still staring fixedly at the fresco on the first floor.
Gregor has not joined the expedition into the vault, for unspecified personal reasons.
While the others tackle the bridge, Falshen will look for a way to open the secret door. Absent any detectable mechanism (torch sconce lever, button disguised as stonework, etc.), he will give the door a push or, if that does not work, a pull if he can find a grip.
Ian will tie off the rope to one of the columns in the V4 area. He will then put the warhammer and shield in the bag of many things and proceed to use the rope to help himself across the gap to join Irma.
Ian, please make an Athletics check, with Advantage.
Falshen, please give me an Investigation check.
Falshen investigation check: 13
Irma will hold the other end of the rope taut to help the other group members jump the gap.
The DM rolls...12
While Irma braces the rope, Ian begins an easy hand-over-hand climb across the gap in the middle bridge.
Falshen, meanwhile, discovers a hidden catch that allows the secret door to creak loose on its invisible hinges.
Just as Falshen is about to swing the door open, he hears a smashing and a splashing behind him. He whirls to face a large black ooze, which has emerged from behind the crumbling mosaic!
Everyone roll for Initiative!
Falshen's initiative: 6
Initiative: 9
Irma rerolls initiative...7
Initiative for the Ooze: 8
Still armed with his bow, Falshen will fire at the Ooze if it is at least 30 feet away (his best estimate) and then run as far away as he can while ending with line of sight on the enemy or he will attempt to create a distance of at least 30 feet between himself and the ooze before firing. In either case, he wants to both attack and create distance vetween himself and the ooze.
Attack roll: 10
Damage roll (if applicable): 6
Irma will jump back over the gap and head to his Warhammer to rejoin Falshen.
Ian will yell out at the Ooze,
”Oh you bugger of a booger!”
Casting Vicious Mockery, (Wisdom 15 saving throw) he will try climbing back to the side he came from.
Damage if fail: 1
Ian will also inspire Falshen saying,
“Get that blob!”
Falshen's arrow wings wide, and shatters against a pillar. The rogue is trapped at the southern end of the hall, with the ooze about 15 feet away, to the north of his position. He cannot move around the ooze without provoking an attack of opportunity, though he could trust his luck / dexterity to the southern bridge if he so chose.
The bard uses his movement to climb back to the west end of the middle bridge. The ooze rolls its Wisdom save: 10.
Falshen gains 1 inspiration die.
Irma will need to roll another Athletics check.
Akai has not followed the rest of the party upstairs. He is still staring fixedly at the fresco on the first floor.
Gregor has not joined the expedition into the vault, for unspecified personal reasons.
Irma athletic check:23
Irma easily leaps the gap, and stands aside Ian, facing the hostile glop.
The ooze quivers under the assault of Ian's insulting arcane verbiage, and lashes out at the bard with a massive inky pseudopod!
Attack: 23 Damage: 8
second roll for Disadvantage:
Attack: 24 Damage: 8
In addition to the hefty weight of the ooze, Ian feels the sting of an acidic burn!
5
Ian in response to the first attack yelps out some cutting words (1d6 roll was 5 per game log)
”You’re not that guy, pal!”