Not sure why my dice rolls aren't showing in the thread. Here is another set to use if they don"t show up. Otherwise just disregard this.
Attack Roll: Attack: 23 Damage: 14
(If this reduces it to 0 hp I would like to knock it out rather than killing it.)
Jardor knocks the giant scavenger out cold with a powerful blow to the head. If he wasn't trying to take it alive, the beast would have been beheaded.
The remaining scavengers stop their attacks immediately. With their leader out, they now look confused and frightened. The one that was attacking Jardor alongside the giant one watches it collapse, then looks up a Jardor, its ears lowered.
(Gathrik technically goes before Jardor, so you can roll an attack on the scavenger you stunned with our crazed screaming, if you want)
Serit groans as he comes back to consciousness, rubbing his torso. He shambles up to his feet, hopping a little from the still painful leg wound. "See, I knew we could do it." He retrieves his dropped weapon and eyes the cowed hyenas warily.
"I am interested to see their lair, who is with me?" He lays his big hand on Nasaar's shoulder.
"Let's rest up a bit before putting our hand in a bee's nest." Nasaar suggests. He moves over to two of the cowering smaller bonecrushers and tries to get them to obey him.
The bonecrusher is still wild, but clearly submissive accepts a small head pat without resistance. It will not run away or attack you, but is not going to follow your orders without some training.
Jardor pulls a length of rope from his bag and begins trussing the unconscious larger scavenger in bindings and attempting to fit a makeshift muzzle over her snout. Seeing Nasaar handle the smaller one, Jardor calls after him.
"That's a neat trick Hobgoblin. You will have to show it to me once Impisi here wakes up. I might need your help convincing her to be our friend after this whole misunderstanding."
Our captured scavenger has now been named Impisi. If anyone is wondering, Google Translate says this is Zulu for wolf or hyena...so seemed appropriate.
GM, if I am going to need any kind of skill roll for the binding of the unconscious scavenger please let me know.
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
(But although you say "her", you don't know that yet. Feel free to toss a coin (d2) to check.)
As the party moves towards the cave, you see a group of goblins emerge from where part of the pack was distracted away. They pull along large nets in which several scavengers are captured. You recognise both the grumpy guard from the large village as well as the two goblins who helped you against the snakes. The guard says:
"So, you really did beat the giant ones." to which the other two goblins respond
"Yeah, I told you they would, they are really strong"
"Yeah, I told you that you were stupid to call them bandits"
After seeing the goblins, Gara turns to thwm to great them. "Ah, nice to see you. Thank you for your help, because of you we were able to defeat the pack leaders. It is geting late, do you think we should camp out here or wich village would be closest? If you got a few spare hands, there are a lot of dead scavangers up the hill near the ravine, if you could butcher them, i can cook them in a nice meal. Shame ti let foos go to waste. "
I'll let it stand for now. Probably something he noticed as he was securing the beast with ropes.
"The distraction you created was very useful. Kept us from having to kill too many more of the pack. These beasts could come in handy to your tribes if you can capture and tame them. Do either of your settlements have the materials to build a pen to contain them?"
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Serit nods to the goblins, "Thanks for distracting some of them. We are heading in to the cave, follow or head home and spread the good news that we have ended the scavenger threat for now." The Bugbear continues on with Nasaar.
This post has potentially manipulated dice roll results.
Nasaar, you mentionned you want to recover the bolts you fired. The ones which hit are easy enough to recover, but some of the misses (I remember there were som really low rolls, like a couple of nat2 misses) have gone quite wide. Do you want to spend time searching the field for them, or simply accept that 3 of these bolts are lost?
You arrive in the cave. It's a wide single chamber. In the middle is an area covered with braches, gry grass and similar soft material. 10 small pups, some with their eyes still closed seem to roaming around there. They are confused and somewhat frightened by all the unknown figures in the area.
On the far end of the cave you find a large pile of what appears to be various junk, things that the scavengers did not eat. Then you notice a familiar glint of silver in the pile and begin to excavate. After an hour or so of sifting through it you find:
Money
2200 cp,
700 sp,
35 gp,
Valuables
Silver Cloth Ribbon (25 gp),
Iron Diadem (25 gp),
Painted Glass Medallion (25 gp),
Gems
Azurite (10gp),
Obsidian (10gp),
Rotten quivers with intact and slightly glowing ammunition
Yes Nasaar would seek out to find what he can for his lost bolts. Figured that was done, or he can finish that once this is done.
Nasaar helps to go through the junk pile and sets aside anything that appears to be magical. He would take ten minutes, once this is done, to cast Detect Magic and verify they found all magical items.
Nasaar, you see that the growing arrows and bolts are magical as are the potions.
Gara, you do not recognise anything in the items. You would need an Identify spell.
Gathrik, all the pups are bonecrushers, of course. You mean are of them giant? In that case, it's not clear. A young regular bonecrusher can look very similar to a younger giant.
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Jardor knocks the giant scavenger out cold with a powerful blow to the head. If he wasn't trying to take it alive, the beast would have been beheaded.
The remaining scavengers stop their attacks immediately. With their leader out, they now look confused and frightened. The one that was attacking Jardor alongside the giant one watches it collapse, then looks up a Jardor, its ears lowered.
(Gathrik technically goes before Jardor, so you can roll an attack on the scavenger you stunned with our crazed screaming, if you want)
Nasaar casts cure wounds on Serit.
Healing: 8
Serit groans as he comes back to consciousness, rubbing his torso. He shambles up to his feet, hopping a little from the still painful leg wound. "See, I knew we could do it." He retrieves his dropped weapon and eyes the cowed hyenas warily.
"I am interested to see their lair, who is with me?" He lays his big hand on Nasaar's shoulder.
"Let's rest up a bit before putting our hand in a bee's nest." Nasaar suggests. He moves over to two of the cowering smaller bonecrushers and tries to get them to obey him.
Animal handling: 22
The bonecrusher is still wild, but clearly submissive accepts a small head pat without resistance. It will not run away or attack you, but is not going to follow your orders without some training.
with he bonecrusher in tow, Nasaar moves towards the cave.
Jardor pulls a length of rope from his bag and begins trussing the unconscious larger scavenger in bindings and attempting to fit a makeshift muzzle over her snout. Seeing Nasaar handle the smaller one, Jardor calls after him.
"That's a neat trick Hobgoblin. You will have to show it to me once Impisi here wakes up. I might need your help convincing her to be our friend after this whole misunderstanding."
Our captured scavenger has now been named Impisi. If anyone is wondering, Google Translate says this is Zulu for wolf or hyena...so seemed appropriate.
GM, if I am going to need any kind of skill roll for the binding of the unconscious scavenger please let me know.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Seeing that Jardor has the big bonecrusher under control, Gara will follow Nassar and Serit to the lair.
Jardor: Impisi is securely tied.
(But although you say "her", you don't know that yet. Feel free to toss a coin (d2) to check.)
As the party moves towards the cave, you see a group of goblins emerge from where part of the pack was distracted away. They pull along large nets in which several scavengers are captured. You recognise both the grumpy guard from the large village as well as the two goblins who helped you against the snakes. The guard says:
"So, you really did beat the giant ones." to which the other two goblins respond
"Yeah, I told you they would, they are really strong"
"Yeah, I told you that you were stupid to call them bandits"
Gender Reveal Party!: 1
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
1 means the opposite of what you initally assumed.
After seeing the goblins, Gara turns to thwm to great them. "Ah, nice to see you. Thank you for your help, because of you we were able to defeat the pack leaders. It is geting late, do you think we should camp out here or wich village would be closest? If you got a few spare hands, there are a lot of dead scavangers up the hill near the ravine, if you could butcher them, i can cook them in a nice meal. Shame ti let foos go to waste. "
I'll let it stand for now. Probably something he noticed as he was securing the beast with ropes.
"The distraction you created was very useful. Kept us from having to kill too many more of the pack. These beasts could come in handy to your tribes if you can capture and tame them. Do either of your settlements have the materials to build a pen to contain them?"
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Nasaar continues towards the cave.
Serit nods to the goblins, "Thanks for distracting some of them. We are heading in to the cave, follow or head home and spread the good news that we have ended the scavenger threat for now." The Bugbear continues on with Nasaar.
Nasaar, you mentionned you want to recover the bolts you fired. The ones which hit are easy enough to recover, but some of the misses (I remember there were som really low rolls, like a couple of nat2 misses) have gone quite wide. Do you want to spend time searching the field for them, or simply accept that 3 of these bolts are lost?
You arrive in the cave. It's a wide single chamber. In the middle is an area covered with braches, gry grass and similar soft material. 10 small pups, some with their eyes still closed seem to roaming around there. They are confused and somewhat frightened by all the unknown figures in the area.
On the far end of the cave you find a large pile of what appears to be various junk, things that the scavengers did not eat. Then you notice a familiar glint of silver in the pile and begin to excavate. After an hour or so of sifting through it you find:
Yes Nasaar would seek out to find what he can for his lost bolts. Figured that was done, or he can finish that once this is done.
Nasaar helps to go through the junk pile and sets aside anything that appears to be magical. He would take ten minutes, once this is done, to cast Detect Magic and verify they found all magical items.
Gara adds the loot to his bag for the moment.
Also do i recognize the arrows/bolts or the potions?
(Arcana/Alchemy/Herbalism: 19)
Gathrik grabs some arrows and goes to see if any of the cubs look like bone crusher cubs.
Nasaar, you see that the growing arrows and bolts are magical as are the potions.
Gara, you do not recognise anything in the items. You would need an Identify spell.
Gathrik, all the pups are bonecrushers, of course. You mean are of them giant? In that case, it's not clear. A young regular bonecrusher can look very similar to a younger giant.