Characters will start at level 3. You have the freedom decide your back story, but for some reason you have ended up in the town of Odaigo and in desperate need of money. Odaigo is a trade center on a manor river whose food supply comes from small farming villages in the nearby country side. These farms have recently come under attack, and the Odaigo guard captain has posted a reward for joining the local militia to eliminate the threat. Due to your lack of coin and the handsome reward that is offered, you arrive at the city hall in order to join the militia and eliminate the threat that plagues Odaigo...
A quiet ticking noise emanates from a slightly shorter youngish (28 years) man (5'8") in the hall standing next to a posting reading "Those Interested in joining the Militia gather here!"
Currently, he is wearing civilian clothes consisting of a cap that may have been white at one point, but it is now singed in several spots and badly stained with soot, dirt, and oil. Over the cap strap a pair of goggles tied to his head with a leather band. Short blond hair pokes out of the cap and darkens to red as it trails down to his messy beard. Bright green eyes heavy with curiosity peer out noting various measurements and materials of the surroundings. On his body is what is at least now a dark grey woolen tunic with a V showing a stained white undershirt. a pair of brown woolen pants in a similar state adorn him along with some black leather boots. his hands partially covered by brown gloves can still be seen to have scars and calluses from burns and cuts in various places.
Next to him is a shorter, but not by much, metallic automaton in approximately the shape of an unarmed dwarven knight. Blue light glows out between plates of the creature and issues forth from the eyes as it scans the room.
Anyone from town knows Percy Croft as a local crafter and handyman who learned his trade from dwarves but is considered a bit of an oddity for how rarely he practices normal tradecraft and instead performs handiwork before attempting to hawk whatever his newest invention is to the client afterward.
Some of his sold inventions have been known to stop functioning after he leaves.
He seems to stand impatiently waiting for more people to arrive discussing his products with anyone who will listen.
The sound of a drum can be heard from a single performer, which a crowd is starting to approach. Some are surprised to see that the drummer is a young woman in her early to mid 20s. With long flowing black hair and narrow eyes, it is clear that she isn’t from the local area. Slightly taller than average, she has a stunning complexion that somehow has an otherworldly appearance to it. She sports a kimono, worn loosely around her chest area; exposing part of her breast. On the side of her face is what appears to be a demon mask. Onlookers are unsure if they should be cautious of the girl, as they hold mixed emotions of both enthrallment and intimidation. However, their curiosity soon converts to inspiration as her performance continues. Those around her cannot help but be affected by the sound of the music…
The woman is Ulala, a Kalashtar bard from distant lands.
Odaigo is a large town located in the country of Agalrond. It is a trade center on a major river, and its food comes from small farming villages scattered in the nearby countryside. Forestation has been cleared in a radius of about a mile outside the town on the north side of the river, but much of the west bank is still heavily wooded. The town of Odaigo is divided into six neighborhoods, or wards. No walls or other clear divisions separate the wards, but the quality of a neighborhood changes rapidly as one travels along the single main road through town.
The neighborhoods and brief descriptions are as follows:
1 The Keep and Silver Hill: Wealthy and elite
2 Ford North: Religious and solemn
3 Chatterstreet Market: Bustling market with lots of vendors
4 Eastgate: Transient neighborhood going from vibrant market to the poor side of Southspur
5 West Hill: Eccentric and intellectual
6 Southspur: Poor and rough
Baron Euphemes II is the reigning noble of the town. He spends most of his time inside is his keep. He has distinctly noble features and normally bears proudly his family crest of an eagle.
The characters find themselves in Odaigo for varying reasons around the Autumn period of the year. The last harvest is coming within a week but an increase in Orc attacks on the exterior farm lands is threating the town’s winter food supply. This worry has reached the Baron himself, who has made an open call for a paid militia to eliminate the threat of the orcs and secure the harvest for the town. Fliers have been posted around the city, calling those interested to join them at City Hall for an evening briefing. The characters make their way to the town hall, a two-story wooden building. Once inside they are directed by one of the guards to a room furnished with tables and chairs. One wall is decorated with bookcases and filled mostly with books. At the front of the room is the fireplace, still smoking slightly from last night’s warming blaze. In front of the fire is a podium with a quill standing vertically from a bottle of ink.
One after another, the characters find themselves accumulating into the room. Before too long, there stood five of them. Staring around at each other, they are not sure what to expect. This is where the adventure begins, with five strangers found in a single room...
Standing at 6'3 260 pounds of religious zeal is Graxxy Darrington. Graxxy' is wearing chainmail complete with a shield on his back and trident he is leaning on with two hands on the top two prongs. All of his gear bears the scratches and dents of battle but it is immaculately polished. One of the prongs of his trident is blackened almost as if it has been exposed to fire at long periods of time. His hair has been shaved down to an almost bad state.
Around the Paladin's neck is an amulet bearing the fiery axe of his god Tempus. His head moves slowly along with his brown eyes. He reaches up and places his hand on his amulet and scans the room as he uses Divine Sense.
Divine Sense
As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. You can use this feature 3 times per long rest.
Standing near the back of the room is an elven ranger clothed all in black. In the shadowy part of the room where he is standing he almost seems to become invisible if one does not stare directly at him. His bearing is relaxed but he gives off the sense of a crouched jungle cat that could spring into action at a moment's notice if needed. Across his back he carries a long bow and a quiver of arrows that look well-maintained. He casually produces a dagger from one of the crevices of his cloak and begins idly twirling it in his hands as he waits for the evening's proceedings to commence.
Flyer in hand, Gorlok enters the hall with all of the confidence and bravado of an alpha grizzly during mating season. if his arrival wasnt first for told by the excessive clinking and clanking of weapons and armor, then surely the first thing you would notice is his undeniable stench. years of laboring deep within the mines have gifted the dwarf with a semi permanent musk of iron, sulphur, and sweat which is now permeating throughout the small room. Between Gorloks chewed up face, battle worn armor and overly pungent aroma, the dwarfs only redeemable quality to keep from offending all senses, was his glorious black mane of hair and intricately braided beard which spans over a third of the dwarfs entire body. (in Goroks experience, the beard alone is enough to keep the ladies coming back for more.)
”Aye! Im here ta kill the orc scum...man down at the inn gave meh this flyer. said you were offerin decent coin to run them buggars off.....BY Moradins Beard! What the hell is that?!”
Gorlok runs over to the mechnical dwarf, carefully inspecting the intricate craftsmanship with a fascinating curiosity.
“Aye lad, consider meh impressed! mhmm..Id shake yur hand if et werent so bloody offensive.....just loook at tha craftsmanship!”
Percy is visibly excited by both the appearance of a dwarf and someone inspecting his handiwork. Smiling Fiercely he responds,
" Gotrek is by far my best work. I certainly meant no offense to the dwarven people with the design, but especially after my years spent with the good folk of (nearest dwarf population center) learning my craft, it was had to think of a better model when constructing a protective automaton."
He motions to the feet of the automaton.
"He's fast too, boasting a top speed of 13 feet per second, and he comes with some fun tricks too."
He motions to the hands of the creature.
"Gotrek, arm!"
Steel knives erupt from the hands of the creature.
"Of course, he can recognize most danger on his own, but he likes to show off."
You could swear you see the mouth of the automaton grin slightly.
"Disarm."
The Knives retract.
"Oh, Percy Croft by the way."
He extends his hand.
"I look forward to working with such an obviously capable individual such as yourself."
Merry chatter is heard as Ulala approaches the entrance to the room. Attached to her sides are two intoxicated men who appear much older than her. They seem to be in bliss. Ulala appears to be entertained herself, holding a gourd of alcohol in her hand. As she enters the room, she immediately senses a certain power uncommon to the rest of the local area. Her eyes sharpen as she raises her gaze to the lone paladin in the room. “Now, now, boys. I think we’ve had enough fun for today. Why don’t you two be on your way?” Taken aback by the sudden change of tone in her voice and manner, the drunk men leave Ulala as she confidently approaches Graxxy.
“Why, hello there.” Ulala says casually, eyeing Graxxy’s trident from the bottom up. Suddenly invading his personal space, she inquires while gazing into his eyes: “What is a man like you doing here, looking so...serious?”
Her eyes appear to glow faintly as she stares into his…
Laughing heartily Gorlok reaches out and shakes percys hand
“Aye just be fookin wit ya lad, we dwarfs can hardly tell each other apart most tha time. Swear to tha gods, had a cousin on meh mums side whod look just like em!..****y wit half the charm mind yeh“
Gorlok scans the room and shrugs
”Not much ofa turn out eh? ill be excited ta see ow he does in tha field...has he seen much action? put ta tha test if ya knows what aye mean?”
Ulala is disturbed by the paladin’s ability to seemingly ignore her charms, but grows increasingly curious in response.
Deception: 19
“Just a girl looking to make a little travel money while I explore the world. The reward from the Baron is a lot higher than anything I could make for a night’s performance.” Ulala twirls around to break the tension, noticing that there are a few others in the room as well. “Quite the crowd, isn’t it?” she suggests sarcastically. “Not enough brave men in town to take on a few beasts?”
This post has potentially manipulated dice roll results.
Percy shake his head side to side and make a geasture suggesting *kind of*
"He has fought dummies of course, pests from several residences, and one drunk man that cornered me in the alley on my way home the other night, but this is going to be his first real combat field test. Hopes are high."
Percy looks around the room nodding frowning in disappointment.
" I certainly hoped the prospects of good pay and you the city not startving this winter would be enough for a few more able bodies to show up, but I would take a spirited dwarf and a capable,"
Percy inclines his head questioningly as he calls out
"Paladin?"
In Graxxy's general direction before continuing,
"Over two dozen halfwits. and it seems we have some other interesting participants as well."
Percy finishes motioning to Ulala and the shadow of an elf in the corner.
"Speaking of which,"
Percy turns to loramir and motions for him to come over.
"Care to come introduce yourself before we are watching each other's backs and trying not to die?"
He turns to Ulala
"and I'd like to hear more of your story as well I think."
“What more is there to know?” Ulala replies as she hovers towards Percy who has gained her attention. “So, pretty boy, you like making gadgets?” Ulala asks, brushing her shoulder on Percy’s suggestively before turning her attention to Gotrek. “A toy like this seems like it could come in handy while we clean up a bit of this city’s mess, don’t you think?” Ulala glances back at Percy and offers a subtle wink. “The name’s Ulala. I’ll forgive you if you mess up the pronunciation.”
Graxxy's attention turns to the interesting character at the mention of his calling.
"A Paladin of Tempus to be exact. A warrior of the Foehammer, Lord of Battles." says Graxx with great pride.
"I am here for the chance to battle these does and bring glory to Tempus. The opportunity to achieve victory is the reward, the gold is a bonus." states Graxxy.
"These magical pets of yours will be useful in the coming battle I'm sure." says Graxx with a nod to Percy.
"I'm not so sure of what skills you hope to bring to this warband siren. You'll be more of a distraction to our warriors than a help. With that you are decreasing our chances of victory and increasing the chance of death for those of weak will." states Graxxy bluntly to Ulala.
Ulala’s eyes turn sharp for a microsecond before returning to a more relaxed, though still annoyed expression. “Now, now, paladin. Don’t think that your handsome face will lead me to let an insult like that slide by.” Ulala moves her large taiko drum aside to reveal a shining rapier. Drawing it to her side, she briefly displays her competence in the weapon by piercing it through the air. “In my lands, even artists are well versed in combat.”
Ulala’s attention is brought to Gorlock who has intervened in the conversation. “It appears that this dwarf has more appreciation for the more aesthetic side of life. Care to have a taste of the power of music?”
Now assuming that the party will be waiting for awhile before they are briefed, Ulala produces a flute from her kit. She begins to play a relaxing tune that even the hardest of hearts would not remain unaffected by.
Song of Rest
Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.
(ooc: This is being used for RP character building purposes.)
Percy smiles pleasantly pleases as Ulala shows off and begins her performance.
"Gorlok certainly has an eye for beautifully crafted things. It seems we have here a band with craft and skill. Hopefully, I can soon show the other sides of my craft learned in the dwarven kitchens after the working day and repay this performance. I think we will do quite well on the journey ahead."
Percy begins to clap quietly along and dance to the music.
The elf moves toward the group of adventurers gathering and conversing. His gait is so graceful and precise that he seems to glide rather than walk. (Speaking to Rhaucred) My name is Loramir young man. I normally prefer to work alone for the art of stealth and surprise is my stock and trade, but I am not averse to joining a group if this threat warrants it. As long as the coin keeps flowing you won’t hear any gripes from me. (A look of disdain crosses his face) Although this dwarf could stand to take a bath if we are going to be joining forces
"Percy Croft, pleased to meet you. Certainly used to working alone myself, but I'm sure we will be glad for the company once we are out in the field and I'm sure we will all need baths too for that matter. It is good to know at least one person here might have a sneaky bone in their body. The rest of us don't seem much for that sort of thing. I'm sure your skills will be invaluable."
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Characters will start at level 3. You have the freedom decide your back story, but for some reason you have ended up in the town of Odaigo and in desperate need of money. Odaigo is a trade center on a manor river whose food supply comes from small farming villages in the nearby country side. These farms have recently come under attack, and the Odaigo guard captain has posted a reward for joining the local militia to eliminate the threat. Due to your lack of coin and the handsome reward that is offered, you arrive at the city hall in order to join the militia and eliminate the threat that plagues Odaigo...
A quiet ticking noise emanates from a slightly shorter youngish (28 years) man (5'8") in the hall standing next to a posting reading "Those Interested in joining the Militia gather here!"
Currently, he is wearing civilian clothes consisting of a cap that may have been white at one point, but it is now singed in several spots and badly stained with soot, dirt, and oil. Over the cap strap a pair of goggles tied to his head with a leather band. Short blond hair pokes out of the cap and darkens to red as it trails down to his messy beard. Bright green eyes heavy with curiosity peer out noting various measurements and materials of the surroundings. On his body is what is at least now a dark grey woolen tunic with a V showing a stained white undershirt. a pair of brown woolen pants in a similar state adorn him along with some black leather boots. his hands partially covered by brown gloves can still be seen to have scars and calluses from burns and cuts in various places.
Next to him is a shorter, but not by much, metallic automaton in approximately the shape of an unarmed dwarven knight. Blue light glows out between plates of the creature and issues forth from the eyes as it scans the room.
Anyone from town knows Percy Croft as a local crafter and handyman who learned his trade from dwarves but is considered a bit of an oddity for how rarely he practices normal tradecraft and instead performs handiwork before attempting to hawk whatever his newest invention is to the client afterward.
Some of his sold inventions have been known to stop functioning after he leaves.
He seems to stand impatiently waiting for more people to arrive discussing his products with anyone who will listen.
Thump thump thump takka takka takka thump thump...
The sound of a drum can be heard from a single performer, which a crowd is starting to approach. Some are surprised to see that the drummer is a young woman in her early to mid 20s. With long flowing black hair and narrow eyes, it is clear that she isn’t from the local area. Slightly taller than average, she has a stunning complexion that somehow has an otherworldly appearance to it. She sports a kimono, worn loosely around her chest area; exposing part of her breast. On the side of her face is what appears to be a demon mask. Onlookers are unsure if they should be cautious of the girl, as they hold mixed emotions of both enthrallment and intimidation. However, their curiosity soon converts to inspiration as her performance continues. Those around her cannot help but be affected by the sound of the music…
The woman is Ulala, a Kalashtar bard from distant lands.
Odaigo is a large town located in the country of Agalrond. It is a trade center on a major river, and its food comes from small farming villages scattered in the nearby countryside. Forestation has been cleared in a radius of about a mile outside the town on the north side of the river, but much of the west bank is still heavily wooded. The town of Odaigo is divided into six neighborhoods, or wards. No walls or other clear divisions separate the wards, but the quality of a neighborhood changes rapidly as one travels along the single main road through town.
The neighborhoods and brief descriptions are as follows:
1 The Keep and Silver Hill: Wealthy and elite
2 Ford North: Religious and solemn
3 Chatterstreet Market: Bustling market with lots of vendors
4 Eastgate: Transient neighborhood going from vibrant market to the poor side of Southspur
5 West Hill: Eccentric and intellectual
6 Southspur: Poor and rough
Baron Euphemes II is the reigning noble of the town. He spends most of his time inside is his keep. He has distinctly noble features and normally bears proudly his family crest of an eagle.
The characters find themselves in Odaigo for varying reasons around the Autumn period of the year. The last harvest is coming within a week but an increase in Orc attacks on the exterior farm lands is threating the town’s winter food supply. This worry has reached the Baron himself, who has made an open call for a paid militia to eliminate the threat of the orcs and secure the harvest for the town. Fliers have been posted around the city, calling those interested to join them at City Hall for an evening briefing. The characters make their way to the town hall, a two-story wooden building. Once inside they are directed by one of the guards to a room furnished with tables and chairs. One wall is decorated with bookcases and filled mostly with books. At the front of the room is the fireplace, still smoking slightly from last night’s warming blaze. In front of the fire is a podium with a quill standing vertically from a bottle of ink.
One after another, the characters find themselves accumulating into the room. Before too long, there stood five of them. Staring around at each other, they are not sure what to expect. This is where the adventure begins, with five strangers found in a single room...
Standing at 6'3 260 pounds of religious zeal is Graxxy Darrington. Graxxy' is wearing chainmail complete with a shield on his back and trident he is leaning on with two hands on the top two prongs. All of his gear bears the scratches and dents of battle but it is immaculately polished. One of the prongs of his trident is blackened almost as if it has been exposed to fire at long periods of time. His hair has been shaved down to an almost bad state.
Around the Paladin's neck is an amulet bearing the fiery axe of his god Tempus. His head moves slowly along with his brown eyes. He reaches up and places his hand on his amulet and scans the room as he uses Divine Sense.
As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. You can use this feature 3 times per long rest.
Standing near the back of the room is an elven ranger clothed all in black. In the shadowy part of the room where he is standing he almost seems to become invisible if one does not stare directly at him. His bearing is relaxed but he gives off the sense of a crouched jungle cat that could spring into action at a moment's notice if needed. Across his back he carries a long bow and a quiver of arrows that look well-maintained. He casually produces a dagger from one of the crevices of his cloak and begins idly twirling it in his hands as he waits for the evening's proceedings to commence.
Percy is visibly excited by both the appearance of a dwarf and someone inspecting his handiwork. Smiling Fiercely he responds,
" Gotrek is by far my best work. I certainly meant no offense to the dwarven people with the design, but especially after my years spent with the good folk of (nearest dwarf population center) learning my craft, it was had to think of a better model when constructing a protective automaton."
He motions to the feet of the automaton.
"He's fast too, boasting a top speed of 13 feet per second, and he comes with some fun tricks too."
He motions to the hands of the creature.
"Gotrek, arm!"
Steel knives erupt from the hands of the creature.
"Of course, he can recognize most danger on his own, but he likes to show off."
You could swear you see the mouth of the automaton grin slightly.
"Disarm."
The Knives retract.
"Oh, Percy Croft by the way."
He extends his hand.
"I look forward to working with such an obviously capable individual such as yourself."
Merry chatter is heard as Ulala approaches the entrance to the room. Attached to her sides are two intoxicated men who appear much older than her. They seem to be in bliss. Ulala appears to be entertained herself, holding a gourd of alcohol in her hand. As she enters the room, she immediately senses a certain power uncommon to the rest of the local area. Her eyes sharpen as she raises her gaze to the lone paladin in the room. “Now, now, boys. I think we’ve had enough fun for today. Why don’t you two be on your way?” Taken aback by the sudden change of tone in her voice and manner, the drunk men leave Ulala as she confidently approaches Graxxy.
“Why, hello there.” Ulala says casually, eyeing Graxxy’s trident from the bottom up. Suddenly invading his personal space, she inquires while gazing into his eyes: “What is a man like you doing here, looking so...serious?”
Her eyes appear to glow faintly as she stares into his…
Graxxy stops his scanning and looks down at Ulala.
"You never know where evil lurks. It's best to always be cautious especially when strangers are near." says Graxxy looking into Ulala's eyes.
Graxxy breaks his gaze.
"What brings you here? Clearly popular among these patrons." Graxxy asks.
Ulala is disturbed by the paladin’s ability to seemingly ignore her charms, but grows increasingly curious in response.
Deception: 19
“Just a girl looking to make a little travel money while I explore the world. The reward from the Baron is a lot higher than anything I could make for a night’s performance.” Ulala twirls around to break the tension, noticing that there are a few others in the room as well. “Quite the crowd, isn’t it?” she suggests sarcastically. “Not enough brave men in town to take on a few beasts?”
Percy shake his head side to side and make a geasture suggesting *kind of*
"He has fought dummies of course, pests from several residences, and one drunk man that cornered me in the alley on my way home the other night, but this is going to be his first real combat field test. Hopes are high."
Percy looks around the room nodding frowning in disappointment.
" I certainly hoped the prospects of good pay and you the city not startving this winter would be enough for a few more able bodies to show up, but I would take a spirited dwarf and a capable,"
Percy inclines his head questioningly as he calls out
"Paladin?"
In Graxxy's general direction before continuing,
"Over two dozen halfwits. and it seems we have some other interesting participants as well."
Percy finishes motioning to Ulala and the shadow of an elf in the corner.
"Speaking of which,"
Percy turns to loramir and motions for him to come over.
"Care to come introduce yourself before we are watching each other's backs and trying not to die?"
He turns to Ulala
"and I'd like to hear more of your story as well I think."
9 insight check.
“What more is there to know?” Ulala replies as she hovers towards Percy who has gained her attention. “So, pretty boy, you like making gadgets?” Ulala asks, brushing her shoulder on Percy’s suggestively before turning her attention to Gotrek. “A toy like this seems like it could come in handy while we clean up a bit of this city’s mess, don’t you think?” Ulala glances back at Percy and offers a subtle wink. “The name’s Ulala. I’ll forgive you if you mess up the pronunciation.”
Graxxy's attention turns to the interesting character at the mention of his calling.
"A Paladin of Tempus to be exact. A warrior of the Foehammer, Lord of Battles." says Graxx with great pride.
"I am here for the chance to battle these does and bring glory to Tempus. The opportunity to achieve victory is the reward, the gold is a bonus." states Graxxy.
"These magical pets of yours will be useful in the coming battle I'm sure." says Graxx with a nod to Percy.
"I'm not so sure of what skills you hope to bring to this warband siren. You'll be more of a distraction to our warriors than a help. With that you are decreasing our chances of victory and increasing the chance of death for those of weak will." states Graxxy bluntly to Ulala.
As Ulala approaches Percy, Gorlock puffs out his chest and begins twirling a single braid from his glorious beard.
”OoLaaLa, why dont ya fight by meh side. Em weak willed and could use a lik o inspiration.”
Gorlock re adjusts, attempting to draw even more attention to his beard
Ulala’s eyes turn sharp for a microsecond before returning to a more relaxed, though still annoyed expression. “Now, now, paladin. Don’t think that your handsome face will lead me to let an insult like that slide by.” Ulala moves her large taiko drum aside to reveal a shining rapier. Drawing it to her side, she briefly displays her competence in the weapon by piercing it through the air. “In my lands, even artists are well versed in combat.”
Ulala’s attention is brought to Gorlock who has intervened in the conversation. “It appears that this dwarf has more appreciation for the more aesthetic side of life. Care to have a taste of the power of music?”
Now assuming that the party will be waiting for awhile before they are briefed, Ulala produces a flute from her kit. She begins to play a relaxing tune that even the hardest of hearts would not remain unaffected by.
Song of Rest
Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.
(ooc: This is being used for RP character building purposes.)
Percy smiles pleasantly pleases as Ulala shows off and begins her performance.
"Gorlok certainly has an eye for beautifully crafted things. It seems we have here a band with craft and skill. Hopefully, I can soon show the other sides of my craft learned in the dwarven kitchens after the working day and repay this performance. I think we will do quite well on the journey ahead."
Percy begins to clap quietly along and dance to the music.
The elf moves toward the group of adventurers gathering and conversing. His gait is so graceful and precise that he seems to glide rather than walk. (Speaking to Rhaucred) My name is Loramir young man. I normally prefer to work alone for the art of stealth and surprise is my stock and trade, but I am not averse to joining a group if this threat warrants it. As long as the coin keeps flowing you won’t hear any gripes from me. (A look of disdain crosses his face) Although this dwarf could stand to take a bath if we are going to be joining forces
"Percy Croft, pleased to meet you. Certainly used to working alone myself, but I'm sure we will be glad for the company once we are out in the field and I'm sure we will all need baths too for that matter. It is good to know at least one person here might have a sneaky bone in their body. The rest of us don't seem much for that sort of thing. I'm sure your skills will be invaluable."