I'm looking to run another game of Out of the Abyss if anyone is interested!!
Any sort of character is welcome (no evil characters) and we will be starting at level 3. You all can roll for stats or take a standard array whichever you prefer.
Please include what class you are wishing to play, as well as any questions or concerns you may have for me! This will be a play by post here in play by post forum.
This post has potentially manipulated dice roll results.
Hello, this is awesome. I would like to join and play a tabaxi paladin named Lorde of Screeching Racket. Would you have content so I could do roll a tabaxi?
Hello, this is awesome. I would like to join and play a tabaxi paladin named Lorde of Screeching Racket. Would you have content so I could do roll a tabaxi?
Ability scores: 131211161316
Yup no problem! Pm me and we can work on your characters backstory together if you want!
in case you say no: I’ll play a forest gnome divination wizard named Bollum. I figure a hermit background, kidnapped from his lonely house in the woods where he was writing a book no one would’ve wanted to read anyway.
in case you say no: I’ll play a forest gnome divination wizard named Bollum. I figure a hermit background, kidnapped from his lonely house in the woods where he was writing a book no one would’ve wanted to read anyway.
Name: Angus Deathmark Class: Barbarian (Berserker) Race: Human (Variant)
Angus is an old washed up hero. He used to be a great warrior but has spent his recent years drinking himself to death in any tavern that will have him -- not many will anymore. He is about 40-50 but looks much older. He has a large gut filled with ale where his strongman body used to hold firm.
Rhul is an aarakocra tempest cleric. In his prideful youth, Rhul tried to prove himself to his clan by flying through a storm. His strong wings carried him through the dark clouds, but before he could celebrate on the other side, he was struck down by a bolt of lightning. When he came to, dirty and grounded, he discovered his right wing was singed beyond repair. Though flightless, the Storm Lord saved Rhul's life, and from then on, the aarakocra devoted himself to the tempest.
((Az weve already got enough people I'll start the thread here and you guys go ahead and post when you ate ready! Figured wed keep it on one thread as opposed to making 2! With that out of the way lets get started!)
Captured by the drow! You wouldn’t wish this fate upon anyone, yet here you are — locked in a dark cave, the cold, heavy weight of metal tight around your throat and wrists. You are not alone. Other prisoners are trapped in here with you, in an underground outpost far from the light of the sun. Your captors include a cruel drow priestess who calls herself Mistress Ilvara of House Mizzrym. Over the past several days, you’ve met her several times, robed in silken garments and flanked by two male drow, one of whom has a mass of scars along one side of his face and neck. Mistress Ilvara likes to impress her will with scourge in hand and remind you that your life now belongs to her. “Accept your fate, learn to obey, and you may survive.” Her words echo in your memory, even as you plot your escape.
Some of you have been here for several days, some of you have been here just a couple. You each wear iron slave colors and manacles all connected to an iron belt by a short chain. This leaves you a small range of movement to complete tasks but you are otherwise considered restrained. Something is keeping you from casting magic in and around the pen. All of your equipment has been taken from you, including any money, trinkets, or magical items you might have had.
Spellcasters: you can only cast the spells you came prepared with and can’t change them out without your focus or spellbook, and you can’t cast anything that requires material components (or your focus or spellbook). Spells can only be cast outside the slave pen, and if any of the guards catch you doing so you are beaten and starved for the rest of the day
.
Several other prisoners are trapped in the hard stone pen with you that you’ve gotten to know a little over time. They are as follows.
Buppido is a derro who seems to be friendly enough despite the circumstances. He’s easy to talk to, and fairly talkative himself. He also comes off as incredibly intelligent.
Derendil is a large, hulking quaggoth (who you have all seen as drow slaves around the prison camp). He looks menacing, but speaks fluent, eloquent elvish. And in fact, says he is an Elvish prince polymorphed by an evil wizard trying to take over his kingdom. He seems every bit the princely type except when he gets stressed. You won’t like him when he’s stressed.
Eldeth is a shield dwarf that retains a stubborn sense of optimism and pride. She insists she will get out and return to her home in Gauntlgrym. She also isn’t afraid to stand up to the guards if they get too violent in their torture. She also tends to avoid the other “dark dwellers” and suggests that anyone from the surface do the same less they corrupt you with their evil ways.
Jimjar seems to care little for his circumstances making light of everything. The deep gnome's devil-may-care attitude can be a little grating at times, but he also tends to keep spirits up with a good wager every now and then. And boy does he like to wager. He’ll bet you the pants right off you if you’re not careful.
Ront is one bully of an orc, living up to most stereotypes of his people. He’s quick to throw insults of those who show weakness, but as soon as the guards come around looking for a bit of “fun” he’s quick to back off and kiss ass.
Sarith, like your captors, is a drow. He keeps to himself and usually doesn’t interact with anyone unless spoken to first and even then he’d rather not. Supposedly he’s in here for murder, but he has his doubts about that.
Shuushar is a kuo-toa but unlike the rest of his people he abhors violence with the fiber of his being, considering himself an awakened pacifist. He spends most of his days in quiet contemplation and meditation, but is always willing to offer comfort if people need it, or words of wisdom.
By far the strangest of your fellow prisoners, Stool is a myconid sprout who wishes only to return to the safety of its grove. Despite its obvious fright, it does manage to prove useful by establishing a link with its spores amongst all the prisoners allowing you all to communicate despite language barriers.
Topsy and Turvy are a pair of svirfneblin twins who, for the most part, keep to themselves. Though Topsy is willing to talk to others, where her brother just mutters things to her that she’ll repeat for him if he needs to communicate. Despite being the same race the twins avoid Jimjar giving him weird looks.
These are the people you have spent the past several days with and will spend the forseeable future with. You know that a contingent from Menzoberranzan is on its way to take you back to the drow city and sell you into slavery. In the meantime Ilvara and her guards force you to do menial labor, pointless chores, and disgusting tasks
This post has potentially manipulated dice roll results.
Bollum is a remarkably clean forest gnome. He’s ugly, and mumbles, and old as the hills. He mumbles periodically about a book he’s writing “Gollum Darkstar” who is a heroic forest gnome with a series of unrealistic encounters, saving damsels and defeating giants. He’s a bit insufferable, but he’s looking to get out the same as everyone else.
Lord of Screeching Racket is a short-haired orange tabaxi with a small gut on him. "This is horrible. I should have not listened to that dwarf who said he could show me to a good singer. I cannot honor Milil like this. When I get out of here ..." He stops and begins to pray.
Rollback Post to RevisionRollBack
I have an intelligence of six, I know what I'm doing.
Hey there all!
I'm looking to run another game of Out of the Abyss if anyone is interested!!
Any sort of character is welcome (no evil characters) and we will be starting at level 3. You all can roll for stats or take a standard array whichever you prefer.
Please include what class you are wishing to play, as well as any questions or concerns you may have for me! This will be a play by post here in play by post forum.
Ability scores: 17 17 12 16 9 12
Hello, this is awesome. I would like to join and play a tabaxi paladin named Lorde of Screeching Racket. Would you have content so I could do roll a tabaxi?
Ability scores: 17 16 13 15 7 15
I have an intelligence of six, I know what I'm doing.
Yup no problem! Pm me and we can work on your characters backstory together if you want!
Ability scores: 17 11 11 13 16 10
https://www.dndbeyond.com/profile/Tamu/characters/22111090
Fek half orc barbarian.
Ability scores: 17 13 8 8 10 10
ew... can I switch to point buy?
in case you say no: I’ll play a forest gnome divination wizard named Bollum. I figure a hermit background, kidnapped from his lonely house in the woods where he was writing a book no one would’ve wanted to read anyway.
Paladin - warforged - orange
You can do that or standard array up to you!
https://ddb.ac/characters/22109945/Pn0b7E
This is my Fighter 2/Bard X far traveling Aasimar. Backstory incoming! - touring bard to write stories to his home deity?
Ability scores: 13 11 12 13 11 12
How bland are those rolls. Rolling again: 14 14 16 15 8 15
That re-roll too good? If so, Standard Array it is.
Teifling warlock with a celestial patron. Caught doing sacrilegious acts, now branded and forced (Acolyte) to serve until redeemed.
https://ddb.ac/characters/22111644/0wAhNe
Looks good to me!
I'm down for it:
https://www.dndbeyond.com/profile/CherryBomb314/characters/21605767
I'm playing a warlock.
Ability scores: 9 12 11 13 12 13
Name: Angus Deathmark
Class: Barbarian (Berserker)
Race: Human (Variant)
Angus is an old washed up hero. He used to be a great warrior but has spent his recent years drinking himself to death in any tavern that will have him -- not many will anymore. He is about 40-50 but looks much older. He has a large gut filled with ale where his strongman body used to hold firm.
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Looks good to me! I'll send you all the links here momentarily!
Count me in, if you have space.
Ability scores: 15 13 7 8 11 13
Rhul is an aarakocra tempest cleric. In his prideful youth, Rhul tried to prove himself to his clan by flying through a storm. His strong wings carried him through the dark clouds, but before he could celebrate on the other side, he was struck down by a bolt of lightning. When he came to, dirty and grounded, he discovered his right wing was singed beyond repair. Though flightless, the Storm Lord saved Rhul's life, and from then on, the aarakocra devoted himself to the tempest.
https://ddb.ac/characters/22113179/xVACOt
Yup! Though we probably need a martial class..
((Az weve already got enough people I'll start the thread here and you guys go ahead and post when you ate ready! Figured wed keep it on one thread as opposed to making 2! With that out of the way lets get started!)
Captured by the drow! You wouldn’t wish this fate upon anyone, yet here you are — locked in a dark cave, the cold, heavy weight of metal tight around your throat and wrists. You are not alone. Other prisoners are trapped in here with you, in an underground outpost far from the light of the sun. Your captors include a cruel drow priestess who calls herself Mistress Ilvara of House Mizzrym. Over the past several days, you’ve met her several times, robed in silken garments and flanked by two male drow, one of whom has a mass of scars along one side of his face and neck. Mistress Ilvara likes to impress her will with scourge in hand and remind you that your life now belongs to her. “Accept your fate, learn to obey, and you may survive.” Her words echo in your memory, even as you plot your escape.
Some of you have been here for several days, some of you have been here just a couple. You each wear iron slave colors and manacles all connected to an iron belt by a short chain. This leaves you a small range of movement to complete tasks but you are otherwise considered restrained. Something is keeping you from casting magic in and around the pen. All of your equipment has been taken from you, including any money, trinkets, or magical items you might have had.
Spellcasters: you can only cast the spells you came prepared with and can’t change them out without your focus or spellbook, and you can’t cast anything that requires material components (or your focus or spellbook). Spells can only be cast outside the slave pen, and if any of the guards catch you doing so you are beaten and starved for the rest of the day
.
Several other prisoners are trapped in the hard stone pen with you that you’ve gotten to know a little over time. They are as follows.
Buppido is a derro who seems to be friendly enough despite the circumstances. He’s easy to talk to, and fairly talkative himself. He also comes off as incredibly intelligent.
Derendil is a large, hulking quaggoth (who you have all seen as drow slaves around the prison camp). He looks menacing, but speaks fluent, eloquent elvish. And in fact, says he is an Elvish prince polymorphed by an evil wizard trying to take over his kingdom. He seems every bit the princely type except when he gets stressed. You won’t like him when he’s stressed.
Eldeth is a shield dwarf that retains a stubborn sense of optimism and pride. She insists she will get out and return to her home in Gauntlgrym. She also isn’t afraid to stand up to the guards if they get too violent in their torture. She also tends to avoid the other “dark dwellers” and suggests that anyone from the surface do the same less they corrupt you with their evil ways.
Jimjar seems to care little for his circumstances making light of everything. The deep gnome's devil-may-care attitude can be a little grating at times, but he also tends to keep spirits up with a good wager every now and then. And boy does he like to wager. He’ll bet you the pants right off you if you’re not careful.
Ront is one bully of an orc, living up to most stereotypes of his people. He’s quick to throw insults of those who show weakness, but as soon as the guards come around looking for a bit of “fun” he’s quick to back off and kiss ass.
Sarith, like your captors, is a drow. He keeps to himself and usually doesn’t interact with anyone unless spoken to first and even then he’d rather not. Supposedly he’s in here for murder, but he has his doubts about that.
Shuushar is a kuo-toa but unlike the rest of his people he abhors violence with the fiber of his being, considering himself an awakened pacifist. He spends most of his days in quiet contemplation and meditation, but is always willing to offer comfort if people need it, or words of wisdom.
By far the strangest of your fellow prisoners, Stool is a myconid sprout who wishes only to return to the safety of its grove. Despite its obvious fright, it does manage to prove useful by establishing a link with its spores amongst all the prisoners allowing you all to communicate despite language barriers.
Topsy and Turvy are a pair of svirfneblin twins who, for the most part, keep to themselves. Though Topsy is willing to talk to others, where her brother just mutters things to her that she’ll repeat for him if he needs to communicate. Despite being the same race the twins avoid Jimjar giving him weird looks.
These are the people you have spent the past several days with and will spend the forseeable future with. You know that a contingent from Menzoberranzan is on its way to take you back to the drow city and sell you into slavery. In the meantime Ilvara and her guards force you to do menial labor, pointless chores, and disgusting tasks
.
Bollum is a remarkably clean forest gnome. He’s ugly, and mumbles, and old as the hills. He mumbles periodically about a book he’s writing “Gollum Darkstar” who is a heroic forest gnome with a series of unrealistic encounters, saving damsels and defeating giants. He’s a bit insufferable, but he’s looking to get out the same as everyone else.
(portent: 4 5 )
Paladin - warforged - orange
Kathru struggles in her shackles, looking around for an exit, some bones, something to break out of here.
Lord of Screeching Racket is a short-haired orange tabaxi with a small gut on him. "This is horrible. I should have not listened to that dwarf who said he could show me to a good singer. I cannot honor Milil like this. When I get out of here ..." He stops and begins to pray.
I have an intelligence of six, I know what I'm doing.
Fek gradually wakes up. Unaccustomed to not eating well a captive's diet is starting to take a mental toll.
"Forget him, when I get out of here these drow are gonna pay"
The half orc rights himself. Average height and build among his kind he looks about to see if there are any new prisoners.