"Corrin, I will help Yasei with her ballista. You run downstairs and put your armor on, then come back up and offer help to whoever needs it. Comprenez-vous?*"
*-Do you understand?
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Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
Having been raised around Jill using her native tongue, she automatically understood her words and gave her an affirmative nod. Quickly, she rushes down to throw on her leathes and prepare herself for battle, and darts back up the stairs and takes (or helps) any open baliste!
Init (if needed): 24
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Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
THE BELLE OF THE SEA AC 15, Hull Points: 40 (The ship loses 1 hull point for every 10 HP in damage sustained), Initiative mod: +3 Attack: +6, Damage: 3d6, Crit: 19-20, Durability: 8 Hull Points (requires two people) Attack: +6, Damage: 3d6, Crit: 19-20, Durability: 8 Hull Points (requires two people)
"Avian, help me with this ballista!" Sana roars, running to one of the guns. She gives it a light pat and a smile before aiming it at the scout vessel and firing. "Try and disintegrate the Belle? Not a chance in Tymora's sight!"
THE BELLE OF THE SEA AC 15, Hull Points: 40 (The ship loses 1 hull point for every 10 HP in damage sustained), Initiative mod: +3 Attack: +6, Damage: 3d6, Crit: 19-20, Durability: 8 Hull Points (requires two people) Sana/Avian Attack: +6, Damage: 3d6, Crit: 19-20, Durability: 8 Hull Points (requires two people) Jill/Yasei
Two hits from the Belle! Nice aim. I'm going to round the damage up to the tens digit for expedience. I'm working with 2e to 5e conversions and we don't have to drag this out to keep it interesting. Damage is 13 and 19 rounded up to 20 and 20, so 2 and 2 hull damage.
The Scout ship tails you are fires! Two bolts of disintegration lance through space at the ship! Bolt Attack: 18 Damage: Unable to parse dice roll. Bolt Attack: 25 Damage: 8
Two hits! The bolts slam into the Belle, destroying a small section of the outer hull each hit!
The Belle is up! The Hive continues to slowly rotate and the one scout ship is on your tail. If you take enough damage it will catch up to you and the beholder crew will annihilate you for sure.
SMASH! The ballista punctures a vital system aboard the beholder scout vessel, and the ship slowly begins to drift aimlessly in wildspace. From this vantage point, the Hive slowly rotates and the dome appears once again, and this time it looks to be punctured - like a way inside the Hive. The other scout ship is no where in sight but you can see debris floating nearby.
Avain, after helping the critical points of the sails, jumps down (pirate style) and rolles into his landing beside Sana, helping her with the Ballista.
"Oh, we're staying at the ballista," Sana says grimly. "I just don't want to play chase around the evil asteroid with the second ship. So we pick a spot and wait, and if that spot is where we're headed eventually, so much the better."
Misha punched in some instructions at the helm, and grabbed the magical arcane steering lever, and said, "Now holding above zeh dome, captain. Eet appears to be punctured, like zeh scout sheeps were trying to get eenside."
Misha hit another button on the helm console and the Belle matched the slow rotation of the Hive, so the Dome always appeared underneath them.
It looks like pieces of the ship and the dome. It's possible the other scout ship went to rescue the other scout ship, or both fled, you're not sure which. The hole in the dome is large enough to have the Belle enter and stow away safely. You're not sure if this is an entrance, but it does look like a way inside the Hive.
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"Corrin, I will help Yasei with her ballista. You run downstairs and put your armor on, then come back up and offer help to whoever needs it. Comprenez-vous?*"
*-Do you understand?
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Having been raised around Jill using her native tongue, she automatically understood her words and gave her an affirmative nod. Quickly, she rushes down to throw on her leathes and prepare herself for battle, and darts back up the stairs and takes (or helps) any open baliste!
Init (if needed): 24
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
THE BELLE OF THE SEA
AC 15, Hull Points: 40 (The ship loses 1 hull point for every 10 HP in damage sustained), Initiative mod: +3
Attack: +6, Damage: 3d6, Crit: 19-20, Durability: 8 Hull Points (requires two people)
Attack: +6, Damage: 3d6, Crit: 19-20, Durability: 8 Hull Points (requires two people)
BEHOLDER SCOUT VESSEL
AC 15, Hull Points: 15, Initiative mod: +4
Disintegration Beam Attack: +5, Damage: 2d4
Disintegration Beam Attack: +5, Damage: 2d4
"Avian, help me with this ballista!" Sana roars, running to one of the guns. She gives it a light pat and a smile before aiming it at the scout vessel and firing. "Try and disintegrate the Belle? Not a chance in Tymora's sight!"
Attack: 17 Damage: 13
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Jill: 21
Jill will help Yasei take a shot at the scout ships
Nvm Jill will fire the cannon and hit.
Damage: 19
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Init: 18
THE BELLE OF THE SEA
AC 15, Hull Points: 40 (The ship loses 1 hull point for every 10 HP in damage sustained), Initiative mod: +3
Attack: +6, Damage: 3d6, Crit: 19-20, Durability: 8 Hull Points (requires two people) Sana/Avian
Attack: +6, Damage: 3d6, Crit: 19-20, Durability: 8 Hull Points (requires two people) Jill/Yasei
Two hits from the Belle! Nice aim. I'm going to round the damage up to the tens digit for expedience. I'm working with 2e to 5e conversions and we don't have to drag this out to keep it interesting. Damage is 13 and 19 rounded up to 20 and 20, so 2 and 2 hull damage.
BEHOLDER SCOUT VESSEL
AC 15, Hull Points: 11/15, Initiative mod: +4
Disintegration Beam Attack: +5, Damage: 2d4
Disintegration Beam Attack: +5, Damage: 2d4
The Scout ship tails you are fires! Two bolts of disintegration lance through space at the ship!
Bolt Attack: 18 Damage: Unable to parse dice roll.
Bolt Attack: 25 Damage: 8
Two hits! The bolts slam into the Belle, destroying a small section of the outer hull each hit!
THE BELLE OF THE SEA
AC 15, Hull Points: 38/40, Initiative mod: +3
Attack: +6, Damage: 3d6, Crit: 19-20, Durability: 8 Hull Points (requires two people) Sana/Avian
Attack: +6, Damage: 3d6, Crit: 19-20, Durability: 8 Hull Points (requires two people) Jill/Yasei
BEHOLDER SCOUT VESSEL
AC 15, Hull Points: 11/15, Initiative mod: +4
Disintegration Beam Attack: +5, Damage: 2d4
Disintegration Beam Attack: +5, Damage: 2d4
The Belle is up! The Hive continues to slowly rotate and the one scout ship is on your tail. If you take enough damage it will catch up to you and the beholder crew will annihilate you for sure.
Sana grits her teeth as the Belle sustains some damage. "Get. Away. From. My. Ship." She fires on the ship again, eyes fiery with anger.
Attack: 26 Damage: 26
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Jill accepts Yasei's assistance in loading and firing again.
Attack: 21 Damage: 7
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Feeling mildly useless, Avian joins the crew who are manning the sails, climbing up to assist with whatever maneuvers are taken.
Holy shit those rolls. Updating shortly.
THE BELLE OF THE SEA
AC 15, Hull Points: 38/40, Initiative mod: +3
Attack: +6, Damage: 3d6, Crit: 19-20, Durability: 8 Hull Points (requires two people) Sana/Avian
Attack: +6, Damage: 3d6, Crit: 19-20, Durability: 8 Hull Points (requires two people) Jill/Yasei
BEHOLDER SCOUT VESSEL
AC 15, Hull Points: 7/15, Initiative mod: +4
Disintegration Beam Attack: +5, Damage: 2d4
Disintegration Beam Attack: +5, Damage: 2d4
SMASH! The ballista punctures a vital system aboard the beholder scout vessel, and the ship slowly begins to drift aimlessly in wildspace. From this vantage point, the Hive slowly rotates and the dome appears once again, and this time it looks to be punctured - like a way inside the Hive. The other scout ship is no where in sight but you can see debris floating nearby.
Sana narrows her eyes. "Get us to that dome!" she barks out, running for the navigation console if nobody else is steering them towards the asteroid.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Avain, after helping the critical points of the sails, jumps down (pirate style) and rolles into his landing beside Sana, helping her with the Ballista.
"Captain, there were two scout ships, but we only fought one. Is the location of the other ship not a concern?" Jill asked, still at a ballista.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
"Oh, we're staying at the ballista," Sana says grimly. "I just don't want to play chase around the evil asteroid with the second ship. So we pick a spot and wait, and if that spot is where we're headed eventually, so much the better."
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Misha punched in some instructions at the helm, and grabbed the magical arcane steering lever, and said, "Now holding above zeh dome, captain. Eet appears to be punctured, like zeh scout sheeps were trying to get eenside."
Misha hit another button on the helm console and the Belle matched the slow rotation of the Hive, so the Dome always appeared underneath them.
Yasei will peer out over the edge of the ship and look at the debris field...is it the other ship, blown apart? Or is it pieces of the dome?
Perception: 12
Last to know and first to be blamed...
As a free action, can I regret my life choices?
It looks like pieces of the ship and the dome. It's possible the other scout ship went to rescue the other scout ship, or both fled, you're not sure which. The hole in the dome is large enough to have the Belle enter and stow away safely. You're not sure if this is an entrance, but it does look like a way inside the Hive.