This post has potentially manipulated dice roll results.
Torke Aldrehas
"Hmm."Torke is kept at an unease by the patron's reply, after so he keeps his gaze on the road for trails that have passed, occasionally tapping the longsword. Torke's senses keep him alert of the surroundings despite the departure.
For the tracks, survival: roll amount- 3 ((Imposing disadvantage due to the moving cart making it not an easy task to track.))
Torke, On the road to the docks, you notice that the sun has gotten a little bit lower and its now dusk. There is an ominous wind rolling over the green hills as the clouds have slowly begun to form. Your patron still remains silent. The speaker turns to you,
"You should know two things. First, that Mr. Wilcox is perhaps the richest man within several hundred miles. Second, that there are many city officials who are both in favor of and against his efforts to increase his influence in the city. The two men that came with Officer Thurston did so in an attempt to blackmail an entrance into Mr. Wilcox's private residence."
Arophanis, you are free of your manacles. You hear the speaker tell Torke about the Officer's trying to blackmail Wilcox.
Torke's scales that appear to be in the appearance of a snake's on his upper body portion glint in a dull-green hue, as he moves his attention towards the speaker. "What must this Mr. Wilcox own to be a target of blackmail, other than wealth?" Torke rummages through a strapped leather sack, after bringing out a waterskin to drink from, he glances over to the half-elf, "Why were you closely taken into being—" he pauses his hoarse voice, "-Being detained?" Torke is unfamiliar with the word as it comes to no value in his tribe's different ordinances.
Looking towards the cart FrostBite tries to work out who was missing. "Isn't there meant to be a forth for our cart. Anyll weren't you talking to him earlier?"
This post has potentially manipulated dice roll results.
I'm guessing Torke it was my charming personality;)
Still, all kidding aside, I am a little curious why Officer Frankie Thurston would try to blackmail his way into this gathering? He went from wanting to leave to slapping the manacles on me quite quickly. And did you guys see what was happening in the alleyway?
"There was a dead man in the alleyway—In black suiting. There was a paper on him you may read if you wish." Torke takes the half-crumpled paper and immediately hands the contents to the Half-elf replying to him. Torke brings his eyes ahead to keep watch, although clearly not in alertness and more of a precaution at most. He shuffles to bring his waterskin back into his pack and waits until any further words are said.
"This is the WORST DAY EVER." blurts Prosinet. Like the WORST, all I wanted to do was show off my potion, and I didn't even really want to do that, then go home! And now here I am a fugitive or something, or at least running from the law, I TRIED TO CAS A SPELL ON HIM, I will be arrested now, for sure, never allowed to go home, who will care for my parents now, who will shop, cook, oh goodness, oh my, I don't think I can handle all of this. Yup, here I go!" And with that he feints into a heap in the bottom of the cart.
This post has potentially manipulated dice roll results.
Thank you for the reading material,Torke, much obliged.
He accepts the documents from Torke, and then settles back into place to read it, picking the pocket of Mr Wilcox's representative while he does. Sleight of Hand 18
Sam stands up in the back of the cart and looks down at Prosinet. "Is, um...is he okay?" He looks around at the other passengers, who all seem to be preoccupied. Samwell is wondering if he missed something. He is usually missing something.
Riding into the forest, the Speaker turned his head to Torke knowing the cart would arrive in the correction destination without his supervision. “Many great things will soon be seen. And as to why our rogue here was being apprehended, it was because he grabbed the officer." Arophanis robs the empty pockets of the speaker.
The speaker then looks to the back of the cart and agrees with Sam's concern. “He may frighten easily but he's still a brilliant alchemist. I would greatly appreciate any assistance keeping him alive.”
Arophanis noticed that they left the city at dusk. They went through a small valley into a deep forest. It was still dusk before they saw the Docks at the end of the trees.
Waiting for the Kalashtar, who perhaps was avoiding “Frankie,” The Sorcerer and Barbarian watched as “Frankie” himself approached in the dimming sunlight.
The featureless man with an unpleasant groan at missing the first cart muttered,“I'm here to officially inform you that Arophanis is a fugitive in this city's limits.”He then paused a moment to catch his breath on the stage, having waded through the dense crowd.
I see. They had set up the stage and the contest without the proper permits. Why let the contest proceed at all, then? And what was so important about that alleyway? Arophanis asks of Samwell and Torke.
Torke continues to keep his eyes ahead, yet he turns to look at the alchemist gnome with cautioned expression, "You will bring attention to creatures or entities near here. I do not look to hearing and seeing a problem of a task brought only in menial issues— I am at a loss for why you act as so." after speaking in a slightly callous tone, and he brings his gaze back to the surroundings in a hint of wanderlust.
"It was a dead person. I believe they died from puncture wounds of a hand's width—There was a drinking area on the other side of a door in that alleyway, but that was all I found." Torke's tone comes off as cold and sticks to watching the scenery.
Arriving at the docks, the cart slowly approaches a single residential, notably empty, hall next to three empty ports. The final ship is docked at the end near the end of the building. The speaker shows them that the cart with the masterpieces have been secured below deck on the vessel, and that there are sleeping quarters aboard the ship and hall. He advises not to be outside after dark.
Frankie explains to the Dragonborn that he, and the other two similarly dressed men are officers working within the brief period allowed before officially reporting to his superior. Upon delivering the paperwork for the case, he knows the trumped up charges against Wilcox will likely cost all of them there jobs at the very least. When the Speaker refused to immediately act, he and his partners attempted to intimidate him by not leaving when one of them walked away. Frankie tried to go after him with his second, and Arophanis and Hopper, ((He doesn;t actually know their names, he's just aptly describing them to the point that you know who he's talking about)) confronted him. Then, Arophanis grabbed him and he had to act. In the thirty seconds after, apparently a ghost bear showed up, the speaker and Arophanis disappeared, and now he's looking for the Hopper.
Torke's eyes come toward the house while intrigued of what it may have to offer. He follows along to the building without muttering a word as he is still within earshot of the others, but he tugs the sheathe of the longsword in the expectance of this building having more than an empty exterior.
Torke Aldrehas
"Hmm." Torke is kept at an unease by the patron's reply, after so he keeps his gaze on the road for trails that have passed, occasionally tapping the longsword. Torke's senses keep him alert of the surroundings despite the departure.
For the tracks, survival: roll amount- 3 ((Imposing disadvantage due to the moving cart making it not an easy task to track.))
Escape from manacles DEX 16
Torke, On the road to the docks, you notice that the sun has gotten a little bit lower and its now dusk. There is an ominous wind rolling over the green hills as the clouds have slowly begun to form. Your patron still remains silent. The speaker turns to you,
"You should know two things. First, that Mr. Wilcox is perhaps the richest man within several hundred miles. Second, that there are many city officials who are both in favor of and against his efforts to increase his influence in the city. The two men that came with Officer Thurston did so in an attempt to blackmail an entrance into Mr. Wilcox's private residence."
Arophanis, you are free of your manacles. You hear the speaker tell Torke about the Officer's trying to blackmail Wilcox.
Torke Aldrehas
Torke's scales that appear to be in the appearance of a snake's on his upper body portion glint in a dull-green hue, as he moves his attention towards the speaker. "What must this Mr. Wilcox own to be a target of blackmail, other than wealth?" Torke rummages through a strapped leather sack, after bringing out a waterskin to drink from, he glances over to the half-elf, "Why were you closely taken into being—" he pauses his hoarse voice, "-Being detained?" Torke is unfamiliar with the word as it comes to no value in his tribe's different ordinances.
Anyll happily gets into a cart, excited to see where this prize takes him...
FrostBite | Dragonborn Barbarian
___________________________________________________________________________________________
Looking towards the cart FrostBite tries to work out who was missing. "Isn't there meant to be a forth for our cart. Anyll weren't you talking to him earlier?"
I'm guessing Torke it was my charming personality;)
Still, all kidding aside, I am a little curious why Officer Frankie Thurston would try to blackmail his way into this gathering? He went from wanting to leave to slapping the manacles on me quite quickly. And did you guys see what was happening in the alleyway?
Perception - to keep track of where they are 19
Torke Aldrehas
"There was a dead man in the alleyway—In black suiting. There was a paper on him you may read if you wish." Torke takes the half-crumpled paper and immediately hands the contents to the Half-elf replying to him. Torke brings his eyes ahead to keep watch, although clearly not in alertness and more of a precaution at most. He shuffles to bring his waterskin back into his pack and waits until any further words are said.
"This is the WORST DAY EVER." blurts Prosinet. Like the WORST, all I wanted to do was show off my potion, and I didn't even really want to do that, then go home! And now here I am a fugitive or something, or at least running from the law, I TRIED TO CAS A SPELL ON HIM, I will be arrested now, for sure, never allowed to go home, who will care for my parents now, who will shop, cook, oh goodness, oh my, I don't think I can handle all of this. Yup, here I go!" And with that he feints into a heap in the bottom of the cart.
Trumann Bloth | Loxodon Grave Cleric | War of the Green
Prosinet Fizzlepurtet | Gnome Wizard | The Wilcox Experiment
Thank you for the reading material,Torke, much obliged.
He accepts the documents from Torke, and then settles back into place to read it, picking the pocket of Mr Wilcox's representative while he does. Sleight of Hand 18
Sam stands up in the back of the cart and looks down at Prosinet. "Is, um...is he okay?" He looks around at the other passengers, who all seem to be preoccupied. Samwell is wondering if he missed something. He is usually missing something.
DM - Above & Below
Riding into the forest, the Speaker turned his head to Torke knowing the cart would arrive in the correction destination without his supervision. “Many great things will soon be seen. And as to why our rogue here was being apprehended, it was because he grabbed the officer." Arophanis robs the empty pockets of the speaker.
The speaker then looks to the back of the cart and agrees with Sam's concern. “He may frighten easily but he's still a brilliant alchemist. I would greatly appreciate any assistance keeping him alive.”
Arophanis noticed that they left the city at dusk. They went through a small valley into a deep forest. It was still dusk before they saw the Docks at the end of the trees.
Waiting for the Kalashtar, who perhaps was avoiding “Frankie,” The Sorcerer and Barbarian watched as “Frankie” himself approached in the dimming sunlight.
The featureless man with an unpleasant groan at missing the first cart muttered,“I'm here to officially inform you that Arophanis is a fugitive in this city's limits.” He then paused a moment to catch his breath on the stage, having waded through the dense crowd.
FrostBite | Dragonborn Barbarian
___________________________________________________________________________________________
The Dragonborn turns to Frankie with is arms crossed. "I am not that familar with Arophanis, only meeting him for a moment, but what is he guilty of?"
I see. They had set up the stage and the contest without the proper permits. Why let the contest proceed at all, then? And what was so important about that alleyway? Arophanis asks of Samwell and Torke.
Torke Aldrehas
Torke continues to keep his eyes ahead, yet he turns to look at the alchemist gnome with cautioned expression, "You will bring attention to creatures or entities near here. I do not look to hearing and seeing a problem of a task brought only in menial issues— I am at a loss for why you act as so." after speaking in a slightly callous tone, and he brings his gaze back to the surroundings in a hint of wanderlust.
"It was a dead person. I believe they died from puncture wounds of a hand's width—There was a drinking area on the other side of a door in that alleyway, but that was all I found." Torke's tone comes off as cold and sticks to watching the scenery.
Rule #13 - there are no coincidences. Time enough to sort it all out later, though...
With that Arophanis also settles back to keeping an eye on their surroundings...
Arriving at the docks, the cart slowly approaches a single residential, notably empty, hall next to three empty ports. The final ship is docked at the end near the end of the building. The speaker shows them that the cart with the masterpieces have been secured below deck on the vessel, and that there are sleeping quarters aboard the ship and hall. He advises not to be outside after dark.
Frankie explains to the Dragonborn that he, and the other two similarly dressed men are officers working within the brief period allowed before officially reporting to his superior. Upon delivering the paperwork for the case, he knows the trumped up charges against Wilcox will likely cost all of them there jobs at the very least. When the Speaker refused to immediately act, he and his partners attempted to intimidate him by not leaving when one of them walked away. Frankie tried to go after him with his second, and Arophanis and Hopper, ((He doesn;t actually know their names, he's just aptly describing them to the point that you know who he's talking about)) confronted him. Then, Arophanis grabbed him and he had to act. In the thirty seconds after, apparently a ghost bear showed up, the speaker and Arophanis disappeared, and now he's looking for the Hopper.
Do we go straight onto the ship? Or do we hang out in the warehouse first? And do we know where the others are, yet?
Torke Aldrehas
Torke's eyes come toward the house while intrigued of what it may have to offer. He follows along to the building without muttering a word as he is still within earshot of the others, but he tugs the sheathe of the longsword in the expectance of this building having more than an empty exterior.
FrostBite | Dragonborn Barbarian
___________________________________________________________________________________________
"Well as you can see neither of them are here anymore." Walking closer to Frankie. "What about this Wilcox. What charges were you looking into."