Therg rushes towards the injured wolf, but it wriggles away when he tries to grab it.
The wolf runs off with a wimper at top speed, along with one of the others. The remaining four look angry at the newcomers.
The first wolf goes to bite kierro, but is deflected by the shield. The second runs at Khalin, but he is able to move out of the way before it attacks. The third lunges at gorm, but loses it's footing and is forced to fall back. The final wolf, seeing the failure of it's companions, scowles at gorm and takes off after the other fleeing wolves.
Gorm grunts and clutches his side for a moment in pain.Angry, he strike out with his quarter staff again, at the nearest remaining wolf, spinner bag with the strike to follow up with a kick at the same wolf with his bonus action strike...
Quarter Staff Attack roll: 24 for 8 damage)
Unarmed Strike as a bonus action:
9 for 4 damage.
Rollback Post to RevisionRollBack
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
Bahazaar's morning star smashes into the side of the wolfs head, knocking it backwards into an unmoving heap. Meanwhile. Gorm's quarter staff smashes into another wolfs face, knocking it to the ground. It's forehead is dented, and it's eyes bulge out of their sockets.
Knowing they're beaten, the remaining two wolves run off into the woods.
Bahazar tucks his morningstar back in his belt, and looks around. “Well. We’ll have to be sure to set watches. No one should wander alone til we’re more sure of the surroundings.”
Gorm tenderly picks up the robe he discarded before the fight and puts it back on, always more comfortable hidden inside it. “A watch is wise,” he agrees. “At least until some walls are built or some of the surroundings cleared.” He walks back to the ship to gather his meager belongings, taking a moment to bandage his wound. He then spends some time in meditation, replaying the brief battle over in his head, internally strategizing and playing out moves which may have prevented his injury.
Rollback Post to RevisionRollBack
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
Kierro breathes a sigh of relief that the battle was not as bad as it could have been.
"I should go back and tell everyone else that everything's alright."
Going back to the village-under-construction, he continues helping with the building, reassuring those he talked to that there is not, in fact, a dragon in the forest (he casts thaumaturgy again, but quieter, to reproduce the sound if needed.)
As you all begin walking back to the settlement, the builders look up. a look of relief washes over their faces as they see you have dealt with it. Kierro reassures them that there was not a dragon, but they seem to have already worked that out. They quickly set back to their work, as a group of sailors appear at the bow of the ship, lead by a young man, who is pointing towards the woods. One of the sailors calls down.
"Are ye' alright down there?" he shouts. "We heard there was some trouble."
"Just some wolves," Gorm assures him. "We chased most of them off, at least for now. Though there's a kill or two there if anyone here is a butcher or tanner."
Rollback Post to RevisionRollBack
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
This post has potentially manipulated dice roll results.
Khalin Gool will ask if anyone is seriously injured, if so he will use his Herbalism kit to make the necessary poultice and salves to help heal their wounds.
Medicine 18 (3 +2 proficiency)
"Well drat, there's only sand around here, and I can only make glass with that!" He grips.
"Well, not the welcome I was expecting"He removes a crimson rag from his backpack and wipes the wolf blood from his dagger. A flick of his wrist and it disappears to it's sheath, although it's not immediately evident where that actually is.
The crewman nods and they all disappear down below deck, except the young man who was leading them. He climbs down the ladder and approaches gorm. He has short brown hair, and looks around the age of seventeen. He looks at gorms wound, and then at him. He reaches into his pocket and pulls out a small vial filled with red liquid.
"H...Here!" He stutters. He hands gorm the vial and dashes back to the ship, climbing the ladder and dissapearing below deck.
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Therg rushes in and tackles what looks like the alpha.
Grapple attempt: 9
Therg rushes towards the injured wolf, but it wriggles away when he tries to grab it.
The wolf runs off with a wimper at top speed, along with one of the others. The remaining four look angry at the newcomers.
The first wolf goes to bite kierro, but is deflected by the shield. The second runs at Khalin, but he is able to move out of the way before it attacks. The third lunges at gorm, but loses it's footing and is forced to fall back. The final wolf, seeing the failure of it's companions, scowles at gorm and takes off after the other fleeing wolves.
Aiden, Your go!
Aiden
Locking in on the closest wolf, Aiden unleashes a slash with his dagger. Hoping more to scare the beast than kill it.
Attack: 17 Damage: 6
Aiden's dagger slashes through the side of the wolf, letting blood flow down it's side. it whimpers angrily, and takes a few steps back.
Eli, Your go!
Wrong post.
Khalin Gool will bellow at the wolves, "Begone, ye starving fools, pick on som'thin' that ain't gonna eat you!"
If the don't run, he'll blast the same one. Attk 25 Dmg 7
Panic is a mechanism that strengthens the gene pool.
Eli will run up to the wolf closest to him and batter him with his walking stick
attack:4 Damage:4
Eli runs up and strikes at a wolf with his stick, but the wolf jumps back and dodges the blow.
Bahazaar, Your go!
Bahazar runs up next to Gorm and swings his morningstar at a wolf that had attacked him.
Attack: 13 Damage: 11
Paladin - warforged - orange
Gorm grunts and clutches his side for a moment in pain. Angry, he strike out with his quarter staff again, at the nearest remaining wolf, spinner bag with the strike to follow up with a kick at the same wolf with his bonus action strike...
Quarter Staff Attack roll:
24 for 8 damage)
Unarmed Strike as a bonus action:
9 for 4 damage.
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
-- Eleanor Shellstrop
Bahazaar's morning star smashes into the side of the wolfs head, knocking it backwards into an unmoving heap. Meanwhile. Gorm's quarter staff smashes into another wolfs face, knocking it to the ground. It's forehead is dented, and it's eyes bulge out of their sockets.
Knowing they're beaten, the remaining two wolves run off into the woods.
(end of combat)
"Blaggards, run ye vial beasties!" Therg says, laughing hysterically.
Bahazar tucks his morningstar back in his belt, and looks around. “Well. We’ll have to be sure to set watches. No one should wander alone til we’re more sure of the surroundings.”
Paladin - warforged - orange
Gorm tenderly picks up the robe he discarded before the fight and puts it back on, always more comfortable hidden inside it. “A watch is wise,” he agrees. “At least until some walls are built or some of the surroundings cleared.” He walks back to the ship to gather his meager belongings, taking a moment to bandage his wound. He then spends some time in meditation, replaying the brief battle over in his head, internally strategizing and playing out moves which may have prevented his injury.
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
-- Eleanor Shellstrop
Kierro breathes a sigh of relief that the battle was not as bad as it could have been.
"I should go back and tell everyone else that everything's alright."
Going back to the village-under-construction, he continues helping with the building, reassuring those he talked to that there is not, in fact, a dragon in the forest (he casts thaumaturgy again, but quieter, to reproduce the sound if needed.)
Aruzhal - Lv 1 Tempest Cleric - Planescape: Lost
Therg plods back, to the settlement. Kicking the dust in frustration that the wolf got away from him.
As you all begin walking back to the settlement, the builders look up. a look of relief washes over their faces as they see you have dealt with it. Kierro reassures them that there was not a dragon, but they seem to have already worked that out. They quickly set back to their work, as a group of sailors appear at the bow of the ship, lead by a young man, who is pointing towards the woods. One of the sailors calls down.
"Are ye' alright down there?" he shouts. "We heard there was some trouble."
"Just some wolves," Gorm assures him. "We chased most of them off, at least for now. Though there's a kill or two there if anyone here is a butcher or tanner."
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
-- Eleanor Shellstrop
Khalin Gool will ask if anyone is seriously injured, if so he will use his Herbalism kit to make the necessary poultice and salves to help heal their wounds.
Medicine 18 (3 +2 proficiency)
"Well drat, there's only sand around here, and I can only make glass with that!" He grips.
Panic is a mechanism that strengthens the gene pool.
Aiden
"Well, not the welcome I was expecting" He removes a crimson rag from his backpack and wipes the wolf blood from his dagger. A flick of his wrist and it disappears to it's sheath, although it's not immediately evident where that actually is.
The crewman nods and they all disappear down below deck, except the young man who was leading them. He climbs down the ladder and approaches gorm. He has short brown hair, and looks around the age of seventeen. He looks at gorms wound, and then at him. He reaches into his pocket and pulls out a small vial filled with red liquid.
"H...Here!" He stutters. He hands gorm the vial and dashes back to the ship, climbing the ladder and dissapearing below deck.