This post has potentially manipulated dice roll results.
Round 1:
Lyngheid commands the wolves and giant to Flee!
Droop fires at the wolf on the dock: Unable to parse dice roll., damage: Unable to parse dice roll.
Umbriel: TBD
Nyx holds an attack!
The Frost Giant ignores the Command, swims straight over to the dock and tries to pull himself up: Athletics: 18. If he makes it, he is right in the Spike Growth, and uses his remaining movement to travel 5 feet, taking 4 piercing damage.
The Wolf in the water spins itself around and swims at a dash away.
The Wolf on the dock does the same, running on 10 feet of spikes before escaping, taking 11 piercing damage.
Baeshra thinks for a moment, then makes a pulling motion as if lifting something heavy from the ground and suddenly the grass and seaweed in the area grow alarmingly around the giant and wolves, impeding their movements.
Plant Growth 100 foot radius with the top of the area being flush with the boat and the left side being right in front of Lynheid and Nyx there, action cast so the plants are thick and overgrown taking 4 feet of movement for every 1 foot traveled (5 foot square takes 20 feet of movement).
Droop sends two more arrows at the Frost Giant on the dock: 15, damage: 7, 25, damage: 8.
Umbriel pours some more Eldritch Blasts into the Frost Giant.
Nyx: TBD
The Frost Giant tries to advance toward the party, using 20 feet of movement to move 5 feet and taking 5 piercing damage for that 5 feet. Struggling mightily and making very little progress, he turns back to the water and tries to jump through the wall of seaweed and get back to the water.
The wolves, suddenly surrounded by thick, almost impenetrable seaweed, start to panic and thrash in a circle. The one on the dock unleashes a blast of freezing wind from it's mouth, which crystalizes a small area of seaweed and he starts darting away from the party in that direction.
The party is up!
It looks like the giant and the wolves are trying to escape through the tangled wall of seaweed.
Umbriel uses a bonus action to convert two sorcery points into a second level spell slot, then moves around to the water's edge and holds an Eldritch Blast in case the giant makes an aggressive move.
The wolves struggle and gnash at the seaweed before eventually getting to the edge of the enhanced growth, and then they keep going, the one on the dock leaping into the water and the one in the water following in a giant doggie-paddle fashion.
The Frost Giant eventually makes it back down through the seaweed and to the water, where he swims after the wolves, ignoring Lyngheid's shout to surrender.
They appear to be heading away from the boat, and to a spot at the shore a ways from the town as well.
Umbriel nods, and casts Misty Step to get over to the deck of the ship. Once he's there, he'll look around for rope, a line, a ladder, anything that can be used to help the others aboard.
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Lyngheid looks at both Wolves and the Frost Giant and yells in Giant " Flee."
Action- 3rd Level Command ( Affects three creatures) - Wisdom 15 Save.
OCC: Initiative 9
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Nyx will get ready to fire at anyone that makes it out of the trap and closes on them.
Held actuo Hand Crossbow Attack: 16 Damage: 5
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Frost Giant Wis Save: 19, Dock wolf save: 6, water wolf save: 9
Round 1:
Lyngheid commands the wolves and giant to Flee!
Droop fires at the wolf on the dock: Unable to parse dice roll., damage: Unable to parse dice roll.
Umbriel: TBD
Nyx holds an attack!
The Frost Giant ignores the Command, swims straight over to the dock and tries to pull himself up: Athletics: 18. If he makes it, he is right in the Spike Growth, and uses his remaining movement to travel 5 feet, taking 4 piercing damage.
The Wolf in the water spins itself around and swims at a dash away.
The Wolf on the dock does the same, running on 10 feet of spikes before escaping, taking 11 piercing damage.
The party is up! Umbriel has his first round turn he can use before the wolves and giants went still.
Round 1 Initiative:
Lyngheid: 20
Droop: 17
Umbriel: 12
Nyx: 9
Frost Giants: 8
Baeshra: 7
Umbriel turn 1: two Eldritch Blasts at the giant in the water!
Attack: 15 Damage: 10
Attack: 23 Damage: 8
Umbriel turn 2: two Eldritch Blasts at the giant on the dock!
Attack: 30 Damage: 22
Attack: 18 Damage: 10
Baeshra thinks for a moment, then makes a pulling motion as if lifting something heavy from the ground and suddenly the grass and seaweed in the area grow alarmingly around the giant and wolves, impeding their movements.
Plant Growth 100 foot radius with the top of the area being flush with the boat and the left side being right in front of Lynheid and Nyx there, action cast so the plants are thick and overgrown taking 4 feet of movement for every 1 foot traveled (5 foot square takes 20 feet of movement).
" Um...the Wolves were leaving....", says Lyngheid grumpily.
Round 1 Continued:
Baeshra causes the local seaweed to grow incredibly fast and a seaweed jungle soon stands between the party and the creatures.
Round 2:
Lyngheid...What does Lyngheid do after she grumbles at Baeshra, LOL?
( Lyngheid will hold another Guiding Bolt in case the enemies don't take the hint and hit the road..)
Lyngheid readies another Guiding Bolt.
Droop sends two more arrows at the Frost Giant on the dock: 15, damage: 7, 25, damage: 8.
Umbriel pours some more Eldritch Blasts into the Frost Giant.
Nyx: TBD
The Frost Giant tries to advance toward the party, using 20 feet of movement to move 5 feet and taking 5 piercing damage for that 5 feet. Struggling mightily and making very little progress, he turns back to the water and tries to jump through the wall of seaweed and get back to the water.
The wolves, suddenly surrounded by thick, almost impenetrable seaweed, start to panic and thrash in a circle. The one on the dock unleashes a blast of freezing wind from it's mouth, which crystalizes a small area of seaweed and he starts darting away from the party in that direction.
The party is up!
It looks like the giant and the wolves are trying to escape through the tangled wall of seaweed.
Baeshra moves to the south and stands ready to dodge any response from the ship to their efforts.
Lyngheid yells in Giant, " Surrender!"
Umbriel uses a bonus action to convert two sorcery points into a second level spell slot, then moves around to the water's edge and holds an Eldritch Blast in case the giant makes an aggressive move.
The wolves struggle and gnash at the seaweed before eventually getting to the edge of the enhanced growth, and then they keep going, the one on the dock leaping into the water and the one in the water following in a giant doggie-paddle fashion.
The Frost Giant eventually makes it back down through the seaweed and to the water, where he swims after the wolves, ignoring Lyngheid's shout to surrender.
They appear to be heading away from the boat, and to a spot at the shore a ways from the town as well.
"It looks like we have ourselves a boat, my friends. Shall I go over and see if I can find a rope to throw over since the gangplank is gone?"
Baeshra drops his patch of thorns and nods, but still stands ready in case there were any more aboard.
" He's got a long walk home...."
" If someone can get a rope over I can pull it closer I think....maybe..."
Umbriel nods, and casts Misty Step to get over to the deck of the ship. Once he's there, he'll look around for rope, a line, a ladder, anything that can be used to help the others aboard.