Garnet wonders as she rushes in, do we recognize them?
Initiative : 8
Perception : 15
You' ve never seen these. goblins before in your time here, though they have similar bits of bark and greenery on their skin as the others you've seen recently, leading you to suspect that they've also been "experimented" on...
Garnet rushes in with the plan to grapple the goblins, alarmed however by the nature of them, more creatures that have been experimented with. She grabs another goblin and tries to put it in a full nelson.
Athletics : 6
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
ooc: I think we are not sure of what we're looking at without the map.
IC:
Shere comes to the party and simply says in goblinoid "Hands up! Surrender or die!" reserving his action to shoot remembering that persuading these guys might be fruitless and how quick they can be. Shooting at the first goblin in the order that acts, if they don't surrender.
ooc: I think we are not sure of what we're looking at without the map.
IC:
Shere comes to the party and simply says in goblinoid "Hands up! Surrender or die!" reserving his action to shoot remembering that persuading these guys might be fruitless and how quick they can be. Shooting at the first goblin in the order that acts, if they don't surrender.
Garnet wonders as she rushes in, do we recognize them?
Initiative : 8
Perception : 15
A wizard is never late, nor is he early, he arrives precisely when he means to.
You' ve never seen these. goblins before in your time here, though they have similar bits of bark and greenery on their skin as the others you've seen recently, leading you to suspect that they've also been "experimented" on...
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Initiative:21
Perception:6
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
ooc: Shere I know nothing lol
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Shere, you're too caught up in the situation to really notice much of anything right now.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Initiative: 1
Perception: 10
Be excellent to each other, and roll for initiative dudes!
Ithelion perception: 12 (passive 14)
Initiative: 12
Elosa perception: 19 (passive 18)
Daemyar
initiative 5
perception 10
Daemyar runs in to tackle and tie up a goblin.
athletics 15
Daemyar is slow to react somehow, and feels the pressure of his comrades forcing to move faster
(saving face to add 5 to initiative?)
Paladin - warforged - orange
You still get to act before everyone, the initiative is just when this “surprise round” is over.
Yes you could use saving face for that, if you want.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
(I’ll do that then)
Paladin - warforged - orange
Garnet rushes in with the plan to grapple the goblins, alarmed however by the nature of them, more creatures that have been experimented with. She grabs another goblin and tries to put it in a full nelson.
Athletics : 6
A wizard is never late, nor is he early, he arrives precisely when he means to.
Initiative:
1. G2, Shere
2. Ithelion, G4
3. Daemyar, Garnet
4. G1, G3, Krom
Surprise!
Daemyar - you rush in and make a beeline towards the nearest goblin - G1 - and attempt to wrap it up in an embrace! G1 save - 14 (DC is 15)
Garnet - you copy Daemyar and head for the next closest goblin - G4 - and try to grapple! G4 save - 13 (DC is also 15)
No one else wants to act?
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
ooc: I think we are not sure of what we're looking at without the map.
IC:
Shere comes to the party and simply says in goblinoid "Hands up! Surrender or die!" reserving his action to shoot remembering that persuading these guys might be fruitless and how quick they can be. Shooting at the first goblin in the order that acts, if they don't surrender.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Okay, I thought it was clear what was in the room but, what the hell. One second.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Ithelion moves into the room to B6, and utters now-familiar phrases from the plane of dreams.
Action: Cast Sleep to ONLY target the goblins that are not grappled. ie. G2 and G3
Okay....roll your 5d8
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
(( Oops. Sorry! Forgot that part: 17
Okay, the two goblins drop.
Krom, you want to do anything before next actions?
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Roll your attack, in case.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons