The game starts with you all arriving by rowboat on the shores of Florin. It was not an easy task to get to shore and find a place to land. The Florin Naval fleet was sailing in force and you had to use all you're skills as pirates to avoid them and come ashore. You managed to find a quiet cove on the northern side of a peninsula that looks to be a fishing village. There were several fishing vessels anchored for the night on the peninsula. You are arriving in the deep dark of early morning. Around 3 hours before sunrise. Most of the fishing village looks dark except for a few lamps kept lit on a main road that leads away from the docks. As you were passing you could see that there was some activity still on the docks. Every now and again hearing familiar sailing songs being sung with drunken voices drifting on the wind.
Though it was dark while navigating the row boat You're ship arrived while the sun was still shining and you got a good look of the coast. You are in the northernmost part of Florin. You could see that to the south of the fishing village is farmlands that stretch to the High Wall of Florin City. Florin city itself is perched high on a hill with the castle at it's summit. The rest of the city sprawling down the hill to the water with much of the city built on piers. You could see the High Wall continued on south below the city but disappeared into a dense forest. You could see one lonely hut below the hill that the city is built upon and sparse forest on the southern shore.
You come ashore with the sound of ocean gravel crunching under your feet as you drag your rowboat out of the water. You're not happy with the scraping sound echoing in the boats wooden hull but there's nothing for it. As quickly and quietly as you can you drag the boat to a nook left by some past storm against the land and camouflage it as best you can with fallen branches.
Ahead of you are several houses that look to make up a residential section. Most of the houses are dark with the exception of a small glowing coming from a couple first floor windows. Likely a candle or lamp left lit inside. To your right the coast continues past more houses to the docks. The docks are still aglow with lamp light and even over the sound of the waves you can still hear snatches of song.
Charisma starts humming along with the familiar tune drifting across the light breeze. She cringes a bit at the familiar Florin Banners that line the streets. It's been years since she left home to see the world and joined the pirate life and she isn't overly excited to be home again. "Shall we head through town quickly and make our way to the forest or wait till light and see if any of these villagers might be able to validate the rumors we've heard?"
Dahlia grins and hums along as well, trying to cajole her fellow crewmates into a song. When Charisma starts looking a bit down, Dahlia puts an arm around the other girl's shoulder. "Hey cheer up sister! We're on dry land, which I'm sure Edith appreciates," she says with a laugh before continuing, "we're free, and we might have a warm bed and some honey-mead in our near future."
When Charisma asks if they should make their way straight to the forest, Dahlia pouts in mock upset. "Aww, we should stay until morning. Get some food, some drink and sleep. In a real bed. And a BATH! Oh my goddesses, I'd kill for a hot bath right now." She moans dramatically and grins at the other three women. "Besides, these blokes might know something, like ya said."
"I think getting some useful information out of these villagers might be a good idea, but the forest is bound to be worse at night..." Mystwaen contemplates aloud. "Perhaps if we hurry we can make decent headway into the forest and question the townsfolk."
"There's nothing wrong with water, as long as it's not in your boots," Edith says shaking out the last of it from her boots. "I think Dahlia is right," She adds grinning. "Mystwaen too, the woods will probably be safer during the day. And who wouldn't want a hot bath?" she asks rhetorically as she gets back onto her feet.
Charisma chuckles at Dahlia. "You are quite a fish. Spending day and night on the water for months and your first thought upon getting on land is getting back into water!" She sniffs at Dahlia's hair and chuckles. "But I couldn't agree more about you needing a bath."
"Perhaps some Honey Mead and a good meal will soothe the topsy turvy flips my stomach has been doing since word got to us of Robert's imprisonment here in Florin. Who knows we may even find a handsome lad or two to entertain us tonight? Men who haven't lost all their teeth to the scurvy or a leg to cannon ball" Charisma hobbles along imitating a peg leg and sucks her lips into her mouth giving her friends a big toothless grin.
"Ugh but it was salty, cold, smelly water! I want steaming hot, scented bubbly water," Dahlia retorts while sticking her tongue out at Charisma's teasing.
When Charisma starts miming a peg-leg pirate, Dahlia bursts out in full belly laughter.
"Now you're speaking my language. Ladies of fortune, it seems we're all in agreement. Now lets find a tavern!"
Mystwaen laughs at Charisma's antics. "Forget those lads, a meal that doesn't taste like salt is the real bounty!" She starts staring into space, dreaming about food. She snaps back into reality when Dahlia agrees to go find a place to eat. "Right then, tavern it is!" Mystwaen says, rubbing her hands together in anticipation. "Let's go!"
With an agreement to find at least food, drink, a bath and maybe a lad (or two for Charisma) you start heading down the coast in the direction of the pier. (I'm assuming this is where you head since the other option is heading into the dark residential area) Walking the rocky beach along the shore brings up memories of similar beaches on different islands you've been to and offers comfort in the familiarity. The meditative sound of the waves washing and receding from the shore is welcome relief from the sound of ship board life. Coming around the bend in the peninsula the pier comes into view and you're greeted with familiar sights. A main pier juts out into the water with a larger sailing ship anchored to it. Two smaller docks flank it with several smaller craft, like a mishmash of alligator teeth, jutting out of it haphazardly.
The main pier is lit by lanterns on posts running it's length with the overflow of light spilling to the smaller docks. a few of the smaller craft are also lit by lanterns glowing warmly from the helms. As far as you can see the docks and piers are empty of people. The singing that is growing louder as you go is coming from a group around a bonfire on the rocky beach. On shore just above the bonfire is a shed roofed structure that has 8 filled stools in front of it. Two of those stools are occupied by people with heads down on a bar. The others are talking loudly to each other with mugs in hand.
Knowing this is Charisma's home and the other woman is likely to be the most familiar with it, Dahlia nudges her with an elbow and lifts her own chin towards what looks like a beachside bar while raising an eyebrow in a questioning look.
"I left this land before being of the age to imbibe, but the beachside taverns are so legendary even the children hear stories of the great adventurers, sea faring folk, that have sat at those stools for an ale and a hearty meal. Shall we stake our place in history among them?" Charisma confidently saunters towards the crowded bar, "And perhaps find some land faring folk that can give us some insight into where we might find the Captain."
"I don't see why not," Edith replies walking with charisma to the bar, although a little less confidently. She looks more curious than anything else. "Do you think the Captain has ever been here?
"Probably not, but finding out for sure isn't a bad idea. Let's just try to not arouse any suspicion." Mystwaen walks up with the rest and approaches the bartender, ready to order a round of drinks.
Dahlia is the last to start forward, a small pout on her face. There are no goose down linens or steaming tubs anywhere in sight of this "beachside tavern."
Oh well, she supposed that would all come later. She rearranged her features into mischievous joy and sprinted forward, giving Mystwaen a playful pinch on her way past.
"Last one with a drink is rotten egg!" Dahlia calls out in a sing-songey voice.
Walking past the fire up to the bar you see that there's 9 people around the fire. 3 of them are passed out/asleep against rucksacks. 4 of them are standing singing a sea shanty while swaying (sort of) in time to the song. Half are men, half are woman. One is sitting on a log with a woman in his lap talking intimately to each other. Approaching the bar you see a tall bearded man with only one arm and a weathered face that wrinkles into a smile on seeing you. "Ho, me lasses. Come on up here. Don't be shy" He then thumps the man sitting next to the 2 sleeping fellows on the arm. "Time for you mates to shove off hey, make room for thems that payin'" The man he thumped, in somewhat of a daze, grabs his two companions by the back of the shirt and starts pulling them off the stools. For a second it looks like they might topple over but they get their feet under them at the last second and stumble away.
There are now 3 open stools at the end of the bar.
Charisma leans in and whispers to Dahlia, "Why is it so hard to find a man with all his appendages?"
She pulls out a stool and slumps into it, let down by the dismal state of the bar. With a forced smile, she turns toward the bearded bartender, "Tell me about the finest spirits you have."
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The game starts with you all arriving by rowboat on the shores of Florin. It was not an easy task to get to shore and find a place to land. The Florin Naval fleet was sailing in force and you had to use all you're skills as pirates to avoid them and come ashore. You managed to find a quiet cove on the northern side of a peninsula that looks to be a fishing village. There were several fishing vessels anchored for the night on the peninsula. You are arriving in the deep dark of early morning. Around 3 hours before sunrise. Most of the fishing village looks dark except for a few lamps kept lit on a main road that leads away from the docks. As you were passing you could see that there was some activity still on the docks. Every now and again hearing familiar sailing songs being sung with drunken voices drifting on the wind.
Though it was dark while navigating the row boat You're ship arrived while the sun was still shining and you got a good look of the coast. You are in the northernmost part of Florin. You could see that to the south of the fishing village is farmlands that stretch to the High Wall of Florin City. Florin city itself is perched high on a hill with the castle at it's summit. The rest of the city sprawling down the hill to the water with much of the city built on piers. You could see the High Wall continued on south below the city but disappeared into a dense forest. You could see one lonely hut below the hill that the city is built upon and sparse forest on the southern shore.
You come ashore with the sound of ocean gravel crunching under your feet as you drag your rowboat out of the water. You're not happy with the scraping sound echoing in the boats wooden hull but there's nothing for it. As quickly and quietly as you can you drag the boat to a nook left by some past storm against the land and camouflage it as best you can with fallen branches.
That's what happens when you wear a helmet your whole life!
My house rules
Ahead of you are several houses that look to make up a residential section. Most of the houses are dark with the exception of a small glowing coming from a couple first floor windows. Likely a candle or lamp left lit inside. To your right the coast continues past more houses to the docks. The docks are still aglow with lamp light and even over the sound of the waves you can still hear snatches of song.
That's what happens when you wear a helmet your whole life!
My house rules
Charisma starts humming along with the familiar tune drifting across the light breeze. She cringes a bit at the familiar Florin Banners that line the streets. It's been years since she left home to see the world and joined the pirate life and she isn't overly excited to be home again. "Shall we head through town quickly and make our way to the forest or wait till light and see if any of these villagers might be able to validate the rumors we've heard?"
After helping pull the rowboat ashore, Edith sits down to empty her boots of water. "Where should we go from here?" she askes looking to the others.
Dahlia grins and hums along as well, trying to cajole her fellow crewmates into a song. When Charisma starts looking a bit down, Dahlia puts an arm around the other girl's shoulder. "Hey cheer up sister! We're on dry land, which I'm sure Edith appreciates," she says with a laugh before continuing, "we're free, and we might have a warm bed and some honey-mead in our near future."
When Charisma asks if they should make their way straight to the forest, Dahlia pouts in mock upset. "Aww, we should stay until morning. Get some food, some drink and sleep. In a real bed. And a BATH! Oh my goddesses, I'd kill for a hot bath right now." She moans dramatically and grins at the other three women. "Besides, these blokes might know something, like ya said."
"I think getting some useful information out of these villagers might be a good idea, but the forest is bound to be worse at night..." Mystwaen contemplates aloud. "Perhaps if we hurry we can make decent headway into the forest and question the townsfolk."
"There's nothing wrong with water, as long as it's not in your boots," Edith says shaking out the last of it from her boots. "I think Dahlia is right," She adds grinning. "Mystwaen too, the woods will probably be safer during the day. And who wouldn't want a hot bath?" she asks rhetorically as she gets back onto her feet.
Charisma chuckles at Dahlia. "You are quite a fish. Spending day and night on the water for months and your first thought upon getting on land is getting back into water!" She sniffs at Dahlia's hair and chuckles. "But I couldn't agree more about you needing a bath."
"Perhaps some Honey Mead and a good meal will soothe the topsy turvy flips my stomach has been doing since word got to us of Robert's imprisonment here in Florin. Who knows we may even find a handsome lad or two to entertain us tonight? Men who haven't lost all their teeth to the scurvy or a leg to cannon ball" Charisma hobbles along imitating a peg leg and sucks her lips into her mouth giving her friends a big toothless grin.
"Ugh but it was salty, cold, smelly water! I want steaming hot, scented bubbly water," Dahlia retorts while sticking her tongue out at Charisma's teasing.
When Charisma starts miming a peg-leg pirate, Dahlia bursts out in full belly laughter.
"Now you're speaking my language. Ladies of fortune, it seems we're all in agreement. Now lets find a tavern!"
Mystwaen laughs at Charisma's antics. "Forget those lads, a meal that doesn't taste like salt is the real bounty!" She starts staring into space, dreaming about food. She snaps back into reality when Dahlia agrees to go find a place to eat. "Right then, tavern it is!" Mystwaen says, rubbing her hands together in anticipation. "Let's go!"
"You forgot the hook," Edith says with a laugh, her hand disappearing into her sleeve. She follows the others a smile on her face.
With an agreement to find at least food, drink, a bath and maybe a lad (or two for Charisma) you start heading down the coast in the direction of the pier. (I'm assuming this is where you head since the other option is heading into the dark residential area) Walking the rocky beach along the shore brings up memories of similar beaches on different islands you've been to and offers comfort in the familiarity. The meditative sound of the waves washing and receding from the shore is welcome relief from the sound of ship board life. Coming around the bend in the peninsula the pier comes into view and you're greeted with familiar sights. A main pier juts out into the water with a larger sailing ship anchored to it. Two smaller docks flank it with several smaller craft, like a mishmash of alligator teeth, jutting out of it haphazardly.
The main pier is lit by lanterns on posts running it's length with the overflow of light spilling to the smaller docks. a few of the smaller craft are also lit by lanterns glowing warmly from the helms. As far as you can see the docks and piers are empty of people. The singing that is growing louder as you go is coming from a group around a bonfire on the rocky beach. On shore just above the bonfire is a shed roofed structure that has 8 filled stools in front of it. Two of those stools are occupied by people with heads down on a bar. The others are talking loudly to each other with mugs in hand.
That's what happens when you wear a helmet your whole life!
My house rules
Knowing this is Charisma's home and the other woman is likely to be the most familiar with it, Dahlia nudges her with an elbow and lifts her own chin towards what looks like a beachside bar while raising an eyebrow in a questioning look.
"I left this land before being of the age to imbibe, but the beachside taverns are so legendary even the children hear stories of the great adventurers, sea faring folk, that have sat at those stools for an ale and a hearty meal. Shall we stake our place in history among them?" Charisma confidently saunters towards the crowded bar, "And perhaps find some land faring folk that can give us some insight into where we might find the Captain."
"I don't see why not," Edith replies walking with charisma to the bar, although a little less confidently. She looks more curious than anything else. "Do you think the Captain has ever been here?
"Probably not, but finding out for sure isn't a bad idea. Let's just try to not arouse any suspicion." Mystwaen walks up with the rest and approaches the bartender, ready to order a round of drinks.
Dahlia is the last to start forward, a small pout on her face. There are no goose down linens or steaming tubs anywhere in sight of this "beachside tavern."
Oh well, she supposed that would all come later. She rearranged her features into mischievous joy and sprinted forward, giving Mystwaen a playful pinch on her way past.
"Last one with a drink is rotten egg!" Dahlia calls out in a sing-songey voice.
**editing post**
Walking past the fire up to the bar you see that there's 9 people around the fire. 3 of them are passed out/asleep against rucksacks. 4 of them are standing singing a sea shanty while swaying (sort of) in time to the song. Half are men, half are woman. One is sitting on a log with a woman in his lap talking intimately to each other. Approaching the bar you see a tall bearded man with only one arm and a weathered face that wrinkles into a smile on seeing you. "Ho, me lasses. Come on up here. Don't be shy" He then thumps the man sitting next to the 2 sleeping fellows on the arm. "Time for you mates to shove off hey, make room for thems that payin'" The man he thumped, in somewhat of a daze, grabs his two companions by the back of the shirt and starts pulling them off the stools. For a second it looks like they might topple over but they get their feet under them at the last second and stumble away.
There are now 3 open stools at the end of the bar.
That's what happens when you wear a helmet your whole life!
My house rules
Charisma leans in and whispers to Dahlia, "Why is it so hard to find a man with all his appendages?"
She pulls out a stool and slumps into it, let down by the dismal state of the bar. With a forced smile, she turns toward the bearded bartender, "Tell me about the finest spirits you have."