Your party answered a call for help. A young child lost in the Wildwood forest, missing for several days, has her village frantic to find her. The simple people have brought together what little riches they have to pay your party for your adventuring services. The plan is simple but the dangers are many. You traveled to the small village of Blackthorn just outside the Wildwood forest to investigate and speak with her people. The Wildwood is rumored to be the home of an evil witch who regularly haunts the villages in the surrounding area as well as all manner of beasts that stalk to kill.
The game: This is meant to be a one-shot format but could lead to a continuous game.
Party of 4 players mustbe willing to RP
Starting at level 3; no multi-classing
Your PC's Class/Race both need to be on DnD beyond basic/free subscribers or available in the content you own and can add to your character sheet.
No evil alignments
Roll 4d6 drop the lowest dice; point buy or standard array if you don't like your rolls
Starting equipment; with one potion of healing provided plus 50 gp to spend on other mundane equipment.
DM is CST time with availability to post/check multiple times a day. Please have an open availability/multi-post a day commitment level; PLEASE post time zone
Seeking no drama, team players who will write the word banana subtlely somewhere in their post so I know they've read ALL of this.
Please post a DnDbeyond character link to your PC with 50 gp spent and regular healing potion added
Short backstory. Keep in mind you are already a party of adventures; we will work out greater details and connection per game beginning in selected player PM
P.s. If you got a bard; a GREAT bard character please apply. Who can resist a good bard? I can't...
posted with 2 healing potions (1added + 1 pruchased with 50 gp)
BACKSTORY: in youth his criminal record was not really spotless, then he was recruited in the army for 1 year levy where he learned some warfare and he beame a battlemaster.
Penumbra grew up in the forests a child of war: alone, no family, no friends. The only constant in her life has been change and horror. Despite this, she keeps looking for the "good ones": people who need her help (or is it the other way around?) She has no appetite for those who prey on the weak and vulnerable and will ruthlessly attack any who do so. She tends to be somewhat quiet, finding that the words uttered - in her experience - have tended to be hollow and misleading. She is not quick to trust but believes there is hope out there...for her and for everyone.
posted with 2 healing potions (1added + 1 pruchased with 50 gp)
BACKSTORY: in youth his criminal record was not really spotless, then he was recruited in the army for 1 year levy where he learned some warfare and he beame a battlemaster.
Ability scores: 131212121114
Sorry, it's best for future reference not to edit posts with rolls in them. Just quote the post and add on. Roll again please, I won't accept manipulated roll posts.
Also there's no rerolling 1s. You roll 4d6 drop the lowest dice, point buy or standard array. Thanks!!
Penumbra grew up in the forests a child of war: alone, no family, no friends. The only constant in her life has been change and horror. Despite this, she keeps looking for the "good ones": people who need her help (or is it the other way around?) She has no appetite for those who prey on the weak and vulnerable and will ruthlessly attack any who do so. She tends to be somewhat quiet, finding that the words uttered - in her experience - have tended to be hollow and misleading. She is not quick to trust but believes there is hope out there...for her and for everyone.
I am in Central European Timezone - forgot to mention!
posted with 2 healing potions (1added + 1 pruchased with 50 gp)
BACKSTORY: in youth his criminal record was not really spotless, then he was recruited in the army for 1 year levy where he learned some warfare and he beame a battlemaster.
Ability scores: 131212121114
Sorry, it's best for future reference not to edit posts with rolls in them. Just quote the post and add on. Roll again please, I won't accept manipulated roll posts.
Also there's no rerolling 1s. You roll 4d6 drop the lowest dice, point buy or standard array. Thanks!!
When Pyre was a young girl there was an accident in her parent's lab. A dwarf blacksmith found Pyre in the rubble. She was still alive. Her parents were not so lucky. The smith took her in and raised her. She made Pyre her apprentice. Helped her learn to function and excel despite the loss of her left arm. Those things that just required two hands she did with her mage hand. But only light simple stuff for the mage hand could only do much. Her master was always patient with her even when her magic began to manifest, often wild and uncontrolled. Her master would just comfort her and hand her the broom. After seven years, Pyre's master gave her her own blacksmithing kit, 55 gold pieces, and a potion of healing. She offered her a journeyman position there but Pyre decided she needed to explore find other master's to work and learn under. Pyre said goodbye to her master, really adopted mother, and her pet yellow furred stoat, Banana. In the first town she came to she spent 50 of her gold on a tinker's kit like the one her father had given her. It had been lost in the accident. She found no work there so continued on. Until she met this group. Now adventuring is her life.
Time zone = Eastern
Note: still a few bits left to finish up on character sheet. Will finish asap.
We've got a bard and a sorcerer, both wee folk (halfling and gnome) I like even parties ei multi races and classes. Eberron races are cool. It's a homebrew world of my own with the Critical Role flavored pantheon/world base. Tell me your ideas and we'll chat about it!
Point buy or standard array is still available if you don't like your rolls!!
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
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Your party answered a call for help. A young child lost in the Wildwood forest, missing for several days, has her village frantic to find her. The simple people have brought together what little riches they have to pay your party for your adventuring services. The plan is simple but the dangers are many. You traveled to the small village of Blackthorn just outside the Wildwood forest to investigate and speak with her people. The Wildwood is rumored to be the home of an evil witch who regularly haunts the villages in the surrounding area as well as all manner of beasts that stalk to kill.
The game: This is meant to be a one-shot format but could lead to a continuous game.
P.s. If you got a bard; a GREAT bard character please apply. Who can resist a good bard? I can't...
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Ability scores: 14 16 14 13 13 12
Interested. Let's see what's cooking.
Ability scores: 11 15 14 14 13 15
Hi, I would like to apply for my fighter https://www.dndbeyond.com/profile/dndpro100/characters/1993760
starting gold X 10: 16
posted with 2 healing potions (1added + 1 pruchased with 50 gp)
BACKSTORY: in youth his criminal record was not really spotless, then he was recruited in the army for 1 year levy where he learned some warfare and he beame a battlemaster.
Ability scores: 10 11 12 10 14 12
,
...mh, I didn't manipulate anything
,
It says that once you either edit a roll or add rolls above existing ones.
I’m new to the whole play by post but have been playing d&d for over 5 years
I hope this works correctly, it didn’t. I’m a computer idiot...
Ability scores: 10 10 17 15 11 14
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
*said dice rolls not available or something...i'll try again!
Character Name: Penumbra "Banana" Evordae
Ability scores: 13 11 10 14 23 19
https://ddb.ac/characters/22292315/3nHgZ7
Penumbra grew up in the forests a child of war: alone, no family, no friends. The only constant in her life has been change and horror. Despite this, she keeps looking for the "good ones": people who need her help (or is it the other way around?) She has no appetite for those who prey on the weak and vulnerable and will ruthlessly attack any who do so. She tends to be somewhat quiet, finding that the words uttered - in her experience - have tended to be hollow and misleading. She is not quick to trust but believes there is hope out there...for her and for everyone.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Sorry, it's best for future reference not to edit posts with rolls in them. Just quote the post and add on. Roll again please, I won't accept manipulated roll posts.
Also there's no rerolling 1s. You roll 4d6 drop the lowest dice, point buy or standard array. Thanks!!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
PM sent.
Ability scores: 13 12 17 17 18 17
I am in Central European Timezone - forgot to mention!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
No worries I will use point buy
,
Most applicants are missing a crucial part of my application, please read everything.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
https://ddb.ac/characters/28262776/dvj4l6
Pyre - gnome wild magic sorcerer
When Pyre was a young girl there was an accident in her parent's lab. A dwarf blacksmith found Pyre in the rubble. She was still alive. Her parents were not so lucky. The smith took her in and raised her. She made Pyre her apprentice. Helped her learn to function and excel despite the loss of her left arm. Those things that just required two hands she did with her mage hand. But only light simple stuff for the mage hand could only do much. Her master was always patient with her even when her magic began to manifest, often wild and uncontrolled. Her master would just comfort her and hand her the broom. After seven years, Pyre's master gave her her own blacksmithing kit, 55 gold pieces, and a potion of healing. She offered her a journeyman position there but Pyre decided she needed to explore find other master's to work and learn under. Pyre said goodbye to her master, really adopted mother, and her pet yellow furred stoat, Banana. In the first town she came to she spent 50 of her gold on a tinker's kit like the one her father had given her. It had been lost in the accident. She found no work there so continued on. Until she met this group. Now adventuring is her life.
Time zone = Eastern
Note: still a few bits left to finish up on character sheet. Will finish asap.
Two spots are still available!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
7 13 9 12 17 10
Just rolling for now, while I think about a concept.
Rolling ability scores before anything else: 17 9 11 12 11 15
Those are... certainly some stats. Do you still need a bard? Also, echoing gryfalconeer below, what setting? Are Eberron races ok?What campaign setting / deities are you using?
Might make a halfling paladin
We've got a bard and a sorcerer, both wee folk (halfling and gnome) I like even parties ei multi races and classes. Eberron races are cool. It's a homebrew world of my own with the Critical Role flavored pantheon/world base. Tell me your ideas and we'll chat about it!
Point buy or standard array is still available if you don't like your rolls!!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.