Siege Monster. The ancient deals double damage to objects and structures.
Actions Draw Upon the Earth: The earth shakes violently around the ancient. The ancient heals 1d4+3 hit points and all creatures within 10 feet must succeed on a DC 13 dexterity saving throw or take 1d6+2 bludgeoning damage or half on a success. (The ancient will always do this if it has taken damage in the last round and no enemies are within range.)
Multiattack. The ancient makes two slam attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (1d8+3) bludgeoning damage.
Beam. Ranged Weapon Attack: +6 to hit reach 30 ft., one target. Hit 14 (1d8+3)
This post has potentially manipulated dice roll results.
Eldin Dashes (BA) He moves to L14, reaching what was Dreadwood's starting row. With the construct now in his sights he says, "Kong meh!" and pulls out his Wand of Magic Missiles. He aims it at the construct and unleashes a volley of 5 Darts at the construct.
Action: Magic Missile (Level 3): 18 Force
He then smiles and lets a sphere of magical darkness from the coin between his teeth envelop him. (Darkness: ON)
He then retreats back behind cover to M13 using his remaining movement
Upon hearing the destruction done to the construct, Dreadwood "hmms" aloud in thought, before nodding to himself. "To be expected. This operative will not be able to reach that one in time to stop the inevitable destruction... Must proceed with alternative." He then races southward, bursting through at least one section of hedges just get get within relative sight of his target.
From there a conjured hammered falls and divine bells rings to spell the constructs doom.
Movement: To G-5 (cutting through one section of Hedge only)
Bonus Action: Cast (2nd level)Celestial Armament(Hammer) in air at 3H and attack enemy construct. Attack: 22 Damage: 4 Force.
Action: Cast (Cantrip)Divine Bell, inflicting 10(6 if injured) necrotic to construct on failed Wis Save(DC 14).
(S/N: If Dreadwood would need to Dash to say 4i to get within proper visual for either spell, then he'll do that before casting Spiritual weapon.)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
Round 2:
Eldin and Dreadwood target their objectives. (Toll the Dead will require sight to target the construct)
Both ancients retaliate.
Eldin's fires a terrible beam of energy at Dreadwood, hitting 14 for 9 force.
Dreadwood's fires on Eldin through the hedge (+2 AC), hitting 10 for 4 force.
(Eldin is up)
(Sorry, I'm slacking. Feel free to control your Ancient's actions, [They won't move from their position except under circumstances I've yet to define.])
Losing concentration, Eldin recasts Shield of Faith on himself as a Bonus Action. However, he has yet to be done. He continues his peek-a-boo shooting methods by popping out of cover one more time and throwing a javelin at the Construct. It's not a normal Javelin though. It surges with lightning as it flies through the air at the construct.
Javelin of Lighting: 12 Dmg: 5 + 22 Lightning Damage.
He then closes the distance between him and the construct, getting into melee range of it. (J14)
EDIT: Forgot to add... Once Eldin is hit by the attack, Eldin will point at it and cause flames to erupt all around it.
Reaction: Hellish Rebuke. Construct takes: 20 Fire damage. DEX 10 for half.
Dreadwood keeps up the pressure on Eldin's construct, as it was only a matter of time. So with a resolve only a living construct could muster, spectral hammer gets brought down again and the bells of the beyond rings at last for Eldin's construct doom.
This post has potentially manipulated dice roll results.
Eldin dodges both of the slam attacks and studies the construct's shape with his dull yellow demon eyes. He looks for nooks, cracks, corners and weakspots that he can strike.
Eldin and Dreadwood lay into the constructs racing to see who can destroy the creatures first.
Eldin takes a blow from the construct, but uses the hit to fuel his power. Flames burn the construct, but Eldin fails to damage it with his lightning bolt.
Dreadwood avoids being hit, but fails to do significant damage.
The constructs strike back but fail to bring harm the fighters.
Eldin focuses his efforts into one lethal strike driving his blade into the center of the creature's iris. Dreadwood's Ancient has been defeated
Congratulations Eldin, you are victorious!
The remaining construct is enveloped in a shield and curls up into a ready state. Dreadwood gains 4500 experience as well as 640 gold pieces.
Eldin gains 9000 experience and 1600 gold as well as a Tier-3 prize.
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item they already poses for another item of their choosing of the same rarity or lower, (if the administrator has the requested item in his extensive collection.) "You name it, we've probably got one somewhere."
(Round 2: Eldin is up.)
A B C D E F G H I J K L M N O P
14 . . . . . . . B.B . . . . . . .
=============..%======.....======%..============
13 . # . . . . # B.B # . . . E. # .
=..####..#######..=..#..#..#..=..#######..##€#..
12 # # . # # = # # # = # # . # #
=..#..####..#..#..=..#..####..=..#..#..####..#..
11 . . . # . # . # . # . # . . .
=======..####..#..#===###..===####..####..======
10 . . . . # . . . . . # . . . .
=..€######..=..#######.....####..#..=..#######..
09 . # . = . # . . . # . = . # .
=###..#..###=###..#..=======..######=###..#..###
08 . . . . . # . . = # . . . . .
=..###=======###..#..=..€..=..#..###=======###..
07 . . . . . # = . . # . . . . .
=###..#..###=######..=======..#..###=###..#..###
06 . # . = . # . . . # . = . # .
=..#######..=..#..####.....#######..=..######€..
05 . . . . # . . . . . # . . . .
=======..####..####===..###===#..#..####..======
04 . . . # . # . # D. # . # . . .
=..#..####..#..#..=..####..#..=..#..#..####..#..
03 # # . # # = # # # = # # . # #
=..#€##..#######..=..#..#..#..=..#######..####..
02 . # . . . . # A.A # . . . . # .
=============..%======.....======%..============
01 . . . . . . . A.A . . . . . . .
A B C D E F G H I J K L M N O P
Key: '#' Hedges, '=' High wall (8ft.), '€' Tree, '%' Door, '.' Grass, 'A-Z' Contestants
( E vs. D )
Eldin: E - 40/40 http://ddb.ac/characters/25716964/uMk1Wv
Dreadwood: D - 58/58 https://ddb.ac/characters/31875291/GnUgdu
A: 56/60
B: 42/60
Ancient Construct
Large construct, neutral
Armor Class 14 (Natural Armor)
Hit Points 60
Speed 15 ft. Burrow 5 ft.
STR - 16 (+3)
DEX - 3 (-4)
CON - 18 (+4)
INT - 5 (-1)
WIS - 14 (+2)
CHA - 3 (-4)
Damage Immunities Poison
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Freightened, Paralyzed, Petrified, Poisoned, Prone, Unconscious, Restrained, Stunned
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 10
Languages primordial
Siege Monster. The ancient deals double damage to objects and structures.
Actions
Draw Upon the Earth: The earth shakes violently around the ancient. The ancient heals 1d4+3 hit points and all creatures within 10 feet must succeed on a DC 13 dexterity saving throw or take 1d6+2 bludgeoning damage or half on a success. (The ancient will always do this if it has taken damage in the last round and no enemies are within range.)
Multiattack. The ancient makes two slam attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (1d8+3) bludgeoning damage.
Beam. Ranged Weapon Attack: +6 to hit reach 30 ft., one target. Hit 14 (1d8+3)
Extended Signature
Eldin Dashes (BA) He moves to L14, reaching what was Dreadwood's starting row. With the construct now in his sights he says, "Kong meh!" and pulls out his Wand of Magic Missiles. He aims it at the construct and unleashes a volley of 5 Darts at the construct.
Action: Magic Missile (Level 3): 18 Force
He then smiles and lets a sphere of magical darkness from the coin between his teeth envelop him. (Darkness: ON)
He then retreats back behind cover to M13 using his remaining movement
Upon hearing the destruction done to the construct, Dreadwood "hmms" aloud in thought, before nodding to himself. "To be expected. This operative will not be able to reach that one in time to stop the inevitable destruction... Must proceed with alternative." He then races southward, bursting through at least one section of hedges just get get within relative sight of his target.
From there a conjured hammered falls and divine bells rings to spell the constructs doom.
Movement: To G-5 (cutting through one section of Hedge only)
Bonus Action: Cast (2nd level)Celestial Armament(Hammer) in air at 3H and attack enemy construct.
Attack: 22 Damage: 4 Force.
Action: Cast (Cantrip)Divine Bell, inflicting 10(6 if injured) necrotic to construct on failed Wis Save(DC 14).
(S/N: If Dreadwood would need to Dash to say 4i to get within proper visual for either spell, then he'll do that before casting Spiritual weapon.)
When you realize you're doing too much: Signature.
Round 2:
Eldin and Dreadwood target their objectives. (Toll the Dead will require sight to target the construct)
Both ancients retaliate.
Eldin's fires a terrible beam of energy at Dreadwood, hitting 14 for 9 force.
Dreadwood's fires on Eldin through the hedge (+2 AC), hitting 10 for 4 force.
(Eldin is up)
(Sorry, I'm slacking. Feel free to control your Ancient's actions, [They won't move from their position except under circumstances I've yet to define.])
Extended Signature
Shield of Faith Concentration check: 9
Losing concentration, Eldin recasts Shield of Faith on himself as a Bonus Action. However, he has yet to be done. He continues his peek-a-boo shooting methods by popping out of cover one more time and throwing a javelin at the Construct. It's not a normal Javelin though. It surges with lightning as it flies through the air at the construct.
Javelin of Lighting: 12 Dmg: 5 + 22 Lightning Damage.
He then closes the distance between him and the construct, getting into melee range of it. (J14)
EDIT: Forgot to add... Once Eldin is hit by the attack, Eldin will point at it and cause flames to erupt all around it.
Reaction: Hellish Rebuke. Construct takes: 20 Fire damage. DEX 10 for half.
Dreadwood keeps up the pressure on Eldin's construct, as it was only a matter of time. So with a resolve only a living construct could muster, spectral hammer gets brought down again and the bells of the beyond rings at last for Eldin's construct doom.
Bonus Action: Attack with Celestial Armament(Hammer) enemy construct.
Attack: 12 Damage: 7 Force.
Action: Cast (Cantrip)Divine Bell, inflicting 6 necrotic to construct on failed Wis Save(DC 14).
When you realize you're doing too much: Signature.
Forgot the 'Feel Free to bot' note from DM. With that in mind:)
Dreadwood's Construct's Dex Save(DC 10): 1.
Dreadwood's Construct Action: Multiattack Slam on Eldin.
Slam #1 - Attack: 16 Damage: 8 bludgeoning.
Slam #2 - Attack: 17 Damage: 9 bludgeoning.
DW's Construct HP: 2/40
EC's Construct HP: 36(?)/40 - Damage Update pending Wisdom Save.
(Either way, that there is pretty much GG. And so, Dreadwood's losing streak continues~)
When you realize you're doing too much: Signature.
((Lol I kinda overlooked the "Feel Free to Bot" note as well))
Also there's a minor correction. The constructs here have 60 HP sothe actual HPs are:
DW's Construct: 22/60
Eldin's Construct: 56/60
Eldin's Construct WIS save: 20
Eldin's Construct fires a beam at Dreadwood: 26 Dmg: 5
See next post for Eldin's turn.
Eldin dodges both of the slam attacks and studies the construct's shape with his dull yellow demon eyes. He looks for nooks, cracks, corners and weakspots that he can strike.
BA: Aim
Action: Rapier attack: 9 (Adv: 16) Dmg: 10 + Sneak Attack: 4
CRITICAL HIT!
Extra damage: 6 + 5
Total Damage: 22
(That should be GG I think)
Eldin and Dreadwood lay into the constructs racing to see who can destroy the creatures first.
Eldin takes a blow from the construct, but uses the hit to fuel his power. Flames burn the construct, but Eldin fails to damage it with his lightning bolt.
Dreadwood avoids being hit, but fails to do significant damage.
The constructs strike back but fail to bring harm the fighters.
Eldin focuses his efforts into one lethal strike driving his blade into the center of the creature's iris. Dreadwood's Ancient has been defeated
Congratulations Eldin, you are victorious!
The remaining construct is enveloped in a shield and curls up into a ready state. Dreadwood gains 4500 experience as well as 640 gold pieces.
Eldin gains 9000 experience and 1600 gold as well as a Tier-3 prize.
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item they already poses for another item of their choosing of the same rarity or lower, (if the administrator has the requested item in his extensive collection.) "You name it, we've probably got one somewhere."
Tier-3 Chest:
Armor of Poison Resistance, Studded Leather, Potion of Invulnerability, Ring of Animal Influence, Potion of Healing (Superior), Blowgun +2, Potion of Healing (Superior), Cloak of Displacement, Rod of Rulership, Potion of Heroism, Chime of Opening
Extended Signature
Eldin seems pleased with the gold more than the items in the chest. He picks up a Cloak of Displacement and takes his leave.
At least this thread lasted until Febuary... Why are all these threads shut down?