Recruitment is closed and players have been chosen and have accepted.
What Came Before
In ages long past, when mortals prayed the gods to life, Erebos the Shadow had two lovers. Ainoe was the goddess of the doom that awaits all empires, the end of magic, and the grind of time. Elpis was the god of repose at the end of grueling journeys, the spark from which magic blooms, and wayward souls coming home. The three complemented each other and could have been happy together, but this was not the path Theros took. Ainoe and Elpis both fell in the war against the Titans.
Grieving Erebos created two artifacts to remember his lovers, masks shaped in their visages. All the grief and despair at his loss, he poured into the mask shaped as Ainoe. All his warm memories of their time together, he crafted into the mask shaped as Elpis. Then, unable to bear to look at them, he sealed the masks away.
At the height of Archonia’s power, that empire of virtue which held Theros in its merciless grip, the tyrant Agnomakhos set out to find the masks. Legends diverge whether the tyrant never found the masks, or if heroic Kynaios and Tiro returned the masks to the underworld after they defeated the Archons. Either way, Erebos now feared the masks falling into the wrong hands. He broke the Elpis mask into five pieces and scattered them across Theros. Some pieces he hid where only gods may tread, others he gifted to Theros’ greatest heroes, and yet others he gave to dread monsters to guard. The Ainoe mask, which resisted all efforts to destroy it, he gave to the goddess Ephara to keep safe.
The ages passed and now Xenagos, planeswalker and Stranger King, sought the masks to facilitate his rise to godhood. He ultimately abandoned this quest, having found a different way to ascension, and was killed by the hero Elspeth. His knowledge of the masks, however, remains. Calisto, Xenagos’ former lieutenant, seeks to follow in her old master’s footsteps. She has raised an army, and now casts greedy eyes to the masks. The heroes must stop her.
I am seeking 4 heroes for a campaign in Theros. I do not have any slots for campaign sharing so having access to MYTHIC ODYSSEYS OF THEROS would be necessary for character creation and information about the gods and the realm.
Create and submit a level 2 PC for consideration.
Use standard array or point buy for ability scores. You may also add 2 points to any ability score that doesn't get a racial ability score increase OR +1 to 2 of the racial ability scores that do get an ASI. This is done using the 'Other Modifier' box on the ability scores page of character creation.
Advancement will be by Milestone. Starting equipment.
Use only the races found in MOoT.
Multi-class is OK. No UA. No Homebrew. Variant human is fine. Feats will be useable.
Take one of the supernatural gifts listed in MOoT. Explain in your backstory why this gift was bestowed upon you. You can add the information about the supernatural gift to the notes portion of the character sheets.
No evil, no PvP. Construct your character in such a manner that they are the type that wish to help each other, work together and adventure together. Lone wolf edge lords and murder-hobos need not apply. Game is PG-13.
Post a quality back story of where they come from, what their motivations are and why they are a hero. Fill out the description and notes completely.
I'm looking for committed PbP players that recognize that PbP campaigns take a long time, as in possibly years. Please be able to post daily at minimum. You may not need to post daily but you should be able to in order to keep the story moving. You can be a new player to PbP or 5e or a veteran from the red box basic rules but be prepared to commit.
Some of my DMing philosophy:
As a DM, PBP can be a hard way to play. How do you balance characters taking time to strategize while not allowing the game to bog down that nothing is happening or it takes forever for any thing to happen? I'm not interested in 2 week real life discussions on the best way to make a single move.
When I run a PBP campaign I take the information provided by the characters and then try to keep the story moving. I try to avoid long conversations and also try to leave players with something to do, something to respond to.
As a DM I'll make heavy use of passive skills of both you and the monsters to decide how to proceed, what is the environment, etc. I'm assuming characters are adventurers/heroes and act like it. I also assume they are interested in the quests as presented. Sometimes this results in a bit of railroading or what feels like railroading. I'm offering a written adventure. If you wander to far off the path I'm not going to make a whole new adventure on the fly.
I try to balance all of that while keeping the story moving forward. The more information players give me in their posts the more I have to work with.
Recruitment will remain open until the 4 slots are filled and I will make the first choices in about 5 days. Players will be notified by PM if they are chosen.
Please do not send PM's to apply, reply to this post.
Post a link to the character sheet as well as name, race, class and backstory with supernatural gift.
This sounds great! I definitely want to be a part of what you're making here. I'll set this as a placeholder, then edit with a character.
First thing for you to consider, though. In the next month or so, I will be moving from the United States to Germany. There will be a couple week period where I will only be able to post sporadically. Other than that, I should be able to post every day at least once, if not more often. If that's okay with you, I'll build something out!
Zaiza Embereye was born in Oreskus to a young warrior couple of the Embereye. They eagerly trained him from a young age to be a warrior, but realizing that they had something rare in front of them, the simply focused on conditioning, with sporadic weapons training. Zaiza grew up focusing on physical prowess. Trained by a grizzled war veteran named Kahani, Zaiza learned the meaning of control and focus, which he used to his benefit in his preferred sport, wrestling. Through discipline and training, Zaiza became a force to be reckoned with in the wrestling circle, allowing no mistake to be unpunished and rarely making mistakes himself.
Kahani taught Zaiza that the gods were real, and they were indeed powerful. They were not, however, worthy of worship. They should be viewed as a worthy foe, not an ally, and certainly not as someone to dedicate your life to. The gods are fickle and uncaring. They play their games, and have their long term plans, but mortals will inevitably tear them down. Zaiza does not hate those who worship, but he views them as foolish.
After winning the competitions within his area, Zaiza hears about a wrestling tournament dedicated to Iroas in Melitis. Hating this god the least of the pantheon, Zaiza still feels it is worth attempting to humiliate those who would become his champions by defeating them in the ring.
This sounds great! I definitely want to be a part of what you're making here. I'll set this as a placeholder, then edit with a character.
First thing for you to consider, though. In the next month or so, I will be moving from the United States to Germany. There will be a couple week period where I will only be able to post sporadically. Other than that, I should be able to post every day at least once, if not more often. If that's okay with you, I'll build something out!
As long as after the move your posting is regular again that wouldn't be a deal breaker. Feel free to apply for a spot!
For what is reasonable for your starting character, yes.
For example, if you were from Akros and served in the Alamon that would be an organization.
Gotcha. Funnily enough, that's a close hit to my character - Lukos though. Would that be sufficient or do I need to flesh him out to the point where he has specific enemies/allies?
Name: Nyklos of Akros Race: Human Class: Cleric - Tempest Supernatural Gift: Nyxborn Backstory: Nyklos was born to the world in the midst of a great lightning storm, so terrible in its ferocity that it was recorded in the annals of Akros. It was during this storm, on the day of his birth, that he also drew his last breath as a mere mortal.
The home of his parents shook at the foundations as lightning filled the room, blasting apart the window and striking his crib thirteen times. The shell which had once contained his soul drew breath once more, filled with the unrelenting fury of Keranos. He was Nyxborn, an embodiment of the god of storms' wrath.
As he grew into adolescence, the community around him often wondered if the he was Nyklos reborn, or if the god Keranos had placed a divine creation in his body. His hair remained a stark white, and his eyes a shocking electric blue. As a child he possessed a terrible temper, riling himself into a rage against perceived injustices to himself or loved ones. This is a quality that has remained a part of him to this day, though tempered somewhat by the wisdom of his elders.
Having little skill for stealth, and lacking the political clout to be a guardian of Kolophon, Nyklos was instead trained as one of the Lukos. As his talent and favor of Keranos became more clear, the young warrior was proudly assigned to Pharagax Bridge for a time, where he faced down foul creatures from the Underworld.
In all things, Nyklos seeks to embody the ideals of Keranos, wisdom before foolishness, self-reliance before impotence, fury before calm. Most of all, he seeks to understand for what purpose the god intervened in his life and to prove that it was a worthwhile endeavor. This task has proven difficult beyond imagination - for the god of storms is the most inscrutable of them all.
Name: Valgrim Race: Minotaur Class: Fighter Supernatural Gift: Pious Backstory: When he was just a calf, Valgrim watched as his father stood against the zealots of Mogis, and took his family to a place where honor and valor would be appreciated: Akros. However, Valgrim was...small...for a minotaur. The life of a soldier did not suit him well. However, where others found inspiration in serving Iroas, Valgrim was drawn to working with the anvil.
Three years ago, Valgrim forged a magnificent maul, which he intended to give to his mentor, a human man name Thaddeus Moralio. However, Thaddeus was killed by an unknown minotaur representing Mogis before the axe was completed. In his honor, Valgrim finished the axe, and in the final moments of completing the axe, a loud explosion burst from his forge. As the smoke cleared, no harm had come to his workshop, but the maul was emblazened with a golden finish. The oracles said this was a great omen from Purphoros, and Valgrim's name quickly spread across Akros. Furthermore, Valgrim spent as much time as he could giving praise to Purphoros for his guidance, and has become quite pious. However, the time has come for Valgrim to leave his shop to his younger brother, Borhiem. He has felt the call of Purphoros to pursue his destiny.
Backstory: Soren used to be a Selkie. when he was born, the tiny population of the selkie gathered together, as Soren was the first male selkie to be born in 300 years. he was pandered to and his every desire was met. he was given the best training in song, magic and weaponry. however, being young and naive, Soren desired to see the world above the waves. he snuck out at night and went to watch the beach with a longing gaze. one day, when he got to the beach, he saw that a beautiful woman was lying on the beach. he immediately fell in love and vowed that he would woo her. when he came back the following night, the woman was again there. he brought with him a beautiful shell , and when he blew on it, it would sound like a thousand waves crashing in harmony. the woman, intrigued by this shell sought out Soren. at first she was scared, but when he showed her he meant no harm, she relaxed. she asked who he was and why he was here, and Soren replied, "I am here for you my love". she was taken aback at first, but then she leaned down and kissed him. she told him her name (laia of Serra) that she too had been watching Soren and that if he gave her the shell, that she would use it to convince her parents to let her marry him. in his lovesick stupor, Soren did not notice the glaring inconsistencies in her story. Soren gave her the shell, telling her that he would go back home and grab his belongings, and then he would shed his Mer skin for the last time. he went back to his home and took his armour and his family heirloom, a beautiful inlaid sword. when he returned to the beach, he became mortal and left the waves. he made his way to the Serra. when he reached it, he looked for Laia, but he could not find her anywhere. when he asked around, he was directed to a small villa. inside he found Laia's father, Marcus. he told Soren that laia had sold the horn for a dowry, and had left to marry the son of a powerful duke. Soren in his grief denied these statements, but Marcus showed him the documents that made him part of the dukes family. Soren ran to the mansion of the duke to find Laia, but when he knocked, and the door was opened by the butler, Soren saw Laia and her fiancé in a passionate embrace. furled by betrayal and anger, Soren struck down the son of the duke. fearing retribution, Soren ran and did not stop for hours. when he finally collapsed from exhaustion, he felt a presence in his mind. It told him that it name was Tide, and that it was a sentience that was contained in the heirloom. when Soren struck down the duke's son, he had freed the spirit of the sea. the spirit however, took pity on Soren, and offered to help him atone for his deeds. he offered him a deal. take up the sword and help those in need, and in return he would be absolved of his guilt.
(unbeknownst to Soren, the sprit was actually a servant of Thassa, god of the sea, and she saw Soren as a chance to do some good in the world)
I can easily post multiple times a day, and I am an experienced player so I can easily help newer people out :)
Characteristics: St -10, Dex (14+1) -15, Con -13, Int -12, Wis 8, Cha (15+2) - 17
Background: Entertainer
Supernatural Gift: Nyxborn
Faith: To be determined but leaning towards either Klothys or Kruphix
Alignment: Chaotic Good
Backstory
Fillipos lives his life by a very simple motto – ‘Laugh, Love, Live’ – a motto that embodies the satyr view of the world. Like most Satyrs he has a nickname, his “Tisto” (prounced Teessto and which translates as ‘What the’) is a common phrase used when he is around. Most satyrs are a single colour, fawn, roan, or brown. Tisto’s is different; it’s a dark charcoal grey (almost black) with small white dots (or rosettes) all over it. How this came about is not known because he was born the normal colouring of Satyrs. However one night as a small faun he wandered away from a revel. When his parents discovered him, the young satyr was curled up amongst the roots and buttresses of a large oak covered in what looked like a cloak of stars and surrounded by a strong smell of burning autumn leaves.
Recognising that the young satyr obviously enjoyed some sort of divine favour, the satyrs of Skola Vale were, for most of his life, very accepting of the strange things that happened when Tisto was around. However, the last straw was when he inadvertently turned the Sibyls’ fur various shades of blues and purples. He was banished from the Vale for five years, five months, five days and five hours, ostensibly to learn how to better control how the way destiny warps itself around him. Innately curious about the wilder world, Tisto has taken this as an opportunity to learn about other people and what makes them tick and why generally they are such a group of ‘Stick in the Muds’ rather than about himself which is what the Sibyl’s hoped when he was banished. Since his banishment he has been supporting himself as an entertainer (and occasional thief) in Meletis; its pursuit of free thought and abhorrence of stagnation appealing to something deep inside the young satyr’s soul.
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DM - Storm King's Thunder - The Gods Respond DM - Four bards walk into a bar... Cracitus Tibicen (Tibi) - Aarokocra - Rogue [Swashbuckler] / Fighter [Battlemaster]
Characteristics: Str 16, Dex (13+2) 15, Con 15, Int 8, Wis 10, Cha 12
Background: Soldier
Supernatural Gift: Unscarred
Faith: Iroas
Alignment: Chaotic Good
Backstory
A curious event occurred when Areus was born, a snake managed to enter Areus's bed while he was sleeping. The snakes tried to bite him, but its fangs could not pierce Areus's skin. Startled by the snake's attack, Areus started to cry. As his parents rushed to his bed, they found that baby Areus had strangled the snake. During the following years, Areus noticed that he did not get easily wounded like the other boys and girls of the village. The local priest of Iroas told him that the day Areus was born, a four-winged bird circled around his house. The god of victory has blessed his birth. From that day, Areus trained even harder to enter the Akroan army and make a name for himself.
Supernatural Gift: Heroic Destiny (would like to spend some time talking with the DM about her destiny if i am selected)
Faith: Nylea
Alignment: Neutral
Backstory:
Callaphe was born in a small village on the outskirts of Setessa to a small merchant family. They didn't make a fortune, but they were happy all the same. As she grew up, she became fascinated with the archery competitions that took place once a year, dedicated to Nylea. She started the train with the small bow and arrow that her father had given her brother as a gift, but had been largely ignored by him once he began his studies. She worked at it, trying harder and harder, much to her brother's chagrin. She did her best to ignore him though, because a growing part of her felt like this was the right thing to do. She also practiced where to place her feet so that she didn't make any noise, if anything just so she could sneak up on her brother to spook him.
Everything changed the day of the next archery contest. Many of the people who had watched her training day after day after day wished her luck. Callaphe anxiously waited her turn as she watched everyone else take their turns, she became more and more disheartened, they all seemed so much better than her. Then came her turn. Deep breath in. Aim. Deep Breath out. Release. Callaphe closed her eyes once the shot went flying, not wanting to see what happened. Silence, then cheering. She opened her eyes, and to her surprise, the shot hadn't only hit, but it seemed to be the best shot of the day. She was speechless, confused, and as people came up to congratulate her. Someone in the crowd said something about Nylea, and she finally found her voice. She yelled at the man, telling him off for even considering the fact that she came anywhere close to the skill of her. More silence, someone shoved something into her hands, and people began to clear out. Callaphe went home, her parents and brother meeting her there. They seemed... happy, and kind of confused. Callaphe felt the same way.
Not long after that, Callaphe was invited on a hunting trip. She accepted, thinking that they were simply going to gather food for the village. Turns out, they were more interested in getting rid of her, frustrated that she managed to out preform all of them with less than a year of actual practice. After a long trek into the woods, her hunting party stabbed her in the gut, stripped her of anything she could use to defend herself, and left her there to die.
Only... she didn't. She managed to pull herself towards a nearby spring and stop the bleeding, though at this point she had no idea where she was, or where her village was. She pulled herself to her feet and started moving, following the stream, keeping an eye out for wild animals or any signs of civilization. After a few days, she finally collapsed from pain and hunger. As her eyes slipped shut, she thought she saw a pure white horse with a horn in between the trees.
She woke up in a hut, confused and scared. The only other person with her was an old man who was wrapping up the deep gash on her stomach. "You've survived a lot, haven't you?" he chuckled. Seeing she was still confused, he continued, "Those are some of the worst wounds I've ever treated. Any normal person would have died from one of them. You though... there's someone or something out there that wants you to stay alive. I''m Hixus," he introduced himself, "we all agreed you'd stay with me till you decided on what you wanted to do."
Callaphe decided to stay in the village, helping the people gather and hunt for food. Sometimes she thought she saw the unicorn again... though it always disappeared before she could confirm her suspicions. The people of this village often talked about her, how she managed to survive. Many theories swirled around, though they were just theories. Callaphe just thought she was lucky. The people here saw her as some kind of hero, something that was cemented in their eyes when she managed to finish off a panther that seemed intent on killing the smaller children that spent their days playing in the woods.
Callaphe eventually regained her strength, and finally decided to seek out her home village. Reunite with her family, though she wasn't sure if they would even recognize her at this point. But she was determined, praying to Nylea for guidance and skills to arrive at where she needed to go.
Tasia grew up in Skola Vale, but wished to see more of the world. While traveling she stole as she needed, figuring why earn her way when so many already did that for her. when necissary she would play at an inn or tavern, using her natural abilities to bring in a little coin, but that was often harder work than just taking it in the first place.
One day she picked the pocket of the wrong person. To make matters worse she was not quick enough to get away and was soon caught. The mark ended up being the wife of the captain of the town guard, and things were looking quite bad for Tasia. A willowy humanoid with ashen gray skin, clad in elegant robes, walked out of an alley as they were approaching the town jail. Not understanding what was going on, Tasia soon found an identical copy of herself taking her place, and her own body getting changed to look like someone else. The stranger in robes led her away, while the duplicate went along with the guards.
Phenax revealed himself to her then, and said he saw much potential in her skills. He even traveled with her for a bit, the two moving from place to place, Tasia seeing much of the lands under his tutilage. When he did leave her it was suddenly, without warning. That did not surprise Tasia much, and she has moved on, spreading her god's teachings as she can.
Petra spent the majority of her life in peace within the walls of Meletis. She, alongside her brother Lucius, dutifully studied various subjects at school. Her childhood was idyllic, and she was eager to witness the bright future lying ahead of her.
She never expected her happy life to end so violently and suddenly.
Petra and Lucius were exploring the city's wards on a day like any other. They turned some corners and ended up in a shadier region of the city, and Lucius was approached by a man whose eyes were lit with the madness of Mogis or a cultist of Erebos. Before Petra could even cry out, she watched as her brother was mauled by a mace, his head smashed in. He died instantly, but even after he was on the ground the murderer continued to smash his head into a bloody mess, creating a thick pool of gore around his now unrecognizable corpse. Petra failed to recall how she managed to escape, but she vividly remembered the brutality of her brother's death. At first, she cursed the gods in a fit of rage, blaming them for their apathy towards mortals, and wanted nothing more than to get revenge. However, her fury subsided when she saw her mother's grief. When her mother Petronia learned of his death, the once proud teacher of ethics and moral philosophy withdrew and became a solitary recluse. Petra tried desperately to cure her mother's depression, acting excessively cheerful and working hard enough at her studies to be admitted into the prestigious Dekatia. No matter what she tried, the woman was afflicted with an irrevocable melancholy, and it only increased her guilt at having been unable to protect Lucius when he was killed. At once determined to prevent herself from experiencing that moment of helplessness again and yearning to make her mother proud enough to put an end to her misery, Petra took charge of her fate. After years of intensive study of magic, she has sworn to rise to prominence as one of the great thaumaturges of Meletis, and carries forward to defend the weak with Ephara's blessing and without a shred of fear.
Recruitment is closed and players have been chosen and have accepted. If you did not get an invitation, than you for applying and good luck with your gaming at DnDBeyond!
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Recruitment is closed and players have been chosen and have accepted.
What Came Before
In ages long past, when mortals prayed the gods to life, Erebos the Shadow had two lovers. Ainoe was the goddess of the doom that awaits all empires, the end of magic, and the grind of time. Elpis was the god of repose at the end of grueling journeys, the spark from which magic blooms, and wayward souls coming home. The three complemented each other and could have been happy together, but this was not the path Theros took. Ainoe and Elpis both fell in the war against the Titans.
Grieving Erebos created two artifacts to remember his lovers, masks shaped in their visages. All the grief and despair at his loss, he poured into the mask shaped as Ainoe. All his warm memories of their time together, he crafted into the mask shaped as Elpis. Then, unable to bear to look at them, he sealed the masks away.
At the height of Archonia’s power, that empire of virtue which held Theros in its merciless grip, the tyrant Agnomakhos set out to find the masks. Legends diverge whether the tyrant never found the masks, or if heroic Kynaios and Tiro returned the masks to the underworld after they defeated the Archons. Either way, Erebos now feared the masks falling into the wrong hands. He broke the Elpis mask into five pieces and scattered them across Theros. Some pieces he hid where only gods may tread, others he gifted to Theros’ greatest heroes, and yet others he gave to dread monsters to guard. The Ainoe mask, which resisted all efforts to destroy it, he gave to the goddess Ephara to keep safe.
The ages passed and now Xenagos, planeswalker and Stranger King, sought the masks to facilitate his rise to godhood. He ultimately abandoned this quest, having found a different way to ascension, and was killed by the hero Elspeth. His knowledge of the masks, however, remains. Calisto, Xenagos’ former lieutenant, seeks to follow in her old master’s footsteps. She has raised an army, and now casts greedy eyes to the masks. The heroes must stop her.
I am seeking 4 heroes for a campaign in Theros. I do not have any slots for campaign sharing so having access to MYTHIC ODYSSEYS OF THEROS would be necessary for character creation and information about the gods and the realm.
Create and submit a level 2 PC for consideration.
Use standard array or point buy for ability scores. You may also add 2 points to any ability score that doesn't get a racial ability score increase OR +1 to 2 of the racial ability scores that do get an ASI. This is done using the 'Other Modifier' box on the ability scores page of character creation.
Advancement will be by Milestone. Starting equipment.
Use only the races found in MOoT.
Multi-class is OK. No UA. No Homebrew. Variant human is fine. Feats will be useable.
Take one of the supernatural gifts listed in MOoT. Explain in your backstory why this gift was bestowed upon you. You can add the information about the supernatural gift to the notes portion of the character sheets.
No evil, no PvP. Construct your character in such a manner that they are the type that wish to help each other, work together and adventure together. Lone wolf edge lords and murder-hobos need not apply. Game is PG-13.
Post a quality back story of where they come from, what their motivations are and why they are a hero. Fill out the description and notes completely.
I'm looking for committed PbP players that recognize that PbP campaigns take a long time, as in possibly years. Please be able to post daily at minimum. You may not need to post daily but you should be able to in order to keep the story moving. You can be a new player to PbP or 5e or a veteran from the red box basic rules but be prepared to commit.
Some of my DMing philosophy:
As a DM, PBP can be a hard way to play. How do you balance characters taking time to strategize while not allowing the game to bog down that nothing is happening or it takes forever for any thing to happen? I'm not interested in 2 week real life discussions on the best way to make a single move.
When I run a PBP campaign I take the information provided by the characters and then try to keep the story moving. I try to avoid long conversations and also try to leave players with something to do, something to respond to.
As a DM I'll make heavy use of passive skills of both you and the monsters to decide how to proceed, what is the environment, etc. I'm assuming characters are adventurers/heroes and act like it. I also assume they are interested in the quests as presented. Sometimes this results in a bit of railroading or what feels like railroading. I'm offering a written adventure. If you wander to far off the path I'm not going to make a whole new adventure on the fly.
I try to balance all of that while keeping the story moving forward. The more information players give me in their posts the more I have to work with.
Recruitment will remain open until the 4 slots are filled and I will make the first choices in about 5 days. Players will be notified by PM if they are chosen.
Please do not send PM's to apply, reply to this post.
Post a link to the character sheet as well as name, race, class and backstory with supernatural gift.
Feel free to ask questions.
This sounds great! I definitely want to be a part of what you're making here. I'll set this as a placeholder, then edit with a character.
First thing for you to consider, though. In the next month or so, I will be moving from the United States to Germany. There will be a couple week period where I will only be able to post sporadically. Other than that, I should be able to post every day at least once, if not more often. If that's okay with you, I'll build something out!
Edit with character!
Name: Zaiza Embereye
Class: Barbarian 2 (Eventual Ancestral Guardian)
Race: Leonin
Characteristics: Str: 16; Dex: 12+2 (13); Con: 16; Int: 8; Wis: 10; Cha: 13
Background: Athlete
Supernatural Gift: Iconoclast
Faith: None
Alignment: Chaotic Good
Backstory:
Zaiza Embereye was born in Oreskus to a young warrior couple of the Embereye. They eagerly trained him from a young age to be a warrior, but realizing that they had something rare in front of them, the simply focused on conditioning, with sporadic weapons training. Zaiza grew up focusing on physical prowess. Trained by a grizzled war veteran named Kahani, Zaiza learned the meaning of control and focus, which he used to his benefit in his preferred sport, wrestling. Through discipline and training, Zaiza became a force to be reckoned with in the wrestling circle, allowing no mistake to be unpunished and rarely making mistakes himself.
Kahani taught Zaiza that the gods were real, and they were indeed powerful. They were not, however, worthy of worship. They should be viewed as a worthy foe, not an ally, and certainly not as someone to dedicate your life to. The gods are fickle and uncaring. They play their games, and have their long term plans, but mortals will inevitably tear them down. Zaiza does not hate those who worship, but he views them as foolish.
After winning the competitions within his area, Zaiza hears about a wrestling tournament dedicated to Iroas in Melitis. Hating this god the least of the pantheon, Zaiza still feels it is worth attempting to humiliate those who would become his champions by defeating them in the ring.
Salazar - Human Warlock of the Fiend (1) - The Lucarcian Incident
Shepherd Torrent Brallern Water Genasi Druid (1) - Ekuepool
Celeste Belle - Air Genasi Mutant Blood Hunter (1) - Old West
DM for A Waterdhavian Heist
As long as after the move your posting is regular again that wouldn't be a deal breaker. Feel free to apply for a spot!
When you say "completely fill out notes," are you also wanting enemies/allies/organizations?
EDIT: Second question - variant human allowed or just regular human?
For what is reasonable for your starting character, yes.
For example, if you were from Akros and served in the Alamon that would be an organization.
Gotcha. Funnily enough, that's a close hit to my character - Lukos though. Would that be sufficient or do I need to flesh him out to the point where he has specific enemies/allies?
[[If Variant Human is allowed I might switch to that. If not, the character sheet below is complete.]]
https://ddb.ac/characters/30294909/woRefz
Name: Nyklos of Akros
Race: Human
Class: Cleric - Tempest
Supernatural Gift: Nyxborn
Backstory: Nyklos was born to the world in the midst of a great lightning storm, so terrible in its ferocity that it was recorded in the annals of Akros. It was during this storm, on the day of his birth, that he also drew his last breath as a mere mortal.
The home of his parents shook at the foundations as lightning filled the room, blasting apart the window and striking his crib thirteen times. The shell which had once contained his soul drew breath once more, filled with the unrelenting fury of Keranos. He was Nyxborn, an embodiment of the god of storms' wrath.
As he grew into adolescence, the community around him often wondered if the he was Nyklos reborn, or if the god Keranos had placed a divine creation in his body. His hair remained a stark white, and his eyes a shocking electric blue. As a child he possessed a terrible temper, riling himself into a rage against perceived injustices to himself or loved ones. This is a quality that has remained a part of him to this day, though tempered somewhat by the wisdom of his elders.
Having little skill for stealth, and lacking the political clout to be a guardian of Kolophon, Nyklos was instead trained as one of the Lukos. As his talent and favor of Keranos became more clear, the young warrior was proudly assigned to Pharagax Bridge for a time, where he faced down foul creatures from the Underworld.
In all things, Nyklos seeks to embody the ideals of Keranos, wisdom before foolishness, self-reliance before impotence, fury before calm. Most of all, he seeks to understand for what purpose the god intervened in his life and to prove that it was a worthwhile endeavor. This task has proven difficult beyond imagination - for the god of storms is the most inscrutable of them all.
Edited to add that variant human is fine, feats will be useable as you earn them.
Link to DnD Beyond Sheet
Name: Valgrim
Race: Minotaur
Class: Fighter
Supernatural Gift: Pious
Backstory: When he was just a calf, Valgrim watched as his father stood against the zealots of Mogis, and took his family to a place where honor and valor would be appreciated: Akros. However, Valgrim was...small...for a minotaur. The life of a soldier did not suit him well. However, where others found inspiration in serving Iroas, Valgrim was drawn to working with the anvil.
Three years ago, Valgrim forged a magnificent maul, which he intended to give to his mentor, a human man name Thaddeus Moralio. However, Thaddeus was killed by an unknown minotaur representing Mogis before the axe was completed. In his honor, Valgrim finished the axe, and in the final moments of completing the axe, a loud explosion burst from his forge. As the smoke cleared, no harm had come to his workshop, but the maul was emblazened with a golden finish. The oracles said this was a great omen from Purphoros, and Valgrim's name quickly spread across Akros. Furthermore, Valgrim spent as much time as he could giving praise to Purphoros for his guidance, and has become quite pious. However, the time has come for Valgrim to leave his shop to his younger brother, Borhiem. He has felt the call of Purphoros to pursue his destiny.
I will give it a shot
Name: Soren Thealas
race: Human (used to be a Mer, but gave up his immortality to pursue love)
class: Paladin (planning on going glory or ancients)
supernatural gift: heroic destiny
character sheet :) https://www.dndbeyond.com/profile/amgonnayeet/characters/30598969
Backstory: Soren used to be a Selkie. when he was born, the tiny population of the selkie gathered together, as Soren was the first male selkie to be born in 300 years. he was pandered to and his every desire was met. he was given the best training in song, magic and weaponry. however, being young and naive, Soren desired to see the world above the waves. he snuck out at night and went to watch the beach with a longing gaze. one day, when he got to the beach, he saw that a beautiful woman was lying on the beach. he immediately fell in love and vowed that he would woo her. when he came back the following night, the woman was again there. he brought with him a beautiful shell , and when he blew on it, it would sound like a thousand waves crashing in harmony. the woman, intrigued by this shell sought out Soren. at first she was scared, but when he showed her he meant no harm, she relaxed. she asked who he was and why he was here, and Soren replied, "I am here for you my love". she was taken aback at first, but then she leaned down and kissed him. she told him her name (laia of Serra) that she too had been watching Soren and that if he gave her the shell, that she would use it to convince her parents to let her marry him. in his lovesick stupor, Soren did not notice the glaring inconsistencies in her story. Soren gave her the shell, telling her that he would go back home and grab his belongings, and then he would shed his Mer skin for the last time. he went back to his home and took his armour and his family heirloom, a beautiful inlaid sword. when he returned to the beach, he became mortal and left the waves. he made his way to the Serra. when he reached it, he looked for Laia, but he could not find her anywhere. when he asked around, he was directed to a small villa. inside he found Laia's father, Marcus. he told Soren that laia had sold the horn for a dowry, and had left to marry the son of a powerful duke. Soren in his grief denied these statements, but Marcus showed him the documents that made him part of the dukes family. Soren ran to the mansion of the duke to find Laia, but when he knocked, and the door was opened by the butler, Soren saw Laia and her fiancé in a passionate embrace. furled by betrayal and anger, Soren struck down the son of the duke. fearing retribution, Soren ran and did not stop for hours. when he finally collapsed from exhaustion, he felt a presence in his mind. It told him that it name was Tide, and that it was a sentience that was contained in the heirloom. when Soren struck down the duke's son, he had freed the spirit of the sea. the spirit however, took pity on Soren, and offered to help him atone for his deeds. he offered him a deal. take up the sword and help those in need, and in return he would be absolved of his guilt.
(unbeknownst to Soren, the sprit was actually a servant of Thassa, god of the sea, and she saw Soren as a chance to do some good in the world)
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Class: Sorcerer (Wild Magic) Lvl 1 / Bard 1
Race: Satyr
Characteristics: St -10, Dex (14+1) -15, Con -13, Int -12, Wis 8, Cha (15+2) - 17
Background: Entertainer
Supernatural Gift: Nyxborn
Faith: To be determined but leaning towards either Klothys or Kruphix
Alignment: Chaotic Good
Backstory
Fillipos lives his life by a very simple motto – ‘Laugh, Love, Live’ – a motto that embodies the satyr view of the world. Like most Satyrs he has a nickname, his “Tisto” (prounced Teessto and which translates as ‘What the’) is a common phrase used when he is around. Most satyrs are a single colour, fawn, roan, or brown. Tisto’s is different; it’s a dark charcoal grey (almost black) with small white dots (or rosettes) all over it. How this came about is not known because he was born the normal colouring of Satyrs. However one night as a small faun he wandered away from a revel. When his parents discovered him, the young satyr was curled up amongst the roots and buttresses of a large oak covered in what looked like a cloak of stars and surrounded by a strong smell of burning autumn leaves.
Recognising that the young satyr obviously enjoyed some sort of divine favour, the satyrs of Skola Vale were, for most of his life, very accepting of the strange things that happened when Tisto was around. However, the last straw was when he inadvertently turned the Sibyls’ fur various shades of blues and purples. He was banished from the Vale for five years, five months, five days and five hours, ostensibly to learn how to better control how the way destiny warps itself around him. Innately curious about the wilder world, Tisto has taken this as an opportunity to learn about other people and what makes them tick and why generally they are such a group of ‘Stick in the Muds’ rather than about himself which is what the Sibyl’s hoped when he was banished. Since his banishment he has been supporting himself as an entertainer (and occasional thief) in Meletis; its pursuit of free thought and abhorrence of stagnation appealing to something deep inside the young satyr’s soul.
DM - Storm King's Thunder - The Gods Respond
DM - Four bards walk into a bar...
Cracitus Tibicen (Tibi) - Aarokocra - Rogue [Swashbuckler] / Fighter [Battlemaster]
Place holder. I will be creating a character later this week.
Class: Fighter (Battlemaster)
Race: Human (Variant)
Characteristics: Str 16, Dex (13+2) 15, Con 15, Int 8, Wis 10, Cha 12
Background: Soldier
Supernatural Gift: Unscarred
Faith: Iroas
Alignment: Chaotic Good
Backstory
A curious event occurred when Areus was born, a snake managed to enter Areus's bed while he was sleeping. The snakes tried to bite him, but its fangs could not pierce Areus's skin. Startled by the snake's attack, Areus started to cry. As his parents rushed to his bed, they found that baby Areus had strangled the snake. During the following years, Areus noticed that he did not get easily wounded like the other boys and girls of the village. The local priest of Iroas told him that the day Areus was born, a four-winged bird circled around his house. The god of victory has blessed his birth. From that day, Areus trained even harder to enter the Akroan army and make a name for himself.
https://www.dndbeyond.com/profile/MaxHam/characters/30577023
Name: Callaphe of Setessa
Race: Variant Human (Magic Initiate: Druid Feat)
Class: Rogue (Going Scout)
Characteristics: 8, 16, 14, 12, 16 (14+2), 10
Background: Folk Hero
Supernatural Gift: Heroic Destiny (would like to spend some time talking with the DM about her destiny if i am selected)
Faith: Nylea
Alignment: Neutral
Backstory:
Callaphe was born in a small village on the outskirts of Setessa to a small merchant family. They didn't make a fortune, but they were happy all the same. As she grew up, she became fascinated with the archery competitions that took place once a year, dedicated to Nylea. She started the train with the small bow and arrow that her father had given her brother as a gift, but had been largely ignored by him once he began his studies. She worked at it, trying harder and harder, much to her brother's chagrin. She did her best to ignore him though, because a growing part of her felt like this was the right thing to do. She also practiced where to place her feet so that she didn't make any noise, if anything just so she could sneak up on her brother to spook him.
Everything changed the day of the next archery contest. Many of the people who had watched her training day after day after day wished her luck. Callaphe anxiously waited her turn as she watched everyone else take their turns, she became more and more disheartened, they all seemed so much better than her. Then came her turn. Deep breath in. Aim. Deep Breath out. Release. Callaphe closed her eyes once the shot went flying, not wanting to see what happened. Silence, then cheering. She opened her eyes, and to her surprise, the shot hadn't only hit, but it seemed to be the best shot of the day. She was speechless, confused, and as people came up to congratulate her. Someone in the crowd said something about Nylea, and she finally found her voice. She yelled at the man, telling him off for even considering the fact that she came anywhere close to the skill of her. More silence, someone shoved something into her hands, and people began to clear out. Callaphe went home, her parents and brother meeting her there. They seemed... happy, and kind of confused. Callaphe felt the same way.
Not long after that, Callaphe was invited on a hunting trip. She accepted, thinking that they were simply going to gather food for the village. Turns out, they were more interested in getting rid of her, frustrated that she managed to out preform all of them with less than a year of actual practice. After a long trek into the woods, her hunting party stabbed her in the gut, stripped her of anything she could use to defend herself, and left her there to die.
Only... she didn't. She managed to pull herself towards a nearby spring and stop the bleeding, though at this point she had no idea where she was, or where her village was. She pulled herself to her feet and started moving, following the stream, keeping an eye out for wild animals or any signs of civilization. After a few days, she finally collapsed from pain and hunger. As her eyes slipped shut, she thought she saw a pure white horse with a horn in between the trees.
She woke up in a hut, confused and scared. The only other person with her was an old man who was wrapping up the deep gash on her stomach. "You've survived a lot, haven't you?" he chuckled. Seeing she was still confused, he continued, "Those are some of the worst wounds I've ever treated. Any normal person would have died from one of them. You though... there's someone or something out there that wants you to stay alive. I''m Hixus," he introduced himself, "we all agreed you'd stay with me till you decided on what you wanted to do."
Callaphe decided to stay in the village, helping the people gather and hunt for food. Sometimes she thought she saw the unicorn again... though it always disappeared before she could confirm her suspicions. The people of this village often talked about her, how she managed to survive. Many theories swirled around, though they were just theories. Callaphe just thought she was lucky. The people here saw her as some kind of hero, something that was cemented in their eyes when she managed to finish off a panther that seemed intent on killing the smaller children that spent their days playing in the woods.
Callaphe eventually regained her strength, and finally decided to seek out her home village. Reunite with her family, though she wasn't sure if they would even recognize her at this point. But she was determined, praying to Nylea for guidance and skills to arrive at where she needed to go.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Name: Tasia Quickfoot
Race: Satyr
Class: Bard (Eliquence)
Worships: Phenax
Supernatural Gift: Pious
Alignment: CG
Bacground: Criminal.
Backstory:
Tasia grew up in Skola Vale, but wished to see more of the world. While traveling she stole as she needed, figuring why earn her way when so many already did that for her. when necissary she would play at an inn or tavern, using her natural abilities to bring in a little coin, but that was often harder work than just taking it in the first place.
One day she picked the pocket of the wrong person. To make matters worse she was not quick enough to get away and was soon caught. The mark ended up being the wife of the captain of the town guard, and things were looking quite bad for Tasia. A willowy humanoid with ashen gray skin, clad in elegant robes, walked out of an alley as they were approaching the town jail. Not understanding what was going on, Tasia soon found an identical copy of herself taking her place, and her own body getting changed to look like someone else. The stranger in robes led her away, while the duplicate went along with the guards.
Phenax revealed himself to her then, and said he saw much potential in her skills. He even traveled with her for a bit, the two moving from place to place, Tasia seeing much of the lands under his tutilage. When he did leave her it was suddenly, without warning. That did not surprise Tasia much, and she has moved on, spreading her god's teachings as she can.
Link:
https://ddb.ac/characters/30619101/v60Qhw
Name: Petra of Meletis
Race: Variant Human (Spell Sniper: Wizard Feat)
Class: Wizard (Evocation)
Faith: Ephara
Alignment: CG
Background: Cloistered Scholar
Supernatural Gift: Heroic Destiny
Backstory:
Petra spent the majority of her life in peace within the walls of Meletis. She, alongside her brother Lucius, dutifully studied various subjects at school. Her childhood was idyllic, and she was eager to witness the bright future lying ahead of her.
She never expected her happy life to end so violently and suddenly.
Petra and Lucius were exploring the city's wards on a day like any other. They turned some corners and ended up in a shadier region of the city, and Lucius was approached by a man whose eyes were lit with the madness of Mogis or a cultist of Erebos. Before Petra could even cry out, she watched as her brother was mauled by a mace, his head smashed in. He died instantly, but even after he was on the ground the murderer continued to smash his head into a bloody mess, creating a thick pool of gore around his now unrecognizable corpse. Petra failed to recall how she managed to escape, but she vividly remembered the brutality of her brother's death. At first, she cursed the gods in a fit of rage, blaming them for their apathy towards mortals, and wanted nothing more than to get revenge. However, her fury subsided when she saw her mother's grief. When her mother Petronia learned of his death, the once proud teacher of ethics and moral philosophy withdrew and became a solitary recluse. Petra tried desperately to cure her mother's depression, acting excessively cheerful and working hard enough at her studies to be admitted into the prestigious Dekatia. No matter what she tried, the woman was afflicted with an irrevocable melancholy, and it only increased her guilt at having been unable to protect Lucius when he was killed. At once determined to prevent herself from experiencing that moment of helplessness again and yearning to make her mother proud enough to put an end to her misery, Petra took charge of her fate. After years of intensive study of magic, she has sworn to rise to prominence as one of the great thaumaturges of Meletis, and carries forward to defend the weak with Ephara's blessing and without a shred of fear.
Link: https://www.dndbeyond.com/profile/Sacrosanctis/characters/30653719
Recruitment is closed and players have been chosen and have accepted. If you did not get an invitation, than you for applying and good luck with your gaming at DnDBeyond!