This post has potentially manipulated dice roll results.
Kerric:
Avoiding the clumsy grabs, Kerric slashes at his attackers with his bright sword, planning to end their resistance so he can focus on finding that spellcaster!
Elven Curved Blade: Attack: 18 Damage: 10
Elven Curved Blade: Attack: 11 Damage: 17
(If he is fortunate and both fall, Kerric will use his movement to get close to where he last saw the spellcaster).
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Almost in succession with Hersan, Kerric takes a swing with each of his elven blades. Without much effort, he cuts through both of the cultists before him as if they were butter. Stepping over their bodies, he heads south around the statue.
"Well that takes care of them, lads!"Flux declared before giving himself a hearty pat on the chest. After taking a moment to reflect however, he looks about the room scratching at the ragged remains of his beard. "Hold on.... Oi! Do there yet be another missing? Or has the madness of this place made me taken leave of me senses?"He called out to the others. Though without really waiting on a response, Flux held a hand to his chest and began calling forth a minor miracle to better focus his mind.
The white-haired half-elven courtier cautiously peeks out from her hiding place, but not sure if danger is still present she stays put until she has a clear target.
There are no evidence of footprints that Lewin can see. Xalkas and Sabynn both sense nothing nearby. Even Kerric's elven ears and eyes couldn't pick anything up. Ebele's sensitive senses were rocked by facing back to back direct hits of her greatest nightmare, even she couldn't detect anything.
However, Flux passively swears he heard the faintest of sounds from the south. It was like someone may have accidentally kicked the teeniest of pebbles along the floor as they moved. Did it plop into water?
Despite sensing what he had and knowing time to be of the essence, Flux cannot help but waste precious few seconds with his face scrunched up from mentally debating the "pros" and cons of taking the easy out. But then with a huff and a grumble he gestures to the south and say, "Timid bastard is running south. Probably to let his friends know of the pleasant company wandering their halls. So, best we hop to it, yea? Least he gets too far. into his little escape."
Notably, he doesn't make a direct suggestion to give chase, half hoping the others "see sense" and capitalize on the openness of his words. But if push came to shove, he'd follow along with the majority's wish with only a few mild grumbles to speak of.
This post has potentially manipulated dice roll results.
Kerric:
Quickly searching the bodies for anything useful, Kerric says, “Our options appear to be North or South at this point. Does anyone have a preference for our next steps?.”
Perception to find things on bodies: 9
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Flux's shoulders sag in defeat alongside a sigh. But rather than waste his breath (or more time in general, for that matter), he grabbed his chest piece to adjust it a bit before marching his way southward. "South it be then. We'll have to save the customary, eh, acquisition from the dead 'till we either catch our sneak or deal with whatever chowder heads they manage to pull in to confront us, Kerric." The water dwarf says before setting off into a jog to give Kerric and whoever else wanted to take point plenty of time to do so.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
Ebele's ears twitch. Hearing Flux narrate that the final cultist was running south she'd come out from cover to join his side. While bandaged, the monk still looked in rough shape. Her skin black and blue from electrical burns.
The groups tentative response and Kerric's search of the body allows for the invisible cultist to get an obvious head start. However, the elven warrior's search of the bodies reveal some loose coin.
Coin:92gp 1sp 76cp
Once the group does gather themselves and chooses to continue south, they come to a deep moat which surrounds a palace plaza consisting of a step pyramid encircled by a stone walkway. Stone colonnades to the north(you are here) and east of the pyramid span the moat and connect the plaza to other parts of the ruined dwarven enclave. Holding up the bridges and colonnades are enormous statues of dwarves submerged up to their necks. The water in the moat flows west before plunging over a waterfall into a dark abyss. The sound of rushing water echoes like thunder within this vault, the ceiling of which glitters with mineral deposits like a perpetual starry night.
The bridge which the group approaches is a 30ft long pillared bridge that crosses the mote. Walls of smoothly chiseled stone enclose the 20-foot-deep moat. It appears as though an underground stream pours into the moat, filling it with water. In her search for danger, Sabynn would come to notice a glint of golden coins and the sheen of steel weapons and armor at the bottom of the mote over the west side of the bridge. The thunderous sound of the raging waterfall can be heard beyond the bridge where a large gap in the western most wall leads to a 200-foot-deep chasm. Water from the moat drains into this chasm, forming the waterfall. A familiar cackle fades to the sound of the water fall.
And as the group approaches the centre of the bridge, a loud roar can be heard. Perched atop the pyramid and watching over the plaza directly ahead is a humanoid figure in a feathered cloak mounted on a large, draconic creature. Meeting eyes with the intruders they serge forward, swooping down, landing before them in a gust of wind, blocking their path across.
(Did we get that fan from the cultist? It seemed to be a magic item that made wind, unless that was just part of a spellcasting.)
Kerric looks narrowly at the figure and the dragon-like beast it rides. He tries to decide if he knows the particular person and/or if this is a full dragon or perhaps something slightly less fearsome before he answers.
Perception: 13
Nature: 15
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Kerric does his best to rebuff the incoming grapple!
Athletics: 16
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Kerric:
Avoiding the clumsy grabs, Kerric slashes at his attackers with his bright sword, planning to end their resistance so he can focus on finding that spellcaster!
Elven Curved Blade: Attack: 18 Damage: 10
Elven Curved Blade: Attack: 11 Damage: 17
(If he is fortunate and both fall, Kerric will use his movement to get close to where he last saw the spellcaster).
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Herself takes two swings at k1
Attack 1 Attack: 13 Damage: 8 +3 fire damage
Attack 2 Attack: 25 Damage: 4 +6 fire
If the creature falls he will move near Kerric
Laissez les bons temps rouler
Initiative
H1(c) | H2(c) | Hersan | Kerric | K1 | Lewin | Ebele | Sabynn | Flux | Xalkas | SW (invis)
Hersan finally gets his chance to whack and smack back. With two swings of his axe, he successfully beheads the remaining Kenku.
Initiative
H1(c) | H2(c) | Hersan | Kerric | Lewin | Ebele | Sabynn | Flux | Xalkas | SW (invis)
Almost in succession with Hersan, Kerric takes a swing with each of his elven blades. Without much effort, he cuts through both of the cultists before him as if they were butter. Stepping over their bodies, he heads south around the statue.
Initiative
Hersan | Kerric | Lewin | Ebele | Sabynn | Flux | Xalkas | SW (invis)
Roll call: Lewin, Sabynn, Flux, Xalkas then Ebele.
just an unstable unicorn.
"Well that takes care of them, lads!" Flux declared before giving himself a hearty pat on the chest. After taking a moment to reflect however, he looks about the room scratching at the ragged remains of his beard. "Hold on.... Oi! Do there yet be another missing? Or has the madness of this place made me taken leave of me senses?" He called out to the others. Though without really waiting on a response, Flux held a hand to his chest and began calling forth a minor miracle to better focus his mind.
Action: Cast Guidance on self.
When you realize you're doing too much: Signature.
Lewin moves slowly south, looking for signs of the one who disappeared… any footprints?
Xalkas moves closer to the statue, (25ft movement) readying a fire bolt should the cultist re-appear somewhere he can see them.
The white-haired half-elven courtier cautiously peeks out from her hiding place, but not sure if danger is still present she stays put until she has a clear target.
Perception: 14
There are no evidence of footprints that Lewin can see. Xalkas and Sabynn both sense nothing nearby. Even Kerric's elven ears and eyes couldn't pick anything up. Ebele's sensitive senses were rocked by facing back to back direct hits of her greatest nightmare, even she couldn't detect anything.
However, Flux passively swears he heard the faintest of sounds from the south. It was like someone may have accidentally kicked the teeniest of pebbles along the floor as they moved. Did it plop into water?
(Invisible Cultist)
just an unstable unicorn.
Despite sensing what he had and knowing time to be of the essence, Flux cannot help but waste precious few seconds with his face scrunched up from mentally debating the "pros" and cons of taking the easy out. But then with a huff and a grumble he gestures to the south and say, "Timid bastard is running south. Probably to let his friends know of the pleasant company wandering their halls. So, best we hop to it, yea? Least he gets too far. into his little escape."
Notably, he doesn't make a direct suggestion to give chase, half hoping the others "see sense" and capitalize on the openness of his words. But if push came to shove, he'd follow along with the majority's wish with only a few mild grumbles to speak of.
When you realize you're doing too much: Signature.
Xalkas’ spell fizzles and goes out as he doesn’t see anyone besides his companions and ponders what Flux has said.
”Either way works for me. But whatever we opt to do. We should do it soon.”
Peeking out from her cover, Sabynn nods in agreement with the gnome, ready to follow anyone who would take the lead.
Kerric:
Quickly searching the bodies for anything useful, Kerric says, “Our options appear to be North or South at this point. Does anyone have a preference for our next steps?.”
Perception to find things on bodies: 9
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Hersan sniffs the air a couple of times. Axe over his shoulder. "South be sounding like as good o an option as.any"
Laissez les bons temps rouler
Lewin moves south, ready to cast faerie fire again whenever he has an idea that the invisible foe is within range.
Flux's shoulders sag in defeat alongside a sigh. But rather than waste his breath (or more time in general, for that matter), he grabbed his chest piece to adjust it a bit before marching his way southward. "South it be then. We'll have to save the customary, eh, acquisition from the dead 'till we either catch our sneak or deal with whatever chowder heads they manage to pull in to confront us, Kerric." The water dwarf says before setting off into a jog to give Kerric and whoever else wanted to take point plenty of time to do so.
When you realize you're doing too much: Signature.
Sabynn follows along at the back, staying close to her rescuers, keeping her eyes open for threats.
Stealth: 13
Perception: 23
Ebele's ears twitch. Hearing Flux narrate that the final cultist was running south she'd come out from cover to join his side. While bandaged, the monk still looked in rough shape. Her skin black and blue from electrical burns.
The groups tentative response and Kerric's search of the body allows for the invisible cultist to get an obvious head start. However, the elven warrior's search of the bodies reveal some loose coin.
Coin: 92gp 1sp 76cp
Once the group does gather themselves and chooses to continue south, they come to a deep moat which surrounds a palace plaza consisting of a step pyramid encircled by a stone walkway. Stone colonnades to the north(you are here) and east of the pyramid span the moat and connect the plaza to other parts of the ruined dwarven enclave. Holding up the bridges and colonnades are enormous statues of dwarves submerged up to their necks. The water in the moat flows west before plunging over a waterfall into a dark abyss. The sound of rushing water echoes like thunder within this vault, the ceiling of which glitters with mineral deposits like a perpetual starry night.
The bridge which the group approaches is a 30ft long pillared bridge that crosses the mote. Walls of smoothly chiseled stone enclose the 20-foot-deep moat. It appears as though an underground stream pours into the moat, filling it with water. In her search for danger, Sabynn would come to notice a glint of golden coins and the sheen of steel weapons and armor at the bottom of the mote over the west side of the bridge. The thunderous sound of the raging waterfall can be heard beyond the bridge where a large gap in the western most wall leads to a 200-foot-deep chasm. Water from the moat drains into this chasm, forming the waterfall. A familiar cackle fades to the sound of the water fall.
And as the group approaches the centre of the bridge, a loud roar can be heard. Perched atop the pyramid and watching over the plaza directly ahead is a humanoid figure in a feathered cloak mounted on a large, draconic creature. Meeting eyes with the intruders they serge forward, swooping down, landing before them in a gust of wind, blocking their path across.
"And where are you going?"
just an unstable unicorn.
Kerric:
(Did we get that fan from the cultist? It seemed to be a magic item that made wind, unless that was just part of a spellcasting.)
Kerric looks narrowly at the figure and the dragon-like beast it rides. He tries to decide if he knows the particular person and/or if this is a full dragon or perhaps something slightly less fearsome before he answers.
Perception: 13
Nature: 15
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Twirling his axe in his hands
"An wha business be it o yers inteloper"
Laissez les bons temps rouler