Kurma is immobile, thinking. After a few minutes, he speaks with a grave voice.
"We cannot stay here forever. Who knows how many more of these creatures will jump on us. I think we have exhausted all the possibilities and we need to follow the instructions. This tomb is really Evil, forcing us to maim ourselves. I think I can survive without my shield, my shell give me strong protection and I usually use only magic, which requires only one hand."
"Maybe later Oghma will teach me how to join the limb to my body."
"but first let me check with the gods..." Kurma draws his set of sacred bones and cast Augury. Focussing on Oghma, he asks "Lord of knowledge, please tell me if cutting our arm will open this door."
Waiting for a few more seconds to see if there would be any response from the other side, Irommek dropped to his knees and let his shoulders slump. Kurma was right. This damned tomb was going to drive him to drink. Oh wait, he does that anyway.
With a slight smirk at his own thoughts, Irommek set down the turtle shell shield, sneaking in a quick kiss on the front of the shield, and then took out his old shield and set it at a 45 degree angle against the wall. Looking over at the Gertrude and Brunella and then back at Kurma, he thought to himself, There is plenty of strength in this group, we'll be fine. Quietly he cast Guidance on himself and then pulled out the alchemy jug and took a long drink of ale.
Setting his arm against the shield, he pulled his handaxe and paused for only a moment, looking down at his hand and thinking how odd it was that this was going to be the last time he saw his fat, old fingers wiggle up at him.
"Aye, I'm afraid you're right Kurma. Just promise me that you'll try to grow me back a younger arm when you can."
With a grunt, Irommek brought down his full strength on his arm and did the deed. Staggering and wanting to act before he passed out, he held up his arm to the door, severed neatly at the elbow.
Kurma sees his friend's sacrifice and do not wait one second to cast a healing word on the severed hand, closing the wound. Looking down on the limb laying on the stone, he adds with a soft voice: "Do not worry, my friend. I will pray Oghma and I am certain he will teach me the ways to regenerate you arm."
With a simple act of selflessness, the old dwarf, cutting off his arm at the elbow, allows the party to survive this section of the Tomb. The stone doors sink into the ground. As evil and wicked as Acereak might be, it did certainly not consider the heart of a true hero when designed the Tomb.
For Irommek only:
Outside the western door, an old dwarf lady is waiting. Gazing upon Irommek's sacrifice, she whispers "Fear not, old friend. A dwarf is never alone. Call, and dwarven ancestors will rise to protect you."
Irommek has now:
Blessing of Valhalla. This blessing grants you the power to summon spirit warriors, as if you had blown a silver horn of Valhalla. Once you use this blessing, you can’t use it again until 7 days have passed.
Brunella gasps in shock as her fellow dwarf maims himself. Her eyes tear at his selfless valor. She wonders within herself, could she have done the same?
She is not good with words, so she gives the dwarf a strong hug, nearly breaking his ribs. She blinks back tears. She will not let him come to further harm.
Slumping to the ground, Irommek sighs gratefully at Kurma's healing. Looking over at Oniss, he gives his old friend a faint smile and replies, "Now we'll be evenly matched in a drinking contest."
Catching his breath with Brunella's hug, Irommek pats his ribs and then her shoulder.
"The women Dwarves were always the smarter half of the clan. Feel free to correct me the next time I'm about to do something foolish like take a trapped treasure."
"...Although, I still hope that I can buy a boat with that crown. I've known a captain or two that has run a ship with only one arm or leg, just fine. Now let's get out of this room!"
Kurma helps his friend to get up, still amazed by the sacrifice he did for the group. He then picks up the severed arm and tells Irommek "If you want I'll place this in my bag and I will use my magic to keep it from decaying. I promise you I'll do everything I can to regenerate your arm."
Then shouting toward the North door: "Artus! Dragonbait! this way! There's an opening towards the West." As he finish his sentence, his foot hits something: the rest of the skeleton that was disintegrated by his divine magic. He picks up the key and place it in his bag with the others.
Kurma helps his friend to get up, still amazed by the sacrifice he did for the group. He then picks up the severed arm and tells Irommek "If you want I'll place this in my bag and I will use my magic to keep it from decaying. I promise you I'll do everything I can to regenerate your arm."
Then shouting toward the North door: "Artus! Dragonbait! this way! There's an opening towards the West." As he finish his sentence, his foot hits something: the rest of the skeleton that was disintegrated by his divine magic. He picks up the key and place it in his bag with the others.
The dusty room at the western end of the corridor is fifteen feet square and empty except for an ornate, rectangular mirror mounted on the wall opposite the room's only exit.
Kurma places Irommek hand in his backpack and check that the dwarf is fine for now. Looking ahead he sees the mirror. "There is something over there. Should we investigate ? I can turn invisible and check it out if you want"
"Being invisible sounds like a good plan. I don't like mirrors. Especially in this place. All the stories tell about mirrored worlds or portals. Be careful!"
Roll history on stories of mirrors related to this tomb. 14
"Being invisible sounds like a good plan. I don't like mirrors. Especially in this place. All the stories tell about mirrored worlds or portals. Be careful!"
Roll history on stories of mirrors related to this tomb. 14
Nothing comes to Gertrude's mind about mirrors and tombs. It is a weird association, that much is clear to the fierce Goliath.
"Maybe we should avoid this one for now? Let's head back north, to the balcony, and check out the path on the left, I don't think we have seen this one yet." Gertrude will wait impatiently to see if anyone else wants to interact with that confusing mirror.
Kurma is immobile, thinking. After a few minutes, he speaks with a grave voice.
"We cannot stay here forever. Who knows how many more of these creatures will jump on us. I think we have exhausted all the possibilities and we need to follow the instructions. This tomb is really Evil, forcing us to maim ourselves. I think I can survive without my shield, my shell give me strong protection and I usually use only magic, which requires only one hand."
"Maybe later Oghma will teach me how to join the limb to my body."
"but first let me check with the gods..."
Kurma draws his set of sacred bones and cast Augury. Focussing on Oghma, he asks "Lord of knowledge, please tell me if cutting our arm will open this door."
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Waiting for a few more seconds to see if there would be any response from the other side, Irommek dropped to his knees and let his shoulders slump. Kurma was right. This damned tomb was going to drive him to drink. Oh wait, he does that anyway.
With a slight smirk at his own thoughts, Irommek set down the turtle shell shield, sneaking in a quick kiss on the front of the shield, and then took out his old shield and set it at a 45 degree angle against the wall. Looking over at the Gertrude and Brunella and then back at Kurma, he thought to himself, There is plenty of strength in this group, we'll be fine. Quietly he cast Guidance on himself and then pulled out the alchemy jug and took a long drink of ale.
Setting his arm against the shield, he pulled his handaxe and paused for only a moment, looking down at his hand and thinking how odd it was that this was going to be the last time he saw his fat, old fingers wiggle up at him.
"Aye, I'm afraid you're right Kurma. Just promise me that you'll try to grow me back a younger arm when you can."
With a grunt, Irommek brought down his full strength on his arm and did the deed. Staggering and wanting to act before he passed out, he held up his arm to the door, severed neatly at the elbow.
Kurma sees his friend's sacrifice and do not wait one second to cast a healing word on the severed hand, closing the wound.
Looking down on the limb laying on the stone, he adds with a soft voice: "Do not worry, my friend. I will pray Oghma and I am certain he will teach me the ways to regenerate you arm."
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Oniss thinking though options suddenly shocked to see his friend sever his arm.
"Deities above!" he shouts "What have you done?"
Oniss - Half-Elf Level 1 Sorcerer - ToA
Golden Blurg (GB) - Aarakocra Level 3 Wizard - KR
With a simple act of selflessness, the old dwarf, cutting off his arm at the elbow, allows the party to survive this section of the Tomb. The stone doors sink into the ground. As evil and wicked as Acereak might be, it did certainly not consider the heart of a true hero when designed the Tomb.
For Irommek only:
Outside the western door, an old dwarf lady is waiting. Gazing upon Irommek's sacrifice, she whispers "Fear not, old friend. A dwarf is never alone. Call, and dwarven ancestors will rise to protect you."
Irommek has now:
Blessing of Valhalla. This blessing grants you the power to summon spirit warriors, as if you had blown a silver horn of Valhalla. Once you use this blessing, you can’t use it again until 7 days have passed.
Brunella gasps in shock as her fellow dwarf maims himself. Her eyes tear at his selfless valor. She wonders within herself, could she have done the same?
She is not good with words, so she gives the dwarf a strong hug, nearly breaking his ribs. She blinks back tears. She will not let him come to further harm.
Brunella Wildheart, Dwarf Barbarian,Tomb of Annihilation
Nyx, Fairy Cleric, Descent Into Avernus
Slumping to the ground, Irommek sighs gratefully at Kurma's healing. Looking over at Oniss, he gives his old friend a faint smile and replies, "Now we'll be evenly matched in a drinking contest."
Catching his breath with Brunella's hug, Irommek pats his ribs and then her shoulder.
"The women Dwarves were always the smarter half of the clan. Feel free to correct me the next time I'm about to do something foolish like take a trapped treasure."
"...Although, I still hope that I can buy a boat with that crown. I've known a captain or two that has run a ship with only one arm or leg, just fine. Now let's get out of this room!"
Kurma helps his friend to get up, still amazed by the sacrifice he did for the group.
He then picks up the severed arm and tells Irommek "If you want I'll place this in my bag and I will use my magic to keep it from decaying. I promise you I'll do everything I can to regenerate your arm."
Then shouting toward the North door: "Artus! Dragonbait! this way! There's an opening towards the West."
As he finish his sentence, his foot hits something: the rest of the skeleton that was disintegrated by his divine magic. He picks up the key and place it in his bag with the others.
OOC: which shape is the skeleton-key ?
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
OOC Hexagon
The dusty room at the western end of the corridor is fifteen feet square and empty except for an ornate, rectangular mirror mounted on the wall opposite the room's only exit.
Kurma places Irommek hand in his backpack and check that the dwarf is fine for now. Looking ahead he sees the mirror.
"There is something over there. Should we investigate ? I can turn invisible and check it out if you want"
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
"Being invisible sounds like a good plan. I don't like mirrors. Especially in this place. All the stories tell about mirrored worlds or portals. Be careful!"
Roll history on stories of mirrors related to this tomb. 14
Nothing comes to Gertrude's mind about mirrors and tombs. It is a weird association, that much is clear to the fierce Goliath.
„Very well, here we go...“
Kurma turns invisible and starts his way toward the room, looking for any traps. „Moa, keep your eyes open, we‘re going in“
investigation: 8 + guidance 4
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
There is no trap, apparently, and the mirror is the only object in the room. Interestingly, the mirror is attached to the wall with a potent glue.
Kurma comes back to the group and tells them the news: "nothing in this room except a mirror glued to the wall"
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
"Maybe we should avoid this one for now? Let's head back north, to the balcony, and check out the path on the left, I don't think we have seen this one yet." Gertrude will wait impatiently to see if anyone else wants to interact with that confusing mirror.
Grimacing at the thought of looking in a mirror, Irommek nods an agreement to Gertrude and looks to the north.